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MrFlibble

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MrFlibble last won the day on September 21 2020

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About MrFlibble

  • Birthday 01/22/1986

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  1. I've not yet watched it but watched the trailer and snippets available online. It looks like the movie tries to make some allusions to Lynch which are not based on the book directly, like the levitating Baron and the Sardaukar speaking an alien language (like the Guildsmen in the 1984 movie, but here it makes a lot less sense it seems). I've re-read parts of the book recently, and it seems that Piter in particular is rather off compared to his book prototype. He does not have signs of Spice addiction, not sure why this change was made. In the book, this is what binds him to the Baron, because withdrawal would likely be terminal, and emphasizes the way the Baron controls everyone around him -- fear and power. I've also heard that Yueh has been given a shallow treatment in the movie, despite being a major character in the first book of the novel. Apparently the Baron kills him himself (kind of going against the entire plot with the tooth, as Yueh in the book says that he'd never be let close enough to the Baron to make an attempt on him), and it seems that he is not given the "You think you defeated me" lines either. This also ruins the Baron as someone who kept his own hands clean, and for no real purpose than to show that the Baron is a monster? I've always liked the part in Lynch's version where Yueh weeps after betraying the Duke, a scene which was not in Frank Herbert's vision, but feels consistent with it. He's clearly portrayed as guilt-ridden in the novel, even though his determination to kill the Baron is much greater than any other considerations, although one could say that he keeps some of the loyalty to the Atreides by saving Paul and Jessica. He also appears to stand up to the Baron in some grander way than even Leto. I've always wondered at the hints about his wife's role as a Bene Gesserit, which make one think whether this was some part of a plan as well. The conversation between Yueh and Jessica on Arrakis is a very powerful scene in the book, I wonder if anything was left of it in the new film?
  2. Unfortunately I don't have Nema's contacts, which is a real shame. We only communicated via PM, and that was more than a decade ago.
  3. Actually I was more thinking along the lines of making a free/libre data set for the existing MoM engine recreation -- or does it depend on the original DOS binaries or something? Like I wonder why no one ever tried (AFAIK) to do a free/libre data set for OpenXCOM, even though I guess some assets from UFO2000 could be used as a basis for the Battlescape mode.
  4. I vaguely remember there being a fantasy-themed mod for an old version of Freeciv that still used square, non-isometric tiles somewhat similar to those in MoM. I wonder if this could not become a foundation for a free/libre data set to be used with the new engine recreation? It must have been one of those mods listed here, as I cannot find it on the new site.
  5. There are plenty of inconsistencies in the prequels, just ignore them. Only the original FH books are worth reading.
  6. I was wondering... Once you complete the engine, would you consider making this into a completely new game with original art, sounds etc. instead of using Westwood's stuff? I mean, if you find the artists willing to make replacements for you.
  7. Recently I found, via the Wayback Machine, this little and apparently highly obscure gem: Future Conflict. It's a free (technically shareware) DOS RTS game, lovingly copied almost verbatim from Command & Conquer and Red Alert (and not in the least ashamed of that mind you!) by Chris Jones, better known for being the author of the Adventure Game Studio toolkit. If you look past the "programmer art" level graphics (that aren't very bad, actually), it's a fully-fledged game with a single-player campaign (only one side though), skirmish mode against up to three AI opponents, and functional multiplayer mode. There's even an equivalent of Red Alert's rules.ini. The author accepted registrations, which would endow the user with a mission builder, a unit editor and a campaign editor (no idea if anyone registered). But otherwise the unregistered game is fully featured and has no limitations. Oh, and it fits on a single 3.5" floppy disk too. It's a bit tricky to get it work with sounds in DOSBox though, but a pre-installed version is available here. Make sure you use the current SVN build of DOSBox, not the latest stable version (0.74-3) from the DOSBox website.
  8. It took almost two decades to happen but Daniel Cook's Hard Vacuum resources finally found their use in OpenHV - a project to (re)create this game based on the OpenRA engine. I have not tried it yet but it appears to play exceptionally well already.
  9. I'd love a completely libre, open source Master of Magic remake along the lines of Freeciv for Civilization.
  10. It's been a long time. The latest version publicly available from Siberian_GRemlin's site may in fact not be the latest version in existence -- I remember him sending me a build which I'm no longer sure if it was ever made public. On top of that, the latest build actually broke something while introducing some new features. I distinctly remember having to hex-edit the main string file (which contains stuff on the sidebar, unit names and commands etc.) every time I edited it with SSTE to fix it to work properly in Dune. One version of the editor very certainly works well with Dune II text compression, at least for game version 1.07, but I can't remember which one.
  11. Thanks! I've not been visiting here for ages so my functions as a moderator have had little impact on the forums. I wanted to suggest this demotion myself.
  12. Haha, I also paused the trailer to take a look at the script and had similar ideas. A few characters have a fleeting similarity to Devanagari signs though. Apparently that's a nod to a scene in Apocalypse Now, although I watched it so long ago I'd never recognise the reference had it not been pointed out by a reviewer.
  13. Apologies for the super belated reply. The missions have not been all thoroughly playtested, and most are indeed little more than playable place-holders. We intended to have much greater mission diversity but this has not materialised (yet). I'm afraid the project is on hold indefinitely at this moment, but scenario designers are welcome to try out something if they want. Dune II is definitely capable of clever missions beyond the original's scope of build up the base and wipe out the AI. A recent mission pack by a fellow Russian map maker proves this: https://www.youtube.com/watch?v=32EPgm0wePM
  14. I just posted an issue in the Executor 2000 bug tracker, let's see where this gets us.
  15. I didn't try. The only thing I can do is create an issue at GitHub's repo of Executor, and I hadn't gotten around to doing that yet.
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