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Nyerguds last won the day on October 3

Nyerguds had the most liked content!

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About Nyerguds

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  • Birthday 12/14/1983

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    Flanders (Belgium)
  1. Differences between Dune II v1.0 and v1.07

    You know how the graphics files in 1.00 are all in a different format than the 1.07 ones? Well, I found out why. Recently, I've been digging into game file formats, to help out some Italians with their efforts in translating old games (the same guys who translated C&C95 to Italian), and pretty quickly I came across compression in graphics formats. The simpler of those, RLE, simply collapses duplicate bytes, but there's a more complex one, namely LZW, which took me quite some time to wrap my head around. To give you some context, LZW is the compression used in GIF images. Now, the people of the RedAlert++ project told me that the older Westwood games used LZW compression, but around the time Dune II was released, the patent owner of LZW was starting to notice that loads of companies used LZW in their applications without paying royalties. Because of this, Westwood developed their own LCW algorithm, which is a variety of LZW (combined with RLE I think) which differs enough from normal LZW to fall outside its patent. So I suspect the v1.00 files are all compressed with LZW, and the files were replaced with LCW-compressed files in v1.07 to avoid any chance of legal troubles As a side note, this means that fairly soon I'll have a reader/converter for the Dune II v1.0 graphics formats
  2. Dune 2 eXtended Project

    Mirrored it on my site now http://nyerguds.arsaneus-design.com/dune/dune2x/
  3. What are you listening to right now?

    That reminds me, gotta listen to Everlasting Summer some more https://www.youtube.com/watch?v=_PpKeGlg944
  4. Woah. I got Spice Opera.

  5. Dune References in (Un)Popular Media

    They did. Tatooine and the Sarlacc pit were very obvious influences, and I'd even go as far as to see a link between the Fremen and the face-masked Sand People. Of course, it's far from the only thing they cribbed. Go google the connection between Star Wars and the French comic "Valerian", you'll see (now finally about to be a kickass movie itself. Can't wait - I grew up with these comics)
  6. List of free closed source games

    So what does the * mean?
  7. playing on bigger maps?

    If it gives an error, how exactly did that lead you to the conclusion that the game can support larger maps? As far as I can see that only means the editor supports larger maps Uhh... no. RA's megamaps are an officially added feature, and as far as I know, it required a ton of the internals to be changed. All building foundation definitions use a wraparound value equal to the maximum map width to indicate which of its cells are on the next "line" on the map. Every single one of those had to be changed for the megamaps feature. If they actually defined that as constant in their source code and just used that constant in their foundation definitions, that means that to them that was a single value change. But once compiled those get calculated and stored as the final value, so to hack in the same thing, every single one of these values has to be adapted.
  8. Dune II Posters, and more!

    Pretty! Never knew you sent these to other folks too btw, first post pics are b0rked.
  9. OpenDune

    I never suggested that, lol. I just meant Dynasty already has zooming support, so it might be worth looking at that
  10. List of Dune II Editing Tools

    My editor is loads more advanced than that one anyway. You can do stuff like changing the palette that's being used to view the font, and pasting symbols into it from the clipboard, which will then be matched to that palette. I've recently used that to make an adapted version of the C&C1 "Mission Accomplished" font. Making something like that, with the glow texture on the letters, would've taken ages in CTPAX-CHEATER's old editor
  11. What are you listening to right now?

    The magnificent music of the magnificent series, RWBY http://www.youtube.com/watch?v=-B60ksqpip8
  12. Dune 2 scoring and ai "cheating"

    Yes. Basically, the only thing limiting the AI's money is silo capacity. Uh, as far as I know from C&C, structure entries with coordinates outside the played map are simply never spawned in the game. I doubt this would be different in Dune II. If it would, it'd probably mess up the lose triggers.
  13. Dune 2 scoring and ai "cheating"

    No idea on that, but I do know that Dune II has an odd bug that if you deploy an MCV if you got no buildings (I experimented with making missions start with an MCV instead of a construction yard) it immediately drains your money to zero
  14. Dune Dynasty

    That just looks like you put your game resolution larger than the Windows UI allows...
  15. [Release] Dune 2000 Random Map Generator

    You should post about this on the cncnet forum https://forums.cncnet.org/index.php?board=111.0