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  • Posts

    • Windows is unable to download the 3.5 files from Microsoft automaticaly, some connection issues remain, yet connection to the net is always just fine. Trying to install the 3.5 Full pack manualy downloaded from Microsoft, windows say, that you need the 3.5's to do that. Now thats silly... Or is that, because there are'nt any previuos versions of .NET on the system? Im realy lost in these matters...
    • I heard about the cutscene problem a few times now, will have a look into it today and forward the issue.   The config program requires .NET 2.0 which is part of the .NET 3.5 installation on windows 8. You normally don't have to worry about it, windows 8 can automatically download and install it on demand, you don't have to do anything.   Note: .NET 4.5 doesn't contain the files for 2.0, 3.0 and 3.5. Having 4.5 installed only allows you to run 4.5 and 4.0 applications
    • Always when I download a new version of your map generator, for first I try it on the default settings (just run run.bat) and after that I try to modify the settings. Yes. The parts where you use your "new" method of distribution (placing spawns with autoSpaceSpawns on, and placing the spice blooms) take excessively long time. Actually, as I previously complained that the program got stuck in infinite loop, that was probably not true, your algorithm was just taking time. In comparison, all other phases of the map generation took just fractions of a second, with one or few exceptions which took a few seconds.
      I personally think that 1 minute and 30 seconds is way too long time. As I said, you might have a faster PC or something, but for me it was taking much more.
      With the two first versions of the program you released, generating a 128*128 map took something between 5 and 10 seconds, which is reasonable time. So generating a map should really take no more than 10 seconds (maybe 15), so this should be your objective. You should take care about effectivity of your algorithms, so whenever you implement something new and generating a map takes significantly more, you need to rethink or remake it. Good work, so I'm curious how well this method will go. If you get some first results, don't hesitate to post screenshots here.
      I just have a few ideas. I looked at the files you generated and I personally think you really do not need to write values of 0 here (as 0 is really frequent value and should be default), which will lead to much smaller and better readable files. The second idea is that you could group all "clean sand" and "clean rock" tiles together and threat all of them as a single tile index. The idea is, there are like 10 different indexes of "clean sand" tiles and 15 "clean rock" tiles, which all look very similar and can be completely randomized. So I think this could optimize your algorithm. And now some more notes. I see you removed the pictures with examples of a map generated with default settings from your first post. I don't think it was a good idea, because it's actually good practice to provide a quick demonstration of what your program can do, before anybody decides to download it. I recommend you to use some version control tool to track your development and changes in source code. The most used one is Git and you create a Git repository for free on . I don't know whether you used anything like this in your life but this has actually many advantages. First, all states ("versions") of your code are tracked and archived, so you can look and compare what was changed between the previous and current version. Second, anybody is able to download your source code from github, so you do not need to always zip and upload it manually. And third, github allows collaboration of more people, so anyone else can make changes in your code and push (upload) them to your repository. Mine github repository for the map and mission editor is here:
    • Great to play, when one leaves the game midway.   The video in the last post, has been removed. Shrugs.
    • Well, since last week. I started playing the last update. Lets see how far I get this time. I always choose the Dessert template. And reduce the number of sandstone by 15. It turns those pyramids in towers. No need to dig down. Simply dig forward. Lucky me, the game lags less. In fact, I can have 16 chunks field of vision. But only when I am playing flatland. Still cool though, seeing the pyramid tower in the distance. Yet still needing to walk for a minute. But here is the thing:
      - Villagers are different
      - Certain items cannot be obtained any more directly. Where I usually traded books. This is impossible, unless I trade paper first. Or I have to upgrade a book with emeralds. This is not worthy the investment, since the return value for books themselves is much lower. Unless I have like "a lot" ready. And they, the librarian simply refuses after receiving like 100 or so?
      No more book trading! I have to stick with hay stacks now. Luckily, potatoes and carrots are valid items as well. Giving me a choice on which to trade or eat. Then there is even threads and zombie meat. Both can be traded as well. Wool cannot be traded any more, since they only want white wool. The villages have black wool for lampposts. Storage is now hard to obtain. An ender chest always provided 75% more storage. From 36 to 63 slots. For an ender chest that you keep as a backpack, you need 8 obsidian and an eye of ender. Plus, for picking it up, a pickaxe with silk touch. And this is where things get complicated. You cannot get an eye of ender any more. By trading with priests. First you need to trade a couple of times with a priest. Then you get an ender pearl.
      To get this ender pearl turned into an eye of ender. I need blaze rods. So, time to go to the nether I guess. But how? We need to light an nether portal. I can't get flints any more. Let alone flint and steel. Villagers wont provide me either. And gravel is nowhere to be found. Thus we need to do a trick to get to the nether. First you need wood and obsidian. A bucket of lava is needed as well. Wood can be obtained by tree branches in chests. And grow them of course. There are video's on youtube showing how to activate an nether portal. Simply construct one, then place the lave right next to it on the ground. Making a little dam to keep it flooding is needed of course. Then place the wood right above the lava. After a time, it will catch fire and light the portal. When going into the nether, you need to pick a village to construct the portal. This is your forward base. Which can provide additional food. And also provide the resources for torches. Also de-construct a church or two. This provides cobblestone for building a wall around your nether portal in the nether. Just in case you spawn in the middle of ghasts and stuff.   I got lucky, I spawned right into a fortress. And after a while, found me some blazes. All I need to do now is return to the overworld. And get me that eye of ender. I need to travel to the next village. And please a priest there, enough. So that he will want to sell me an ender pearl. Once I do that, I have myself an ender chest. I already have the diamond pickaxe with silk touch. In total, it costed me about 11 km travelling. Could make a big swoop back to 0 x 0 and find the ender portal. If one exists in dessert templates. I guess, I need to check in creative mode. If there is none. I wont be needing mass ender pearls etc. Nor will I be able to fight the dragon. 1 blaze rod and one ender pearl is all I need. Then I will simply continue the journey like always. With my newly acquired backpack. Throwing away the rest of my obsidian. The only next goal would be, getting a diamond armor set. Which would provide me protection against creepers. With only 8 diamonds, I wont get far though.
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