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X3M

Fedaykin
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About X3M

  • Birthday 10/14/1983

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    ramon_x3m@hotmail.com

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  • Gender
    Male
  • Location
    Weert
  • Interests
    RTS games,
    Good food,
    and I like to have a drink with my friends.

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  1. A flamethrower tank that uses electricity instead? Gotta admit, your fantasy is unique. Seeing as how Dune 2 doesn't have a mechanical RPS but only a natural one. It would be wise to play around with the knowledge of health/damage ratio's. Range and movement speed effects. But also how a salvo is constructed and thus balanced. If you are planning to do this with Dune 2000. That flamethrower tank has much better chances to see the daylight. But due to the mechanical RPS, also better chances to become a balanced unit in a game. Playable by others. Good luck.
  2. I don't see the point in posting the things we all have in our manual... Unless you have a question about it.
  3. X3M

    Warcraft II

    Then again... https://www.gog.com/forum/warcraft_ii_battlenet_edition/original_redbook_audio_restored_junk_removed/page1 Who can verify?? And why have these not been put on Youtube or other platforms just yet?
  4. X3M

    Warcraft II

    You know, after 7 years, I had a private message about my Warcraft 2 battlenet edition... Unfortunately, a couple of years ago my previous pc suddenly started acting weird. Some cd's got executed. First it happened with Frozen Throne. Since that cd had a 1 mm thick paintjob, I thought, "well, that was to be expected" But shortly after.... I lost my battlenet edition as well. So, if anyone reads this topic. Hope they read this last post as well. "Things die. Better to accept it in order to move on"
  5. 6 years later... In the meantime I matured more in math regarding RTS games. And to sumarize, most of them have to do with infinities and limit interactions. The 3 main pillars are: - Chain reaction weapnry. Where every hit could trigger another chance to do more damage. O-game is a very good example in this. Where a chance of 50% for each increase of 1 would result in an average of 2 damage on the infinite scale. - The same as the chain reaction. But the chance for the projectile to go through a section of the terrain in combination with infinite range. Would eventually result in an average range. Where a chance of 5/6th per region would result in an average range of 5 regions. - Considering cooldown/charging or ROF or, yes even a weird salvo can now be balanced by math. Burst, Salvo and Charged weapons now go together. This calculation makes use of the set Health/Damage ratio. There is a clear difference between theoratical balance and practical balance. Practical balance includes effects of the terrain, the combination of units and the skill of players. Sometimes the set of designed units might secretly shift the Health/Damage ratio as well, this happens when there is no mirror design. There is math to it all.... Except the skills of players. And thus my final verdict is that balancing a RTS game starts with theoratical balance and has to proceed into practical balance by having a team test the game. If you want to know more about a subject. Feel free to ask. I know this will not really happen. But I am happy I solved a couple of mysteries in the RTS genre.
  6. I see my nickname popping up twice... Cool I guess I will suggest some more "mean" tricks soon
  7. X3M

    WC3 OR EBFD?

    Talking about digging up old topics. I choose WC3. I do NOT chooce the remastered WC3. Honestly, I don't even want people to find my corpse right next to that so called depremaster.
  8. If possible, you could add the extra known statistics like health and such??? I hope I don't get your responces in my spambox. I left 3 messages on that website.
  9. Great website. It looks like I can get you some extra strategies.
  10. It was a map called 4 corners, 4 players. Mountains as a cross, 12 thick, so no rocket launcher madness. The buildable area was something like 18x18 and the spice ring would have been 7 thick. Simple and humble I guess. The AI went very bad though.
  11. I did have a map in the past. But I forgot how I created it. And the map itself is gone as well. After all those years, I got several pc's.
  12. This is a board game based on ?the new dune movie? https://www.direwolfdigital.com/dune-imperium/
  13. Best way to capture it is to focus on infantry entirely and start walking. Get that engineer asap. And perhaps (can't recall if you have the money for it) some more infantry units. Once you get that juicy MCV. Deploy it right next to the starport to be able to build asap. Maybe a refinery or 2. Leave newly ordered units at the Starport location. Build turrets at the other base. Get some quads over there to deal with any missile tank. I love that mission, because you also can get siege tanks. (Just like in some versions of Dune2 A5 )
  14. I played a map where tiberium was rare. But there where plenty of tiberium spikes. Simply take them over was the goal. This map was imbalance though, because Nod could easily blow the spikes up that enemies had under control.
  15. In C&C3, not upgraded tech's are still greyed out. If you apply 1 upgrade for all "Barracks". Simply have the infantry squad icon ready. But a grey version of it. It will be replaced with a colour one after the upgrade. If single player missions have less tech to begin with. The icon is replaced with an "absense", or a picture that is supposed to be on the spot of the greyed version. As for the tabs, let's see what C&C3 has to offer: C&C 3 actually has a tab that only contain 2 air units. All vehicles and tanks are together in another tab. The Palace and Silo could be together with the slabs and turrets and walls in the "defence" tab If a super weapon is ready, an icon in the screen should appear. Infantry have their own tab. All other buildings have their own tab. As for locations of the icon's... you kinda could follow the C&C series in that one as well.
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