D2k Sardaukar

Fedaykin
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D2k Sardaukar last won the day on January 10 2016

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About D2k Sardaukar

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    Fedaykin
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  1. I would also like to know this. Bigger maps would be nice! My guess is that FunkyFresh might be able to answer this question as he has the most reverse engineered game code. I'm afraid however that it will not be possible because too much stuff is 'hard coded' and fixing that requires a lot of work.
  2. I tried to make a 64x64 map (other settings kinda halved) and even after 5 minutes of running it was still not done... Don't want to sound rude, but your code, method or implementation needs some major overhaul for speed improvements. Or prevent while loops from getting stuck? Maybe try combining and minimizing for-loops. I also tried to make a 16x16 map which seems to go a lot faster, but it crashes at: Entrances edges reapplyed Exception in thread "main" java.lang.NullPointerException at d2kmapgen.GenrateMap.checkSpacingDiagonally(GenrateMap.java:6820) at d2kmapgen.Main.createBoard(Main.java:982) at d2kmapgen.Main.main(Main.java:1179) Any suggestions to what settings to use for a 16x16 or 32x32 map? I would also suggest making the numberOfSpiceSquares and other squares variables dimensionless. Turn it into a percentage for example (like dune is max 20% of the map, rock 30%, etc). Lol, I read it as squared, hmm, perhaps still a percentage would make more sense, I have no idea how many squares there could fit in a 128x64 map for example.
  3. Talking about algorithms, you could also try Perlin noise as a base for the height in the map. Use different levels of gray for the height. I tried that here: https://forum.dune2k.com/topic/21583-r8-and-r16-graphics/?do=findComment&comment=390146 It did kinda work (edges very problematic), but it looks very "organic" in layout, your method has more "cubic" style which fits Dune 2000 better in my eyes. Nice work, by the way , please keep going! And also please post more images
  4. Been a long time I looked into it this. First of all, what you change won't work online! This program only works with this version: https://d2kplus.com/sub-houses-fix/ (you can apply high resolution patch on top of it, but NO gruntlord or funkyfresh stuff) Extract the program in your game folder (the folder with dune2000.dat and dune2000.exe files) Start the program and in 'memory addresses' tab load on the right 'production queue' go to 'trigger on key' tab and click under 'keyname/keycode' and press the key 'q'. next select in the drop down menu right of the key 'Atreides Queue 3 Item (Barracks)'. set the Operator to '=' and the value to '1' click on 'Patch!' and click on 'Play' This should work! :)
  5. I have been working 2 years non-stop on it. :P Nah, I haven't worked on it, other stuff has higher priority, besides it takes many years to get good at making music, time I don't have. I never really played EBfD. The movie Interstellar also has some amazing (space) music, it however does not fit Dune 2000 I think.
  6. You can try my editor, you can change anything you want, but I haven't checked if it works with the latest dune 2000 from Grunt. link to editor topic: http://forum.dune2k.com/topic/26507-release-d2kx/?p=386853 On the "Trigger on Key" tab you can add anything you want to change with the press of a key, but only the stuff you add in the "memory addresses" tab.
  7. I made another background song in 2013 but never finished it, I might as well share what I got. :) Remember it's background music for in the game, it's not supposed to be extremely melodic and happy and all. :P Troubled Sand.mp3
  8. Guys, Windows XP is not safe when you're connected to the internet. One wrong visited website and your PC could be breached, especially if you use Internet Explorer!
  9. :(
  10. You seem to making progress with making a mod, could you perhaps share your experience, steps and hurdles into one topic or even better in multiple pages, like here: http://d2kplus.com/wiki/index.php?title=Main_Page Perhaps also cooperate with Gruntlord, Fedyakin, dato 2000 etc? I'm probably forgetting some mod creators. One location with all the modding information would be a great addition to the dune 2000 modding community. :D
  11. Good to hear that it was fun, one of the best motivators there is. :) Map looks nice on the (small) photos.
  12. Perhaps Funkyfr3sh could program it such a way that the 'unit lost' sound only plays when the unit is not in sight?
  13. I would go for nice clear contrast. Quite a few people, mainly men, are colour-blind or some equivalent thing. :P
  14. The finger?
  15. Automatically is kinda hard, but you could just use a 'rough' brush on the edges to clone or erase (depending on layers). There are some rough brushes in Gimp like, Acrylic, Charcoal and Sponge. Try different sizes and just erase (or clone other parts) on the edges. I tried this on some edges in the image below.