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Klofkac last won the day on September 20

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About Klofkac

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  1. Yes, I think I'm getting your point. However, even if the upper area is connected to your base area, it won't give you that much extra room to build (even if there's place to build just one 3*3 building), so if you still want to expand more and have more space, you need MCV anyway and take over some other isolated island. I remember in original Dune 2 I played a mission where player's area was connected with enemy area so I could build a concrete path to them. In some missions the player's areas had very bizzare shapes, something similar to lower and upper narrow areas in your map, and I could build long concrete paths on them. It was something like an iconic thing to Dune 2 terrain. So I expected your map was made to mimic aspects of original Dune 2 as much as possible, including this terrain quirk, and your map was very exactly desigled like that, the only missing thing was buildable edge and narrow tiles. The only problem in this map I see is that the upper narrow rock area is too close to quite big isolated area above it, so that you could concrete-jump on it. You could fix it by moving the areas farther to each other to avoid that. Note that in Original Dune 2, I seldom built a MCV to expand my base on other island, so if I don't build it in your Dune 2000 map, just don't worry, that's the way how I'm used to play. When I earlier played your map, at the time edge tiles were not buildable, I didn't build a MCV anyway. And in my opinion, if there are other players who like building and using MCVs, they will do that anyway even if they can now expand a little bit more on those narrow tiles. It's more about "making both kinds of players happy".
  2. Thank you! I quickly tried this out and it seems to be working. However, one thing you did I dislike, that you disconnected the upper "narrow rock spread area" from the main player's base area. Placing concrete and buildings on those lower and upper narrow rock spread areas was exactly what I primarily wanted and looked forward to do when you would make those edge tiles buildable, but now I can do it on the lower area only anyway. Could you please change it back and make the upper area reachable again? Also I think leaving possibility to build at least one 3*3 building on that upper area would make it some more fun. Thanks.
  3. I actually think that having longer delay between the message and units dropped is better. The player has slightly more time to prepare for that, and it gaves more sense to me. I think it is even more like this in original Dune 2 - the message is told when enemy carryall enters map, not when units are dropped on ground. Just wondering (a little off-topic) if Dune 2000 could be modded to support more events and conditions. Well, not sure, just thinking, when you use the Dune2-graphics craters, it will probably not look that much bad. Don't remember, but craters in Dune2 could generate on border tiles as well? So in my opinion, for me it would be more fun to be able to build on border tiles (like in original Dune2), while having craters on them which "don't look that good". So you can give it a try. You could save some AIs by using only two AIs to a side (Atr/Hark) instead of three. Like merging part of base having only barracks with the part having light factory. Yes, I tried both. I actually fully finished the first (buggier) version and noticed that famous revealed tile on bottom-right corner of map. Pretty good mimic to the original (but originaly, I was not even thinking it was a bug). I also tried the second version for comparison, but did not finish it (destroying all enemy base was quite time consuming).
  4. Today I managed to speedrun Ordos mission 4. I did not need to build anything except one wind trap and barracks. When you start mission, move all your starting units towards the "guarding gate" (that small section with walls and three trikes). Wait for your tanks to gather with your raiders and attack and destroy the guarding trikes. When all your units get past the gate, move them to the very right border of the map, and then go upper, just before the Smugglers base (but far enough so the enemy turret won't reach your units). Once all your units gather, attack the right-most gun turret and destroy it. Smugglers can send some infantry for defense, use your infantry to kill them. After the turret is destroyed, move your units inside the Smugglers area, but keep your units close to right edge of map, so the second turret won't shoot them. Then go towards the Smugglers outpost (surrounded by walls) and attack the wall. Destroy enemy units attacking your units, but avoid attacking Harkonnen harvester so that Harkonnens won't come at you. After one wall is destroyed, move all your units back to the right edge of map, near the destroyed gun turret, and let them destroy any Smugglers units going at you. Meanwhile, during doing the attack, build a wind trap and barracks. Upgrade it and train engineer (and a few light infantry and troopers just in case). After the wall around outpost is destroyed, you can send the engineer to capture it. If everything goes well, the mission is won with minimum effort. You get 870 credits (in Normal) for that. But instead of selling all walls, it is rather advantageous to block the bottom-left entrance to your base with walls, so that enemy units won't come from that side. Well, my main point here is to find new ways, possibilities and strategies how to play the game and challenge myself. I finished all Dune 2000 missions in the "common way" (building all base, then doing the big attack) dozen of times, so this style of game becomes really boring and repetitive. I actually pretty like and appreciate the original vanilla missions provided by Westwood, because I think, the game authors were actually thinking more about the strategy and giving alternative possibilities to the players (other than just "build base, big army, and kill everything in one strike"). I'm mostly talking about the layout of maps, terrain and enemy bases, where, apart from the main frontal access to enemy base, there's often also some "other way around", like some access from the behind side which is guarded less, or those famous infantry-only passages. The best example is access to Ordos Starport in A6V2, which directly calls for being attacked by infantry, as there's a quick passage to it directly from your base. And you can take it down with just 2 troopers you have as starting units. I don't play custom missions and campaigns really much, unless there is something really very special and original. But I still like challenging myself and finding better ways to beat original missions faster and with more fun.
  5. For quite long time, my common playing style of Dune2000 was always to start building up a base and not to use the initial units for anything but defending my base from enemy attacks. I was doing some offensive not sooner than I had fully built base and enough units produced to be able to (at least partially) destroy enemy base. However, lately I discovered, that in some missions I have so many initial units, that I could use them for a rushed attack immediately after starting the mission, in order to destroy some enemy key building(s) and gain some siginificant advantage for the rest of the mission. Or, in some rare cases, even win the mission without building any buildings at all. It also brings more experience and fun by thinking up the best strategy how to take advantage of the initial units, rather than playing the common way. This strategy is possible in most of Atreides missions, because there you get overally much more initial units than in Harkonnen or Ordos missions, and also Atreides missions are mostly easier than Harkonnen or Ordos. So I will talk just about Atreides missions here. I played all the missions on Normal difficulty. Mission 1: Just build wind trap and refinery and sell construction yard to get 1000 credits. Then you get 2500 credits and win mission pretty quickly. You can send units around the map to kill enemy units just for fun. Mission 2 (A2V1): This mission can be won without building any building. You can beat enemy just with initial units, altgrough it's a bit harder and needs some practice. It's possible in V1 where you get 5 trikes, while in V2 you have only 3 of them. As you start mission, sell construction yard to get 4 more infantry and send all units straight down. Approach enemy base slowly, so that you encounter enemy trikes guarding base one by one and won't get much damage. Then destroy all buildings, keep your units far from buildings to avoid explosion damage. As you destroy all buildings, enemy will go berserk (and also enemy reinforcement arrives about that time). Wait for enemy units to approach your units, they can be taken down easily if enough of your units survived. Mission 3: Just build a wind trap and two refineries (without concrete) as near to spice as possible. Once you get 4000 credits, sell construction yard to get 1000 more, and you have 5000 and win the mission even before stronger enemy attack. Mission 4: This mission can be won without building any building. I can say this mission became legendary for this, as it is even easy to beat it this way. I discovered this quite early. Use all your units (there are lot of combat tanks) to attack enemy base from the west. Destroy turret and then key buildings (heavy factory and barracks) as fast as possible. Then kill guarding units near the outpost. Take down rest of buildings (wind traps, silos, ...) and be careful about enemy reinforcements in their base (destroy all units as soon as they are dropped). Use units you got by reinforcements to protect your base from enemy reinforcements near it. Mission 5: You do not have very many units here, but you can produce some units immediately in light factory and barracks. As you start mission, start producing light infantry and trike and upgrade barracks. You can produce about 3 extra trikes and 10 infantry (light + troopers). Send all your units against Harkonnen. Kill guarding troopers on the way and gather your units on the spice field to the south-east of enemy base. Enemy units will start approaching your units, kill them to get rid of most units guarding enemy base. Then enter enemy base from the very east entrance (you can at least destroy one gun turret) and approach enemy refinery. Make sure at least one of your engineers survived and send that engineer to capture the refinery. Once captured, let enemy destroy the refinery. If you are extra lucky, you can capture the refinery along with harvester and get extra harvester this way (unless destroyed on its way to your base). Or if VERY extra lucky (did not happen to me) you can use the second engineer to capture heavy factory. The main point of this tactics is, that enemy for some reason will NOT rebuild the refinery, and they will not have any source of income. They have 15000 credits from the beginning, but as they will start building lot of units they will eventually run out of money and won't be able to produce more units. That's a big advantage for you, as you will need to deal with just limited amount of units. But note that this is quite hard to do and requires luck and retrying more times. After you get this job done, you still have enough time to capture smugglers starport. Mission 6 (A6V2): Use your initial units to quickly destroy Ordos starport. Send all your vehicles in front of Smugglers base and all infantry directly towards the startport through the infantry-only passage near right edge of map. When your infantry gets near starport (but not too close), send your vehicles closer to smugglers base (but not too close so that they won't get damaged much by gun turrets) in order to make some distraction and kill some guarding units. When Smugglers units are busy, send your infantry against the starport. Send light infantry first as a bait (they can hide behind wall which will protect them from the guarding tank), so that the two troopers can shoot the starport without disturbance. Two troopers are pretty enough to destroy the starport pretty quickly. Once done, retreat all your units so that they can protect your base from early enemy attacks. Destroying starport will give you advantage that you won't need to deal with enemy units delivered through starport (this is even said in the briefing). Duing doing this job, don't forget to build your base. A6V2 is much easier for this maneuver than A6V1. Mission 7: Send all your infantry towards the infantry-only passage below the smaller Harkonnen base with Barracks. Meanwile, send one trike to approach that base from the upper side. Once your infantry garhers below the entrance, send your trike closer to enemy refinery (located on a small rock island) and attack it in order to make some distraction, so enemy will send their units against your trike. Then send your infantry through the narrow passage closer to the entrance guarded by gun turrets, but not too close to them. Choose one light infantry and get it closer to gun turrets so that they get busy attacking it, and then send a group of troopers to quickly destroy the left turret and group of light infantry to take down enemy infantry attacking your inuts. Once left turret is destroyed, approach enemy barracks and use all troopers to destroy it (but do not get too close to enemy siege tanks). Once barracks are destroyed, your job is done. The advantage is not very big, but at least this is some fun tactics. Note that if your unit (trike) gets too close to the refinery, there's a Tile Revealed trigger that will trigger very strong Harkonnen reinforcement that will attack you and may kill your base. Try avoiding this. Mission 8: I already made a separate topic about this mission only. When you decide to start building base on your rock area, you will need lot of units just to protect your base as enemy attacks are quite strong. But in some other topic I read that you can rush attack against the small Ordos base and quickly destroy light factory and barracks. Mission 9 (A9V2): Here you have lot of units and some pre-built buildings, so you have many possibilities how to start there. I think the best thing to start with is to rush attack against emeror's refinery, which is located outside the base and is not protected very well. After you destroy the refinery, destroy also some silos (at least half), it seems this trick prevents enemy from rebuilding the refinery. Alternatively (or if still enough units remain) you can attack one of the small Harkonnen bases to the west or east side to get rid of at least some key buildings. Meanwhile, do not forget to build your base (turrets) to be able to resist the first group of enemy reinforcements which is quite strong attack. Note that A9V2 is much easier than A9V1. I did not try or care much of Harkonnen and Ordos missions, because as I said, you usually do not have that many initial units and the missions are harder. Do you also have any good tactics for quick rushed attacks in the beginning of mission?
  6. Thanks for this! This map looked interesting so I gave it a try. I played some real Dune 2 recently, so being familiar with its gameplay style, I was just amazed how you managed your mod to be as close to Dune 2 as possible. The "enemy unit approaching" message and changing music is how I imagined these new events would be used. The enemy behavior and way of defeating enemy bases and guarding units was pretty faithful. It looks very interesting how you managed to script random enemy reinforcements (I mean, the initial reinforcement may appear on one of three possible places randomly) and how enemy starts to build units and attack you after these reinforcements. You made some sort of "hack" with the events and flag conditions chains. Also giving Hark or Atr barracks, light factory and heavy factory to three different sides is nice hack how you make attacks of groups of infantry, light and heavy vehicles. There are still some differences from real dune 2 which could, but mostly could not be replicated with Dune 2000, like enemy having IX and sending special tanks (in Dune 2 they don't), spice won't be destroyed when shot, concrete in enemy bases cannot be built on, "static" spice blooms, and some other details which I don't mind. However there are two things I disliked (these are rather related to the tileset): - You cannot build on the edges of rock area (in Dune 2 you can and it's more fun to play like that) - changing this would really improve gameplay and fidelity - The thick spice doesn't look good (it's cut on some sides) - just visuals But still, great work! Will you make more maps in this style? (didn't try your Dune 2 campaign yet)
  7. For almost every time I played Atreides mission 8, I used this funny and unusual strategy, which became my favourite way of beating this mission. The key point is that I do not build up any base on the initial top-right area at all, but instead migrate with all my units and MCV and take over the smugglers base on the top-left corner and later take over the small Ordos base with barracks and light factory. I have very limited area where I can place buildings, so I must save space and build only the types of building I really need, for example only one refinery, no hi-tech factory or outpost and so on. This is definitely not the fastest or optimal way of beating this mission (takes quite lot of time), but it is something different from how most missions can be usually beaten, which makes the game much more fun to play (and makes it a "real" strategy). Today, due to some nostalgia, I repeated playing Atr mission 8 and had some fun again. I'll share how I just played. - Mark all your units (exclude trike and quad because they are fast) and move them to the left towards the place where the first enemy reinforcement is dropped. Your units arrive just when the carryall lands, your combat and missile tanks being in front. Destroy enemy tanks and quad and try prevent your missile tanks from being damaged. -Send your units fo the top-left corner of map where is smugglers base. The tanks and missile tanks arrive first, use them to crush smugglers infantry (crushing infantry won't make them hostile). Then destroy their refinery, wind traps and harvesters. Do not destroy silos. Meanwhile the slow MCV arrives, deploy it on the leftmost side just below silos. - Build a wind trap and refinery below the construction yard, and then a heavy factory. Build extra harvester immediately. Place your combat tanks, missile tanks and siege tanks in formation to protect your base from arriving attacks. - Build second wind trap and barracks. Build one more harvester and produce as much infantry as possible, both light infantry and troopers in proportion 2:3. Meanwhile you can also produce more combat tanks for your defense and engineers to capture the silos (they give you a few extra credits). (note: this is not the best layout, I could have built refinery more to the right in the position of barracks to make the way for harvesters shorter) - Once you have enough infantry, wait for Ordos and Harkonnen attack and destroy their units with your defense line, and when the situation calms down, send all your infantry to attack the nearby Ordos base. Prepare three engineers too. - Destroy Ordos units and turrets, destroy harvester only when it pumps spice to refinery otherwise it can crush your infantry. Leave just two wind traps and light factory and use engineers to capture them. - Sell heavy factory and build outpost on its place. Sell barracks and build wind trap on its place. Build new heavy factory on the bottom-left part of the captured Ordos area and upgrade it. - Now you can build IX research centre, sell outpost and build it on its place. - Start building Atreides palace. In meantime you can produce about two missile tanks in heavy factory. Once palace is ready, sell IX and built Atreides palace on its place. - Now Fremen are produced, which is most important. Now you can extend the base - one more more wind trap, new barracks, starport (above the heavy factory) and a few rocket turrets to protect your base. I always like to have the Ordos light factory so that I can produce Raiders, my most favourite unit You can purchase carryalls and extra harvesters from starport. - Wait until about 20-30 Fremen are produced, meanwhile produce units as fast you can. - Once you get enough Fremen, send them to te bottom-most part of map, near the infantry-only entrance to Ordos base. - Then select a 5-group of Fremen and move them on the infantry-only entrance, then move them down next to Ordos Construction Yard. Repeat for all Fremen groups and stealthily infiltrate the Ordos base. - Mark all your units your produced and start a frontal attack to Ordos base. Make 2 groups of your units, and send one group from the left side and one group grom the right side around the blocking rock cliff. - Ordos will send all their forces to defend their base. - While Ordos are distracted by your frontal attack and there are no enemy units around the base, use all the Fremen to destroy construction yard. They do it in a few seconds. Then use your Fremen to destroy more key buildings, like IX, starport, barracks, light factory, heavy factory (beware that there are two barracks and heavy factories). Try your best to destroy as many key buildings as possible by Fremen. - Meanwhile your frontal attack destroy most of Ordos units and the rurrets and reach Ordos base. Use units which survived to finish the remaining buildings and annihilate Ordos. Produce more units and reinforce to speed up Ordos base destruction. - As last thing, destroy Harkonnen. That will be piece of cake. You can use a few newly produced Fremen to attack Harkonnen from the unprotected side of their base while doing frontal attack. And that's all. Generally, I think you can challenge yourself by using similar unusual strategies, like not building a base on your initial area (where starting with MCV) but taking over some other place. That can bring some fun to otherwise repetitive style of gameplay.
  8. Well, I can say, in the end, today I actually like Dune 2 graphics (in-game visuals of units and buildings etc), as I realized how impressive that must have looked back in 1992 when the game came out. Even when I play the game nowadays, the graphics make sense and is quite well - made. I also played a Czech clone game of Dune 2 - Paranoia, which was a bit more modern than Dune 2, but I feel the graphics is not as much impressive, even through the game had double resolution. Here's some video (https://www.youtube.com/watch?v=28rDx5CbImA) and link (https://www.oldgames.sk/en/game/paranoia/download/7343/) Yea there are many different ways how to win Dune 2 without doing direct frontal attack, like you would usually do in Dune 2000. I remember using several tricks, like: - shooting enemy harvester with infantry, it would run over it and then stop harvesting - building turrets in enemy base, in some missions mine and enemy's rock area was even connected together so it was enough just to build concrete path to it - using deviators and ordering enemy unit to shoot their own buildings - letting enemy destroy their own buildings by their missile launchers chasing my trike around their base - spamming fremen - spamming missiles - etc Yes, 9th mission suffers from this problem especially, as there are 3 enemies to fight against and they have lot of buildings. I needed to destroy some of their buildings in order to be able to extend my base first. Luckily you can build a Harkonnen palace and destroying enemy buildings with a missile is piece of cake. Oh... now my view on playing Dune 2 is completely different. So that's the whole trick for all the time!!! Well, I kind of noticed the same thing myself back then. I made enemy run out of money, so it could not produce any new units or repair buildings. Once I destroyed one building, the enemy suddenly gained money out of nowhere and started repairing other buildings or even building new units! I thought they were dirty cheating. Now the mystery is solved, they seem to recuperate money from both destroyed units and buildings. Yes, I feel it was not happening in early missions too. But I am just wondering, how the heck Westwood studios could even release the game with such serious and noticable bug? They did not have proper QA testing or what? They must have playtested that during development for all the time, they should have noticed. Yeah, I'm abusing this trick too, it makes destroying the enemy much easier, but still, I hate when that happens to me at the same time. Poor you, you missed half of the whole experience of the game. I hope you got a soundcard some time later and could hear the music. Well, to be honest, while playing Ordos, I did not even use palace and saboteurs. I once tried to build a palace and use a saboteur, but I got disappointed about how it was useless. It was invisible on map so I thought it was cloaked like in Dune 2000, but still, when it approached enemy base, the enemy turret or unit killed him instantly. Furthermore I could not control him, he was moving on his own. But maybe I missed something about saboteurs in Dune 2, or it was really that bad? (that's probably another point I disliked I forgot to mention) Well, I never played or owned any gaming console. Just a PC. I personally prefer playing with keyboard and mouse, I cannot imagine the consoles had just controllers or joysticks witch a bunch of buttons. How games which are naturally played with mouse (like Lemmings) could be played on them. Heh, another thing I wanted to mention but forgot. Too many points to remember, easy to miss one, heh.
  9. I already said several times Dune 2000 was my very first strategy game. Some time after I started playing it, during the time it was my most favourite game and I played it very intensively, I got to know about existence of Dune 2. It was again my dad who told me about it, explaining that it was actually a predecessor of Dune 2000. I was really excited about it and very interested in seeing how Dune 2 looked like and playing it, and imagining how it could be. I even did not need to wait for it long time. To my surprise, we actually owned the game in our home. It was burned on a CD with collection of many DOS games, where actually some games I played earlier probably came from. So I just installed the game and gave it a try. My very first impression was that the game looked really old and the in-game graphics was very low-res (way more than I even imagined), and the gameplay and controls was far from what I was used to in Dune 2000. Nevertheless, I played it (even I had big problems in the beginning), and eventually beat the game with Ordos house (you remember, Ordos was my favourite for some time). So I'd like here to comment what I liked and disliked on Dune 2, compared to Dune 2000. Don't blame me for criticizing Dune 2 way too much as you might consider it a legend game you spent best time with, for me it was just a step back from a modern game I was used to, so you can understand. What I disliked about Dune 2 (most important things first): - I could not mark multiple units at once and give them order by simply clicking on map. I could only mark one unit at a time, then select action in the menu (move, attack) and then finally select a place in a map. Sending 10 units to attack enemy base was insane and took extreme effort. I remember finding alternate ways to destroy the enemy, like building construction yard near their base and then spamming turrets on their base to kill all enemy units. - The amount of units I could build was way too much tightly limited. I produced about 10 units and then got "Unable to create more" message. Ow, how much annoying it always was! Even worse when I could not build more buildings in my base. - Unfair enemy. I noticed enemy had always exactly only ONE harvester, and even if I had several of them (usually 3-4), the enemy harvested as much or even more spice than me. HOW THE HECK THEY DID IT??? Evemy must have cheated pretty much and get several times more credits from a single harvester than players were getting. - Repairing buildings costed extremely lot of credits. I observed repairing a building from red state costed even more than building a new building! So it was cheaper to let destroy it and build a new. How that was annoying too. - The buildings got self-damaged over time, even if I placed them on concrete. When I played longer time, most of buildings ended up being on half health, I gave up repairing them again and again. The most annoying was that wind traps lose their power due to that, and my radar got suddenly deactivated. I had to build much more wind traps to compensate that. - The spice in a map could be exhausted. Pretty self-explanatory. More that once it happened to me there was no more spice in a map, and I needed either to restart the map and try better. I also remember spending hours "breeding" spice by letting harvester harvest some spice and then destroy it, it would leave more spice on map than it harvested. - Tanks could not shoot over buildings and damaging my own buildings. Crap. - I could not sell buildings. When I wanted to get rid of a building I did not want, I needed to use a unit to attack it and destroy it. How it was annoying and it even counted negatively on the score. - Starport getting bugged. I purchased some units, but when frigate arrived, I did not get anything, and when I purchased some again, the frigate did not even arrive. It made starport useless. - Units revealing too narrow black space. When a unit was moving around map, it always revealed only one tile around it, and revealed more when it stopped on a place. Exploring maps like that was tedious. - When my heavy factory got destroyed, all the upgrades were lost and I needed to spend lot of money building and upgrading new one. And what I LIKED on Dune 2 (things I thought were better than on Dune 2000): - The music. I was really mindblown by Dune 2 music (I mean the Adlib/Sound Blaster version). It sounded so atmospheric and fitting the game and theme. It was some sort of "retro" sci-fi style music. I prefer Dune 2 music over Dune 2000's orchestral music, I just love the sound of oldschool FM synthesizer. Much more memorable. - The artwork. Althrough from the beginning, I was not much impressed by the in-game graphics, I definitely like the introduction video and full-screen images of buildings, units, and also artwork of people (mentats, emperor, etc). I always loved that on Westwood's games, I played Legend of Kyrandia as well. I am just amazed what they made with technical capabilities of that time. - I liked I could produce units in multiple factories at once. In Dune 2000, even if I built multiple factories, I could still only build one unit in one of the factories at a time. I did not like that. I also did not know that when I built more factories, the units would be built faster. That's one thing I forgot to mention on the other "What you did not know" thread. - The previous point, but about palaces and houses superweapons. In Dune 2 you can use multiple palaces, so I for example built 4 Harkonnen palaces and had 4 times more missiles to annihilate the enemies. - I like that in Dune 2, except missions 1 and 9, I can select from up to three different areas (mission "versions") to play. Althrough in Dune 2 all the maps look pretty same - only sand and rock here and there, so it is not much difference, it is something I would really appreciate to have in Dune 2000 - more missions having more than one "version" to be able to select from.
  10. Let's finalize my way through Dune 2000 with a few last things. - I did not know only Ordos could not produce missile tanks. For quite some time, Ordos was my most favourite house. When playing practice, I very often or almost always chose Ordos. There were several reasons why, most importantly because Ordos had Raider instead of Trike which was my most favourite unit in Dune 2000 (I even built one from lego), I liked visual appearance of their buildings the most, I liked they were coloured green in campaign and had mercenaries as ally, and for some reason I thought deviators and saboteurs were really cool units (but in future I discovered they were rather inferior to other houses specials). I knew I could not build missile tanks in heavy factory, but I did not understand it was because Ordos were not able to produce them. When I later played Atreides campaign again, I built a IX research centre and suddenly I could build missile tanks, but I was thinking it was because I had something like more power to be able to build them or that they were buildable only in campaign and not in practice. Took me some time realizing how it really was. - I did not know about v1.06 patch and new multiplayer units during all my childhood. That was my very latest discovery about Dune 2000 when I was already on high school or even university (something around 2010). When I downloaded and started using map editors (Domination first, then Shai Hulud), I was really wondering what BLOXXMAS tileset was. I could not find this tileset in the original game, neither I was able to play maps which I attempted to create with this tileset - I was really very excited about the bridges and strongly desired to make maps using them. Then some time later, we had more computers at home and I wanted to play network multiplayer with my brother. We tried to play the game, but very often it was crashing due to desync. Then out of nowhere, my brother came up with a 1.06 patch for the game, which was supposed to have improved network game code and not to suffer from desync problem. So we were finally able to play the game, but apart from that, there were three new multiplayer units I've never seen. Unfortunately, I was not really so much excited about that because I was rather adult that time and was not so much keen on gaming like a kid anymore. But that somehow revived my interest in Dune 2000, and not long after that, I started being interested in Dune 2000 modding and custom campaign map creations and visiting Fed2K forum, which resulted in making first version of my Campaign Map Editor, and then developing it further and ending up with version 1.3 which we have today. And that's all my story around Dune 2000. Thank you dude for sharing your experience as well! Nice to read through this discussion. Heh, for me, the second game where I was in exactly same situation (game only in english, no idea how to play the game and what to do there) was Caesar3. That was another strategy game, but you build a roman city there. My dad assumed I liked strategy games (because of Dune2000) so he brought me this one as well. I somehow passed through some first tutorial missions by "build whatever available buildings" method, but then got totally lost. Everything was burning, everything was collapsing, I soon got into dept as I had no idea how to earn money etc. But then again, after installing czech translation, I learned how to play the game and understood the mechanic, and eventually I became really very good at that game. I had a version of the game where I could simply skip this question by pressing enter without writing anything. Heh, that was absolutely nothing for me. You know, as a kid, I had almost unlimited time for playing computer games, so 20 minutes waiting? Nothing! I spent hours doing much more pointless things as I described in the other thread!
  11. Well, time to continue my experience and early story with Dune 2000, now about the missions where I got stuck. - During my earliest stage (basically before I got czech translation and discovered things I mentioned in my first post) I got stuck in Atriedes mission 5, Ordos mission 4 and Harkonnen mission 4. - I had absolutely no idea what to do in Atr mission 5. I was previously used to start up with a construction yard, however, in this mission I could not build any buildings, had only barracks and light factory and what was worse, there was a time limit! That was absolutely unseen before! At first I obviously thought the time limit was for winnig the mission, so I just built some light infantry and trikes as fast as I could, and sent them against enemy base. Of course I had no chance at all, and ended up thinking the mission was unbeatable. I expected the mission to fail after reaching the time limit, but only some message appeared, which I did not know what was meaning. Later, after discovering engineers and having czech translation, I finally figured out what to do, captured the starport and got a MCV, finally realizing how to beat the mission... or still not. I remember failing the mission after destroying Harkonnen barracks for the first time. Eh. - In Ordos mission 4, I beat the Harkonnen and was destroying all Hark and Smugglers base... until I destroyed the outpost. Mission fail. Eh, what? What the hell was I supposed to do? No idea about existence of engineers, not understanding instructions written in english, too bad. The story here was pretty similar like the previous one - after learning about engineers, I finally got past this mission. - I already wrote my experience about Harkonnen mission 4. I destroyed all Atreides base, and... no mission win. What? I had no idea what else to do and simply got stuck in this mission. Once I got an idea: "Hey, I did not build a radar outpost (I thought it was pointless, you know), so what if I build one and win the mission"? Eh, nope. No mission win after building that pointless outpost. Neither building 9 MCVs and discovering I needed only one for a construction yard, nor learning about the power of wind traps and the whole point of outpost helped me. But then finally, because of being bored, I played some Atreides campaign again, and I sucked in mission 4. I was so slow that Harkonnen killed all the Fremen (I think I was even watching them on purpose doing their job) and then suddenly they were attacking some cave which I had no idea what was, and after destroying that "cave", I suddenly failed the mission. And then my brain worked hard, realizing "what if I find those 'caves' in Harkonnen mission 4 and destroy them"? Not very surprised, I really found them (there were two in this mission), and then finally, in the world, I won that mission! How satisfactory that was. - Harkonnen mission 5 was quite funny and nice to play mission. In mission 6 it was the very first time when I started without a construction yard, but with a MCV instead. It was very strange to see I could build a concrete and wind trap before the construction yard was even standing after deploying the MCV, it looked really ridiculous. It was the very first time I built a starport, but I did not know how to use it. I remember it was my dad who explained me how starport works. Mission 7 was the second place in Hark campaign where I got stuck. The reason was simply because the mission was way too hard. I started building my base, but the enemy was just too much strong and killed me. And the enemy infantry and Sardaukar were approaching me from the other side, climbing the cliff. I screwed Hark campaign and went playing the other houses. Even not seeing how those "devastators" looked like which I was really interested in. - In Ordos, the mission 5 was pretty tough one. I captured the starport and started building some base, but too many Atreides infantry were coming they were killing me. But after some effort, I eventually beat the mission. The mission 6 was place where I got stuck again for the Ordos campaign. Same reason - it was too hard for me. Both Atr and Hark forces were coming to me from many sides and I could not stand their attacks before the time limit was reached. - Regarding Atreides campaign, it was actually my dad who beat it. I remember being away from home for many days on my summer vacation, then I returned home and saw my dad playing Atreides mission 8. I was completely mindblown. 3x3 concrete. Sonic tank - what's that? And... exploding buildings!!! Huh, what the hell happens? Why the construction yard just explodes and we are pretty fucked up? Obviously, those were Ordos saboteurs, but we were freaked out of them. That mission was tough as hell, we were trying different strategies, but still ended up being PWNed by Ordos and Harkonnen attacks. We somehow discovered the strategy to move to the top-left corner, destroy smugglers base, and start building our base on that tiny piece of rock. We just felt this place being more safe because of being more faraway or hidden, but that was rather a feeling. Or probably not. Then we destroyed and took over the small Ordos base which was near, spreading more buildings here. And from this place we beat the enemy. I also remember in this mission I saw the Devastators for the first time - my dad captured Harkonnen heavy factory and produced devastators in it. I remember when I first got to control those devastators, I clicked on one, and it exploded and destroyed also the heavy factory. I thought it was the devastator's way of attack for some time. Oh sweet childhood. Beating Mission 9 was challenging too, but I remember it was probably not as much hard as Mission 8. - During the time, I discovered the "Mission Select" screen. It was actually added by the czech translation - on the title screen bottom-right corner, where is normally written game version, there was a button with label "CZ version by Raptor" or something like that. For long time I did not click that, but once I tried it. It took me into a strange screen where I could click at any mission and start it. I simply could not resist, and looked at the later Ordos and Harkonnen missions, which I could not reach by normal gameplay. And I saw how the missions looked like. I was surprised I had actually an ally on Ordos missions! That was once of the best discoveries in Dune 2000. However, nowadays I regret I even discovered that mission select screen, because that broke my experience discovering those missions by regular gameplay. I feel that was a cheating, which in overall broke my gaming experience in many other games.
  12. I got Dune2000 when I was about 10 years old. The game was in english, and in that age, I barely understood some very basic english. I started playing the game along with my father, and I had no idea what the game was about - it was the very first strategy game I ever had so the gameplay and everything was completely new to me. Without any manual and with some help from father, who understood english a little bit, we were figuring out ourselves how to play the game and how some game mechanics work. There were many things in the very early times, which I simply did not know and was not even able to figure out myself, and furthermore, there were places (in all three campaigns) which I simply could not get past, because I just did not know what to do there. After some time period, my father finally found and downloaded a czech translation for the game. That was the greatest milestone in Dune2000 playing for me, because I could finally read and understand what different buildings and units do, and finally managed to get through places I was stuck in. In this topic, I'd like to share my earliest experiences with the game (which was the best time) and steps how I learned how to play it. - I thought concrete was pointless. Well, I actually understood when reading through the briefings, that buildings needed to be placed on concrete otherwise they would be damaged from the unstable environment. And during the very first play time I was even using it. However, soon I believed that building concrete was pointless so I built all the buildings directly on rock, because I saw the buildings were still working and did not collapse. Paradoxically, sometimes (remember doing that in O4V1) I covered all my base (rock area) with concrete, except the places where were placed buildings, so it was exactly the opposite what I should do. Later, I noticed myself, that I needed to repair my buildings even if they were not hit by enemy. Also noticed that the construction yard, which was placed on concrete, did not need that. And eventually noticed that whenever I placed a building, it had only half the health. Then finally my brain realized that using concrete is really wise thing. - I did not know I could upgrade buildings. In mission 3, troopers and quads appeared, but I was never able to produce them myself. The enemy was sending troopers and quads in mission 3 and 4 against me, while I was attacking them only with light infantry, raiders and combat tanks. I was thinking that the enemy thought I was stupid, hehe. I remember my dad even once told me to click Upgrade button, so I tried that, but then I saw barracks and light factory icon, so I just said "I do not need another barracks and factory" and did not care about that. Oh, how dumb I was. Then, finally later, I tried to upgrade a building, and I was mindblown as I could finally build those mysterious troopers and quads. And in mission 4, I could suddenly even build a repair pad, MCV and engineers. I had absolutely no idea what they were about because I did not saw them before (the enemy was not using them). - Figuring out purpose of a MCV and engineers was another short, but funny story. In briefing, we could understand that MCV can somehow turn into a construction yard. But I could not figure out how to use it. I somehow assumed that a construction yard is 3x3, so well, "I need 9 of them to make a construction yard". So I produced 9 MCVs and sent them out on another free rock area in the map, but it did not work. Finally, I randomly picked just one MCV which was on a clean area and cliecked on it, then construction yard appeared out of nowhere, I was mindblown and I still remember that feeling of satisfaction. - I did not know I need wind traps and have enough power. From the very beginning, I never built more than just one wind trap in a mission. I assumed it was a pointless building which was just needed to allow me build more types of buildings. I did not care about the power indicator or did not even notice units and buildings were produced slower. I also thought that a radar outpost was a pointless building, because it did not do anything. So I simply did not build it. Then later, after I finally figured out what was the purpose of MCV, and because I got stuck in H4V1 as I did not know how to win it (destroying sietch), just for fun because of being bored, I built a construction yard on ruins of destroyed Atreides base, and started rebuilding their base with my own buildings. I tried to mimic exact position of all their buildings, so I built all the wind traps and a radar outpost and... believe or not... the radar minimap suddenly appeared! I was mind blown again. Funny fact was, that I had lot of buildings in my own base, but the amount of wind traps in enemy base produced enough power to power both bases. And I was always wondering why enemy was so dumb and built so many wind traps.
  13. Oh yes, in the early time playing Dune2000 I always built buildings next to each others, without spaces left between the buildings, so I had very compact bases (or was able to build 4 refineries and other crazy things). But later, I learned to build bases with buildings scattered around the rock area with large spaces between them. I just tried to mimic how the enemy bases looked like. Not really for practical reasons, but pretty much for visual reasons. I just wanted my base to look nicely. Exactly same for me. When I first played Harkonnen Mission 5 I had no reason to build a regular outpost. Then, in Mission 6, after I built one, I got very surprised to see so many new buildings available (IX, Hi-Tech and Starport). When I played mission 5 again later I always built regular outpost and then sold it immediately. That is IMO a bad design from the game developers. Another bad design is the pointless Hi-Tech factory (except Harkonnen mission 5 and Atreides one from Mission 7). I learned very soon not to build it and use Starport to get carryalls. Not understanding this, can you explain what you mean?
  14. Dune 2000 was one of my most favourite game in my life (it was my very first strategy game I ever had) and as a kid in early 2000's, I spent really lot of hours and hours playing it. Apart from "serious" playing through campaign, where I really wanted to progress and win the missions, I spent many hours doing various pointless things, because as a kid I just could. Here I try to summarize it. - Building a base on every buildable rock area in a map. During my early time playing Dune 2000 I had no idea how to win Harkonnen mission 4. I just defeated all Atreides base and units, and I had no idea about Fremen. On the map I found some Fremen base and I killed the soldiers, but I absolutely did not know about Sietch and that I needed to destroy them. So I ended up in unwinnable mission, and because I got bored looking around the map and figuring out what to do, I just started building MCVs and sending them to all buildable rock areas in map (including former Atreides and Fremen bases). There I built up full bases with refinery, factories etc. I was also trying to figure out how to make "independent" secondary bases that are controlled on their own, something like enemies had in other missions (buildings owned by a different side but with same allocation index). It never worked for me. I tried to do the same thing in various different missions as well. - Related to the first point, I also tried to take over whole enemy bases with engineers (including every single enemy building). That was a bit challenging. Then I had fun building units specific to the enemy side. - Building a "Super-Base". In various multiplayer/practice maps, the buildable rock areas were enormously huge. So I decided to build a super-base there (I remember doing that on the lower area on map 4PLAY3). I killed all enemies (leaving Harvesters) so they wouldn't annoy me. Then I started filling up the whole rock area with walls. I just built a wall and placed it on every single rock tile. Eventually I reached the data limit, not letting me build any more - it was the very first time I noticed Dune2000 had such limit. However that did not stop me. After (almost) all area was filled with walls, I started building "tunnels" in the walls, connecting various buildings and factories. I left some bigger open areas for stacking up units. So my "super-base" was actually a big labyrinth. Eventually I realized my super-base had no sense because I had no enemies to fight against. So I started playing the same map again, but before destroying the enemies, I started building exactly same super-base, looking to my previous saved game, and trying to replicate it to be exactly same. Oh good memories. - Crate hunting and collecting bonus units. When I discovered crates in multiplayer/practice mode, I was mindblown because it brought tons of new possibilities to me. Indeed I spent lot of hours of fun hunting crates around the map, and colleting as many bonus units as I could. Stealthified raiders counted as well. I remember having collections of more than 100 bonus units. I was also very excited every time I got a devastator. Sometimes I had fun self-destructing the devastators, killing lot of other bonus units around them. Later, when I got a map editor, I created a special small map (32x32 was smallest I could create with editors back in the day) which was tailored for crate-hunting. Basically it was empty open map with a rock area only for parking the bonus units. - Playing practice mode on 2-player maps with 6 players. I just loved when 3 different players started up building a base on a single rock area, and then watching the strongest side eventually destroying the others and taking over the whole area. I was usually the strongest, and I liked playing around with the other AI players like "a cat with a mouse". For example I was blocking every place where they would build a building - they placed a concrete, then I moved my units on it so they were forced to a building somewhere else. Or I did not let them build any other building than a refinery and wind traps - always when they built barracks I destroyed them. Or letting them build barracks, but leaving my units contiuously shoot in front of their barracks, instantly killing every new unit they trained. I remember my most favourite map where I did this was 2PLAY7. - Creating stupid maps and playing them. Once I got a map editor for Dune 2000, I created a few "serious" good maps, but then I created also lot of pointless/stupid/crazy maps with un-realistic terrain. Like blank maps with plain rock area or big rectangle-shaped areas, too small area for an enemy where they could not build any buildings etc etc. I mostly remember about a map almost full of thick spice area, where I built hundred refineries and harvesters and tried to collect as much spice as possible. It was increasing so fast I even did not manage to empty silo capacity with the staport trick fast enough. - Playing around with the Trainer program. That is pretty self-explanatory. Once I found out about the Trainer, another big area of possibilities was unfold. I had obviously most fun with instant build cheat. You can imagine I believe. PS: I played Dune 2000 and did most of the things I described with my younger brother. What about you? Did you do similar things? Or anything else?
  15. It's pretty okay to keep the existing image. Thanks for upload.
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