@Klofkac Thanks, that's good to know Hope that adding all the content from the mentioned package to Dune2k Gruntmods Edition's root folder fixes the things i mention here: Three errors blocking the good times. Take care, share good word about Movie & other Arrakis content o/
@Klofkac Howdies. I'm asking here if this exe update would solve my weird game launch probs. that hasn't got assist yet on it's own thread. I've read through your first post on this thread, but didn't gather it up from there. I mean the answer to this question. So can i use this "dune2000-sp-patches_2021-09-13.7z" with Gruntmods Edition 184.108.40.206 ? Good week o/ Kindly: Fedaygin
Update to latest error that's also shown on zip pack above ^^ The one that claims my 6gb Phoenix OC Edition Gpu not good enough to run Dune 2000 So today i tried to run it with Win 7&8 compatibility mode & at both times screen went black with no audio. Tried many geeky tricks from the sleeve that know of. Couldn't get rid of it even with t.manager (to end process through that) cause black screen overwrote it as in stayed as top window (which is very rare for any client). Then eventually was able to logout to desktop login screen via first page of t.manager & luckily didn't have important projs. active & in unsaved state.
Still don't get it why this gruntmods edition now says that my "gpu doesn't support the required modes, please open the D2K config prog. & change your resolution" <-- There's no residual files in 'appdata or user -> local' folders after recent uninstall that could cause this prob. I'll see if launches like normal later this evening. I've tried all possible settings via launcher as mentioned already above.
just did a little hotfix. download link has been updated. a fellow kindly found some issues for me, so I went ahead and fixed them. details and some other troubleshooting here:
music wasn't properly starting at the start of each map. easy fix, turned out the inis didn't have that data so I just added the music lines.
the player for some reason has tech level 8 on the final atreides and ordos missions. nothing there, so, I just dropped it to tech level 7. doesn't really affect anything; it simply resulted in the Research Center being upgradable for absolutely no reason on those levels.
there's an issue at the moment with the latest exe where if you restart a mission, you default to side zero, which can change your faction if you're playing the Harkonnen or Ordos campaigns. nothing I can do about that, but it's an easy fix: just exit the mission and then load it up again, or if you save your game and then load it back, your faction will be maintained. this is the latest exe, so it has a bit of experimental stuff in it an issue with sound conflicts with multi-language packs was also found. this is kind of a big one, since it can result in none of the new sounds being recognized or played in-game, which kinda ruins the mod lol. if your installation of the game has multiple language options, simply unzipping the campaign and running it may not work. the game would pick a specific GAMESFX folder, like "GAMESFXEng," "GAMESFXRus," etc. the way the new Mission Launcher works is, it copies files under CustomCampaignData into place, and then replaces the original files when you're done with a mission. given that the folder under CustomCampaignData is simply "GAMESFX," it may not work! the solution is to simply rename the GAMESFX folder under CustomCampaignData > FeyVanilla > FeyVanilla > data to the same name as the GAMESFX folder your game is actually using. likewise, there is another GAMESFX folder under data in the zip, and the stuff in there will have to be put in the proper folder too.
this is also the reason that briefings might be missing from the Mission Launcher, but the patched exe by Klofkac is very versatile and you can simply view the briefing in-game via the pause menu.
or, you know, you can just do a fresh install with the first Dunemaster link here that doesn't contain any of this MultiLanguagePack nonsense: https://dunemaster.webs.com/files
that works too.
oh, if you need the music, just drop the "Music" folder under "data" in your main d2k directory. here's a zip containing all the tracks, including the bonus community-made ones from Gruntmods: https://drive.google.com/file/d/15_-haRV_H2M0tX8DXFm_2Q7-d3ZD5fIF/view
uhh, that should be all. enjoy lol