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Gruntlord6

Fedaykin
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Gruntlord6 last won the day on October 25 2018

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About Gruntlord6

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    Gruntlord
  • Birthday November 30

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    http://www.gruntmods.com

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    Male
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    Canada

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  1. The old version doesn't include support for the High res patch so it's either one or the other sadly.
  2. https://forums.cncnet.org/forum/11-support/
  3. Have you tried using the GruntMods edition? That seems to have worked for the person who made the original post. https://gruntmods.com/dune_2000_gruntmods_edition/
  4. https://forum.dune2k.com/topic/28321-d2k-news-new-mod-aerial-nightmare-by-cm_blast/ The "View the full article" link is broken.
  5. A new mission was released by Cm_Blast, “Aerial Nightmare”. This mod focuses on the use of the Atreides “Airstrike” against the player. Click here to view the page Discuss this on the forum Posted by: gruntlord6 View the full article
  6. No problem, I'm just glad to have the updated copy on the site.
  7. Have you tried changing the graphics mode in the configuration menu?
  8. What isn't working? If you mean the updater, it isn't supported anymore due to changes we made to the server. You can download the installer here: https://gruntmods.com/dune_2000_gruntmods_edition/
  9. I noticed the bot that posts D2K+ posts isn't properly linking to the article, although link from the article like the ones to the mod page do work. I manually fixed the last few, could you take a look?
  10. MVI pointed out we got featured on a PC Gamer article: https://www.pcgamer.com/celebrating-dune-2000-westwoods-forgotten-rts/ Pretty cool! I posted a screenshot of the relevant mention below.
  11. A new mission was released by Cm_Blast, “EBFD: Final Assault”. This mod takes heavy inspiration from Emperor : Battle for Dune which is the sequel to Dune 2000. Click here to view the page Posted by: gruntlord6 View the full article
  12. You would have to come up with a version number of some kind, I'd say just make one each time you decide to upload to keep things simple. As for the others, I'll probably do 2 a day until everything is taken care of.
  13. A new mission was released by Cm_Blast, “The Emperor’s Plan”. This mod takes place in the same plotline as Dune 2000 and Dune 2, however the Emperor has fallen ill and Lady Elara has taken up the task of destroying House Atreides in his place. Click here to view the page Discuss this on the forum Posted by: gruntlord6 View the full article
  14. Klofkac has released an update for his Map and Mission Editor, this time reaching version 1.3. Changelog: Fixed: Size preset buttons in Tileset window were off by one position Added: Find object feature Changed: Some options (i.e. Show grid) are now toggle buttons below minimap instead of Settings menu items Removed: Draw concrete option (now is always on) Added: Play Sound event: now provides dropdown list of sound names (loaded from "samples.uib") Added: Play Music event: now provides dropdown list of music names (list of existing .AUD files in "Data\Music" folder) Fixed: Set Attack Building Rate event: value is named "Arrack rate" instead of "Unknown" Fixed: Casualties condition: "Flags?" value renamed to "Proportion" and changed to floating-point number type Added: When temporary "TESTMAP.MAP" file is saved, the map name in ini file is renamed to "TESTMAP" in order to avoid duplicate entry in mission launcher Added: Open recent files feature Fixed: Editing marker (i.e. building marker, current block) not showing when Mission settings or Events/Conditions window is open and is on background or minimized Added: "MissionsPath" setting in .ini file. It can be changed in case game loads maps/mission files from different location Fixed: The UI components now should not be messed up on systems where scaling is set to different value than 100% Added: Highlighting events having selected condition feature Fixed: Program now checks, if window would appear off-screen (i.e. previously opened on second monitor which is now unplugged) and resets its position Changed: Program now automatically loads all all .ini files placed into "tilesets" folder, instead of loading tileset list from "config\tilesets.ini". All tileset .ini files must now contain name of attributes file. Added: Loading tileset images directly from game's internal .R8 and .r16 files Removed: Editor is no longer distributed with tileset .bmp files Fixed: Improved auto-detection of game folder, detection of missions stored under "Data\Missions" folder Changed: Mission settings window should fit 1024 pixels wide resolution Added: Tileset name and Attributes fields on Mission settings window Added: Custom Text.uib field on Mission settings window (mission .ini file) Added: Conditions can be organized by moving up and down (like events) Added: Grid color setting and several more settings Added: AI manual (written by Cm_blast) Added: AI templates (created by Cm_blast) Added: Information message upon start when starting program for the first time Fixed: Some errors on BLOXBAT tileset configuration, added missing tiles to new "Sand stains" preset group Added: README.txt file Click here to view the page Discuss this on the forum Posted by: gruntlord6 View the full article
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