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D2k Sardaukar

Fedaykin
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D2k Sardaukar last won the day on February 9 2019

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About D2k Sardaukar

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    Fedaykin
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  1. Hello Ivan, you can get it to work like this: Do the same procedure as the first post, but use a 1.06 patch with Italian settings (instead of the US one), this one: https://forum.dune2k.com/files/file/130-dune-2000-106-patch-italian/ After that make sure there is a file named "UI_ITA.R16" in the "Data" folder. If there is only the file "UI_ENG.R16", you can copy this file and rename it to "UI_ITA.R16". I tried this and so far the game seems to work good. Proof:
  2. I don't have much to add, only that - yeah, try to contact FunkyFr3sh directly - he knowns a lot about the executable and might be able to help. If you do find some new stuff, please share - preferable with images. Edit: You do know about the old modding wiki? Some is still here: https://web.archive.org/web/20141023225803/http://d2kplus.com/wiki/index.php?title=Main_Page
  3. Feature request: use super random map! https://forum.dune2k.com/topic/27824-map-and-mission-editor-finally-a-small-update-after-all-version-13-released/?do=findComment&comment=396039 😁
  4. Hello @callumd96 and @lyssa73, sorry I don't know how to fix those problem. I think @FunkyFr3sh , the creator of the .exe and config, might be able to help. Please post your problem for example here: https://forum.dune2k.com/topic/26661-dune-2000-106p-game-patching-bug-fixes-new-features/page/23/
  5. If there is a (small) update, please also update your first post of this topic. Will you also implement your random map generation functionality into this program. Talking about this awesome stuff: https://forum.dune2k.com/topic/27886-implementing-new-feature-into-d2keditor-a-random-map-generator/
  6. Nobody who tried this? Screenshot looks good. With what did you make/write it? How much is already implemented? Do you already know about OpenRA which contains also Dune 2000? Maybe they can help on that forum.
  7. It looks like you are using the (old) high resolution patch, which is not perfect. You can try the improved version from FunkyFresh from here: https://forum.dune2k.com/topic/26661-dune-2000-106p-game-patching-bug-fixes-new-features/ Or follow a complete tutorial here: https://forum.dune2k.com/topic/27834-how-to-install-dune-2000-from-cd-and-bring-up-to-date/ Also, this game does not work that great at that high resolution. The game units will be too small. I suggest trying a lower resolution.
  8. Wow, really nice. It is a lot of fun to play with it. Just using the + and - keys you can kinda steer the direction of the 'line'. Just pressing shift and seeing a big map part being filled is also cool, however often it's too wiggly (too random?). On smaller maps it seems to generate slightly better rock area's, not sure. Some kind of layer on top of the map where you can paint on that gives higher priority to how the random walk should go could be nice. I'm sure you are aware, but an undoing of the shift-auto-run feature would be useful.
  9. Wow nice work! Please keep us updated. Random path finding walk algorithm thing? I once tried it with Perlin (Noise) and Simplex Noise from Eliot Eshelman to get that more islands effect. https://forum.dune2k.com/topic/21583-r8-and-r16-graphics/?do=findComment&comment=390131 https://forum.dune2k.com/topic/21583-r8-and-r16-graphics/?do=findComment&comment=390146
  10. Very short basic background atmosphere sound idea: Empty Sand.mp3
  11. Thanks! The debris is a piece of a starport or not, it could be anything. The crater was made by adjusting a crater from the (white) sand to rock. I'm not working on a new tileset, just playing with the graphics. 🙂 Nice work on the new Barracks. I do have some trouble seeing a lion's head in it. Looks more like a cool alien-snake-monkey-combo.
  12. Made three new graphics. What do you think? I prefer the exploded MCV, looks most 'natural'. :-)
  13. Thanks! I used the normal devastator image, removed the 'bottom' and corrected the colours, because all the old abandoned (destroyed) stuff gets a more sand colour. Also added some shadow and lost pixels/dust/sand with the clone/stamp tool in Gimp. Was fun to make, perhaps I will try more. :-) Do you perhaps also know why(/how/what) there is a difference in colours between exported images and the game itself. In-game has more red in the images it seems. Like this:
  14. Quick try, see image below, at crashed old Dune 2000 stuff. Not sure about the Death Hand Missle, it should lay more diagonal I think. Also... why the heck is there a whole intact Death Hand Missle in the middle of nowhere, haha. 🙂
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