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  1. Dune Games

    1. Emperor: Battle for Dune

      They don't call this the official Emperor message board for nothing.

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    2. Dune 2000

      Discussion relating to Dune 2000 for both the PC and Playstation.

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    3. Dune Editing

      The board for help, tips and details on what is happening in the Dune editing community.

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    4. Other Dune Games

      Any other Dune games that aren't listed above.

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  2. General Discussion

    1. Duniverse

      Discussion of the Duniverse, the novels, movies, and miniseries.

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    2. General

      Discussion of topics not found in the other boards, within the discretion of the moderators.

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    3. Gaming

      Anything and everything to do with gaming.

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    4. Fan Fiction

      Start your own fan fiction or reply to a current one. Please read the rules set out by the moderators before posting.

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    5. Technical Issues, News, & Reviews

      A place for tech support but also somewhere to talk about other tech related issues, news, and reviews.

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    6. Politics, Religion, & Philosophy

      Pull the fence post out of your arse and take a side. Not for the weak minded.

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  3. The Terminal

    1. Railroad Tycoon 3 Discussion

      General discussion relating to Railroad Tycoon 3.

      1.1k
      posts
    2. Railroad Tycoon 2 Discussion

      General discussion relating to Railroad Tycoon 2.

      4.6k
      posts
    3. The Terminal General Discussion

      Discussion of topics not found in the other boards, within the discretion of the moderators.

      1.4k
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    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

      219
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  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

      3.2k
      posts
    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

      499
      posts
  • Posts

    • I stumbled across the Railroad Tycoon 2 untold strategies document again and noticed there was a wishlist section at the bottom much like this thread, with an additional list of things the author thought were not good ideas. Personally, I think most of them could be implemented in modified forms, with the option to turn them all off and play a purist game for those who want to: Tunnels would be a nice QOL feature, but it's definitely true that having hundred-mile long tunnels would be unrealistic. Tunnel lengths could be severely restricted to address this, with longer (but still reasonable) tunnel lengths possible in the 20th/21st centuries. Maximum tunnel lengths could be an editable scenario/mission property to reflect the different scales between maps. The max train length could be shortened in the early 19th century, and gradually lengthened over the course of time. Spitballing one possible implementation: 3 car maximum in the earliest years, 4 cars max before the 1850s, 5 cars max from then until the 1900s or 1910s, 6 cars max until the '40s or '50s, 7 or even 8 cars max in the late 20th century and on. It would certainly depict the increased hauling power of locomotives over time. However it might also interfere with the difficulty of "loads hauled" goals for scenarios/campaign missions. Adding two engines on one train might add a little complexity, but I think it could be a viable option once electric locos are established and beefier diesels come out in the mid 20th century (the option would not be available for steam locos). It would increase speed a bit and increase traction a lot, making steep grades less of a problem, but it would take up a train slot meaning you'd be sacrificing a cargo car. The F3A+B is basically this but in the form of a single discrete locomotive, so perhaps the option could become available for subsequent diesel and electric engines. I fully agree that making the player carry empty cars back to their origin is a dumb idea, so I have no suggestions here. RT2 doesn't reach that level of granularity. My own humble suggestions would be: Add freight/switching yards as station buildings to increase turnaround and overall efficiency. The whole station upgrade screen would probably need some QOL/overhaul work put into it for any hypothetical OpenRT2 though. UI and in-game menu graphics changing to reflect what era the player is in, eg. the stock market screen going digital in the '90s. The 19th century style still looks good but it's not exactly fitting for scenarios set in, say, the 1990s. This is an art project more than it is a development thing though, so YMMV. The game's bluegrass music while excellent has the same, er, issue, but I usually just listen to external music in those cases.
    • This mission has recieve an update. The main short campaign was short (only 7 missions, 6 if you don´t count the first one) but really hard, so the single mission was on the same level on even harder than that. I found it that it is a really fustrating mission to play, and now the Tleilaxu campaign is both larger (20 total missions) but way easier, so I wanted to tone down the difficulty on the single mission to match a bit more how the difficulty is now on the main campaign. Also, I gave the enemy the same custom color from the main campaign (and the tleilaxu plague 2 single mission sequel) plus the axlotl tanks instead of barracks to match the same mission you play on the main campaign. The new version requires the current  up to date exe in order to work, but I decided to keep the old version just for the people that just want to play the challenging one instead (any version of the exe or your dune 2000 would probably will work with that other version just fine)
    • First post has been updated with a new version of the single mission. With the current exe of the game some spice tiles become unreachable, making both player and AI harversters to get stuck easily. On top of fixing that, I altered a bit the mission to make the early going to not be that punishing, and a few other quality lifes. Overall the mission is mostly the same. Another small fix, opening the briefing midmissio would crash the game, now you should be able to check objetives while in mid-game.
    • It's not the games that get old.. Just the players   What looks to be a potential nod to nostalgia, I've been finding myself going back to older systems a lot!  It seems even dune2 on Amiga is getting some rework by one of the original developers. For me, knowing there will be an original mode complete with old bugs, Yep! And a new mode with ui updates to make the game a bit more accessible,Skirmish, Multiplayer maybe?    As for the Ebfd server, last i heard was Kindjal poking around with something.. about 20 yrs ago...he still alive perhaps maybe?  
    • Not sure where you'll find it for download, but you can play it online here: https://playclassic.games  You'll find it in the RTS section. I recommend the Vivaldi browser for the best stability. 
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