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D2k Sardaukar

Fedaykin
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D2k Sardaukar last won the day on February 9 2019

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About D2k Sardaukar

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    Fedaykin
  • Birthday January 1

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  1. The first one of the palace is really nice. The other ones, to be honest, could use some touch up. One problem is the lighting; the sun is shining towards the user however the units show highlight/lighting from a different side. Also the colour theme of the units somehow does not fit the background and Dune 2000 colour theme. And... sorry this last complain, ...the proportions are not completely good. The background size vs the unit size makes it hard to believe the unit is standing on sand.
  2. Yeah, nice idea to combine the light blue to get an unique shotgunner icon. I made it with the limited colour palette of the game. The shape of the gun is because of this a bit stronger than I had in earlier design/mind, oh well - still looks ok. How do I add it to the game to test the looks? Saved it in .bmp and .gif for you. bonus icon (also a background dude, haha): DATA-3904b.bmp
  3. I tried to pimp the infantry like you did, it now almost looks like he gas a mohawk, haha. I made this on a 4k monitor screen, not ideal for getting good pixels. I need a better set-up to do this properly, but it was fun to do. What do you think? Here is the big image that I adjusted, not everything gets caught when you resize it a factor of 10, haha.
  4. Hello Ivan, you can get it to work like this: Do the same procedure as the first post, but use a 1.06 patch with Italian settings (instead of the US one), this one: https://forum.dune2k.com/files/file/130-dune-2000-106-patch-italian/ After that make sure there is a file named "UI_ITA.R16" in the "Data" folder. If there is only the file "UI_ENG.R16", you can duplicate this file and rename it to "UI_ITA.R16". I tried this and so far the game seems to work good. Proof:
  5. I don't have much to add, only that - yeah, try to contact FunkyFr3sh directly - he knowns a lot about the executable and might be able to help. If you do find some new stuff, please share - preferable with images. Edit: You do know about the old modding wiki? Some is still here: https://web.archive.org/web/20141023225803/http://d2kplus.com/wiki/index.php?title=Main_Page
  6. Feature request: use super random map! https://forum.dune2k.com/topic/27824-map-and-mission-editor-finally-a-small-update-after-all-version-13-released/?do=findComment&comment=396039 😁
  7. Hello @callumd96 and @lyssa73, sorry I don't know how to fix those problem. I think @FunkyFr3sh , the creator of the .exe and config, might be able to help. Please post your problem for example here: https://forum.dune2k.com/topic/26661-dune-2000-106p-game-patching-bug-fixes-new-features/page/23/
  8. If there is a (small) update, please also update your first post of this topic. Will you also implement your random map generation functionality into this program. Talking about this awesome stuff: https://forum.dune2k.com/topic/27886-implementing-new-feature-into-d2keditor-a-random-map-generator/
  9. Nobody who tried this? Screenshot looks good. With what did you make/write it? How much is already implemented? Do you already know about OpenRA which contains also Dune 2000? Maybe they can help on that forum.
  10. It looks like you are using the (old) high resolution patch, which is not perfect. You can try the improved version from FunkyFresh from here: https://forum.dune2k.com/topic/26661-dune-2000-106p-game-patching-bug-fixes-new-features/ Or follow a complete tutorial here: https://forum.dune2k.com/topic/27834-how-to-install-dune-2000-from-cd-and-bring-up-to-date/ Also, this game does not work that great at that high resolution. The game units will be too small. I suggest trying a lower resolution.
  11. Wow, really nice. It is a lot of fun to play with it. Just using the + and - keys you can kinda steer the direction of the 'line'. Just pressing shift and seeing a big map part being filled is also cool, however often it's too wiggly (too random?). On smaller maps it seems to generate slightly better rock area's, not sure. Some kind of layer on top of the map where you can paint on that gives higher priority to how the random walk should go could be nice. I'm sure you are aware, but an undoing of the shift-auto-run feature would be useful.
  12. Wow nice work! Please keep us updated. Random path finding walk algorithm thing? I once tried it with Perlin (Noise) and Simplex Noise from Eliot Eshelman to get that more islands effect. https://forum.dune2k.com/topic/21583-r8-and-r16-graphics/?do=findComment&comment=390131 https://forum.dune2k.com/topic/21583-r8-and-r16-graphics/?do=findComment&comment=390146
  13. Very short basic background atmosphere sound idea: Empty Sand.mp3
  14. Thanks! The debris is a piece of a starport or not, it could be anything. The crater was made by adjusting a crater from the (white) sand to rock. I'm not working on a new tileset, just playing with the graphics. 🙂 Nice work on the new Barracks. I do have some trouble seeing a lion's head in it. Looks more like a cool alien-snake-monkey-combo.
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