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Fey last won the day on October 23 2021

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  1. regarding homing weapons, I'll mention that I've been using the glitched behavior to make suicide units - some homing attacks will straight up strike the very unit that fires the weapon. some other weapons, like Devastator shots, can be set to homing and work! but yeah, can't use just any old weapon for homing attacks just throwing that out there, in case you plan to fix it perhaps a [vars] could be attached so homing can work on any weapon, but the glitched behavior isn't removed completely, idk lol
  2. that sounds liek a rendering issue. you could try fiddling with the renderer settings in the config exe, or reinstall with either gruntmods or dunemaster
  3. sorry, I don't know what you mean by this
  4. correct keys? uhh... sorry, I don't know what you mean by that
  5. it needs to be in the same folder as colours.bin and palette.bin, so put it under the "bin" folder under "data" in your d2k directory ResourceEditor.exe
  6. new image adder? uhh... well there's the resources editor and Klofkac's editor. the resources editor can still import pngs, which is important and useful on occasion, but Klofkac's editor uses a specific format of bmp so the color palette in-game is maintained flawlessly. that's a bunch of technical garbage though, the point is that there are two means of adding images we use on the regular the resources editor is floating around and if you need a copy I can send you mine. Klofkac's editor has its own thread on this forum with the latest stable version. hope that helps!
  7. The "cash to Spice" feature might be useful for filling Silos at the start of a map with starting cash, especially for a specific faction. I imagine a new rule in [Vars] would set that up for every faction, which might not be totally ideal. So, ya know, if you do wind up looking at that event, that's a possible use for it.
  8. ­čśéThat's pretty wacky. Kinda reminds me of those oldschool 'harder' or 'redone' OG campaign maps. Amusing. I believe you were the one who requested the, uhh... event export / import behavior? Well, Klofkac implemented that in the latest version of the editor. If you plan to keep going with other maps and make them similarly absurd, events can be copied over now. So I hope that helps!
  9. Ah, I see Then it sounds like you're good to go, Gruntmods.
  10. @Klofkac Someone downloaded the editor here and it was apparently missing event_types.ini. Make sure the zip works before Gruntmods takes it over there! Also Gruntmods, there's a new exe that goes along with the new editor. We should update that too. Klofkac could explain more if you're behind on that.
  11. Thank you for playing!! I'm so glad to hear you got it working and enjoyed the first mission. If you need help with future missions, please do feel free to stop back any time!
  12. Fey

    Dune2000 Speedrun

    debug% xD Weird, but kinda fun lol
  13. Ayyo, sure mate. So that looks like the non-MultiLanguagePack Dunemaster install, which is good! No weird shenanigans to deal with. ^^^ This here is what your install folder looks like immediately after installing. Look at the Data folder, that's the most important part. Now, this is what's in the zip: So here's what you do. Put ALL OF THIS in the folder in the first screenshot, also known as your 'root d2k directory.' - The CustomCampaignData folder and its contents are added to the directory. - Merge the data folder in the zip with the one in your d2k directory. - Replace the exe for both the game and the Mission Launcher. To launch the modified campaign, or any custom campaigns for that matter, run the MissionLauncher application and navigate to the House you want to play via All Missions. What do these files and folders do or contain? - The ddraw tools are used for rendering on modern PC and you can launch ddraw.ini to adjust your resolution and fullscreen or windowed settings. - The exe is a community patched version made by our very own Klofkac. If you'd prefer, you can get the one from his thread right here: - The Mission Launcher is the newest version by Feda, which is designed to load mods on a per mission basis. This is used so the mod doesn't overwrite the original game. - The CustomCampaignData folder contains the mod data the Mission Launcher application uses in place of normal game data while on any of these modded maps. - Inside the data folder is some new sounds used in the mod and all of the mission files. Hope that answers all of your questions. If you have more, you're welcome to stop by the single player d2k discord; we help folks here all the time. Thank you! I hope you enjoy this mod.
  14. ayyo mate https://dunemaster.webs.com/files https://gruntmods.com/dune_2000_gruntmods_edition/ pick one, get it, eat it, love it ye
  15. Interesting, Danku! I saw this in action in your Tiberian Warzone episodes, and it looks absolutely gorgeous there, so I imagine there must be some equally gorgeous settings for d2k. Thanks for the tutorial on setting this up!
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