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Showing content with the highest reputation since 01/21/2018 in all areas

  1. 1 point
    A lot of people are having problems with Vista and Windows 7 running the installer, or cracker due to being 64 bit or some other problem. I have solved this problem by preparing an installer which SHOULD be compatible with all systems. The only thing I didn`t do is digitally sign it, so while its not Officially Windows 7/Vista compatible, it should still work perfect. It has all of the Westwood patches, has all the movies, and the cd check has been removed. I switched over to the NSIS installer, so I had a lot of flexibility in deploying the game this time. I have also ensured the installer is windows 8/8.1 compatible. Download the Dune 2000: Gruntmods Edition version Installer: Download Link Please note, D2K+ requires .net framework 3.5, which can be downloaded here: http://www.microsoft.com/en-us/download/details.aspx?id=25150 The best way to contact me for support, is by filling out a support ticket at our support page (click here) You can view a list of all GruntMods Edition updates here
  2. 1 point
    I have setup a Hamachi network for Emperor that can support up to 32 players. To join, the network ID is 113-129-763 and there is no password. You can download Hamachi at vpn.net.
  3. 1 point
    As some people probably already heard, I made a font editor to edit the font format in Command & Conquer 1. Well, happy coincidence, it turned out this works for a bunch of other games, including Dune II. But that's not all; while implementing some of the pre-Dune2 font formats on request of Tomsons23, one of my strongest supporters and researchers in this journey, I got a request (from FunkyFr3sh) to also implement Dune 2000 support. Now, as people around here most probably already know, Dune 2000 was, in fact, not made by Westwood, and as a result, the font's internals were completely different from the Westwood formats. But we figured it out anyway So, without further ado... the Westwood Font Editor: Current version: 1.5.4 (21/12/2016) The project is built on the .Net framework v3.5 Its code is licensed under the WTFPL. Download: Downloads folder Source code: (C#) Sources folder Original development thread: (at cncnet.org) https://forums.cncnet.org/index.php?topic=6810.0 * * * Note on Dune 2000 support: The text encoding dropdown list has an extra "Dune 2000 text encoding" item at the bottom. The reason for this is that the font is strangely reordered. Dune 2000 has a text encoding translation table called "FONT.BIN", apparently meant to line up the used special characters in the font without leaving gaps. (Though, strangely, this isn't used to optimize the font in any way.) For example, if you need the character "ä", that's byte 0xE4 in the text encoding used by the game (Windows-1252; standard US / Western European). If you look on address 0xE4 in FONT.BIN, you'll see the value there is 0x80. This means that character "ä" is at index 0x80 (128) in the fonts. So, in short: ä = 0xE4 ==> table index 0xE4 ==> value 0x80 => font index 0x80 (The editor actually does the reverse; going from font table index to character by looking up in which spot in the table each index value is, but you don't need to do that, since Dune 2000 text files are just in Windows-1252 encoding) If you want to add fonts for a different text encoding to the game, I advise you to get rid of this whole nonsense by replacing FONT.BIN with a 256-byte file containing a simple sequence of bytes from 00 to FF, so each character simply gets mapped onto itself. This does require re-ordering all characters on the font to actually take their correct place... but I've already done that for you guys Dune 2000 fixed fonts: http://nyerguds.arsaneus-design.com/project_stuff/2016/WWFontEditor/resources/Dune2000FontsFixed.zip * * * Full list of supported types / games, as of v1.2.1: WWFont v1: -Wargame Construction Set -A Nightmare On Elm Street -DragonStrike -Circuit's Edge WWFont v2 -BattleTech The Crescent Hawk's Revenge -Eye of the Beholder -Eye of the Beholder II The Legend of Darkmoon WWFont v3 -The Legend of Kyrandia -Dune II -Lands of Lore The Throne of Chaos -The Legend of Kyrandia Hand of Fate -The Legend of Kyrandia Malcolm's Revenge -The Legend of Kyrandia Malcolm's Revenge Installer -Command & Conquer -Command & Conquer Installer -Command & Conquer Red Alert -Command & Conquer Red Alert Installer -Lands of Lore Guardians of Destiny -Lands of Lore Guardians of Destiny Installer -Command & Conquer Sole Survivor -Lands of Lore III WWFont v4 -Tiberian Sun -Tiberian Sun Installer -Tiberian Sun Firestorm -Tiberian Sun Firestorm Installer -Lands of Lore III Installer IGFont (Dune 2000 was made by Intelligent Games, not by Westwood) -Dune 2000
  4. 1 point
    there is short video https://www.youtube.com/watch?v=ngZXqkc22JI&feature=youtu.be
  5. 1 point
    Nice! I don't speak Portuguese but translations are a lot of work so ya done good. 😮
  6. 1 point
    My first campaign. Still WIP. But here we go. The plot: The campaign takes place in a what-if scenario where 3 Great House failed to kill the padishah emperor in "WOA: SS" campaign by aKaFedaYkin. The combined army of Spacing Guild and House Corrino launched a counter-offensive against all 3 great houses. The result is devastated. House Ordos simulated their eventual destruction against the Emperor. They decided to booby trap their building, and hid the rest of the army somewhere in Arrakis, using their Stealth Technology. House Ordos raids Emperor/Spacing Guild's mining facility almost everyday and send intel to their allies. They calculate that this is the best way to profit from the situation. Baron Harkonnen's was KIA during a battle against Sardaukar. This created a power vacuum between Copec Harkonnen and Gunseng Harkonnen. Copec allies himself with the Emperor, refusing to work with their eternal enemy, Atreides. While Gunseng reject the traitorous emperor, believing that Copec is being used by him, and will be disposed later. House Atreides is the main target of the Emperor's offensive operation. Shaddam IV thinks that house Atreides is the biggest problem and need to destroyed first. However, to keep house Harkonnen and house Ordos at bay, he supplies weapons and tanks to Copec, so that he could fight his brother, and deploy search party for Ordos's outpost. Much to smuggler's dismay, he also claim all spice as his, and require his permission to harvest, no need to say that the price for such paper is absurd. Anyone who doesn't have his permission is permanently retired. Spacing Guild refuses all transportation between Arrakis and 3 homeworld of house Harkonnen, Atreides, and Ordos, they profit from harvesting spice under Emperor's protection. A few concerned noble house of Landsraad fears the rising power of house Corrino and Spacing Guild. They fear the combination of space travel monopoly, spice monopoly, and Sardaukar would allow Shaddam IV to swallow up the Landsraad. They contract you, a renowned leader of now-disbanded mercenary group to prevent such future. They will transfer a huge amount of money to your bank to get you started, because any other methods might reveal their involvement in Arrakis' affair. After signing the contract, you contact Jim, your previous right hand man, to bring you and your newly-formed mercenary group to Arrakis. Jim, actually his codename, while looking unreliable, but is pretty ruthless and capable during his time as mercenary. He joined the smuggler's guild shortly after the group's disbandment, seeking the thrill of battle. He climbed rank rapidly, and now he is the leader of smuggler guild's branch in Arrakis. With that, start your story in the desert planet of Dune. The campaign features: 25+ missions. Twist. Everyone loves plot twist. Often rich in money, but low tech. Unique objective. Multiple ways to complete objective. Progress: Mission 1-4: Done. Re-balancing. Mission 5: Done. Re-balancing. Mission 6: Done. Re-balancing. Mission 7: Done. Re-balancing. Mission 8: Testing. Mission 9: Scripting. Mission 10: Mapping. Mission 11: Scripting. Mission 12: Mapping. Download: Merc - FOE v1.1.rar How to install: Extract the contents to their respective folder in /data/ folder in your Dune 2000 installation. Ensure that you have the lastest version of Dune 2000, Mission Launcher, and "Tiledata.bin". Launch mission through mission launcher. Changelog: FOE v1.0 -> v1.1: Note: I intend for these missions to be more difficult than original campaign. So play to your maximum capability. The campaign is still work in progress, there might be additional changes to existing mission. I greatly appreciate your feedbacks, possible bugs, bad English (English is not my native language), especially balancing concerns, as my skill is not that good, and I balance based on that. Let me know if you found any cheese tactics as well. Thanks for playing my campaign. I hope you have had a great time.
  7. 1 point
    All Complete campaigns, single maps, tools and more. Number of Campaigns = 43 Number of Single Missions = 51 Number of Skirmish Maps = 211 Number of Tools = 14 Color legend: ATR - HAR - ORD - EMP - FRE - SMU - MER - OTHER CAMPAIGNS: *A New House Campaign (9 Missions) - By Cm_Blast *A Secret Plot: Mercenary Campaign (13 Missions) - By Domaithianus *Alliance of Atreides Campaign (12 Missions) - By Dark Wesker *Atreides Campaign Battle for Dune (9 Missions) - By AKaFedaYkin & Iheb96 (rearrange By Cm_Blast) *Butlerian Jihad (9 Missions) - By Cm_Blast *Dune 2 based campaign (3 Campaigns - 27 Missions) - By Cm_Blast *Emperor Reign (9 Missions) - By Sandworm (rearrange By Cm_Blast) *Glory Awaits Campaigns, AT part (17 missions) - By MattBaker *Harkonnen Campaign (WIP) (? Missions) - By Fey *Harkonnen: Reign of Evil Campaign (28 Missions) - By Dark Wesker *Harkonnen Family (9 Missions) - By Cm_Blast *Heretic Alliances (9 Missions) - By Cm_Blast *Ixian Campaign – We tech-up Arrakis! (9 Missions) - By FedaYkin *Ixian Campaign: Masters of Technology (9 Missions) - By Cm_Blast *Frank Herbert (15 Missions) - By Cm_Blast *Fremen campaign (+ three bonus missions) (9 + 3 Missions) - By Luminar (rearrange By Cm_Blast) *Fremen Warriors (9 Missions) - By Cm_Blast *Mercenary Campaign – Keep ’em Coming! (9 Missions) - By FedaYkin *Mercenary Campaign: Fall of Emperor (WIP) (? Missions) - By Runtowin *Mercenary Campaign: The Origin of the Mercenaries (9 Missions) - By Cm_Blast *Mercenary Campaign (10 Missions) - By Domaithianus *Mini Campaign: Mercenaries Revenge (3 Missions) - By jbil1989 *Ordos Campaign (9 Missions) - By Magier (rearrange By Cm_Blast) *Ordos Campaign Alternative Missions (16 Missions) - By Domaithianus *Ordos Remake Campaign (20 + 1 Extra Mission) - By Dark Wesker *Ordos's Tactics (9 Missions) - By Cm_Blast *Rise of the Mercenary (unfinished) (2 Missions) - By gruntmod (rearrange By Cm_Blast) *Smugglers Campaign (15 Missions) - By Fey *Smuggler campaign (9 Missions) - By Rick Vorstenbosch (rearrange By Cm_Blast) *Smuggling Operations (9 Missions + 1 bonus mission) - By Cm_Blast *Spacing Guild Campaign (9 Missions) - By Cm_blast *The Antifremen campaing (10 Missions) - By Cm_Blast *The Emperor Returns (9 Missions) - By Cm_blast *The Emperor's Plan (9 missions) - By Cm-blast *Time Based Smugglers Campaign - Protect Mercenaries! (9 Missions) - By jbil1989 (rearrange By Cm_Blast) *Tleilaxu Campaign (7 Missions) - By Cm_Blast *Ultimate House Ordos (Suspended) (10 Missions) - By Dark Wesker *War of Assassins (3 Campaigns - 27 Missions) - By FedaYkin *War of Assassins Sandstorm expansion (3 Campaigns - 21 Missions) - By FedaYkin SINGLE MISSIONS: *Aerial Nightmare - By Cm_blast *Atreides Single Mission - Secrets, Power, and Children - By Domaithianus *Battle Royal (7 Single Missions) - By Cm_Blast *Dune 2 Genesis (3 Single Missions) - By Cm_Blast *EBFD: Ancient Rivalries - By Cm_Blast *EBFD: Final Assault (3 Single Missions) - By Cm_Blast *Emperor Mission - By Shai-Gel98 (rearrange By Cm_Blast) *Hammerfest mission - By FedaYkin (rearrange By Cm_Blast) *IX: The Technology is ours - By Cm_Blast *Mercenaries: Choose your ally - By Cm_Blast *Mulciber Valley - By MVI (rearrange By Cm_Blast) *New Mercenaries mission - By Galaxy (rearrange By Cm_Blast) *No More Spice - By Cm_Blast *Original Ordos missions without reinforcemens & Mercenaries (12 Single Missions) - By Dark Wesker *Skirmish mission - By FedaYkin (rearrange By Cm_Blast) *Skorocel remakes (3 Single Missions) - By Skorocel (rearrange By Cm_Blast) *Special Skirmish - By Cm_Blast *The Rebellion of Atreides - By Cm_Blast *Tleilaxu Plague - By Cm_Blast SKIRMISH MAPS: *Emperor assasination misión – By aarmaageedoon *Fan Maps (210 Skirmish Maps - Multiple authors) - By Gobalopper TOOLS: *Audio Converter - By Barnaby Smith *Colour bin editor - By FunkyFr3sh *Dune 2000 Map and Mission Editor v1.2 - By Klofkac *D2K+ Toolkit Download - by MVI *Dune 2000 Random Map Generator - By shai *Dune 2000 String Editor & Image Converter - By Siberian_GRemlin *Hex Converter (online web) - By Klofkac *Map Renderer - By MVI *Sound Effect Tool - By MVI *Resource Editor - By D2k Sardaukar *TibEd - Edition of atributes for Units & Buildings - By Koen *Tile Atribute Editor - By Klofkac *Tile Set Editor - By MVI *UI Table Editor - By MVI *User Interface Layout Editor - By MVI MISCELLANEOUS: *CnCNet 5 (supports Dune 2000) - By FunkyFr3sh *D2K AI Manual - By Fey & Cm_Blast *D2Kplus.com (Tools, Missions mods and Campaigns mods) - By gruntlord6. *DUNE 2000: GRUNTMODS EDITION (Full game compatible with W7/10, new tracks and more) - By Gruntmods *Dune 2000 1.06p - Game patching (bug fixes, new features) - By FunkyFr3sh *Dune 2000 multi languagepack + online - By Dato *Dune 2000 Patches, sountrack, trainers and more - By Gobalopper. *Dune 2000 Portuguese - Full game - By Dato *Dune 2000 random music player patch - By Dato *Dune 2000 V 3.5 - Full game portable (4 New Campaigns - 46 Missions + 9 Test Missions) - By Luisito EB *Installing Dune 2000 from CD and bring up-to-date - By D2k Sardaukar *Mission Launcher (95+ extra missions) - By FunkyFr3sh *Mission Select (For Dune 2000) - By D2k Sardaukar *Set of Vanilla AIs (Raw files) - By Cm_Blast *Tutorial: Dune 2000 AI Editor - Main overview of the AI functions - By aKaFeda *Tutorial: New Dune 2000 Map and Mission Editor - Terrain & Buildings showcase - By aKaFeda *Tutorial: New Dune 2000 Map and Mission Editor - Mission Settings & Scripting - By aKaFeda *Tutorials: Mission Editor Multiple Tutorials - By aKaFeda *New dune 2000 Tilesets - By Dato *Tibed Editions (raw files) - By Cm_blast For adding new content or removing something listed here, send me a PM.
  8. 1 point
    Little update. I am in the middle of moving over (to a new home). So I have been surrounded by a lot of stuff in the past few months (a few months to go). I made a prototype for Indienamic - which used the d2tm engine and some other hacked stuff. After some reflection I found I didn't have that much fun with it as just working on the Dune game. So I decided to just focus my time on that (and not both, as I have to merge features in both engines). Recently I worked on a feature to show tooltips in the sidebar. More to do, more to come.
  9. 1 point
    CnCNet 5 now supports Dune 2000! This is the initial release supporting Online/LAN/Skirmish games, more features will be added in the coming months (e.g. Map Previews..) Have the game already? Download CnCNet 5 here! (Dune 2000 version 1.06 is required) Don't have the game yet? Our friends over at gruntmods.com have updated their game packages to support CnCNet 5 out of the box! Visit their site for more info - www.cncnet.org
  10. 1 point
    Hi everyone, * At this campaign, I changed in original Ordos missions ( 7-8-9 ) and I changed teams regions. * We have some change * I tested with hard difficulty * Story : Ordos is traitor, Ordos don't pay money to mercenaries, Mercenaries want to revenge Briefing : All of them same, some change, Important Briefing : All mission Mission Fail is your ally destroyed And in finally mission some change : When the time finish, they will come a lot of. Meanwhile the emperor will stall them, you need fast growth Have Fun Mercenaries Revenge.rar My first campaign Time Based Smugglers Campaign - Protect Mercenaries Mini Campaign - Mercenaries Revenge ( Last 3 Mission )
  11. 1 point
    Hi, I'm Luisito EB, a new member here and I send you greetings first ... I want to tell you that I am creating a more modern version (more missions, survivals, tests [I think they call them tests], and other things more ...) If anyone is interested in this version please contact me on my Facebook profile "Luisito EB" Find me I'm available ... Now I will pass some images to you, what is new and available. RISE OF MERCENARIES: (Mision 1 y 2) If you want to know more about this, go to my Luisito Blog that can be downloaded in the not too distant future. BLOG: http://luisito-eb.blogspot.com.ar/2016/03/descargar-dune-2000-v3.html Contribution and help... (todopara voz) Your Youtube channel: https://www.youtube.com/channel/UCkMMj5bTj6AWDbFr98SLihg My Youtube Channel: https://www.youtube.com/channel/UC5U9XkiZHf7HWTaSQqbGv0Q GamePlay facts: https://www.youtube.com/watch?v=cp4s-MM5H6o&list=PLGYTpYOre29nLQpPCqdMRNWbkDq_ZtB1g Mercenaries (Complete) https://www.youtube.com/watch?v=Eg5bm1indHg&list=PLGYTpYOre29nFsK1muZH6PbRV7SIK51x7 Fremen (Complete) Greetings.
  12. 1 point
    Thank you guys. Now I'm playing your campaign, I saw a lot new campaign, I'm very happy My first campaign Time Based Smugglers Campaign - Protect Mercenaries Mini Campaign - Mercenaries Revenge ( Last 3 Mission )
  13. 1 point
    I didn't wanted to spoil myself. I prefer playing your future campaigns blindy, but still, only the very first custom campaigns have that insane amount of spice as I could see in yours (or at least in a couple of videos). No need to rush.
  14. 1 point
    Thanks, good luck with that. Open mission 5. I mess that map a lot xD. This it's nothing compared to the Fey's campaigns. Take my plot, triple it, and that's the briefing... for mission 1! (there are other briefing as long as that for mission 2 to 9).
  15. 1 point
    for anyone thinking about coming back to dune to play now would be a very good time to do so, currently we have 13 players on hamachi 8 of which are currently active and play mostly everyday. AndreyTV, Neo, Moro, Newlords, Miles, Eastman, youkolord, kingpoker. The hamachi app is great for seeing whos online all the time and setting up games, way better than tungle.
  16. 1 point
    At this point I am enjoying creating and tweaking scenarios more than actually playing a new game. I don't care for RRIII so have reverted to RRII only. I will not create a scenario that I haven't won in expert mode while testing. I prefer shorter, especially 10 year, scenarios rather than testing it for hours and hours. I am not a big fan of city or territory connections for a winning condition. I usually strive to make my scenario for good replayability. One way I frequently do this is to eliminate regions and set all cities to 100% available industries. This places the industries at random all over the map and gives the AI players a better chance to haul demanded cargoes. I do as many things as I can to make the AI players competitive but not dominate, which is many times seems impossible. They generally depend on passenger traffic so limiting that and/or disabling relevant managers can help. They do haul cargo but seem to pay no attention whether demanded or not. Having a welcome bonus for the human player can help even the odds with the AI players. If one of the winning conditions is hauling a certain type of cargo then I will almost always also have another winning condition requiring a meaningful quota of lifetime industrial profits. Without the latter anybody can move lots of the required cargo to just any city whether they demand it or not. Another thing I have been doing for quite a while is using distinctive labels on the cities which designate their size which makes it easier for a player to figure out the best place to lay their first station. I use lower case followed by a * for villages, lower case for towns, first letter capital for cities, all caps for metropolises, and all caps with spaces between for the megapolises. I try not to have cities close enough together so that a large station can capture both. On many existing maps this entails moving or removing cities. I am also careful to not put sizable cities next to each other, especially in a string which makes the game too easy, and these tend to become primary AI starting targets. I'm not much into random events or plain news events though I do occasionally use them. I also prefer revising a fictional territory map over a real country one. This makes moving or adding cities easier as needed without messing up an existing country infrastructure. On occasion I have used an existing country map, renaming the map and all of the cities so I can move them around as I see fit. Coming up with new city names is tedious but works.
  17. 1 point
    I solved the problem. I had to delete an upload, and then exit the website. Once I returned I was able to upload the zipped file, and that has now given me enough room to delete existing uploads and replace with zips. I'm going to zip them all to gain as much space as possible for future revisions.
  18. 1 point
    Hi there 3371-Alpha, and welcome to the forums! Indeed there isn't a lot of activity here lately (sadly). We have accumulated quite a lot of info on Dune II over the years, I have tried to document this stuff in separate threads, but probably not in a format that makes everything immediately clear. The unofficial patch fixes many bugs and issues with v1.07, but doesn't incorporate some of the recently found fixes, including that for the bug which causes a unit to get deselected after you give it an order sometimes, or the Saboteur exploding upon reaching its destination. Some files were actually not meant for public use, or were only uploaded for current needs. It's been a long time since I messed with the GUS drivers, but I'm pretty sure you didn't need to put anything into the Dune II folder except the modified game data files, which already include the drivers that have been confirmed to work with the game and DOSBox.
  19. 1 point
    I tried that and it didn't work for me. It was already Enabled. I disabled it, restarted my computer then re-enabled it. Still didn't work.
  20. 1 point
    I've updated the forum software to the latest version, 4.2.1: https://invisioncommunity.com/news/invision-community-42-r1030/ If you notice anything odd let me know and I can try to fix it.
  21. 1 point
    I've updated the forum software to the latest version. If you're curious this is all the things that have been added/changed/fixed since our last update: If you see anything broken let me know.
  22. 1 point
    Small demonstration of edited Dune 2000 font:
  23. 1 point
    I got the email form GOG this morning and just purchased the bundle. It looks like it also supports all modern versions of Windows too.
  24. 1 point
    "Not so bad" scenarios not included on the Platinum CD, but which might be good candidates for an additional CD. This list is made mainly for those "players" that have not been in the game all that long and may not be that familiar with the huge library of scenarios we have available. None of my own notes on these scenarios are included. This is strictly a playlist selected from some 483 maps listed in my files.. As a group, these scenarios all have objectives except DragonIsle, which is included for the beautiful rendering of a dragon. They are not markedly better or worse, easier or harder, than the player scenarios on the Platinum CD. Nor are they any more or less devoid of errors in key events. In particular, some have to be played just because they are interesting, others are easily fixable by the player if desired. Some of the scenarios may not be immediately available, some may be on the list by accident and there are certainly scenarios missing from the list. In any case, I guess they can be found in The Terminal Map section or at Hawk & Badger . Afghanistan TSC Ben Sauer AsiaAmtrak TSC Benjamin Sauer North AmerColorz! RT2 Bill Ingram ImaginaryTasmania TSC Cam Hills AustraliaClosa 1950-1985 RT2 Darrell ImaginaryCanadian Pacific TSC David Gross North AmerPacific Northwest TSC David Masters North AmerEsquimalt & Nanaimo RT2 E. Collins North AmerAlt Baden RT2 Erwin Hiesl EuropeApple War Ooze TSC Gwizz ImaginarySeattle Street Railway TSC Gwizz North AmerScorpion Mountain TSC Hawk(dawg) ImaginaryUS History TSC Jeffry Fisher North AmerBritannia RT2 J Sylvest and GS Bales ImaginaryCanada Bound RT2 Joe Fitzpatrick North AmerKootenay to Coast TSC Joe Fitzpatrick & SM North AmerKVR251 TSC John Schwarz North AmerYosemite Valley Railroad TSC John Schwarz and Paul Bamberg North Amer20th Century Limited TSC Lars Maischak North Amer20th Century Unlimited TSC Lars Maischak North AmerBroadway Limited TSC Lars Maischak North AmerCoastline TSC Lars Maischak ImaginaryGreat Passenger Trains 3-pak TSC Lars Maischak North AmerReich Chancellor TSC Lars Maischak EuropeMason County RT2 Mike Gasaway ImaginaryCascadia TSC N. S. Bennett North AmerCascadia-sm TSC N. S. Bennett North AmerOregon and Empire TSC N. S. Bennett North AmerRenewed Zealand TSC N. S. Bennett AustraliaThat Toddlin' Town TSC N. S. Bennett North AmerMorocco TSC Paul Bamberg AfricaNew England TSC Paul Bamberg North AmerMorocco (SM version) TSC Paul Bamberg AfricaBound for South Australia, v2 TSC Peter Bennet AustraliaPilbara Iron, ver 2 TSC Peter Bennet AustraliaWesternport v2 TSC Peter Bennet AustraliaVancouver Island TSC Profish North AmerCuba (2000) RT2 Ras North AmerBen Franklin's Kite TSC Sirian ImaginaryBristol Cars RT2 Steve Banks EuropeIsrael 1952 TSC Steve Banks AsiaItaly and the Alps TSC Steve Banks EuropeManchester Sheffield TSC Steve Banks EuropePoland 1945 TSC Steve Banks EuropeThe Philippines TSC Steve Banks AsiaWoodstock RT2 Steve Banks EuropeAlaska TSC Steve Lorenz North AmerAlaska RT2 Steve Lorenz North AmerAmerican Flyer (SM fix) TSC Steve Lorenz North AmerChina TSC TSC Steve Lorenz AsiaGreat Northern TSC Steve Lorenz North AmerHawaii RT2 Steve Lorenz North AmerRail Baron V2.0 TSC Steve Lorenz North AmerHeartland Heaven TSC Steve Martineau North AmerHeartland, USA Auto Industry TSC Steve Martineau North AmerPine Valley TSC Szabla North AmerOntario Northland TSC Ted Kocyla North AmerBulvanian Petroleoum TSC Toni Ronkko ImaginaryDragonIsle RT2 Unknown Imaginary
  25. 1 point
    I took the original A1V1 level, then added an event (Unit Spawn, spawning 2 devastators and 2 deviators) as well as a condition (Timer % 200) and a condition mapping link the event to the condition. This meant that every 3.3 (200 / 60) seconds I had 4 new units spawn. Pretty quickly I had the above result.