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    1. Emperor: Battle for Dune

      They don't call this the official Emperor message board for nothing.

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    2. Dune 2000

      Discussion relating to Dune 2000 for both the PC and Playstation.

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    3. Dune Editing

      The board for help, tips and details on what is happening in the Dune editing community.

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    4. Other Dune Games

      Any other Dune games that aren't listed above.

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  2. General Discussion

    1. Duniverse

      Discussion of the Duniverse, the novels, movies, and miniseries.

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    2. General

      Discussion of topics not found in the other boards, within the discretion of the moderators.

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    3. Gaming

      Anything and everything to do with gaming.

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    4. Fan Fiction

      Start your own fan fiction or reply to a current one. Please read the rules set out by the moderators before posting.

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    5. Technical Issues, News, & Reviews

      A place for tech support but also somewhere to talk about other tech related issues, news, and reviews.

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    6. Politics, Religion, & Philosophy

      Pull the fence post out of your arse and take a side. Not for the weak minded.

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  3. The Terminal

    1. Railroad Tycoon 3 Discussion

      General discussion relating to Railroad Tycoon 3.

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    2. Railroad Tycoon 2 Discussion

      General discussion relating to Railroad Tycoon 2.

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    3. The Terminal General Discussion

      Discussion of topics not found in the other boards, within the discretion of the moderators.

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    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

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  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

      3.2k
      posts
    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

      499
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  • Posts

    • I can recreate the situation: I play a specific map (Das imperiale Becken), have the lower, middle field, and at the bottom right I place a "Raumhafen". As soon as I get a delivery from the Raumhafen, it crashes. No matter what happened before, it's exactly this combination. I have a gamesave right before this happens, so for analysis it could do the job. Today I played again, not the gamesave, but new game. It happened exactly the same (The raumhafen is on exactly the same place where I always pace it). So, all ideas with windows / incompatibility, graphic card issues etc... : NO!! It IS the game, NOT the settings!  
    • I remember playing with it on single player. But anyway, this is more on an event level, which means that the modder or the mission has to add it to make it work; my very last campaign present it as a feature, it is a sequel of my very first campaign, and it starts on the second mission with a "we have developed this new thing, try it". It is not the same autoqueue as you can only queue one thing at at time and of course, this is just a bunch of events/condiciones that apply to these specific situations. To compare, this is like adding reinforcements into whatever map. Although nobody can stop people to grab these, open every single msision, either vanilla or custom campaign, paste it and play with it. But for multi only way to work is that later you share the map already altered, and I am not even sure if on multi the exe that allows these events/condition to happens is even used.
    • it would be funnier and cooler if dune2k was ported to unreal engine and make dune2k as 3d world. something like dune2000 psx wanted to be
    • auto-queue was available throught cheatengine  table long long ago.  i remember when  XWIS was a thing and played agaist some guy who  admitted  that he did automate unit production and just kept grouping them sending them and looping with macro for endless unit spam.
    • hello all fremens and saboteurs,today im starting to work on weird dune2k project called arraqatsi dune out of balance, an mod for dune2k that is  completly insane,out of mind. prepare for total chaos.   current features in mod - all races got more gun turret and rocket turret variants. they have also more hitpoints. -  some buldings have more hitpoints than others - repair amount for structures is increased alot so solo   whole base with sonic tank or devastator is not possible anymore, bring armada lol - higher amount of crates for skirmish ( 75 ) - cash in crates set to 5000 - almost all weapons damage is increased. - two new wapons for turrets - refineries nolonger take power,they give small amount now. - walls are now super strong - new trike and raider variants,stealth trike for atreides and harkonnens. each variant has other rate of fire and hitpoints - original trike hp increased as it has no weapon change. - stealth  MCV with extra hitpoints - death hand missile now deals HUUUGE damage. can destroy many buldings at one shot. - airstrike damage increased alot so its possible to destroy multiple buldings in one raiding.   planned features - atreides windtrap hp increased little extra 100 to production of energy(300) - ordos windtrap hp increased very little but 200 extra produced energy (400) - harkonnen windtraps produce only 50 extra energy but  almost doubled hitpoints - special variant of devastartor,sonic tank and deviator  - armed engineer variant with slow sardaukar rifle -  rapid fire  combat tank for atreides ordos harkonnen - new missile tank with nonhoming missile but with massive damage increase - range of some weapons increased. - rocket turrets can nolonger be sniped with missile tank or sonic tank. rocket turrets range  increased. - atreides , harkonnen, ordos ,   emperor palace will have integrated missile launcher slow rate of fire but DEADLY - construction yards will be armed with  gun turret to give chance agaist single engineer  or saboteur, - stealth engineer but with so low hp that can die to even when farting in his spacesuit., - more death hand missile variants. - new harvester variant-  more armor and faster driving for quicker harvesting in dangerous areas. - all original missions  reworked into insane.   HUGE  bases. stronger fortifications .. few missions can take longer than hour,. some mission maps got resized to 128x128 if not most.  have some crashes on big bases i cant resolve.   estimated release date 13 or14th january so very soon this will be freeport mod meaning anyone can use whole mod or some ideas in their own projects. this mod will be compatable with original dune2000 1.06 patched non gruntlord edition aswell. WARNING. if you have savegames...if you have savegames with selection screen thats okay but if you had savegames done during gameplay they will be unstable and crashy. soooo dont delete savegames just because they dont work,if mod is removed savegames will work again.
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