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  1. Dune Games

    1. Emperor: Battle for Dune

      They don't call this the official Emperor message board for nothing.

    2. Dune 2000

      Discussion relating to Dune 2000 for both the PC and Playstation.

    3. Dune Editing

      The board for help, tips and details on what is happening in the Dune editing community.

    4. Other Dune Games

      Any other Dune games that aren't listed above.

  2. General Discussion

    1. Duniverse

      Discussion of the Duniverse, the novels, movies, and miniseries.

    2. General

      Discussion of topics not found in the other boards, within the discretion of the moderators.

    3. Gaming

      Anything and everything to do with gaming.

    4. Fan Fiction

      Start your own fan fiction or reply to a current one. Please read the rules set out by the moderators before posting.

    5. Technical Issues, News, & Reviews

      A place for tech support but also somewhere to talk about other tech related issues, news, and reviews.

    6. Politics, Religion, & Philosophy

      Pull the fence post out of your arse and take a side. Not for the weak minded.

  3. The Terminal

    1. Railroad Tycoon 3 Discussion

      General discussion relating to Railroad Tycoon 3.

    2. Railroad Tycoon 2 Discussion

      General discussion relating to Railroad Tycoon 2.

    3. The Terminal General Discussion

      Discussion of topics not found in the other boards, within the discretion of the moderators.

    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

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  • Posts

    • Has been implemented the concept of "auto-queue", so far there is only one campaign that have it, but I have in mind a sequel to a very old campaign of mine with that. Long story short, you click on an unit, like a trooper, and the game will continue to do it until you have less than an amount of money (based on what the creator set). So I hope that turns different. Is also true that on that mission the recoletion of money is not as fast as other missions, and the enemy is not that aggresive, so that balances it out a bit. Mission 13 is harder the more take you take, as the enemy will send bigger and bigger units, or simply your resources on the starport won't be enough to hold. So it is a bit a "against the clock" mission. Once you have your repaired refinery, you can deploy a MCV and use the rebels to help you you win, but overall I wanted to bring that you are the bromeli, and you have the limitations the bromeli have on the game when they are your ally.  you get enough to hold or even to do a bit of a push back, but on your own you have no chance (so the rebels are there). Although it is true that to not make the mission too boring the amount of units you can order on the staport is faster than usual. Well, It seems that you have properly finish the non-arrakis mission, so now it is time to return to the desert planet and to complete it. you are not too far to finish, so if you want to play the sequel of this campaign I did a small change on a mission on the bonus mission on the sequel, so I hope everything is good there.
    • Ah yes, it was indeed mission 11 where we had to fight with infantry only, I corrected it from "mission 10". Thank you for figuring it out by reading the context. I think that mission was also challenging and grindy because Dune 2000 doesn't allow unit wiring, so clicking so many times to build one single infantry at a time is tedious, making the battle drag for a long time. But yes, once you have a large enough group of infantry, you can move out and explore enemy weaknesses. I only lost that mission once in the beginning when I didn't pay attention to the siege tank and lost all my infantry. Anyways, I just beat mission 13. I thought the beginning of the mission will be very difficult due to the lack of resources, but somehow I made it through with the few quads and tanks plus a turret. Whew! The Harkonnen attacks do get very strong later on so one must be ready to lure them into the rebel's base, or else it's not possible to hold with just starport ordered units. Anyways, very fun and innovative mission! Ah thank you for giving insight on how you write the campaign plot. Even though they're not from any books, they are of equal quality! 😀
    • Small update and small edition into the first post: Due a change on some events on the lastest .exe done to the game. The final bonus mission had 1 part not working properly, making units on the starport incredible expensive as a result. Also, the enemy now gets less money as a refund when it loose units. From 75% to 50% of the cost of the unit. The post tried to send people to download the lastest Dune.exe but the link wasn't working, now it is fixed.  
    • Small update: on mission 2. the enemy was suppose to deploy the MCV on top of where the player starport was, but due a different logic used on the lastest .exe of the game, the game stopped considering that area "deployable" making the enemy to move the MCV on a different area. Everything else is unchanged.
    • It would most likely be CGI motion capture. They'd probably hire famous actor and then would need their face on the Emperor for marketing. Animatronic puppet for "human" faces, has that even been used much recently? I also doubt they'd want to build a 7 meter long puppet. But would be cool. Baby Yoda? Netflix The Dark Crystal: Age of Resistance puppets? They've come a long way from the ScorpionKing in Mummy Returns where it looked terrible for CGI motion capture.
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