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    1. Emperor: Battle for Dune

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      Discussion relating to Dune 2000 for both the PC and Playstation.

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    3. Dune Editing

      The board for help, tips and details on what is happening in the Dune editing community.

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      A place for tech support but also somewhere to talk about other tech related issues, news, and reviews.

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  3. The Terminal

    1. Railroad Tycoon 3 Discussion

      General discussion relating to Railroad Tycoon 3.

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    2. Railroad Tycoon 2 Discussion

      General discussion relating to Railroad Tycoon 2.

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    3. The Terminal General Discussion

      Discussion of topics not found in the other boards, within the discretion of the moderators.

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    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

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  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

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    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

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  • Posts

    • although the Starport is very strict about what it allows, the 20 cash thing would actually be rather simple. you just need a unit loop here ya go. this doesn't work perfectly, I just tried it with the new Drop Pods system and I guess cuz the pods are spawned via events the game doesn't really know what to do when they explode and kill inf. maybe need "Attacker is unit" criteria in the unit loop to make sure it doesn't give cash to side zero when something like this happens? bounty.d2kevtbounty.ini but anyway, it should still be a good example, even if it doesn't work perfectly. after the dropped sardaukar started killing stuff my cash went up by 20 each time. to import the above d2kevt, right-click the events rows and the import option will be there. the .ini is only there to give the variables the appropriate names here's how it works... hope that helps, mate. if you need any more help, feel free to poke me any time. I frequent the Landsraad Discord server pinned on this forum, so you're welcome to drop by there too. otherwise, good luck and happy mapping!
    • Is it possible in the mission editor to make it so i get - for example 20 cash every time i kill 1 unit? I have not much experience with the newer versions of the editor since last time i created some maps was about 5 years ago. Also while im at it, i was wondering if in the starport menu you can just blank out some slots, basicly having only like 6 slots to buy units in. Would also be cool if you could buy more than just 6 units at once, but i suppose thats not possible.
    • 🤔 could it be that your Dune 2000 data folder does not have a tilesets folder? go to the data folder. you'll see stuff like "bin" "GAMESFX" "missions" and so on. if you don't see a "tilesets" folder, make one. you don't have to put anything in it; it might just be that the latest version of the game does not like that that folder does not exist
    • ha file not found foundbin/.bin . this is the error that is coming !!
    • this thread is for the development of my campaigns on the Arkanon tileset. related thread here about the tileset itself: I'll be updating the OP of this thread periodically with new levels. for now, I have only one, and it's not even on the Arkanon tileset, but it's part of the campaign so screw it, we're starting the thread lol. here's a link to the rough draft of level 1: https://drive.google.com/file/d/1yiITJiJdbkWy4w6sfdCMzg4Czoz8LIfU/view for ease, I included the latest exe from Klofkac. if you'd rather grab v3.0 yourself, the thread's right here: and here's some more information about the first level, including a full map image (with and without events displayed) EDIT 8/29/26: an uncommon issue was found where if the player didn't explore all expected locations, the enemy would keep some extra units. I also fixed an issue where an unmanned unit would move. and, some more failsafes were added in case of funni unit pathing. the zip's been updated with those tweaks I also got this footage of mapping this mission, and mapping the next. level 2 is not done yet. still, here are the clips: level 1: https://streamable.com/jnyu1f level 2: https://streamable.com/0kfqpn that's all for now. any feedback while this crap is under development is greatly appreciated!
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