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Nyerguds

Fedaykin
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Nyerguds last won the day on January 4

Nyerguds had the most liked content!

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About Nyerguds

  • Rank
    Naib
  • Birthday 12/14/1983

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  • Website URL
    http://nyerguds.arsaneus-design.com/

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  • Gender
    Male
  • Location
    Flanders (Belgium)
  1. Dune II micro is balanced?

    Or helipad if you can. That one's even faster since it's a $1500 building that builds at the speed of a $300 one (refinery is a $2000 one building at the speed of an $800 one. It's relative to the selling price, which has the price of the spawned unit subtracted from it)
  2. Dune II micro is balanced?

    I think you misheard that... might have been in relation to CarryOverMoney / CarryOverCap. I never checked this, but I once theorized that the unused CarryOverCap might have been to actually carry over tiberium stored inside silos rather than cash money. Though ModEnc describes it as a maximum value for CarryOverMoney, which makes a whole lot more sense. The cap is never used in C&C, and that allows you to carry over rather ridiculous amounts. Wouldn't be the first time I let a mission overgrow on max speed and harvest it all a couple of times, to start the next mission with something like 200.000 credits
  3. Dune II micro is balanced?

    Hmm. Interesting idea, but you got the logic wrong. defining what "doing a mission" means is far too complex. But, you may still be on to something... See, efficiency in GDI missions, plain and simple, is 100% if you end with at least as much money as you started with. In Nod missions, however, I noticed that efficiency is related to the amount of enemy structures destroyed. The less you have to destroy to win the mission, the more efficient you were. The GDI Leadership stat might in fact be related to that, if it counts how many units you produced to win a mission, possibly balanced against your losses. And in that case, your observation would make sense. That said, there are some really weird logics in the score, and I never really looked at how the game keeps statistics and derives the score from it. (this also means I never, ever tweaked that code, so comparing with "my" version is rather pointless )
  4. Differences between Dune II v1.0 and v1.07

    Turns out that LZW was not the reason for the update. The real change is a tiny upgrade of the file headers, which got one byte bigger. Oh right. I got a tool that can convert Dune II v1.0 WSA now http://nyerguds.arsaneus-design.com/project_stuff/2017/CnC64FileConverter/release/
  5. Differences between Dune II v1.0 and v1.07

    You know how the graphics files in 1.00 are all in a different format than the 1.07 ones? Well, I found out why. Recently, I've been digging into game file formats, to help out some Italians with their efforts in translating old games (the same guys who translated C&C95 to Italian), and pretty quickly I came across compression in graphics formats. The simpler of those, RLE, simply collapses duplicate bytes, but there's a more complex one, namely LZW, which took me quite some time to wrap my head around. To give you some context, LZW is the compression used in GIF images. Now, the people of the RedAlert++ project told me that the older Westwood games used LZW compression, but around the time Dune II was released, the patent owner of LZW was starting to notice that loads of companies used LZW in their applications without paying royalties. Because of this, Westwood developed their own LCW algorithm, which is a variety of LZW (combined with RLE I think) which differs enough from normal LZW to fall outside its patent. So I suspect the v1.00 files are all compressed with LZW, and the files were replaced with LCW-compressed files in v1.07 to avoid any chance of legal troubles As a side note, this means that fairly soon I'll have a reader/converter for the Dune II v1.0 graphics formats
  6. Dune 2 eXtended Project

    Mirrored it on my site now http://nyerguds.arsaneus-design.com/dune/dune2x/
  7. What are you listening to right now?

    That reminds me, gotta listen to Everlasting Summer some more https://www.youtube.com/watch?v=_PpKeGlg944
  8. Woah. I got Spice Opera.

    Thanks
  9. Dune References in (Un)Popular Media

    They did. Tatooine and the Sarlacc pit were very obvious influences, and I'd even go as far as to see a link between the Fremen and the face-masked Sand People. Of course, it's far from the only thing they cribbed. Go google the connection between Star Wars and the French comic "Valerian", you'll see (now finally about to be a kickass movie itself. Can't wait - I grew up with these comics)
  10. List of free closed source games

    So what does the * mean?
  11. playing on bigger maps?

    If it gives an error, how exactly did that lead you to the conclusion that the game can support larger maps? As far as I can see that only means the editor supports larger maps Uhh... no. RA's megamaps are an officially added feature, and as far as I know, it required a ton of the internals to be changed. All building foundation definitions use a wraparound value equal to the maximum map width to indicate which of its cells are on the next "line" on the map. Every single one of those had to be changed for the megamaps feature. If they actually defined that as constant in their source code and just used that constant in their foundation definitions, that means that to them that was a single value change. But once compiled those get calculated and stored as the final value, so to hack in the same thing, every single one of these values has to be adapted.
  12. Dune II Posters, and more!

    Pretty! Never knew you sent these to other folks too btw, first post pics are b0rked.
  13. OpenDune

    I never suggested that, lol. I just meant Dynasty already has zooming support, so it might be worth looking at that
  14. List of Dune II Editing Tools

    My editor is loads more advanced than that one anyway. You can do stuff like changing the palette that's being used to view the font, and pasting symbols into it from the clipboard, which will then be matched to that palette. I've recently used that to make an adapted version of the C&C1 "Mission Accomplished" font. Making something like that, with the glow texture on the letters, would've taken ages in CTPAX-CHEATER's old editor
  15. What are you listening to right now?

    The magnificent music of the magnificent series, RWBY http://www.youtube.com/watch?v=-B60ksqpip8
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