Ayyo, sure mate.
So that looks like the non-MultiLanguagePack Dunemaster install, which is good! No weird shenanigans to deal with.
^^^ This here is what your install folder looks like immediately after installing. Look at the Data folder, that's the most important part.
Now, this is what's in the zip:
So here's what you do. Put ALL OF THIS in the folder in the first screenshot, also known as your 'root d2k directory.'
- The CustomCampaignData folder and its contents are added to the directory.
- Merge the data folder in the zip with the one in your d2k directory.
- Replace the exe for both the game and the Mission Launcher.
To launch the modified campaign, or any custom campaigns for that matter, run the MissionLauncher application and navigate to the House you want to play via All Missions.
What do these files and folders do or contain?
- The ddraw tools are used for rendering on modern PC and you can launch ddraw.ini to adjust your resolution and fullscreen or windowed settings.
- The exe is a community patched version made by our very own Klofkac. If you'd prefer, you can get the one from his thread right here:
- The Mission Launcher is the newest version by Feda, which is designed to load mods on a per mission basis. This is used so the mod doesn't overwrite the original game.
- The CustomCampaignData folder contains the mod data the Mission Launcher application uses in place of normal game data while on any of these modded maps.
- Inside the data folder is some new sounds used in the mod and all of the mission files.
Hope that answers all of your questions. If you have more, you're welcome to stop by the single player d2k discord; we help folks here all the time.
Thank you! I hope you enjoy this mod.