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Showing content with the highest reputation since 09/02/2010 in all areas

  1. 7 points
    High resolution patch! * Patch works on fresh/clean Dune 2000 (v1.06), English version preferred. * Mods need to be made for original resolution and first be installed on fresh/vanilla Dune 2000 before patching. * All you have to do is put the folder from the zip in the main Dune 2000 folder and run from within the folder "d2k_patch.exe". * Always keep a (zipped) backup of a fresh/clean Dune 2000 game in case the patch goes funky or you want to try mods. * Get mods and more stuff at http://d2kplus.com/ , like the mission select patch/mod. Special thanks to N.Kindt and mvi. DOWNLOAD: hi_res_patch_v1.4.2.zip Known bug: Certain reinforcements (mission events) on the smaller maps (first few missions) do not work correctly. Larger maps (larger than screen resolution) do work correctly. Not working? Try copying the whole folder like this: http://forum.dune2k.com/topic/19636-dune2k-high-resolution/?p=384335 Still not working?, try the cncnet-gruntmods-edition (contains code-parts of this patch and more!): https://cncnet.org/dune-2000 Here is an example of 1280x1024:
  2. 6 points
    Hello, me and SQDeviator have purchased a Hamachi Network for Dune 2000 which supports up to 32 people. Anyone who likes this game and can be a nice guy can join to play with us, the network already got 9 members in only a few days. Join us if you like to play Dune 2000 for fun, free of drama! Network ID: dune2000.my1.ru password: 0
  3. 6 points
    Patches: 6 Player patch (6p is the default setting when you host a game, once you move the slider the original values are used): 0043BD81 |. C605 EC8B4E00 >MOV BYTE PTR DS:[4E8BEC],6 0043BD88 \. C2 1000 RETN 10 1 Star handicap for tournament games (WOL was using 2 star handicap by default): 004099F2 . C605 48986B00 >MOV BYTE PTR DS:[6B9848],0 004099F9 . C2 0C00 RETN 0C 00419A45 |. C685 B2284F00 >MOV BYTE PTR SS:[EBP+4F28B2],0 Changed multiplayer vars to remove the huge delay WOL games had (copied the LAN settings over and improved them... recon time-out has been change to 15seconds): 0045A9C1 |> C705 E8936B00 >MOV DWORD PTR DS:[6B93E8],0B4 0045A9CB |. C605 E83A4E00 >MOV BYTE PTR DS:[4E3AE8],28 0045A9D2 |. C705 1C3B4E00 >MOV DWORD PTR DS:[4E3B1C],12C 0045A9DC |. C605 60946B00 >MOV BYTE PTR DS:[6B9460],0F 0045A9E3 |. C705 EC3A4E00 >MOV DWORD PTR DS:[4E3AEC],64 0045A9ED |. C705 F03A4E00 >MOV DWORD PTR DS:[4E3AF0],5DC 0045A9F7 |. 90 NOP Raised the game version to make the patch incompatible to the original 1.06 to avoid oos (only for WOL, LAN is still compatible): 00413EBE |. 83F8 04 CMP EAX,4 0041A291 |. 6A 04 PUSH 4 ... Maybe someone knows what these variables could be ? Here are the default settings for LAN and WOL (var 5 and 6 are already identified) vars: (start 0045A955) LAN: (Cases 0,1 of switch 0045A977) 1 = 40066666 (1074161254) 2 = 0B4 (180) 3 = 28 (40) 4 = 12C (300) 5 = 6 (6) [Reconnect time-out to a single player during the game] 6 = 96 (150) [send rate, lower = faster/more packets] 7 = 5DC (1500) WOL: (Cases 2,3 of switch 0045A977) 1 = 40000000 (1073741824) 2 = 12C (300) 3 = 4B (75) 4 = 3E8 (1000) 5 = 1E (30) [Reconnect time-out to a single player during the game] 6 = 12C (300) [send rate, lower = faster/more packets] 7 = 5DC (1500)
  4. 6 points
    Launcher has been updated, special thanks to Grand_Leo for making this awesome background image !
  5. 6 points
  6. 6 points
    I have been trying to hack Dune 2000 all day and I finally got something worth sharing. I found a memory location that allows you to in-game change sides. So if you play for example in mission 9 as Ordos you can switch to the Harkonen on the fly and control the units/buildings while the AI just keeps going on. This might be useful when having a computer AI that does not rebuild. The memory location contains the house index value, so for example 2 = Ordos. The memory location is 00798544. Just use Cheat Engine to change the value. Here is some proof controlling the Mercenaries (house index 6): I have today also figured out a way to inject code in the DUNE2000.DAT file so that I can run any code I want without needing a trainer or cheat engine. I only tried a small injection, like changing a memory value after a certain event, and it's all by hand (calculating offset etc, so takes much time to code), but it's a step in the right direction. edit: Download patcher that allows to change side by numkeys here: http://forum.dune2k.com/topic/26356-change-sides-during-gameplay/?p=385825
  7. 6 points
    Dune 2000 Online now hosts tournaments again. Heres a screenshot of some ranking players, hope to see yall there soon. http://www30.zippyshare.com/v/71293886/file.html Theres the download link, completely automatic install, will install our client, and hamachi. Make sure to see the screenshot!
  8. 5 points
    Hey guys, found this awesome program that can measure APM in dune. It can divide APM from keyboard and from mouse clicks or count an average of both. Could be interesting to see potential areas to improve in the game (mouse or keyboard controling). May be also good to set up balanced teams. CTRL+SHIFT+P is a shortcut to start / stop recording. APM Counter Installer.zip
  9. 5 points
    This tutorial will cover how to add new music to the game. There are a few things you will need to get started: -The RAD Video Tools -An mp3 or wav sound file -XCC Mixer -D2K+ Table Editor -Copy of Dune 2000 The first step is to prepare the sound file with RAD Video Tools. 1. Open RAD Video Tools and select a sound file, then click the "Convert a file" button. 2. Enter the settings shown in the screenshot below (thanks Nyerguds), then select "Convert". 3. You will see dialogue a message saying the conversion is done. The output file name will be displayed in this window. Select "Done". 4. Close RAD Video Tools. The second step is to convert the new .wav file to a .aud file using XCC Mixer. 1. Open XCC Mixer. Navigate through the menu so that it is displaying the folder containing the .wav file you created earlier in both sections. 2. Right click on the .wav file and select "copy as AUD". 3. Right click again and select "refresh". You should now see the .aud file in the directory. 4. Close XCC Mixer. The third step is to edit the string file in Dune 2000 to contain the music information in the D2K+ Table Editor. 1. Open the D2K+ Table Editor as an administrator (right click on it and select "Run as administrator). Select the load button. 2. Navigate to your Dune 2000 installation directory, then navigate to data>UI_DATA>text.uib . In my case, the file path was "C:\Program Files (x86)\Gruntmods Studios\Dune 2000\data\UI_DATA\text.uib" 3. Scroll to the last entry, then select the button "Add After". 4. Double click the 1st field and enter "music_" and the name of the music file. In this example, it is "music_BennGess2". 5. Double click the 2nd field and enter the name you want the track to appear as in game. 6. Select the save button. 7. Close the Table Editor. The final step is to copy the .aud file to the music directory. For me, this was located at "C:\Program Files (x86)\Gruntmods Studios\Dune 2000\data\Music". Once you have done this, run the game to test it out. If you see your track listed in the music select menu, you have sucessfully added your music to the game! If you do not see your track listed, you need to ensure you entered the name exactly in the table editor, without spaces, and also check that you placed the .aud file in the correct folder.
  10. 5 points
    It's me again. I am glad that the patch released, how about replace some graphics? Result of 30 minutes in photoshop:
  11. 5 points
    I finished the first version of the menu, it lets you switch between each house as well as letting you choose the difficulty while you play. Select the "Debug" button from the options menu in game to access the new features. Rar Archive Download Self Extracting Download (NEW) Installer Download If you choose to use the installer, it will automatically create a backup to your game directory and restore the original menu files when the uninstaller is run. Screenshots of the new menu:
  12. 5 points
    Gruntlord! This is awesome! Thank you!!!!!!! Dune2k is pretty much the last real computer game I played, 15 years ago. Married, babies, you know the routine. I found myself, once again, up 'til 2 am playing "just one more mission"
  13. 5 points
    Tool for playing and converting Westwood .AUD audio. Feature Set: * Supports loading an AUD and playing it. * Supports exporting AUD to WAV file * Supports replacing AUD contents from WAV file * Supports saving AUD file with new WAV contents * Supports shortcuts (Ctrl-O, Ctrl-S, Ctrl-P, Ctrl-E, Ctrl-R) * Supports AUD files being dragged onto the EXE icon. * Supports AUD files being dragged onto the open window. Download at D2K+
  14. 5 points
    Man i'm gonna repeat this: stop getting in so many things, you WON'T be able to make them all, or at least not in a decent amount of time especially if you say you're working alone. For example, the videos are totally useless, why don't you focus on the gameplay, the tilesets and missions to get a demo release ready. Try to do the things you can as fast as possible now, and let those hard & time consuming ones for later. People are waiting a release, an incomplete one ofc, just to be a release. Vids would take LOTS of time. Good luck anyway.
  15. 5 points
    well all fed2k forumers work on their own blood and sweat to publicly help everyone who want help and not give any conditions for anything.. What you were researching now and not disclosing will be done by someone who is lyk the rest of us and will be available to all.. If you really wanted help on samp you should have said please and not talk like a gangster saying I'll give you this if you do this.. If you would have asked politely without saying anything about misai file research I or anyone would have helped you.. What you did now made everyone angry.. We had a great mind in our midst who helped us in modding Dune 2000.. For free he did.. MVI was his name.. The rest of us follow in his footsteps and completing the mission he started.. Try to understand the anger when we saw that post you posted.. Step into our shoes Luminar.. You did a good job.. But with great power comes great responsibility..
  16. 5 points
    Small tut about installing it, as some subscribers & ppl kept asking me when is the bug-free version going to come out. And yeah I noticed that as well, mentioned it in the video :D
  17. 5 points
    Little hacker D2k Sardaukar has some news. I made a Python script that takes any .UIL file and can move all the elements so that they are aligned in the centre of 1024x768. I also made a script that takes Dune 2000 tga images and adds black borders to fit the 1024x768 resolution. There are however some small glitches. The black border I added doesn't put the original image exactly in the middle (vertically), also in contains some funky colours (which are I think tga settings that should not be copied). The pop-up text is still also at the wrong place (see: enter your name). I also have a script that can take saved bmp files from GIMP in the X1R5G5B5 format. That's rather simple, but makes it possible to use GIMP for image editing. I'm personally not a big fan of the big main menu of mvi because it's all stretchy (border images don't look authentic) and you need to do a lot of image editing also. So I prefer just to put all the menus in the centre and only have the gameplay screen be full resolution (1024x768 in this case). My proof:
  18. 5 points
    To have a good visuals for such complex weather effects, I need to have normal maps for every game sprite. It's a huge amount of work. But I am mad enough to do that. athanasiosathanasios, I am changing tiles color in realtime. To have a better understanding of how it looks like, check out this vid: http://youtu.be/DRyOvqkJx8Y
  19. 5 points
    Emperor: Battle for Dune "The Revival" official blog link: http://ebfdrevivalblog.blogspot.com/ Visit the Events page for the latest event. Logo submissions and screenshots, send to: zhartconcepts@aol.com Important: Site is still under construction. Errors in design are to be expected. Clans event will be officially open for business when there are enough active clans registered. Every Clan should have their own logo. If you can't make your own, please let me know... I can always help with my limited skills in design. Please try to use English when using chat boxes in the site, as it is an universal language on the internet. Use of other languages are still allowed but try not to overdo it. There might be a new server, so be prepared for transition. A new server will allow us to record battles and setup our own Ladder ( As known as Ranking list ); It will also ensure there are no players playing under new nicks. Here is an update of the list of new clans and their members: 1. "Dark Allience" has changed their name to "Children of Dune" Members list: Kindjal86 Centner Moroz666 New logo on the way, "Dark Allience" Logo proposal was: 2. "Russian Attack" (Official when logo is submitted) Members list: Chaos Kralizets "Awaiting for new member" 3. (No name, no logo) Members list: Atom Newlords Viking
  20. 4 points
    This is now officially part of OpenRA since playtest-20120715-2. Please report broken things at http://bugs.openra.net and see https://github.com/OpenRA/OpenRA/labels/Dune%202000 for known issues. Fork us at https://github.com/O...enRA/tree/bleed to contribute patches. http://www.openra.net is a modern open source cross-platform reimplementation of the early westwood RTS games. It supports Command & Conquer: Red Alert and Tiberian Dawn as mods adding new units and rebalancing the game. There is an active community of developers and players for online matches via a nice Lobby. I've been working the last weeks on a Dune 2000 mod for OpenRA. As the game engine is similiar, but not identical (different game files, tile sizes, frameorders ...) so progress is not so fast. I already wrote a converter for the sprites and scripted some units/buildings. As the ratings of the original Dune 2000 are overall quite bad and this is quite some work I wonder if people will actually play the game once it is in a more polished state. Is there any interest at all? The text in the splash screen will change over time. If you have nice ideas, I will add them :) Well you can see, it's more like Command & Conquer: Yellow Alert right now. Some misplaced Dune 2000 units invading the UdSSR in winter. The code is in C#, but mostly it consists of simple YAML textfiles. It requires the DATA.R8 to be ripped off using a shell script at the moment. Not very user friendly, I know and you guys probably all use Windows so you need to write a batch file instead. I plan to later add an in-game GUI auto-import of the game files as exists for the other official OpenRA mods.
  21. 4 points
    Hello guys! Finally, I've finished the new Mercenary Campaign , and also named it. If u are asking why is it "keep 'em coming", read the ReadMe.txt file from the pack (you'll have to do it anyway, for instructions installing all the stuff which is included - the pack contains the New Atreides Campaign created by me too, as well as the Mission Select Mod and Subhouses fix patch created by mvi). Please report any bugs, or imposible to complete missions. Last 2 missions will require some skill to complete, on hard and medium :P easy mode is still easy! Please enjoy the campaign! I'm waiting feedback :) Mercenary Campaign - Keep 'em coming.zip
  22. 4 points
    I also posted this on the d2kplus wiki, when you use Cheat Engine you can hack and find some nice things, like the following: ----------------------------------------------------------- data locationsaddress type description------------------------------------------004065A1 4 bytes around this location lots of 640, 480 stuff...!!!00517DE8 4 bytes map width00517DEC 4 bytes map height00798538 4 bytes x location map view0079853C 4 bytes y location map view----------------------------------------------------------- money singleplayer----------------------------------------------------------- money practise (player 1,2 etc instead of house)007BCACC 4 bytes atreides money007E345C 4 bytes harkonnen money00809DEC 4 bytes ordos money0080377C 4 bytes emperor money0085710C 4 bytes fremen money0087DA9C 4 bytes smugglers money008A442C 4 bytes mercenaries money008CADBC 4 bytes sandworm money----------------------------------------------------------- memory code locationslocation stuff------------------------------------------0046C906 money check (sound stuff)0044AB2E power check (sound stuff)0044B6BC location check [TOOLTIPS: Map item out of range] **1004434A4 location check of [invalid index to gGameMap.map(1)] **2, 1 and 2 together to remove load crash with new resolution004B10D9 change repe movsd to nop will no show options menu when pressing esc. rest all ok0044B77B change to 'je' to turn on units debug info.0044DB52 change to 'jne' will give buildings on concrete half health and those off concrete full health.
  23. 4 points
    Theres a larger project I want to release alongside the mod once they are both completed. The mod is currently about 75% done, but I haven't had the time to actively work on it lately. Rest assured, I have no plans to give up now :p
  24. 4 points
    No idea where to drop this image, so I drop it here, but I think this biggest playground around: Sad news it that it's not playable this way. The building/unit icons are in the way of really building. Image of battlefield with no menubars (1920x1080):
  25. 4 points
    Well I just got a software and was working on speech recognition for windows when i thought about applying it to dune 2000... Believe it or not it worked.. Only because my speech recognition was not properly configured but it worked.. I could change cursor into repair and sell.. Then i added grouping into it and could group the persons into groups and recall them without keyboard.. Then i integrated the pause menu and it also worked.. As my speech recognition was not properly set the commands overlapped causing me to capture and immediately sell a refinery.. Anyone else has an idea how to do better?? [uPDTAE] In the software the thing works perfectly fine.. Only thing needed is that you have a speech recognition software(windows 7 and vista have inbuilt while for windows xp you need to download the speech sdk) And train your speech recognition properly.. I got most of the commands into speech recognition..