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      They don't call this the official Emperor message board for nothing.

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      Discussion relating to Dune 2000 for both the PC and Playstation.

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      The board for help, tips and details on what is happening in the Dune editing community.

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    5. Technical Issues, News, & Reviews

      A place for tech support but also somewhere to talk about other tech related issues, news, and reviews.

    6. Politics, Religion, & Philosophy

      Pull the fence post out of your arse and take a side. Not for the weak minded.

  3. The Terminal

    1. Railroad Tycoon 3 Discussion

      General discussion relating to Railroad Tycoon 3.

    2. Railroad Tycoon 2 Discussion

      General discussion relating to Railroad Tycoon 2.

    3. The Terminal General Discussion

      Discussion of topics not found in the other boards, within the discretion of the moderators.

    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

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  • Posts

    • Alright, I did some testing. I made a .pud with a castle, lumber mill, archer and 1 pig farm. The pig farm has been very victorious in a couple of battles. I edited the lumber mill to have 0 armor. And the archer to do 0 basic and 0 piercing damage. As expected, the +1 upgrade allows for 1 to 2 damage. The second +1 upgrade still allows for 1 to 2 damage. And then the +3 upgrade..... did nothing! I re-edited the map and gave the archer 3 basic damage. This time the first +1 upgrade didn't increase. The second +1 upgrade now allowed for the 5 and 6 damage to pop up against the 0 armor. And against the castle, the damage went from 0 to 1-2 damage after the first upgrade. The +3 upgrade didn't increase the damage against the lumber mill. But suddenly the castle started taking 5 and 6 damages altogether as well. And while bloodlusted rangers are a thing. The basic damage was always nulled, even the double one. It is just that there is no damage increase by the +3 piercing against 0 armored units. Rangers and Berserker stand on equal grounds...In fact... Berserkers have healing and now have a slight better chance than a Ranger. Well..."now" is not the correct word. It was always that way. And I always made an assumption. Either way, knowing this. I can think of a new table of results, all possible upgrades: 3 basic, 6 piercing 0 armor: 5-10 2 armor: 4-8 4 armor: 3-6 3 basic, 7 piercing (+1) 0 armor: 5-10 2 armor: 4-8 4 armor: 4-8 (+33%) 3 basic, 8 piercing (+2) 0 armor: 6-12 (+20%) 2 armor: 5-10 (+25%) 4 armor: 4-8 (+33%) 9 piercing (3B -> 3P) 0 armor: 5-10 2 armor: 5-10 (+25%) 4 armor: 5-10 (+67%) 10 piercing (3B -> 3P +1) 0 armor: 5-10 2 armor: 5-10 (+25%) 4 armor: 5-10 (+67%) 11 piercing (3B -> 3P +2) 0 armor: 6-12 (+20%) 2 armor: 6-12 (+50%) 4 armor: 6-12 (+100%) Obviously it is still worth getting the upgrade. The first +1 upgrade is still, almost useless. But nessesary for the 2nd +1 upgrade.
    • It has been..... such a long time since I posted here. A discussion came up on a Warcraft 2 video. In the comments. Someone is claiming to have read the source code. Right.... I should go back to testing and see the results. Anyway, the commenting happens here:  
    • Has no one ever thanked you for all this work? Even three years later, I hope you read this. Because all these maps are great and superb, I never tire of playing them. Thank you very much Rippsblack
    • I never modded this game except for adding random buildings-units into preexisted maps (that not always work) so I have no idea if that would be possible. But Instead of spending that much money on infantry to capture the building, or even making raiders to capture buildings, you can always just use those raiders to damage the enemy building and then capturing when the building´s hp is red. Just a tip to make it easier; be sure the screen is watching your units shooting the building, if the screen is away the units fire slower, making it that even with 10 raiders the AI won't be able to outdamage the repairing AI.
    • How much work would have to go into making the Ordos Raider Trike capable of capturing buildings?  Ordos play in the middle game theoretically centers around capturing buildings instead of destroying them but doing so is prohibitively expensive (because the CPU gets to repair buildings for "free" it takes five infantry squads - 500 credits - or four trooper squads - 800 credits - to capture a building successfully)
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