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stefanhendriks

FED2k Staff
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stefanhendriks last won the day on September 26

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About stefanhendriks

  • Birthday 01/17/1983

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    http://arrakis.dune2k.com
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    stefan.hendriks83

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    Male
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    Netherlands
  • Interests
    Dune, C&C, RA, Coding

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  1. Thats a shame, does anyone else know? Same goes for @Timenn ?
  2. Also a Fed2K meeting some day? Would be awesome!
  3. why do I notice this thread only now? I was wondering if @nemafakeiis still around? (or how to contact him, @MrFlibble do you know?).
  4. @Fedayginthanks for your response! If you want to support monthly you can do that via Ko-fi (also supports Paypal I think). You have good suggestions, I also saw such suggestions on Discord so they certainly are requested by more people. I think eventually it comes down to making the buttons configurable. Combined with a proper options menu so you can change that easily. Do check the github issues, as I collect *all* these ideas/bugs/features/etc there. Also drop your suggestions at Discord so I don't miss them and they can be discussed further.
  5. This time it only took 9 months 😉 Read all about it here (incl download link). Thanks to all those who supported me and who motivated me to pick this up again!
  6. If you're talking about "has spent 20 years every day on the game up till this point". Absolutely does not apply. We all know that is not true. In fact, I told the dude who interviewed me. Elaborated about other side projects (distractions), basically a 10 year gap (dune2themaker4j happening, etc). But alas it didnt make it in the article. If you just look at the start date and compare that with today. Well you could say it has been going on for 20+ years now. 🤷‍♂️ It feels like a hobby for sure sometimes 😉
  7. I have been interviewed. Although 90% of my answers have not been shown... https://geekculture.co/dune-2-superfan-spends-20-years-remaking-cult-classic-pc-game/ oh well
  8. Version 0.6.0 has been released! Yay! https://dune2themaker.fundynamic.com/2021/09/11/version-0-6-0-released-🎉/
  9. Yes that is a goal that is in the back of my mind. In fact, thats also a reason why I want it to be able to mod-friendly as well.
  10. stefanhendriks

    Music

    I had to hear them and you're right. The MT32 recordings I have sound different.
  11. I have published a 45+ minutes playtest on Youtube with the latest (WIP) version : https://dune2themaker.fundynamic.com/2021/08/15/playtest-skirmish-ai/
  12. haha, I wouldn't dare to tell you about that. My post was for the generic audience 😉 I guess we have enough info here then.
  13. Aha. I've been digging into the OpenDune code; Here you can see how damage is calculated for a unit. It looks like it is taken from a "UnitInfo", which is probably the config values. And as said earlier it reduces the amount of damage to inflict depending on health or unit type (scroll a bit down for that). The createBullet function simply sets a value if it is a "big bullet" or not; and does not alter the damage property. The UnitInfo struct does not seem to have an "Arms" property, so the Insiders Guide has some made up word for it probably. Why the multiplier exists remains a mystery I think. (even searching for the word "arms" will find nothing) btw, if you're wondering about the unit stats, you can find them here
  14. He is a mod. Mods have 2fa enabled for some time. I suspect @Gobalopper can help out here? as for the rest of your post: I’m still confused :). So there is a “damage” and an “arms” property? Or “damage” is just in the guides? I can imagine “arms” == “damage/fire rate”? So if I conclude that one missile of a Launcher does 112/2 damage - does that make sense?
  15. Thx! So it looks like they are related to inflicting damage rather than absorbing them.
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