we have some sleeping community of dune romhackers (dune for sega mega drive 2). and today some new updates is out - 82 version + new version of editor. but probably it will be dificult for use non russian users at the begining i am try to attach english variant of items in editor... but later new function was made without english. same with builder - readme, new items and etc info - no have english comments and explanation. but we try to made userfriendly that. maybe without english it will be understandible
url for download: https://yadi.sk/d/7Kt8BiWktzm3rQ
you will need to change language of game and compile rom by use Build_rom.bat - then start rom in emulator. or use DUE for some edit and compile by pressing button with joypad and hands icon.
Interesting 😮 Something I just noticed now, you don't put Thick Spice tiles around your Spice blooms
For the record, Spice bloom tiles can't be harvested (so they don't spawn) until all the nearby Thick Spice tiles are gone, so if you want Spice blooms to appear sooner, this is a good thing for the map. Nothing important or relevant, just thought I'd acknowledge that.
As Cm recommended, those three solutions:
Should fix the problem entirely. My biggest AIs usually only have a guard group size of around... 40, and for weaker AIs, 30 or 20. That seems to do just fine.
I've been going back through my OG smugglers campaign and tuning up the AI and stuff. If you want some examples of fierce AIs to go off of, I'll send you the maps re-done thus far (S01V1 through S05)! It'd require modded files to play, but can always look in the editor at what the AI does. I've got stuff building up from just an MCV in a specific order, UnitBuildPriority tricks, designated defense areas, and more.
Aha! I forgot that I had two threads (one for the map and another for the mod). At some point it became awkward having the files split like that, so I put them all in the other thread:
US History Map thread
I'll see if I can edit post #1 here to point people in that right direction.