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      Discussion relating to Dune 2000 for both the PC and Playstation.

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    3. Dune Editing

      The board for help, tips and details on what is happening in the Dune editing community.

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  3. The Terminal

    1. Railroad Tycoon 3 Discussion

      General discussion relating to Railroad Tycoon 3.

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    2. Railroad Tycoon 2 Discussion

      General discussion relating to Railroad Tycoon 2.

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    3. The Terminal General Discussion

      Discussion of topics not found in the other boards, within the discretion of the moderators.

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    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

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  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

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    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

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  • Posts

    • Another 4 years later. Working on something for a RTS tought me even more. Alas, that project is dead or a scam. 2 years ago, I finished a research of 2 years. Where the health to damage ratio had to vary for the individual unit designs. The conclusion is that games like Starcraft and their design choices started to emerge. While most argue that Starcraft might have been a stack of lucky accidents. I do see a patern in the numbers. I even got a formula for it now. I wanted to use this new knowledge in an upcomming game. Together with some other calculation mechanics that are unique to RTS in general. It would have been refreshing for the players for sure. Alas...dead or a scam. Perhaps... someone is interested. I just wanted to share this with the remaining visitors of this forum.
    • Not sure if anyone here is still around to discus the "remaster" and thus "rebalance" that got applied by Blizzard. Bloodlust sure is as intended now. And the archers/axethrowers have been buffed in a strange way. Axethrowers can reach the level that the old Rangers had. And the true Rangers now only deal 10% more damage in comparisson. There is more to talk about.
    • Try these: editor3.txt EDITOR2.TXT EventsTutorial.zip
    • Update from 2025-06-16: Game changes: Added: Ported back multiplayer code Fixed: Crash when trying to place building below bottom line on 128 tiles height maps Added: Additive multiselection of units when Shift key is held Added: Order selected units to deploy with O key Added: Exclude non-armed units from multiselection when Alt key is held Added: Remove limit of units which can be given an order Added: Select all units on screen of same type with W key Fixed: Allow cancelling of building production for right-clicking anywhere on buildings sidebar stripe Added: New unit shooting features Added: New building shooting features Added: Lightning bullet behavior Added: DontPreferTargetingHumanPlayers AI option, Implement AttackSidePriority AI property Added: Unstuck AI units ordered to attack unreachable target Added: Radar markers feature Added: Uncrushable infantry Added: Customizable infantry death sound Added: Improved error reporting in the event system Added: Increased number of sound channels from 6 to 15 Added: Debug Features for map testing purpose Added: Allow playing music file also from GAMESFX folder Added: Reworked unit and building terrain restrictions Added: Not edible units Added: Make barrel art respect unit's animation frame Fixed: Mouse clicking to the left of unit icon Fixed: Keyboard/Mouse Up hook not updating mouse button state Fixed: Crash on IF event D2kEditor changes (release 2.3): Added: Remap Structures feature Added: New unit, building and weapon properties in Structures editor with respect to new game features Added: New AI property "DontPreferTargetingHumanPlayers" Added: Image importing and exporting improvements (exporting and importing multiple images at once) Added: New event type "Add Radar Marker" Added: Tooltips to structures editor Added: Debug Features for map testing purpose Added: Show Event Areas feature Fixed: Test Map dialog remembers the settings even if cancelled Added: Event type search filter and event type categories Added: Event separators (also colored) Added: Preferences window Added: Ability to draw map blocks of Change Map Block event on a map Added: Show crate markers option Added: Built-in AI properties help Added: Built-in events and conditions help Fixed: Crash on tile markings Fixed: Duplicate Event action did not update indentation Removed: Obsolete manuals First post edited and download link updated.
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