Cool. I played the first 2 and so far is good.
There is something to point out. On mission 2, if you destroy the smugglers and then destroy the Atreides, the game still trigger a "now, destroy all the smuggler units and building" or something similar just as the "mission accomplished" appears on screen.
It is only needed to add a check on that message if base-smuggler and base-units still exist, just for consistency; game finish just fine and there is no problem.
In fact, I like the mission, I though the mission would end just with the ATreides but I got that surprise, I like that.
Showing my age but are there any 80s/90s Starflight fans here? Growing up with Star Trek I dreamed of a game where I could command a starship exploring a huge galaxy encountering aliens and landing on strange worlds. Starflight was the first ever game that granted that wish (before all the good Trek games finally came along) as it had hundreds of different planets to explore and lots of strange aliens to either battle or trade with in space. Naturally I’d call my ship the ISS Enterprise and give all my customized crew members Trek names Eg the Captain would be Kirk, Science Spock, Engineer Scotty, Communication Uhura, Navigator Sulu and Doctor McCoy. Unfortunately I’d run out of positions after that, sorry Chekov haha! Although in the early game when it was too expensive to train up your crew you could use reasonably skilled androids in the roles so naturally they got called Data lol. I grew up playing the 90s SF1 remake on Sega MegaDrive/Genesis (pic below) and eventually got my hands on SF2 for Amiga... most people probably know the 80s PC & Amiga versions more.
After SF2 the series had been dead for like 30yrs yet amazingly in 2018 Greg Johnson tried to crowdfund a new Starflight 3 sequel. Greg was the creator and lead developer of the original Starflight games, and he also created the popular ToeJam & Earl console games too. But sadly the SF3 crowdfund attempt failed miserably as the fan community was in a bad near dead state and almost none of the mainstream gaming media sites covered it so one knew about it!
Well 3 years on there unfortunately hasn't been another attempt at a Starflight 3 game crowdfund or a new demo. However recently the first ever Starflight Anthology book was released and to celebrate that occasion something really cool happened! I run the Starflight fan communities so as a 'thanks' I got invited to take part in a group video podcast interviewing non other than Starflight lead dev and creator Greg Johnson himself!
I was a nervous wreck as I don't normally do live stuff, and I think I was the only non-American on there so people were probably wondering what I was saying half the time lol, plus on top of that my giant 46" screen was glaring on my face making me look like a bloody ghost haha.. but in the end I had a blast as it was so cool to talk to one of the creators of a game I played so much as a kid, not to mention getting thanked by him for my Starflight community work! Greg was a super nice and humble guy and he told so many great stories about creating Starflight, and his very popular ToeJam & Earl console games, along with his consultation work on the Star Control games and Spore which many of us didn't know about! He even discussed the possibility of a Starflight and Star Control crossover game which would be pretty crazy! And sure enough he confirmed that the original Starflight games were heavily influenced by Star Trek heh.
He also confirmed that the dream of Starflight 3 is not dead and that just a week ago he was on the phone with someone trying to secure funding for it. He talked about his dreams of what the sequel could be and he showed openness to trying another crowdfund campaign. We did our best to assure him that the Starflight fan community is in a WAY better state then it was back in 2018 when they last tried the crowdfund as back then all the big old Starflight forums were gone and there was only around 100 people in my 'new' Starflight Fans Facebook group so there was just no one to friggin tell about it! That's up around 400ish members now, plus I've since created a Starflight Fans Reddit group which is closing on 100 now, and best of all there's the Official Starflight 3 Discord I help out on as a moderator which is now up to a massive 800ish members, so that's over a 1000 starflight fans that weren't around in 2018 so we're getting there! The games sold millions of copies back in the day so there's certainly still plenty of long lost Starflight fans out there though! If there's any Starflight old timers lurking around here I hope you come join the gang!
Anyway, here's the video podcast if anyone is interested if anyone is interested. I posted a comment on youtube with timestamps of interesting topics should people wish to skip to stuff that interests them...
There was more I wanted to say on there but yeah.. obviously the podcast wasn't about me haha.. but I got to say most of what I wanted. Really the only big thing I didn't get to say on the podcast was that I'm excited to read the new Starflight - Tales From The Starport Lounge anthology book (I've ordered it from Amazon but it hasn't arrived yet as it's probably on a slow ship heading for Australia lol!). I'm not a huge book person but I just had to get this as like I said earlier in the stream video it's amazing how playing a game and reading a book about an adventure set in that same game universe really enhances the experience. The game makes you love the book more and helps your imagination visualize the aliens and places they'll go to in the book. While vice versa the book makes you love the game more as it adds so much depth to the game universe and makes you crave going on your own adventures similar to the ones these new characters your reading about are going on. They both really buff and lift up each other to a whole new level forming this equilibrium of awesomeness haha! I had that experience with the Starflight manual short stories as a kid, and I had it in the years since with other games like Elder Scrolls Oblivion, Witcher, and the X Universe series space games that all have novels or short stories set in the same universe. So hopefully I'll like the new book and get to have that experience again with Starflight! Once thing's for sure, I already know I like the cover haha!
A new small company. You will play as mercenaries. There are 6 total missions in this company. I think you will like this company. Below are screenshots of the missions:
Now Download Mission
I just though on something to add into the editor itself for a future launch: Multiplayer options.
Although it is not the norm, it is true that exist a good amount of missions which contain specific set ups. Like missions with the players having certain structures (as I saw some files named as "<name well know skirmish map> but with buildings.map" or something similar).
But also, coop missions.
Right now, as far as I know, there is no way to set up any multiplayer mission (that's it, to play online with other players) besides placing the 8 "player start", requirement to do a multiplayer version.
But, there are several options added into the ini with the "[multiplayer]" section that I think it would be a great help from anybody that it is doing a multiplayer mission, as things like the tech, the initial credits and other values can be forced to load the map withouth having to add extra info to tell players to manually start the mission with X tech and X credits. I don't ever know every option that it can be used, so It would great to have the options appearing on the editor and knowning that all of them are there accesible. Plus that's something you cannot add nor remove on the editor right now, it has to be done manually.
So, I was thinking on having a second check somewhere this area with the "for multiplayer"
<-- For example, 2 small tabs on top of "Rule", one with "general" other "multi".
General being used to either kind of mission, and multi designed for multiplayer maps.
This is a list that I know for sure, but I can check every map searching for something more if needed (or asking multiplayer map creators).
So lines like this could be placed. Although maybe as a suggestion, since you can use only 1 of them, it shouldn't be needed to inject the .ini with 10 lines or whatever amount it's the total of options. So maybe it can be done that this values appears as "blank", and if given any proper value, they will appear on the .ini, but if I remove the value and leave it empy, then it won't appear later on the .ini when saving.
Things like "credits" or "unit count" can be free, but the "yes" and "no" options maybe a small deploy with those two words just to tell people that it is not about a number.
I know online has the "enable engineers/turrets", but not sure if that's something that can be forced or not; so it would be good for any multiplayer creator just having, at least, the info on the editor and knowning which things you can force into your mission regarless of what the player seting up the lobby chose.