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X3M

Fedaykin
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X3M last won the day on September 8

X3M had the most liked content!

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About X3M

  • Rank
    Fedaykin
  • Birthday 10/14/1983

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    ramon_x3m@hotmail.com

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  • Gender
    Male
  • Location
    Weert
  • Interests
    RTS games,
    Good food,
    and I like to have a drink with my friends.

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  1. I have a lot to tell after those 2 years. But would any one be interested?
  2. [RELEASE] Dune 2000 War of Assassins

    Alrighty then. I started playing with the Atreides first. In mission 4, you have to go and wack 3 harvesters or 8 silo's. I went for the silo route since you can kinda go around the missile turret. I noticed that fighting opponents is the best way to get to the other side. I eventually went with south-west to south-east, then north-east. And one by one, the tanks went into the base as far as possible from that missile turret. It was a hair breath beating the silo's in my third attempt. Is there any better way in doing that mission? Or have I taken a wrong path?
  3. [RELEASE] Dune 2000 War of Assassins

    I started playing these missions. I discovered by accident. That I actually have them on my pc! Now then, where to discuss the strategies? Because I have a question about mission atreides 4. Man!! These missions. You put some thought in them. They are even better in design then several TD or RA missions. Although, they could use some tweaking IMHO. But I should play them all first. I am now at atreides 5.
  4. Negative effects of insufficient power. Just.. some.. idea's. To experiment with if you like. Some games make the effects fluent by having a percentage reduction. In fact, games like TD and RA have this. 80% power? 80% production capabilities. 10% power? 10% production capabilities. Include the option to shut off power to certain structures. And then you have the right to say that some buildings actually stop working entirely without sufficient power. What I have not seen so far is a 2 step disability. The Rocket Turret could stop firing rockets. But still could fire cannons? Then if the power drops lower, these cannons stop as well. Take a look at KKnD. Where you can upgrade your radar. No level is black. Level 1 is the explored terrain. Level 2 is your own units. And level 3 is the enemy as well. With insufficient power, you could go the other way around. Fluent, steps, yes/no. It is up to the designer to decide.
  5. All 45 of them. Here is an overview from word. Not going to share them in detail. Unless asked. I don't know how well they will print. But here is the plan ahead: 1 - Front and Back should overlap. The first 2 pages in grey scale will prove this. 2a - Then maximum settings on dpi:1200, coloured and high definition. Printing Page 1, 3, 5, 7 and 9. 2b - See 3a. Also a version of 1200 dpi, coloured and low definition. Sometimes this one is better. Same pages. 3a - Checking text, is it readable on any of the cards? If not, or if the picture is not correct. They need rework. I might skip all the next steps towards number 7. And then get back here. 3b - If all is ready, the whole document will be printed in the correct way. 4 - Plastic layer will be added. Accidents can happen. If so, the 2 pages belonging to the victim paper will need to be reprinted. 5 - Nervously cutting them out. This has to be done manually. Accidents happen. If so, the 2 pages belonging to the victim paper will need to be reprinted, again. And they plastic layer needs to be added, again. 6 - Cuddling them. 7 - Show and tell. To the players that supported me all this time. Do they get the jokes? If not, 8 is at hand. 8 - Chances are that due to balance reasons, some cards need their value or rules changed. In that case. Only these cards will be put in a new document for reprinting. It can even be done with just 1 card. The only expense here is the plastic layer. Thus saving up to 9 cards would be best before doing this.
  6. Dune II micro is balanced?

    I have started a new experiment after concluding with troppers on Harkonen only. First the Harkonen Troopers. Mission 6 was actually doable. Ordos seems to be weak here. And continiuing with troopers shows that a hogging up spice strategy. Is a valid one for all missions. Mission 7 is the same. And after that, nuke camping is all there is to it. I have still to do mission 8 without nuke camping. I wonder how that goes. Again spice hogging? Camping is boring. And killing harvesters is a way of killing time. Bit squishing isn't fun. So I decided to start a quads squads strategy. These things rock! While taking casualities. With 5 harvesters and 5 light factories. Each mission felt 'easy'. There was only one rule. Kill the construction yards before anything else. Hunting harvesters is ok. I am at mission 6 now. And even this mission proves to be easy. Those rocket turrets are eaten away. This is simpler then having to utalise rocket launchers. During my trip towards mission 6, I noticed a bug again. A score of 28 in mission 2. Why? Seems the time is 6 hours. I am sure it was only gathering enough spice to finish the game. Mission 3 even took 11 hours. Odly enough, it took me a lucky 15 minutes with 5 refineries and those 5 light factory spam. Big bug. And it is the opposite on the Atreides missions. I checked. 20 minutes on mission 9? Fat chance. Yet it happened. Resulting in that ridiculous score.
  7. https://www.youtube.com/watch?v=tlggTT__pYE I can see a X-com variant evolving from this.
  8. Both cards have already been updated the day after. The text got adjusted a bit. The total is going to be 45 cards. And I have 23 ready. However, I don't see a reason to upload them to this forum. Is there one?
  9. That is awesome Stefan! I wish you the best of luck in this endeavor.
  10. If any one wonders if this still is going. Answer is yes. Things have,... become more complicated since the last post. Life. Time. etc. I guess this goes for all. I could explain it all. But it is a waste of time. Better show, instead of telling. Just let me know what you think about these 2 cards. And in the meanwhile, I work on many other cards. Of course I have to mention. These cards are used on pieces that are placed on the board. Like a risk game. But then more complicated. Ahem, see the rest of this topic above in case you forgot Any way, they can be played as interrupt. That means they can save the day. Or ruin it. I certainly need to work on the humour. But board game designers advice me to remove the flavour text altogether if I fail to get a complete set for all the other cards.
  11. What are your idea's on the combat mechanics? Most designers just pull a, "trying it out". Do you have a plan?
  12. Dune 2 Intro music remake

    Depending on the engine etc. I think it is best to consider more possibilities regarding music and sounds. I am sure there are, although I don't know what the programs are called. If you want to make it really cool later on. Each faction their own instruments and theme. Just like in EbfD, WC2, WC3, KKnD. Other games don't really have this. And that includes C&C3
  13. Dune 2 Intro music remake

    That piano is creepy as hell. Keep it. But why go that road of almost using the same sounds? Why not put your own style in it? With the creepy piano.
  14. That will certainly support any artillery weapon that you have in mind for the future.
  15. That one looks so much cooler. And I also noticed the shadow of the missile. It has a neat 3D effect to it.
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