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Showing content with the highest reputation since 05/24/2021 in all areas

  1. thanks fey ๐Ÿ˜‹ here's a sneak peek of what's to come!
    2 points
  2. Yo! I originally started this project as a means to improve my pixel art skills. Starting with little to no experience I knew this would be a daunting task to replicate the iconic style of Dune 2000. After approximately 6 months of on and off work on it, I'm happy to say it's finally complete. Download link is at the bottom of this post! Here are some in-game screenshots showcasing the new tiles: The preview mini map colours have been altered too: I have also repurposed the original 32 rock crater sprites to match: Here is the tileset as a whole: And finally here is a quick playthrough of an earlier version of this tileset which displays the crater sprites: https://www.youtube.com/watch?v=N54Zsa2Z_NY Download files here: Dune 2000 Icy Tileset.zip How to install: - WARNING: Make a backup of Dune 2000/ data to return to vanilla. - Unzip "Dune 2000 Icy Tileset". - Locate Dune 2000/ data and copy "BLOXICY.R16" and DATA.R16 into it. - Locate Dune 2000/ data/ bin and copy "TILEICY.BIN into it. Also a special thanks to the guys over at the Dune 2000 Singleplayer discord!
    1 point
  3. Seconded. I can't wait for the cave tileset to come out too, Kipp is doing some seriously beautiful work on that.
    1 point
  4. Hello all, so finally I got into Dune 2000 patching and fixing up things and adding new features! I had a talk with FunkyFr3sh and got some useful information and stuff needed for continuation of game pathing. I'm going to use the latest FunkyFr3sh's Cncnet version as a base (not the Gruntmods version which is not the latest one and can miss some important features), which should be fine and work well. I'm using the same patching methods and tools, which is pretty easy to use and only Dune2000.exe needs to be distributed. The latest version of cncnet's ddraw.dll needs to be used so I'm putting it in the zip file as well. I would also like to say many thanks to Tomsons26 and The Code Conqueors team for his hard work on reverse engineering Dune2000 with IDA, which helped me very much with seeing and understanding the code and which made game patching easier than it ever could be. Patching, which is practically kind of "source code modding" is lot of fun and can bring lot of new possibilities into the game. Download here: dune2000-sp-patches_2021-06-21.7z Put the files from config folder (misc_objects.ini + templates_other.txt) into your D2kEditor (latest version) config folder in order to be able to place basic static crates and use custom powerup-crate pickup animations! Feature list: - Added support for static pre-placed crates in maps + extended crates functionality and customization - Crates can be pre-placed using special values - You can place any crate/spice bloom types using any of 8 available graphics (4 crate sprites, 4 spice bloom sprites) - Extended Cash crate: Can give you customizable amount of money (multiplies by 100) - Extended Explosion crate: You can specify which "weapon" is used, crate can be detonated by shooting on it - Extended Reveal map crate: It can reveal a circle (same as Reveal map event) in relative position near to the crate - Extended Unit crate: You can specify which unit exactly it will give, for infantry it can give either 1 or 5 - Extended Stealth crate: Has more unit-powerup functions (heal unit, change unit type), customizable range and pickup animation - Extended Spice blooms: More spice bloom types (classic, instant circle/square, Dune 2 style) and customizable range - New crate type: Execute event! You can go wild and execute any event or chain of events you like. - How to use extended crates is described below - Fixed disappearing crates and spice blooms when AI-controlled units are nearby - Fixed some of the event types - Reveal map event with radius=0 will reveal whole map including radar map (- Set tech event will also immediately update available buildings and units) - removed, will be made optional later - Set cash event should work without crashes - Extended maximum length of in-game briefing loaded from mission ini file (from 4096 to 65536 characters) How to place crates with special values: Please test the new features and let me know if you see any problems. Here is github repository with my own added patches: https://github.com/jkoncick/dune2000-sp-patches
    1 point
  5. https://www.reddit.com/r/Games/comments/m7ym37/dunes_forgotten_video_games/
    1 point
  6. Hey guys, so it's certainly been far too long since we last popped our heads in here! Rest assured, we haven't died, infact far from it. We've been hard at work trying to get our game complete and in better shape everyday! On that note, here's what we've been working on recently!! Horde Mode https://www.youtube.com/watch?v=3UoKrNvr9Yg "Your Great House has gone to finally vanquish one of the other 2 Great Houses fighting furiously for control of the Spice Melange on Arrakis. Meanwhile, The Guild and the Tleilaxu have unleashed their evil plan! All food stores on Arrakis have been poisoned to turn everyone into mindless Contaminators!! You are still on Arrakis when this happens, you are isolated from your Division, your only choice is to survive until reinforcements come, time to fight the Horde!" You start out in an abandoned village, alone. You suddenly receive a radio transmission from one of your House's higher ranking Officers, explaining to you the situation that everyone is facing, regardless of House. After exploring the ruined buildings for a few minutes you conclude that there is no one and nothing left, just silence and the odd scorpion scuttling about. You start to make your way out of the village, when you receive another incoming transmission, a large swarm of Tleilaxu Contaminators are heading in your direction from all sides! Upon hearing this, you need to find a good location to begin taking on the first initial wave. Every few minutes new weapons are granted to you via your local House military outpost, trying desperately to help fight off the masses. You need to hold out until help arrives via transport to get you out of there! Expect to see more of this mode coming up soon! Don't sit with your back to any doors... That's it for this update, here's to no more long waits for more of them to come! As always you can keep following us here, on Facebook, IndieDB and Twitter!
    1 point
  7. Single player or multiplayer? For multiplayer you need to either play a mission that has the alliances set up (maps are usually called "2 vs 4 AI" or a similar name), or you create yours, which can be done with the editor. For Single player is using the editor, a windown (F10) where you need to make every side controlled by an AI as "ally" with every other AI, this is done the same for multiplayer, although the (1ยบ) human will be always Atreides, and in case of multiple human players they will be "Harkonnen", "Ordos", and so on (even if in the game later every human play as Harkonnen).
    1 point
  8. Good Job! My thoughts: Something looks off about the concrete slabs, lacking some of the 3D shading effect I believe. Explosions look really nice as does the animated mouse cursors actions, I will say the explosions appear blocky maybe that could be improved some. Many of the flying units seem to want to strafe at strange angles when flying in straight lines ๐Ÿ˜ฎ Flying units seem to fly under the smoke effect ๐Ÿ˜ฎ I love the unit path lines, I'm assuming this is a debug feature but should be gameplay IMO Carryall shadows are nice but i feel are maybe too dark? should have some level of transparency IMHO, similar to the one used by smoke. Frigate Shadows seem to be inconsistant from the caryall shadow angle, maybe thats just me. Like the carryalls appear to fly while the frigate seems to just hover slightly above the ground.
    1 point
  9. Actually scratch that, it will still be on HBO Max on release day:
    1 point
  10. Something to watch while we wait for the movie... ๐Ÿ˜‚
    1 point
  11. You mean multiple life bans? :)
    1 point
  12. Wasnt Nav the first to get a life ban ?
    1 point
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