yes but i was trying to find out if actually we could start game with map higher than 128x128 any help appreciated,just for science and some fun because if we find way to extend unit limits we could make bigger gamesas far as now i figurd out that game could support the larger maps only problem is with map itself game says that there is error in map file or something even aftr map editor save map succefully. parser issue?
We're waiting for approval by an opendune admininstrator.
This changes can be ported even on Dune Dynasty if owner still can use SDL/SDL2 to graphics.
But I don't understand why to port enhancements and improvements of Dynasty into OpenDune project, since this one is just a 1:1 porting by 16bit original game. I think OpenDune should remain a base opensource project to start if anybody would create something new (like Dynasty) on Dune2 clone games.
I think the cannery might also display this "feature", as its steel input is replaced by aluminum. However, there's a period of overlap. It could be that my mods created the situations where I now see this happening.
What's really fun is when 2 inputs are required for a number of years, so one of them can be stockpiled. Then a tech change creates a conversion for the stockpiled input to work by itself. When the next load of that input hits the building, the entire stockpile converts.
I see this also in my weapons plants that need steel + wood during the 19th C but steel alone by WWII. If steel has been stockpiled (instead of the wood that somehow transmutes into aluminum), then one more steel load can release rush of weapons. Talk about arsenal of democracy!
My next trick will be to release a pile of hazardous waste. It's 1953, and I've been delivering coal to some powerplants for a few years. The coal can't convert into anything yet, so it's just accumulating. In a few more years, my PP's will start returning 1 waste per 3 coal. I'll be watching for that 1st delivery to each plant after the announcement.