Afternoon, hopefully someone is still on here and can help, I'm stuck at step
unkyFresh adjusted DUNE2000.EXE
could not install as file mss32.dll could not be found. Installing again may resolve this issue'.
Any input for me? It looks like everything else is downloaded, itll load the game up but states
this is a spawned game. Please insert the game CD and restart'
Back in the 90s I used to muck around with Doom 2 and Civilization 2 modding but never finished any of my projects, but in recent years I've been getting back into it (call it can early midlife crisis lol) and released a GZDoom enhanced version of my old Star Trek Doom level and also a new Quest for Glory IV - 3D Hexen mod too. Much to my surprise both got a lot of media attention with the QFG4-3D one in particular getting coverage on Rock Paper Shotgun and in PC Gamer Magazine which was awesome. The great response inspired me to also get back into my old Civilization 2 editing as well (also 20 years too late lol).
Why am I posting about this here in a place full of my fellow Dune and C&C fans? Well after months working on a huge Heroes of Might & Magic 2 Civ2 scenario I decided to turn my attention over to one of my other favourite franchises for some more fun Civ2 scenarios, the Command & Conquer and Red Alert universe! I started coming up with some pretty crazy ideas for huge Red Alert 2 Siege of New York scenario where you’ll be battling it out in city streets between huge sky scrapers however despite learning a lot from working on the HoMM2 scenario I wasn’t quite game enough to start that just yet. I’d also been thinking about a dark and moody scenario set in the C&C Tiberium universe and noticed that a fellow named Wonx2150 had already made a scenario in that universe but just hadn’t really done any proper graphics for it so I decided to take the easier route and remaster his Command & Conquer Africa scenario first to build up more experience before taking on the big Red Alert 2 scenario.
I created a ModDB page for the project with dev diaries covering stages of development. Figured I’d post them here too so here’s the first two! Stay tuned for dev diaries for the Red Alert 2 scenario here in the future too!
In this first dev diary I look at changing Civ2’s terrain and cities to look like C&C2 as well as importing some cool new units.
C&C Dev Diary 01 – New terrain & units for the Civilization 2 – Command & Conquer Scenario: https://www.moddb.com/mods/civilization-2-command-conquer-scenario/news/new-terrain-units
In the second dev diary I ask for some fan input and finish off importing all the new C&C unit graphics.
C&C Dev Diary 02 – Finishing all terrain & units for the Civilization 2 – Command & Conquer Scenario: https://www.moddb.com/mods/civilization-2-command-conquer-scenario/news/finishing-all-terrain-units
Awesome, Klof. Thanks for looking into this. I take it this has to do with the way terrain interacts with unit speed, not necessarily the units' speed itself, judging from the research done. If that's the case, I guess the behavior that lowers units' speed below half HP, but not in the red, may be elsewhere then...