Fedaykin

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## Popular Content

Showing content with the highest reputation since 09/02/2010 in Posts

1. 11 points

## [RELEASE] Build Queues Patch

Dune 2000 Build Queues Patch Version 1 After about a month of development, I'm pleased to release Version 1 of the Build Queues Patch. This patch introduces queuing for units when you're already building a unit from that building. So if you click light infantry 5 times then 5 troopers it will build all 10 of them sequentially. This patch works for both single player modes (campaign and practice). I've spent much of the last week removing bugs from it, so it should be quite stable. But if you find any bugs please post. In Version 1.0 there is no facility to cancel queued orders (you have to cancel them when they begin production), I've not found this to be a major issue but if it does become a problem we can add something in. Special thanks to FunkyFr3sh, Sonarpulse, Hifi for the patching framework and invaluable help on IRC CCHyper and D2k Sardaukar for variable/function symbols Gruntlord6 for testing the alpha builds Download Version 1.0 at D2K+
2. 10 points

## Dune 2000 1.06p - Game patching (bug fixes, new features)

Download latest version here: dune2000.exe Features: Features.txt Optional Files: Compatibility fix for all versions of Windows + Linux + macOS https://github.com/CnCNet/cnc-ddraw/releases Dune 2000 Config tool: Dune2000Config.exe Mission Launcher (95+ extra missions): MissionLauncher.zip Improved Skirmish/LAN/Online lobby: cncnet5.exe Multi-Language (English/German/French/Spanish) created by Morphosis: MultiLanguage.zip rules.ini: rules.ini Note: Extract the files to your game folder Credits FunkyFr3sh - 1.06p patch creator hifi - Patching framework creator Sonarpulse - Patching framework creator mvi - Ported the sub-house patch CCHyper - Provided symbols and made the sub-house patch D2k Sardaukar - Created the automatic high res graphic generator for the high resolution patch tomsons26 - New dune2000.exe icon N.Kindt - Creator of the first working high res patch
3. 8 points

4. 8 points

## Sidebar MouseWheel scrolling

Now you can scroll the sidebar up and down with your mouse wheel! Test file is here: http://www27.zippyshare.com/v/46471557/file.html Thanks to wyq, he was my first tester!
5. 8 points

## new settings file "dune2000.ini" - goodbye dune2000.cfg

dune2000.cfg = abandoned The new settings file is much easier to edit, all you need is a text editor like the standard windows notepad. Many new cool things will be added to this file soon (e.g. no-cd patch on/off) Of course we gonna need a nice config tool to edit this file too (not sure when im going to do that :D ) Test file: http://www54.zippyshare.com/v/78207005/file.html - To change your hotkeys visit this site: http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspxtake the hex number (e.g. 0x46 - F key) and convert it to dec here: http://www.binaryhexconverter.com/hex-to-decimal-converter Here is how it looks currently: [MultiPlayer] FirstTimePlay=No UnitCount=10 TechLevel=7 StartingCredits=7000 AIPlayers=0 Crates=No Worms=0 PlayerName=NONAME PlayerSide=0 PlayerColor=0 IPAddress= ModemPhone= SerialComPort=1 [Options] ScrollRate=20 GameSpeed=75 GameBitsPerPixel=16 SFXVolume=100 MusicVolume=100 [WOL] AllowFindUser=Yes AllowPageUser=Yes LanguageFilter=No ShowAllGames=No Microphone=No [Hotkeys] SelectAllUnits=69 Scatter=88 CenterNextUnit=78 Repair=84 Sell=89 Guard=71 CenterBase=72 Stop=83 Bookmark1=120 Bookmark2=121 Bookmark3=122 Bookmark4=123 SidebarUp=38 SidebarDown=40 Alliance=65 Retreat=82 OptionsMenu=27 Team1=49 Team2=50 Team3=51 Team4=52 Team5=53 Team6=54 Team7=55 Team8=56 Team9=57 Team10=48 CTRL=17 ALT=18 SHIFT=16 PrivateChat1=112 PrivateChat2=113 PrivateChat3=114 PrivateChat4=115 PrivateChat5=116 PublicChat=117 WOLPageReply=119 WOLProposeDraw=68 CenterSelectedUnits=36
6. 7 points

## Dune2K - High Resolution

High resolution patch! * Patch works on fresh/clean Dune 2000 (v1.06), English version preferred. * Mods need to be made for original resolution and first be installed on fresh/vanilla Dune 2000 before patching. * All you have to do is put the folder from the zip in the main Dune 2000 folder and run from within the folder "d2k_patch.exe". * Always keep a (zipped) backup of a fresh/clean Dune 2000 game in case the patch goes funky or you want to try mods. * Get mods and more stuff at http://d2kplus.com/ , like the mission select patch/mod. Special thanks to N.Kindt and mvi. DOWNLOAD: hi_res_patch_v1.4.2.zip Known bug: Certain reinforcements (mission events) on the smaller maps (first few missions) do not work correctly. Larger maps (larger than screen resolution) do work correctly. Not working? Try copying the whole folder like this: http://forum.dune2k.com/topic/19636-dune2k-high-resolution/?p=384335 Still not working?, try the cncnet-gruntmods-edition (contains code-parts of this patch and more!): https://cncnet.org/dune-2000 Here is an example of 1280x1024:
7. 6 points

## CnCNet 5 now supports Dune 2000! Play Dune 2000 Online, now!

CnCNet 5 now supports Dune 2000! This is the initial release supporting Online/LAN/Skirmish games, more features will be added in the coming months (e.g. Map Previews..) Have the game already? Download CnCNet 5 here! (Dune 2000 version 1.06 is required) Don't have the game yet? Our friends over at gruntmods.com have updated their game packages to support CnCNet 5 out of the box! Visit their site for more info - www.cncnet.org
8. 6 points

## Dune 2000 New campaign pack

Hello guys. I see lately there are barely 1-2 new mods, which is sad :( So i thought i should announce that I am working on a big campaign pack for Dune 2k. It will feature new campaigns for all 3 great Houses, plus an expansion pack after these 3 are released. The campaigns are all linked to each other through the story; all 3 follow pretty much the same story, but the emphasise on certain events differs from faction to faction. So for example events in the Harkonnen campaign regarding Ordos will happen in the Ordos campaign as well. The story will be continued in the expansion pack, as this mid will end without a concrete verdict of the war. I don't want to tell u more so that i dont kill the element of surprise, but I can tell you this campaign won't be like anything you've seen before; the plot is complex, it's not like my previous campaigns in which u start as a weak side, kill and kill and kill and in the end u blow everyone up. This mod will be full of twists, betrayals, allegiance changes and desperate unholy alliances. I can guarantee: you'll love the story. The missions are designed 100% from scratch. This means in this mod I am not going to use the copy-paste terrain feature of Shai-Hulud. I realized missions don't look that good using that, and also you don't get the exact terrain you've wanted. A true mod should have maps created from 0,manually, thanks cm_blast for showing me how nice those maps look :D I am not going to add new units in the stock mod, because i dont really want to edit it that badly. The expansion pack will probably contain some new units, but I don't know now exactly which. As briefing, I have used GruntMods Edition's text.uib as that is the most popular dune installation. All in-game messages related to my campaigns are added at the end of it, or in the gaps present close to the end, in order not to mess up any other messages. So far I have the first 4 missions of the Harkonnen campaign, I will release it when i finish all 3 campaigns. If you want, i can post some screenshots.
9. 6 points

## CnCNet 5 now supports Dune 2000! Play Dune 2000 Online, now!

Now with map previews in the game room, yay!
10. 6 points

## Dune 2000 hamachi network for 32 player

Hello, me and SQDeviator have purchased a Hamachi Network for Dune 2000 which supports up to 32 people. Anyone who likes this game and can be a nice guy can join to play with us, the network already got 9 members in only a few days. Join us if you like to play Dune 2000 for fun, free of drama! Network ID: dune2000.my1.ru password: 0
11. 6 points

## Expanded Dune 2000 Forums

An open letter to the admins of Dune2K.com With the Dune 2000 section by far the most popular section of the forums, I think it would be a good idea to expand it. Recent years have seen an explosion in Dune 2000 modding and Dune2K.com has been home to all of those developments. All the modders and a lot of the players have met here and it's been a great place for collaboration to brew, such as the High Resolution Patch, Mission reverse engineering and all new campaigns. Dune2K.com is now in a position where it makes sense to increase the amount of the forums dedicated to the Dune game with the most active following. Currently the majority of modding posts are posted in the main Dune 2000 forum, while forum guidance is for modding posts to be in Dune Editing with tags, the desire from modders has always been to keep it in the Dune 2000 section. Unfortunately the Dune Editing forum just doesn't work very well, posts are ambiguous and require the poster to attach relevant tags. If you're viewing the forums on mobile (which is how I generally use them), or looking at the forums on the root page you can't tell which game the post is related to which is extremely frustrating. It's also something which the modders have always been against, which is why the majority of Dune 2000 modding posts are still made in the Dune 2000 forum. My proposal is for Dune2k.com to go back to its namesake and create more Dune 2000 sections, moving Dune 2000 to a dedicated category to enable the Dune 2000 community to grow to its full potential. Creating dedicated sections for Dune 2000 modding, given its long term prevalence, as well as Dune's multiplayer scene which thanks to the work of the Dune 2000 Online and PVPGN teams is now in a great position, would help the Forums stay relevant to its users and set it up to grow further. It would also help the Dune 2000 community stay in one place, rather than fragmenting as its currently at risk of. Because a picture says a thousand words, here's a rough image of how it could be structured:
12. 6 points

## Dune 2000 WOL patches - 6Player, reduced lag, 1star handicap tourney games

Patches: 6 Player patch (6p is the default setting when you host a game, once you move the slider the original values are used): 0043BD81 |. C605 EC8B4E00 &amp;amp;amp;amp;gt;MOV BYTE PTR DS:[4E8BEC],6 0043BD88 \. C2 1000 RETN 10 1 Star handicap for tournament games (WOL was using 2 star handicap by default): 004099F2 . C605 48986B00 &amp;amp;amp;amp;gt;MOV BYTE PTR DS:[6B9848],0 004099F9 . C2 0C00 RETN 0C 00419A45 |. C685 B2284F00 &amp;amp;amp;amp;gt;MOV BYTE PTR SS:[EBP+4F28B2],0 Changed multiplayer vars to remove the huge delay WOL games had (copied the LAN settings over and improved them... recon time-out has been change to 15seconds): 0045A9C1 |&amp;amp;amp;amp;gt; C705 E8936B00 &amp;amp;amp;amp;gt;MOV DWORD PTR DS:[6B93E8],0B4 0045A9CB |. C605 E83A4E00 &amp;amp;amp;amp;gt;MOV BYTE PTR DS:[4E3AE8],28 0045A9D2 |. C705 1C3B4E00 &amp;amp;amp;amp;gt;MOV DWORD PTR DS:[4E3B1C],12C 0045A9DC |. C605 60946B00 &amp;amp;amp;amp;gt;MOV BYTE PTR DS:[6B9460],0F 0045A9E3 |. C705 EC3A4E00 &amp;amp;amp;amp;gt;MOV DWORD PTR DS:[4E3AEC],64 0045A9ED |. C705 F03A4E00 &amp;amp;amp;amp;gt;MOV DWORD PTR DS:[4E3AF0],5DC 0045A9F7 |. 90 NOP Raised the game version to make the patch incompatible to the original 1.06 to avoid oos (only for WOL, LAN is still compatible): 00413EBE |. 83F8 04 CMP EAX,4 0041A291 |. 6A 04 PUSH 4 ... Maybe someone knows what these variables could be ? Here are the default settings for LAN and WOL (var 5 and 6 are already identified) vars: (start 0045A955) LAN: (Cases 0,1 of switch 0045A977) 1 = 40066666 (1074161254) 2 = 0B4 (180) 3 = 28 (40) 4 = 12C (300) 5 = 6 (6) [Reconnect time-out to a single player during the game] 6 = 96 (150) [send rate, lower = faster/more packets] 7 = 5DC (1500) WOL: (Cases 2,3 of switch 0045A977) 1 = 40000000 (1073741824) 2 = 12C (300) 3 = 4B (75) 4 = 3E8 (1000) 5 = 1E (30) [Reconnect time-out to a single player during the game] 6 = 12C (300) [send rate, lower = faster/more packets] 7 = 5DC (1500)
13. 6 points

## Dune 2000 WOL patches - 6Player, reduced lag, 1star handicap tourney games

Launcher has been updated, special thanks to Grand_Leo for making this awesome background image !
14. 6 points

Like this?
15. 6 points

## Change sides during gameplay

I have been trying to hack Dune 2000 all day and I finally got something worth sharing. I found a memory location that allows you to in-game change sides. So if you play for example in mission 9 as Ordos you can switch to the Harkonen on the fly and control the units/buildings while the AI just keeps going on. This might be useful when having a computer AI that does not rebuild. The memory location contains the house index value, so for example 2 = Ordos. The memory location is 00798544. Just use Cheat Engine to change the value. Here is some proof controlling the Mercenaries (house index 6): I have today also figured out a way to inject code in the DUNE2000.DAT file so that I can run any code I want without needing a trainer or cheat engine. I only tried a small injection, like changing a memory value after a certain event, and it's all by hand (calculating offset etc, so takes much time to code), but it's a step in the right direction. edit: Download patcher that allows to change side by numkeys here: http://forum.dune2k.com/topic/26356-change-sides-during-gameplay/?p=385825
16. 6 points

## Dune 2000 Online Tournament Ladder

Dune 2000 Online now hosts tournaments again. Heres a screenshot of some ranking players, hope to see yall there soon. http://www30.zippyshare.com/v/71293886/file.html Theres the download link, completely automatic install, will install our client, and hamachi. Make sure to see the screenshot!
17. 5 points

18. 5 points

19. 5 points

20. 5 points

## [Release] Ordos campaign

Hey everyone, After very long time of work I finished a full Ordos campaign (9 missions with in game briefings). I tested everything and couldn't find any more bugs but if you find some, please let me know and I'll fix it asap. Oh and any feedback is highly appreciated :) Ordos campaign.zip
21. 5 points

## CnCNet 5 now supports Dune 2000! Play Dune 2000 Online, now!

Well, i might just remove those from the stats or group them up, so instead of HeayWarfacoryHarkonne HeayWarfacoryOrdos etc it will only show HeayWarfacory update: Spectators can now see live stats while watchign games
22. 5 points

## CnCNet 5 now supports Dune 2000! Play Dune 2000 Online, now!

More stats will be added soon:
23. 5 points

## CnCNet 5 now supports Dune 2000! Play Dune 2000 Online, now!

here we go again... :D Update: Human players can now choose their starting location
24. 5 points

25. 5 points

## Dune 2000 1.06p - Game patching (bug fixes, new features)

done! News: Been spending the last 2days hunting bugs, i hope the public beta testing can start soon... Meanwhile, check this screenshot for the new Online/Lan/Skirmish lobby:
26. 5 points

## Dune 2000 1.06p - Game patching (bug fixes, new features)

alright :) got some news, preplaced buildings and events (triggers) are now working in skirmish too. Its just for testing atm, nothing is done yet :D Feda and dato were able to play a singleplayer mission online using this patch :D but it still needs some tweaks to get it working perfectly online (players need to pick the right sides/colors or the game goes OOS) test file is here: http://funkyfr3sh.cncnet.org/files/d2k/dune2000-multiplayer-missions.exe here is a video of feda and dato playing a mission online in co-op mode :D
27. 5 points

## APM counter / meter

Hey guys, found this awesome program that can measure APM in dune. It can divide APM from keyboard and from mouse clicks or count an average of both. Could be interesting to see potential areas to improve in the game (mouse or keyboard controling). May be also good to set up balanced teams. CTRL+SHIFT+P is a shortcut to start / stop recording. APM Counter Installer.zip
28. 5 points

## Dune 2000 extra stuff

Some extra stuff from dune2k installer (if anybody need this) 1.35mb archive there
29. 5 points

30. 5 points

31. 5 points

## Dune2K - High Resolution

It's me again. I am glad that the patch released, how about replace some graphics? Result of 30 minutes in photoshop:
32. 5 points

33. 5 points

## Windows 7 or Vista Problems?

Gruntlord! This is awesome! Thank you!!!!!!! Dune2k is pretty much the last real computer game I played, 15 years ago. Married, babies, you know the routine. I found myself, once again, up 'til 2 am playing "just one more mission"
34. 5 points

## [RELEASE] Dune 2000 Audio Converter

Tool for playing and converting Westwood .AUD audio. Feature Set: * Supports loading an AUD and playing it. * Supports exporting AUD to WAV file * Supports replacing AUD contents from WAV file * Supports saving AUD file with new WAV contents * Supports shortcuts (Ctrl-O, Ctrl-S, Ctrl-P, Ctrl-E, Ctrl-R) * Supports AUD files being dragged onto the EXE icon. * Supports AUD files being dragged onto the open window. Download at D2K+
35. 5 points

## Emperor Chronicles The Rise Of Corrino Empire

Man i'm gonna repeat this: stop getting in so many things, you WON'T be able to make them all, or at least not in a decent amount of time especially if you say you're working alone. For example, the videos are totally useless, why don't you focus on the gameplay, the tilesets and missions to get a demo release ready. Try to do the things you can as fast as possible now, and let those hard & time consuming ones for later. People are waiting a release, an incomplete one ofc, just to be a release. Vids would take LOTS of time. Good luck anyway.
36. 5 points

## my topic deleted

well all fed2k forumers work on their own blood and sweat to publicly help everyone who want help and not give any conditions for anything.. What you were researching now and not disclosing will be done by someone who is lyk the rest of us and will be available to all.. If you really wanted help on samp you should have said please and not talk like a gangster saying I'll give you this if you do this.. If you would have asked politely without saying anything about misai file research I or anyone would have helped you.. What you did now made everyone angry.. We had a great mind in our midst who helped us in modding Dune 2000.. For free he did.. MVI was his name.. The rest of us follow in his footsteps and completing the mission he started.. Try to understand the anger when we saw that post you posted.. Step into our shoes Luminar.. You did a good job.. But with great power comes great responsibility..
37. 5 points

## Dune2K - High Resolution

Small tut about installing it, as some subscribers & ppl kept asking me when is the bug-free version going to come out. And yeah I noticed that as well, mentioned it in the video :D
38. 5 points

## Dune2K - High Resolution

Little hacker D2k Sardaukar has some news. I made a Python script that takes any .UIL file and can move all the elements so that they are aligned in the centre of 1024x768. I also made a script that takes Dune 2000 tga images and adds black borders to fit the 1024x768 resolution. There are however some small glitches. The black border I added doesn't put the original image exactly in the middle (vertically), also in contains some funky colours (which are I think tga settings that should not be copied). The pop-up text is still also at the wrong place (see: enter your name). I also have a script that can take saved bmp files from GIMP in the X1R5G5B5 format. That's rather simple, but makes it possible to use GIMP for image editing. I'm personally not a big fan of the big main menu of mvi because it's all stretchy (border images don't look authentic) and you need to do a lot of image editing also. So I prefer just to put all the menus in the centre and only have the gameplay screen be full resolution (1024x768 in this case). My proof:
39. 5 points

## Well, I thought I am the only one..

To have a good visuals for such complex weather effects, I need to have normal maps for every game sprite. It's a huge amount of work. But I am mad enough to do that. athanasiosathanasios, I am changing tiles color in realtime. To have a better understanding of how it looks like, check out this vid: http://youtu.be/DRyOvqkJx8Y
40. 5 points

## Clans

Emperor: Battle for Dune "The Revival" official blog link: http://ebfdrevivalblog.blogspot.com/ Visit the Events page for the latest event. Logo submissions and screenshots, send to: zhartconcepts@aol.com Important: Site is still under construction. Errors in design are to be expected. Clans event will be officially open for business when there are enough active clans registered. Every Clan should have their own logo. If you can't make your own, please let me know... I can always help with my limited skills in design. Please try to use English when using chat boxes in the site, as it is an universal language on the internet. Use of other languages are still allowed but try not to overdo it. There might be a new server, so be prepared for transition. A new server will allow us to record battles and setup our own Ladder ( As known as Ranking list ); It will also ensure there are no players playing under new nicks. Here is an update of the list of new clans and their members: 1. "Dark Allience" has changed their name to "Children of Dune" Members list: Kindjal86 Centner Moroz666 New logo on the way, "Dark Allience" Logo proposal was: 2. "Russian Attack" (Official when logo is submitted) Members list: Chaos Kralizets "Awaiting for new member" 3. (No name, no logo) Members list: Atom Newlords Viking
41. 4 points

## Dune 2000 Sprite Pack 8 bit

File Name : Datar8sprites.zip File Size : 6.89 Mb File Format : Zip Uploaded On : 11-3-2013 5:30pm @ All : This Sprite Pack contains all of data.r8 contents.... I still haven't found out what does the pics in unknown folder do.... Have fun people..... @ MVI : Add this pack into your D2k Plus website..... Darar8sprites.zip
42. 4 points

## I got an original Dune II box! :D

I found this on ebay, for $15. Despite the shipping to Belgium coming down to an additional$33, I could absolutely not resist this: The box arrived yesterday, and I immediately got to work. Sadly my current PC doesn't have a floppy drive, so I couldn't get the content off the disks, but I'm fairly sure I already got that version on my disk anyway. The main reasons I had for buying this didn't really include the floppies, anyway. These reasons, besides the fact this is a treasure of gaming history, and the fact the box is complete even down to the original receipt of the sale in a game store, are these: -The cover art. I haven't found any place online that has a high resolution version of that, or even a good quality one. -That cute little newspaper thingy, which is more or less their newsletter with added internal development anecdotes, and some hints and tricks for their games. -The lovely ring-bound manual. Of course, since I already remade the manual as PDF file with colour images, there wasn't much use in scanning that. Not to mention, A) there must be plenty of scans of that going around, and B) it's ring-bound, which is annoying to scan. However, the other two items are scanned, and posted here for your enjoyment: Find them all here: Scan of the cover image (larger version) Full scan of the cover (the gold letters came out quite nicely I think ;) ) Newspaper page 1 Newspaper page 2 Newspaper page 3 Newspaper page 4 These are, in fact, still downsized versions; I scanned everything at 600 dpi. You can find the ultra-high lossless png versions in this folder: http://nyerguds.arsaneus-design.com/dune/dune2box/png/
43. 4 points

## Dune 2000 1.06p - Game patching (bug fixes, new features)

dune2000.exe updated: You can now form alliances with AI players during the game, select one of their units or buildings and press the "A" hotkey on your keyboard CnCNet skirmish was automatically updated with the new feature
44. 4 points

## CnCNet 5 now supports Dune 2000! Play Dune 2000 Online, now!

I doubt you can make the AI perfect, there always seems to be a flaw no matter how hard you try :D Some updates: A new game option was added "Short Game", with this option enabled you no longer need to search all map for harvesters to win the game (you will win once all buildings were destroyed now) We are preparing for the new automatic map transfer in multiplayer games and some changes have been done, from now on all maps need to have a matching .ini file that contains the name of the map, CnCNet will read the name from there now instead of using the filename Dato created a new tileset (he was lazy) which aims to mimic the look of CnC Red Alert maps, the tileset is now available for everyone under the name BLOXTEM Maps with .mis files will now also be working if there are no events in the mission file (no need to add basic Win/Lose Events anymore), just add the following key to the map .ini file: [MultiPlayer] UseDefaultWinLoseEvents=Yes
45. 4 points

## Dune 2000 WOL patches - 6Player, reduced lag, 1star handicap tourney games

@Shai-Gel98: it would be pretty sad to remove that awesome background ! chat and launcher updated... Grand_Leo made a new design for the chat as well
46. 4 points

## Muitl language for dune 2000

hey guys, i created a game launcher which is able to switch the languages using the files Morphosis created *link-removed* it got some extra features too...: pvpgn server support without the need to modify the hosts file Inlcudes all needed wolapi files, no need to register/install it manually switching between LAN and pvpgn works without adding/removing the LAN patch manually it is able to join 5 different LAN lobbies (up to 30players) to bypass the 6player LAN limit people got on hamachi @D2k Sardaukar Russian is not included yet, Morphosis already told me there are some problems ... It is probably because all the other languages share the same font but the russian one got a special font. I will check that out the next days... I would like to add the 6player patch for WOL, riot told me there is one somewhere but i didnt talk to him yet
47. 4 points

## [RELEASE] Dune 2000 Resource Editor

Uploaded 0.2, note that 0.2 is a very rough release, I wanted to get attribute editing in for people to use, but it's not very use friendly currently. Be careful when editing attribute values and make sure to make regular backups, since it's easy to break the resource files with attribute editing. This should mean that you can now make new units and buildings and get the offsets right. Also added some untested support for editing UIBBs that are custom resolutions, so that may work (or it may not). I didn't really have time to test the feature, so let me know if it doesn't work. Download 0.2 Preview
48. 4 points

## [LAUNCH] D2K+ Modding Wiki

I have set up a modding wiki on D2K+ so that there is a central location to share file specifications as well as modding information and written tutorials. I've transferred all the content from the old Google Code wiki and my old specification forum posts to the new wiki and I'm in the process of bringing those pages up to date. I've also incorporated some file specifications from the web. There's also some really exciting new content on there, with Shai-Gel98 contributing new information on the TILEATR* files and Gruntlord6 contributing information on the UI files. [aKa]FedaYkin and Shai-Gel98 have also been posting very helpful information on how to use the Dune 2000 Mission Editor. It's awesome to see so many contributions already, so if you feel like you have something that would be useful to share on the wiki, such as information on a file format, information on the workings or development of Dune 2000 or written tutorials, please contribute it!
49. 4 points

## R8 and R16 Graphics

No idea where to drop this image, so I drop it here, but I think this biggest playground around: Sad news it that it's not playable this way. The building/unit icons are in the way of really building. Image of battlefield with no menubars (1920x1080):
50. 4 points

## [RELEASE] Sub Houses Fix

This fix means that it is now possible to play as sub houses and select their units. Multiselect does not work you must move units one at a time like in Dune 2, but at least the game doesn't crash. Feature Set: * Previously if you play as a sub house the game would crash when you selected a unit * If your house index is invalid this patch defaults it to Ordos and does not crash * NEW: Fixes the score calculation crash, note your displayed score will be incorrect, but it will allow you to progress through the campaign properly now. * NEW: Other house sounds now supported in addition to the unit report sounds previously supported (e.g. Building Complete, Harvester Under Attack) * This patch is only for Dune 2000 version 1.06 * Supports and enhances mods such as [aKa]FedaYkin's Mercenary mission Credits: by CCHyper and mvi Download at D2K+
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