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  1. Greetings everyone! Save files attached. I've been painstakingly playing the very punishing 1850 WA map and am almost 100 years into it with 280 trains. I micro every single arrival/departure, so you can imagine how much time has been poured into this save. For whatever reason, just as train 241 comes in (about 5 seconds in) the game hangs and exits to the OS. It also seems to hang if I grab the scrollbar and drag down rapidly through the train list. No error is given, just a brief hang followed by a crash / exit to OS. I've tried saving a different version after making some in-game tweaks (deleting trains, adding trains, other minor changes) and have tried virtual OS and host OS restarts. I've tried changing resolution and other interface settings as well. Nothing seems to work so far. I've loaded an older version of the save (2 game years, an eternity for me) and ran it past the 'expiry date' of the troublesome save, and all seems ok. My next step will be to reinstall the game and copy these over, but I'm hesitant to do that cause of all the completed scenarios. Any help any of you can give me here would be greatly appreciated! Two files attached: Version 12 is the one that has the issues, Version 11 is the previous functional save AAustralia WA1850 - (12).GM2 Australia WA1850 - (11).GM2
    1 point
  2. hey there! the number you're seeing in the error message is the amount of "ticks" that have passed in the saved games you've got. 25 ticks = 1 in-game second, and at fastest game speed, an in-game second is roughly 0.4 of a real-life second. it's just a way to tell you when the crash occurred, for debugging purposes game data invalid is what it sounds like, unfortunately. something in the save file ain't playing nice with the new exe. we try to maintain backwards compatibility, but ya know how development can be the good news is, you should be able to run any mission made with a prior version of the game in mind just fine between stable versions of the exe. there are minor exceptions, like if a bug was exploited for map design and that bug was fixed, the map that used it may be a little different. nothing should be unplayable though and, you should also be able to run more modern campaigns making use of the powerful new features. Cm's index has all known playable content documented: and if you'd like some examples of more modern campaigns, I can make a few recommendations of threads to check out via that index: - Thel 'Vadam Flippy's Great Battle of Arrakis focuses heavily on large-scale macro missions, using some powerful variables-based features, such as 'repeat queueing' to let you mass-produce large armies to clash with - PsYcHo's Smuggler Restructure campaign is closer to vanilla in terms of most of the event types used, but makes use of minimap pings and quite a few lovely new units he created as voxels, which I later polished up - my Summers' Solstice campaign recently had some new features backported to it. nothing that fundamentally changes the missions, except ooone thing on the final mission, but some significant optimizations and QoL but there are plenty of gems besides those; these are specifically campaigns that use new features with the v2.3 exe and all that on a tangential note, the very latest mission designed for d2k at the time of this post is the Arkanon Debut mission included in that tileset's thread. it'd be under "single missions" in the index. that uses a cutting-edge exe though, technically not the stable version of 2.3. still, it might be of interest if you're looking to get a peek at the most modern of our capabilities anyway, I hope that answers your question!
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  3. Update: I went through the text again (3 years!) and archaized it even more (including ꙋ > ѫ where it etymologically makes sense), also terminology and recurring phrases are more consistent The current state of work is available (as Word file) at GitLab - https://gitlab.uzh.ch/ivan.simko/dune_cs I also just published an Old Church Slavonic translation of Little Prince in print – it is also about a young aristocrat lost in a desert, and not so prohibitive from the point of view of costs... But there is one Bulgarian guy, who was intrigued to make a rather limited edition of Дꙋна as well, so perhaps in the next 1-2 years...
    1 point
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