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  1. Dune Games

    1. Emperor: Battle for Dune

      They don't call this the official Emperor message board for nothing.

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    2. Dune 2000

      Discussion relating to Dune 2000 for both the PC and Playstation.

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    3. Dune Editing

      The board for help, tips and details on what is happening in the Dune editing community.

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    4. Other Dune Games

      Any other Dune games that aren't listed above.

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  2. General Discussion

    1. Duniverse

      Discussion of the Duniverse, the novels, movies, and miniseries.

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    2. General

      Discussion of topics not found in the other boards, within the discretion of the moderators.

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    3. Gaming

      Anything and everything to do with gaming.

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    4. Fan Fiction

      Start your own fan fiction or reply to a current one. Please read the rules set out by the moderators before posting.

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    5. Technical Issues, News, & Reviews

      A place for tech support but also somewhere to talk about other tech related issues, news, and reviews.

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    6. Politics, Religion, & Philosophy

      Pull the fence post out of your arse and take a side. Not for the weak minded.

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  3. The Terminal

    1. Railroad Tycoon 3 Discussion

      General discussion relating to Railroad Tycoon 3.

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    2. Railroad Tycoon 2 Discussion

      General discussion relating to Railroad Tycoon 2.

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    3. The Terminal General Discussion

      Discussion of topics not found in the other boards, within the discretion of the moderators.

      962
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    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

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  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

      3.2k
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    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

      499
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  • Posts

    • Hi everyone, I'd like to share a project I've been working on: **OpenD2K**, a native, open-source rebuild of the original Dune 2000 (1998). It is not OpenRA and not an emulator: the game logic was reverse-engineered from the original and rebuilt in C++ on SDL3, so it runs natively on macOS (Apple Silicon and Intel), Windows, Linux, Android and iOS. It uses your own game files — the free Gruntmods Edition works out of the box (you can even point it at the installer .exe and it unpacks it itself). **What's in 0.0.1** - The original campaigns, skirmish, AI and rules, aiming to play exactly like the 1998 game. Original bugs are fixed, everything else stays faithful. - Three looks, switchable at any time:   - **Original** — pixel-exact 1998 graphics and sidebar.   - **Enhanced** — redesigned terrain, modern effects, soft shroud, a day/night cycle with lights on units and buildings, sun-following shadows, HDR.   - **3D** — a 2.5D battlefield with 3D models of every unit and building, sun shadows and a free camera. - A redesigned art pack (all houses: units, buildings, 3D models), downloadable from inside the game (CC BY-SA). - Community campaigns (Summers' Solstice, Coalition of Nobles, War of the Landsraad and more), including the extended mission events. - Cutscenes (Gruntmods cutscene installers or a PS1 disc image), several languages incl. Russian. - Optional quality-of-life features (modern controls, health bars, extended queues, rally points...) — all off in the original setup. **Download:** https://github.com/OpenD2K/opend2k/releases/tag/v0.0.1 The builds are not signed yet, so macOS / Windows / Android will warn on first launch (instructions in the release notes). iOS: a sideload .ipa (AltStore / SideStore / Sideloadly / TrollStore) or build it with Xcode. It's an early version — known issues are listed in the release notes (some models are still rough, building fire gets redone in 0.0.2, no multiplayer yet). Bug reports are very welcome on GitHub Issues, ideas in Discussions. Most of the code and the 3D model scripts were written with Claude Code (AI), directed and tested by me. Big thanks to Westwood for the original game, to the Gruntmods team for the Gruntmods Edition, to FunkyFr3sh and the CnCNet patch authors whose work was an invaluable reference, and to jkoncick for D2kEditor. Dune 2000 © Westwood Studios / Electronic Arts. OpenD2K is a fan project, not affiliated with EA, and contains no game data.
    • I really like the looks of some of the tanks and especially that rocket/missile launcher you showed.
    • Silica is a hybrid video game that combines real-time strategy (RTS) and first/third-person shooter (FPS/TPS) mechanics, developed by Martin "Dram" Melichárek and published by Bohemia Interactive. The game places players into a 24th-century conflict set on a barren exoplanet.   Lore and Premise The main setting is Baltarus, a desert planet located thousands of light-years from Earth that strongly echoes the atmosphere of Dune. The central conflict erupts after the discovery of Balterium, a highly valuable crystal and resource coveted by humans. The alien awakening occurs when large-scale mining operations disturb the ecosystem, unleashing the fury of a highly territorial, native insectoid race.   Playable Fractions Sol: A human faction focused on conventional military deployment utilizing heavy Earth-based technology. Centaurus: A rival human faction composed of space colonists competing for the exact same mineral resources. Native Aliens: Xenomorph-like, insectoid creatures that rely on melee attacks, wall-climbing, and aggressive hive defense.     Strategy Mode (RTS/FPS): The flagship mode where one player acts as Commander (top-down view to build bases, harvest resources, and produce vehicles), while other players fight on the ground as infantry or aliens, with the ability to switch roles in real time. Prospector Mode (Co-op): A first-person survival mode focused on infantry combat, where players cooperate to secure resources while fending off waves of enemies. Arena Mode (FPS): A straightforward, free-for-all deathmatch mode designed to test shooting and combat mechanics without base management. The title stands out for letting players experience a large-scale sci-fi war from two entirely different perspectives: commanding armies from above or fighting directly in the dirt with laser rifles or alien claws.   Would you like to explore this further? I can help you with: The PC (Steam) system requirements. Detailed gameplay mechanics for the Alien faction. Community feedback and reviews regarding its 1.0 official release.                                
    • my buddy who did the Machyrie Corvette takes (not that players have really heard those yet) makes his own songs. actually not out of the question to throw some of his instrumental metal in here, but a tall ask given how much effort songs are to produce. not something I'm concerned with right now  I've got specific tracks in mind that already exist for various levels.
    • yeah, accuracy by range got mentioned as well. Not sure what it is at a maximum attack range. But if at 0 it is 162 damage. This gives 3 shots advantage for the harkonnen tank. Thing is.... if the accuracy drop for both tanks are equal. Then the advantage for the Ordos tank remains only 22% in DPS. While the advantage for the Harkonnen tank is 50% in health. This way, the lower the damage is per shot. The more shots your keep as difference between the tanks, in favour for the Harkonnen tank.  I do have noticed some randomness in where the shells land when they hit. So, this is a randomness that can occur on moving targets. And seeing as how splash reduces. It is clear, not precies, but clear that they deal less damage on a target moving with 32 speed, compared to a target that moves with only 24 speed. If bullets really are random, even on standstill. Then it should be possible to see how much damage they truly deal. I did a similar thing in warcraft 2 at one point. Results are precise, yet surprising. Maybe the standard deviation is big enough that an ordos tank might win. Maybe the accuracy is different for an ordos tank. Who knows.  
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