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About Fey

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  1. Thanks for testing, Cm! Good luck on H3V2-H5V1.
  2. [Release] Smugglers Campaign

    Oh! Okay. I wasn't sure it was suitable for this particular campaign, but I'll certainly remember that in the future.
  3. [Release] Smugglers Campaign

    Right. Well, I guess the purpose would be more maps to beat. Unlike the original campaign, they vary! I might make a linear campaign next. Please, use it as you'd like. The more we share our knowledge, the better our skills become. You bet I will, man! Fair point. But, uhh... you read the briefing, right? Summers thinks to herself that the Imperial base directly north must be "completely leveled" first. I know, I know, TL;DR lol but hey! It was in there! Oh, well, umm...
  4. Thanks for continuing the tests, Runtowin. I owe you some detailed feedback of my own.
  5. [Release] Smugglers Campaign

    I've written before as a hobby! So, I wanted to try and add some flair to my campaign. Yee Not gonna have too many allies in the other campaigns, like Harkonnen for instance lol I'm glad you liked the twists! It was fun working this one up; the smugglers didn't really have any story, so I had some room to work with. Noted. S9V1 was actually the very last map I designed for the smugglers campaign. S9V2 presented a challenge in its construction because of its sheer size! I had to design it piece by piece because I really couldn't envision the entire map. The infantry paths made out of the one-tile thingy was something I saw in Domaithianus' maps, which I really liked! The Harkonnen campaign is built off the original maps, so I'm working with a template. It kinda feels like I could make a linear campaign and no one would bat an eye. Maybe for the sequel? Right. That's the way it was in the original campaign. I guess I could change it so they only get one if they have a Refinery, if I can find the room for that. It would take more space to get so specific, I'm certain. Other players didn't report quite as much trouble, but more clarification couldn't hurt. For either version of S9, I made sure to list all the objectives for all phases of the maps, since they're very long and detailed. I'll probably be coming back to this campaign after I do some more to figure out more about objectives and stuff... the Harkonnen campaign is coming along better and it's more straightforward, so once I have more experience with the straight-forward stuff I can try and adjust the weirder things like the smuggler campaign. I'll probably end up re-using some of these names in the Fremen campaign, or Atreides. Kind of like how Summers appears in H3V1 and you get to see her vengeful and prideful attitude from the enemy's perspective when you extort her for reinforcements. Some one-offs don't hurt, like how H5B1 uses a one-off Atreides low-ranking commander to paint a different picture of the battle and the attitude out there on the field. Aside from that, I want to give the impression that there are people on the field and people are dying out there! Thanks for the recommendation. I'll be sure to have a look at that map again by Cm and see if I can't come up with some more ideas for terrain structure. XD I think I ran out of room in the events at that time. Thanks for the heads-up. Sequel ideas, for sure. Whaddya mean no twists on the enemy side? If you mean like there are only twists for us, and no twists where we do something unexpected to the enemy, S5V1 has you betray the Harkonnen during the conflict. Is that what you mean?
  6. Hey guys! Thanks for the feedback, I've been a tad busy for the last few days so I haven't been around. Thanks for testing those, guys! I hope to hear back from y'all soon.
  7. [Release] Smugglers Campaign

    Hehe, I don't blame ya. Your feedback will be really helpful when I go back and update this campaign, I'm sure.
  8. [Release] Smugglers Campaign

    XD This is a good not-twist! lol Yeah, no kidding! Good going, Runtowin. Ohh, I see. Okay, I'll try increasing the rebuilding time. That'll do it. Yeah, I'll be sure to fix that. Whatever it is. XD I don't know how I manage to break something every single time I come out with a new update. T_T
  9. [Release] Smugglers Campaign

    Thanks so much for testing this campaign, Runtowin. If you'd like to try the currently available Harkonnen maps, which are much more in a WIP state (although I have experience now, so they're off to a better start than this campaign), here's the thread with a link to the latest post, where the most recent DL can be found: https://forum.dune2k.com/topic/27514-wip-harkonnen-campaign-progress-thread/?do=findComment&comment=394977
  10. [Release] Smugglers Campaign

    S3B1: S8V1: I'm glad that you were trying to break it. XD And that you had fun.
  11. [Release] Smugglers Campaign

    He would need to play over it again for intended gameplay XD He mentioned Grenadiers on S6V1 though, so.
  12. The hell is up with all the new mods recently? Lol Yeah man, please feel free to release the WIP maps. We'll test 'em for ya and you can make 'em even better!