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FunkyFr3sh

Fedaykin
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About FunkyFr3sh

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  1. @dizM0nkey Yes, that's looking good! You have ddraw.ini set to 1920x1080 and you said you wanted 2x scaling, so what you have to do now is setting the game resolution to 960x540 ( 2 * 960 = 1920, 2 * 540 = 1080). Open dune2000.ini and adjust your game resolution: [Options] GameWidth=960 GameHeight=540
  2. @dizM0nkey Make sure you're using the latest version of the patch (Check first post, dune2000.exe). Your shader setting is wrong too, make sure you download the .glsl file and not the .glslp ones. Folder might be missing too from the path you specified (unless you put the file into the game folder directly rather than using the Shaders folder, then it's fine) ; right shader=Shaders\super-2xbr-3d-2p.glsl ; wrong shader=super-2xbr-3d-2p.glslp
  3. @dizM0nkey try this: https://github.com/CnCNet/cnc-ddraw/releases Here is a example config for 2x scaling: https://imgur.com/a/kxsM1oY Note: The config program doesn't support this new ddraw.dll yet so it will override it. Make sure you put the ddraw.dll back into the folder if you should ever open the config program.
  4. It still works, I'll invite you to it
  5. I haven't really been around here much on the forums recently, just wanted to make a quick post here to let everyone know that all the dune 2000 players (+me) hang around in datos discord!
  6. Yeah looks good. Code is still the same old: https://pastebin.com/hx5uQEpT What you suggested is possible, if we include a whole file for 1280x720 for example then it's already 1.8mb so that's quite big... Including only the changed parts is as simple as including the whole file, but how big would that be? If I compress the 1.8mb file with lzma then it turns into 25kb only, so I guess that could be an option. In that case there could be one huge file included (Maybe something that would fit into a 8k resolution?) and then you could do it the other way around, rather than "upscaling" the small original file you could downscale the new big file (That would be automatically decompressed and written to the disk) instead?
  7. Some more compatibility updates... I made a dummy dplayx.dll that can be used to start the game without the need to install DirectPlay. DirectPlay is deprecated not included with windows anymore, hence why there have been problems starting the game. Normally windows 10 offers you to automatically install it, but this doesn't work all the time. To workaround the problem, download dplayx.dll and place it into your game folder: https://github.com/CnCNet/dummy-dplayx/releases The cool thing is, your game will be starting a lot faster now! So even if your game is already working you can still download the file and gain an advantage from it This is what you probably have seen if you tried to play the game without having DirectPlay installed: The application was unable to start correctly (0xc000022). Click OK to close the application.
  8. You are not supposed to see any differences if your game was already working, this was a compatibility update for all those who tried to play dune 2000 but couldn't since their game didn't work. I heard about a out of sync error, but in this case it was just 1 game out of many. Most games worked fine, so it was unclear if it was just random or if it's related to the new update. If you found a way to make every single game go out of sync then please tell us how to exactly reproduce this so it can be tested.
  9. @WindyQueen Fixed http://downloads.cncnet.org/Games/Dune2000/Dune2000Config.exe?new Open the config program and press ok once so it updates the ddraw.dll
  10. You can change your scaling method via ddraw.ini shaders. I did not include linear cause it's too blurry, but I added cubic instead. renderer=openglshader=Shaders\cubic.glsl If you use 2x or 3x scaling then maybe use the xBR or xBRZ shader, these are looking amazing (But you need a good graphics card for them, old intel graphcis card can't do it). All the new resolutions that are showing on the bottom of the list are 2x 3x 4x (Integer scaling) resolutions, you can use these for xBR and xBRZ. You can also download more shaders, check the readme file in the Shaders folder. Videobackbuffer is now always disabled, that's right. You don't need it anymore cause the new renderer will not use it at all.
  11. Updated Dune2000Config once more, I added most of the missing options! There are still a few options left that were not added, but those can be configured via ddraw.ini (Shaders/Stretching). I also added a option to disable the new renderer and use the old original one instead, it's named "DirectDraw". There are also quite a few new resolutions in the list, make sure you scroll down to see them. Those resolutions are nomally not possible in fullscreen, but the new renderer supports automatic scaling for unsupported resolutions, that means you can use any resolution in fullscreen now. You can also click on the resolution combobox and hit backspace, then type in a custom one.
  12. @sgt_gh0st and @Sparbolt I just released an updated that should fix all the issues you two mentioned, see here https://forum.dune2k.com/topic/26661-dune-2000-106p-game-patching-bug-fixes-new-features/?do=findComment&comment=395971 @Techstorm Sorry I can't help with that one, it's an issue with gruntlords launcher so you'll have to wait for him to respond.
  13. Updated Dune 2000 with Compatibility fixes for all versions of windows + linux + macOS If you got any kind of problems running the game, do the following: 1. Download the latest dune2000.exe and place it into your game folder http://downloads.cncnet.org/Games/Dune2000/dune2000.exe 2. Download the latest Dune2000Config.exe and place it into your game folder http://downloads.cncnet.org/Games/Dune2000/Dune2000Config.exe 3. Start the new Dune2000Config and set your renderer to "Automatic" 4. Make sure you DO NOT have any kind of compatibility modes enabled for dune2000.exe and dune2000-spawn.exe 5 Download dplayx.dll and place it into your game folder: https://github.com/CnCNet/dummy-dplayx/releases 6. Start the game and have fun! Notes: You can now use Alt+Enter to switch between windowed and fullscreen mode. Use Ctrl+Tab to unlock your cursor. The window can be resized during runtime, but you might not see a resize cursor (just try until you found the right spot!) Supports new features such as Shaders, check ddraw.ini for all details. (See Shaders/readme.txt for more details about shaders). Example Shader usage for ddraw.ini: renderer=opengl shader=Shaders\crt-lottes-fast-no-warp.glsl
  14. That's pretty cool, well done! Maybe Gruntlord can include with his installer, would be nice to have
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