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  1. ah, apologies that I haven't responded; we noticed this post but I was busy patching some other stuff ^^ for anyone else having the same issue, I'll elaborate: once upon a time, in order to play missions with mods, players had to copy the mod files into the folders and stuff themselves. it was a huge pain in the butt since you had to back up everything, and then replace later with the original files when you wanted to play different missions Feda's upgrades to the Mission Launcher do this on the back-end, automatically copying mod files under CustomCampaignData where they're needed, when they're needed, and then replacing them with backup files when you're finished with the mission. this is how the mod files from one campaign get into your main data folder in the first place as for why they remain there and why the Mission Launcher doesn't replace them with the backups, that probably has something to do with the read-write permissions of the install directory. I don't really know how it works, but what I do know is that trying different install directories or adjusting the permissions for the directory you install to can remedy this issue I hope that helps anybody encountering the same issue
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  2. By accident, I found an Easter Egg. Choose Crampton and the DB18-201 steam loco. Or choose Trevithick and the Class 232 loco. Instructions in this video:
    1 point
  3. Things understood: Fully delivering from a farm or cattle or other simple producer facility will result in business profits around 10% of the business purchase price. Delivering more loads from a meat packing plant in the previous year (the year you see when hovering profitability) will increase the profits of that year. Delivering about 2 cars worth per year seemed to result in business profits around 10% of the business purchase price, more would be higher. This aligns with Maglev's comment. (on the hardest difficulty) Demand does not matter. I supplied a town bakery (w/ extra supply trains) before supplying grain from my farm (demand was 2). I also did a save and stopped the extra supply trains and then delivered from my farm (demand was 5). Farm profit was 25k each time. I delivered 6 cars that had been stockpiled in both runs. unclear: I was unable to replicate the lumber mill described. I had 50k (25% of business purchase price) average return sending to 0 demand towns using 2 lumber camps as a source even with some congestion. Most likely the OP was not sending enough per year due to high congestion. I don't understand relative profitability. With the relative profitability of 100 for grain farm I expected profits to be considerably better than cattle but it was not. Both were around 10% of business purchase price. untested: Economic cycles affect on businesses.
    1 point
  4. Never mind I found the sprites I wanted 0-4-0_A3.zip
    1 point
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