MrFlibble Posted January 21, 2007 Share Posted January 21, 2007 Dune 2 eXtended is a spin-off of the Dune II mod, Super Dune 2. Just like SD2, Dune 2 eXtended allows to command the "new" factions: the Mercenaries, the Fremen and the Sardaukar. The mod is aimed at providing lots of new content from new graphics to a completely new storyline stretching across 3 campaigns. The ultimate goal of the project is to fully exploit the abilities of Dune II, and make a game that is enjoyable and challenging to play. The entire to-do list includes: new menu graphics new animated Mentat screens new briefings and Mentat information new campaigns with various missions scenario, AI and other fixes Currently, the following features are completed: main menu title screen side selection screen "Do you want to join side X?" dialogue faction profile/introduction text new player ranking system that uses the actual rank names from the book, instead of all those "desert mongooses" and the like fully animated Fremen and Sardaukar Mentat screens ("recycled" images from Cryo's Dune) new planet/herald images for all new sides a fully playable Demo campaign modified tech trees and new units a more powerful AI new briefings and Mentat descriptions (in progress) Downloads:DUNEX129.ZIP DuneXSavegames.rar Alternate download links:Dune 2 eXtended Project v1.29 Dune 2 eXtended Savegames (Project Perfect Mod) DUNEX129.ZIP DuneXSavegames.rar (Nyerguds' website) The demo shows most of the current features in the project, and has a fully playable campaign. Note that to play, you'll need Dune II v1.07 (any release). Further installation instructions are in the readme file included in the package. Check the screenshots below for some visuals: More screenshots at the Dune 2 eXtended Gallery.Special thanks I'd like to thank the following people who helped me a lot with project development (in alphabetical order): ArrakisResearchCo for his Dune II Tile Editor Daelin for lots of suggestions, feedback and testing drnovice for numerous contributions to the Dune II modding community in general and to DuneX development in particular Jordos for suggestions and advice Minniatian for his EMC Editor Nyerguds for his Dune II Editor, modified SETUP.EXE, fixes of various issues and lots of support Olaf van der Spek for his XCC Mixer Segra for fixing the "concrete bug", "vanishing houses bug", lots of other fixes and invaluable help with Dune II code analysis Siberian_GRemlin for Siberian String Table Editor with MENTAT?.ENG file support added at my request TCH for his Dune 2 Scenario Editor TrueBrain for the building decay fix Ultraq for his Red Horizon Utilities with support of Dune 2 SHP, WSA and CPS conversion implemented at my request Thanks guys! Quote Link to comment Share on other sites More sharing options...
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