-
Posts
1,752 -
Joined
-
Last visited
-
Days Won
14
Nyerguds last won the day on March 26
Nyerguds had the most liked content!
Reputation
236 ExcellentProfile Information
-
Location
Flanders (Belgium)
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
@DDfan You could just attach it here on the forum as zip file... Oh, for the record, there's a freely available editor for that font format now. merush.zip
-
Yea, I know about this issue. Modern browsers are just paranoid about old HTTP. Don't really have any solution for that; I don't actually own the web space it's on.
-
Happy new year! I do peek in occasionally, but there's not much activity around the place.
-
File Questions (a tour of Nyerguds' Dune II directory)
Nyerguds replied to 3371-Alpha's topic in Dune II
@3371-Alpha I honestly don't remember where that mission pack came from or why I hosted it, but it is not mine. I'm assuming they were made by the "mrXyz" mentioned in the filename. Yea, I'll make sure to grab those for preservation purposes. Modern browsers generally sadly don't contain FTP support anymore. With the source code release of C&C (for the remaster), we actually got the entire internal map editor, which is probably capable of indeed converting back savegames to scenarios, if it would be compiled on a code base somehow completely reconstructing the old version the savegame is from. Alas, for Dune II, we have no such code. -
The information is all still on archive.org. http://web.archive.org/web/20080915184057/http://minniatian.republika.pl/Dune2/INDEX.HTM I hosted all downloads I could retrieve on my own site, here: http://nyerguds.arsaneus-design.com/dune/dune2tools/emc/
-
I don't think there's a way to enable both the subtitles and the voiceovers, no. Not without further hacking anyway. I remember looking into that possibility a long time ago, but I honestly don't remember if we found a way.
-
It's because modern browsers are paranoid about secure https websites linking to resources on plain old http websites. Just right-click the link, copy the link address, and paste it in a new tab.
-
Uh. Obviously. Dune II is a 16-bit DOS application. It doesn't run on 64-bit windows. Either use DOSBox, or look into Dune Dynasty.
-
Might be he rerecorded it on modern software that can use these old projects, but no longer uses the physical MT-32, which could explain how it sounds different.
-
Nice, I let him now.
-
Somewhat ironically, the Sega Megadrive ROM actually contains a plain-text version of these stat dumps, and those are the PC version's stats, so they don't have that 1.5 multiplication http://nyerguds.arsaneus-design.com/dune/dune2ini/megadrive/profile.ini (under [COMBAT], second column of values.)
-
MrFlibble told me that the values in the Sega Megadrive version are adjusted in a rather peculiar way: to make structures generally more durable, all structure health was multiplied by 2, and all unit damage was multiplied by... 1.5. And, now here's the interesting part: there was a similar guide for the Sega Megadrive version, and apparently the author of this guide simply copied large parts of that without double-checking https://gamefaqs.gamespot.com/genesis/586152-dune-the-battle-for-arrakis/faqs/1520 And, look at that. He uses "arms" for unit damage I really don't wonder about them. I literally linked you to full stat dumps from all known versions of dune II earlier in this thread. http://nyerguds.arsaneus-design.com/dune/dune2rules/ And those dumps are made with my own editor for the game. (and knowing the filename structure used in the released C&C code, that file was probably called udata.c )
-
I'm just comparing the internal damage stats from inside the exe with the "arms" stat from that guide. That's all. The "Arms" stat in the guide turned out to literally be just the internal damage ratings with a mulitiplier of 1.5, rounded to integer numbers. Nothing else. I have no idea why this multiplier was applied, or if it has any relation to the actual damage done in-game.
-
MrFlibble said he hasn't been able to log in on the forum ever since the update, something about a google authenticator? Anyway, he said the "Arms" values are the weapon damage, but balanced to the fact some units fire twice. Still doesn't seem to match the internal stats though, so maybe it's more generally balanced to their rate of fire? [edit] I just noticed that the Arms values in the guide are consistently the damage values in the exe * 1.5, for all of them except for the Saboteur, since the damage in the exe for it is its gun's damage, not the damage for the sabotage. Name Damage Arms Carryall: 0 0 'Thopter: 50 75 Infantry: 3 4 Troopers: 5 8 Soldier: 3 4 Trooper: 5 8 Saboteur: 2 150 Launcher: 75 112 Deviator: 0 0 Tank: 25 38 Siege Tank: 30 45 Devastator: 40 60 Sonic Tank: 60 90 Trike: 5 8 Raider Trike: 5 8 Quad: 7 10 Harvester: 0 0 MCV: 0 0 Death Hand: 100 150 This all checks out, lol.