I already figured it out, drnovice. Thanks though.
To be honest, reading those threads (I had found them earlier) actually were extremely difficult to decipher. Ultimately, the issue was that I had been editing Infantry for prototypical purposes, loading the first Atreides mission to see the changes, and didn't see any. Then, I promptly facedesked when I realized that it's the Soldier that I should have been editing. Wow I felt dumb. lol
Sounds like this idea for Deviators is quite...polarizing.
You're right in that two shots would, in effect, double the chance for Deviation. But, what if fire rate was also halved? In other words, same rate of fire overall, but, you get an alpha-strike ability in an attempt to turn a target, but, once fired, you're sitting for a -long- time before they're ready to fire again, and will likely require them to retreat after every volley.
What do you think?
The beginning of Dune is not linear, but there is a set series of things you are supposed to do. Of course you can just do other things, such as wandering off into the desert (probably gets you killed) or entering Harkonnen airspace (certainly gets you killed).
Part 2: The Sleeper Must Awaken