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Striking Drekavac

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  1. i also suggest making airstrikes a attack of bombers like b-2 spirit or f-117 nighthawk texture. instead of ornithopter bombs just air-ground missiles.
  2. thanks. i just forgot to backup after deeper experiments. after spending two days i could not find way to play game on more than 128x128. the map after 128x128 starts to loop and structures are randomly spread across map border and beyond (so could not delete them to make map playable) i did analyze further and it appears to be map file limitations,it stops rendering terrain properly after 128x128. my goal was to create huge map and put bigger bases plus modded ai and some puzzling triggers these missions would be big challenge.. game crash even at 129x129 no matter how i clear terrain from unwanted buldings..
  3. so was trying again with making maps bigger than 128x128 (tried do bigger map aka 400x400) game did still crash even after removing "copied" buldings..it looked like edge of file was looped so it tried to put buldings outside map bounds resulting in game crash,i did delete these buldings and fixed terrain but it still wont let me play,forgot to backup before modding... where can get new original mission maps?
  4. first go to if this wont help.... enable direct play or power play in windows 10 options,most installations got this function so you should be able to enable it
  5. theres one thing that might be red alert relic in dune2k. barrel explosion setting. in red alert you could destroy barrels and when they explode they deal area of effect damage, in dune2000 with structure editing you can set barrel explosion to stuff like silo and when silo is destroyed it damages anything near it. by the way game interface both red alert and dune 2000 are similar but not identical. dune 2000 source code was never released thought. maybe someone managed to reverse engineer the game and got something but not sure about this. hopefully EA release the original dune2k source code,but chances are near zero.
  6. the video is about shai hulud but its is broken,it wont let me load or create new maps. what was that text.uib method?
  7. exacly im nostalgic guy and i was looking for old method of adding maps. . im not interessed with cncnet because im not interessed with multiplayer
  8. PLEASE read topic again... i dont want to use in any way cncnet.. i just want to add maps for skirmish gameplay for gruntmods edition of dune2k but i dont know how how to make created maps to appear in skirmish so can play my own made maps.
  9. i am using gruntmods edition only so your method does not work for me...i stated it on first post "gruntmods" not cncnet
  10. didnt work. i wanted to put my map next to Funreal Plain ,i had it named Funreal Cliffs. its not for multiplayer but skirmish/practice.
  11. ohhh that did work. thank you so much you da great man... so practically we can replace some duplicated buldings with that as i see.. so adding sidebar stuff causes game to crash but hey now atleast have own minigun, created one HMG gun turret,they are pretty bad range but great for infantry the sonic cannon works too. ohh theres last problem left for solving.. i cant put the new turrets on map. i can build them but not place on maps. and seems like ai does not build them too. ---------------------- looks like theres another problem. i have two extra rocket turrets now but adding gun turrets same way does not work. ..
  12. what i have done so far? 1. "copied" large gun turret 2. made atreides rocket turret available for evryone and harkonnen and ordos turrets were disabled from any houses. 3. copied the harkonnen rocket turret 4. added new and did paste the copy over the new so there was two harkonnen rocket turrets. but the new one has no icon,its black while original icon has rocket turret icon. 5. game still crash with invalid blit error.. 5a. something i noticed: when i went to bulding art and selected original harkonnen rocket turret it had 15 frames on right screen section,the cloned turret did not have any so i put the 15 frames on it but i see a another problem. while original turret has greyed square with no image text the cloned turret had construction yard animation in those 15 frames. .. so i trashed the cloned harkonnen rocket turret and tried with another bulding - smuggler starport but same result as with harkonnen turret,game crash and it also had construction yard crane animation =========================== reproduction steps. 1. open the dune2k map editor. 2. go to bulding editor 3. in structures tab on the left select large gun turret and copy it 4. in next section you create new bulding and copy harkonnen large turret then paste over new. 5. go to bulding art tab 6. look at original harkonnen large turret art,on the right part there is frame from 0 to frame 15. look at your copied turret - zero frames. 7. add the missing frames under buildup field,tye 15 and hit change.. 8. save and launch game. you can bypass the step 7,in both ways game will crash if you try build anything. i did this aswell but didnt work, it still crash. 4a make atreides large turret available for all houses, harkonnen and ordos large rocket turrets were taken away from any owners.
  13. trying to add another rocket turret (shooting sonic tank gun) causes game to crash. i am using the modded templates.bin from the there ,opened the map editor,launched structure editor and added new large turrets for atreides/ordos/harkonnen.. they are all just copiesof exsisting ones but just changed their weapon.. but game crash if i try to place it. what i need to modify yet?
  14. but i dont see created maps in map select when starting skirmish/practice
  15. i was playing around with d2k map editor that comes with gruntlords edition of dune2k but there is no tutorial how to add single player maps for skirmish?
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