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jeffryfisher

Fedaykin
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jeffryfisher last won the day on November 4 2018

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About jeffryfisher

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    Game Developer
  • Birthday January 1

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    Male
  • Location
    Vancouver WA
  • Interests
    History, Business, Computer Programming

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  1. If it was worth buying, then its debt probably did not yet exceed its equity value. Bankruptcy can be declared when a company is insolvent (lacks cash), but it will only be liquidated when it's so far in the hole that it has net negative equity (and you need to be running the game with the liquidate option turned on).
  2. Sounds like comm lag -- the game probably estimates movement and then corrects positions after receiving a network packet. It saddens me to think of how much work must have gone into this virtually unused feature when some bug fixes and interface improvements would have been so much more valuable
  3. Now you need to open the EXEdata.ods spreadsheet (it's an open-document file made with Libre Office, a free open-source suite). Find the tabs with engine and car data, and compare those numbers (and record lengths) to what you're seeing. Sometimes it helps to tell your hex-editor to display decimal values. Decoding multi-byte values takes some practice -- first to discern which bytes go together, and then to translate them into larger integers or even floats. It looks like your hex editor has a helpful data inspector on the left-hand side doing that for you. Look there to see numbers that look familiar (prices, intro dates etc). Since the tables in your game should be the same as described in my spreadsheet (merely starting at a different address in the EXE file), it should be easy to line things up quickly. Then you can write down Steam's starting address for each table so you can find them again (and know what table you're looking at in the future just by its address). Overall, the exercise is much like solving a cypher or similar puzzle. Have fun!
  4. I run my games' AI companies differently: I run them out of business. When I decide the time is coming for me to build through the space occupied by one of them, I virtually sink the daggers by building into their most profitable cities and making them unprofitable (sucking out all of the express cargoes). A few years later, they kick the bucket and rip out their wretched track so I can replace it with something sane. I prefer this to mergers because mergers put cash into the pockets of the same idiots who got in my way before, which means they'll start yet another RR with the quality of a chain-linked fence. Bankrupting puts those AI players where their stupidity belongs: in the gutter face down. PS: One of my wish-list items for a remake of this (the best RR game ever) is that the computer-player algorithms would be written in a simple to use, human-readable scripting language and placed where an advanced player could mod them. The same script could then be used to write caretaker functions for one's own RR -- So you could delegate certain tedious operations to scripted "employees" who would handle the mundane but pause the game to alert you when they run into something odd.
  5. Aha! I forgot that I had two threads (one for the map and another for the mod). At some point it became awkward having the files split like that, so I put them all in the other thread: US History Map thread I'll see if I can edit post #1 here to point people in that right direction.
  6. We get this same request once every few years, but if you look back over the archives, I don't think you'll find any success stories. I myself never saw RT2 as a multiplayer game. Better AI would be nice, but I play most of the game with time paused to analyze and plan. Only a bunch of AI players could put up with my delays. When it's time to replace 400+ aging engines, it can take me over an hour spread over separate days (that can be a week+ apart)! However, if you search back through these forums, you can find the others who've asked about MP play. Maybe you can track them down, learn from them and possibly even draw one back into trying again. Good luck!
  7. Which files? The zip in message #1, or something attached to a more recent message? If there's a problem with the site, then @Gobalopper is the one to help.
  8. I never created RRs in the editor. You could try simply founding a company and then see if you can change its president to one of the AI's players. BTW, Have you already added AI players to the scenario?
  9. The map can be played with the Steam version, but some things won't happen. For instance, the Civil War contest to deliver military loads won't be very interesting without weapons and ammo, but there might be troops (can't recall if the original game provided troop cars for them though). I think there's still plenty there that works as intended. I don't think you need any other fixes. After all, this map and its events stand on their own -- There are no other maps involved. And yes, my modded exe is derived from the patched v1.56. You can just swap it (and the lang file) into place: Rename the originals, then copy in mine and rename them to what the originals had been. I recommend doing all that by adding or removing extra extensions to the file names.
  10. The evaluation of "and" elements works left to right, aborting at the first false element (won't even look at what comes after it). For instance, one can test for zero before dividing by a variable, and the division will be avoided when it is zero. For a tiny efficiency gain, something almost always false should be placed ahead of something that could always be true.
  11. If you have the disk version of the game patched to version 1.56 (or my mod of that version), then you can use my spreadsheet (EXE Data.ods) to guide you. ODS is a LibreOffice (freeware) format. If you have the Steam version of RRT2, then you have much more work to do to find the data tables deep within the EXE (they're toward the end). However, some text (like engine names) are searchable. Also: The data tables are made of fixed-length records, so just scrolling through in a hex editor you'll see regular patterns of numbers among the zeros to suggest where tables are. It goes without saying that you should make backup copies of files before editing them.
  12. It's not a small map (actually, it's an entire campaign within one map), but my US History has resource-based events of various kinds. For instance, if you deliver significantly more iron than steel, then a "steel surplus" discounts rail-building cost. Likewise logs-lumber. Sometime in the modern era, the logs-lumber trade ceases to matter, and gravel-cement takes its place. When power-plants start offering waste, then delivering that to dumps proves you've supplied the p-plants, thus lowering electricity fuel costs. There's also an arms-delivery race between northern and southern RRs during the Civil War with a kickback personal cash award to the owner of the winning RR. And more (about 500 events) Speaking of North versus South, the map begins with four possible starts (Canada, North US, South US or Mexico) separated by historical differences in track gauge. Over time, gauge unification and westward expansion allow rights purchases. New states' admissions and free-trade deals eventually grant all access for free, but that takes longer. Buying access early means building best routes. It's possible to connect the Northeast to Cal in the 1850s if you're aggressive. Did I mention there are multiple (diminishing) transcontinental prizes? And by the way, your company must earn a transcontinental prize in order to get silver or better medal on this map -- Just making money won't cut it. And to get gold, you must reach first do silver by a time limit and then carry on another 100+ years to satisfy a personal cash goal in the year 2000. Like I said, not a small map, but the 500+ events make it more than a run-passengers-and-win exercise.
  13. Also beware of "efficiency" dilemmas: You might think you are perfecting your routes by micro-managing pickups, but if you spam your mainlines with new trains, you could lose more to traffic jams than you gained in your stations. Finally, I enjoy seeing a map evolve over many decades as cities grow and tech advances. If I micro-manage, then that takes too long. If I create too many trains, then the engine-replacement years are too painful. So I give up some business opportunities in order to make the game more entertaining. I know, it's an act of will for anyone with OCD, but I make it happen because I know the payoff.
  14. I'm unfamiliar with the map. What land rights will you need to buy? You only need goodwill in those regions. I've never been able to understand how wait times affect it (I can get high ratings in regions where I leave all kinds of cargo rotting). What does matter most however is bulldozing. If building a bypass means cutting down trees, then you might do better to postpone it until you've purchased your region rights. Avoid all bulldozing for a few years to see where your goodwill goes.
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