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Matthias M.

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Matthias M. last won the day on January 18

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  1. The map editor now supports editing actor properties such as owner, health, facing, and stance. The color chooser now allows you to save and restore your favorite colors.
  2. You can now save games: Other notable changes in Release 20191117 Significantly improved behavior for harvesters, attack-move, and unit repair Aircraft-based support powers can be given an attack direction The Death Hand missile now works like the original game Fixed various issues with left-click mouse controls
  3. Yeah, the feedback here is a little low recently. Yet there are nice new features such as registered player names in the current playtest:
  4. Thanks. I assume that modders for the original game can learn a lot by reading the OpenRA source code.
  5. I saw you purged any mentioning of OpenRA and it's d2k mod from the website and deleted the wiki entry twice.
  6. The OpenRA development team wishes you a Merry Christmas and a Happy New Year! We are proud to announce the Christmas 2015 release of OpenRA! 40 developer elves have toiled long and hard to fill your stocking with lots of fixes, improvements and long-awaited features. In particular, this release introduces the global chat channel that is shared across all mods, which will allow you to meet up with other waiting players and arrange matches without joining servers. Going along with it is a re-design of the ingame server browser as well as the skirmish lobby. Another big focus of this release has been overhauling our Dune 2000 mod. We have added Thumpers, spice blows, and rebalanced all unit and building statistics to more closely match the original game. Also new in this release is a game speed selector, a feature that many people have often and repeatedly asked for over the years, and now it’s finally here, for multiplayer, single-player skirmish and missions! In addition, OpenRA now offers an additional way of scrolling the map similar to the way it worked in the original Tiberian Sun and Red Alert 2 (by right-clicking and moving the mouse). To use it, select the “Joystick” scrolling option in the input settings dialog. A change we are sure many will rejoice to hear is that units will now start with the “Defend” stance by default. No more losing units that decided to hunt after enemies without your explicit orders! As usual, we not only have treats for our players, but for modders as well. The map editor has seen further improvements, such as a cash counter and a copy and paste function. There are also new traits for weather and lighting effects, more flexible Missile and DeployToUpgrade logic, as well as new additions to the Lua API. As usual, use the OpenRA.Utility to upgrade your mods or maps to this new release. Be warned, however, that there are couple of changes this time around where it unfortunately wasn’t possible to offer an automated upgrade path. Most of these are mentioned in the changelog, the OpenRA.Utility will alert you to the remaining ones when it runs. There are a lot more minor changes and bugfixes, so take a look at the full changelog if you want to unwrap all of the details. Grab the installer now for your operating system from our download page! We hope you’ll enjoy this newest installment of OpenRA! Have fun!
  7. Save game support isn't there yet. https://github.com/OpenRA/OpenRA/issues/2743 https://github.com/OpenRA/OpenRA/wiki/Game-Content has instructions on how to get the game assets. Downloading from the community mirrors servers or installing from CD should be a matter of pushing a button on first game start. If not, check your firewall settings or disc respectively.
  8. Post the error message. Otherwise we can't really help you. http://resource.openra.net/upload/map/ also let's you import/upload legacy maps, but it uses the exact same utility in the background.
  9. I see. Found an older revision via the Web Archive Wayback Machine and posted something at http://dune.wikia.com/wiki/OpenRA instead.
  10. Yeah well, but deleting content without prior asking and against the will of the creator as well as the wiki host isn't really the friendly way of doing so. Can you please send me the wiki text of the deleted revisions so I can post it to another Dune or gaming related wiki instead? I invested some time into those paragraphs. They also contain a lot of vital technical detail we found out while recreating the game.
  11. Playtest 20151114 brings general stability and polish improvements, but also several d2k exclusive changes: Fixed repair depots not repairing units, and buffed repair rateFixed missing unit cratesFixed incorrect unit armor / damage statisticsImproved behaviour of Spice BloomsImproved behaviour of Thumpers and WormsTweaked support power timers and Ornithoper Strike damage Surprise bonus feature! Copy/paste is now available in the map editor.
  12. It is often difficult to guess if things go into the right direction, because the d2k mod player numbers keep stagnating and our releases also aren't newsworthy on this website or http://d2kplus.com/ even our article at http://d2kplus.com/wiki/index.php?title=OpenRA was deleted, twice. Not very motivating as development is a hobby that takes a lot of free time. If not financially, people try to get at least some appreciation for their work.
  13. It is a screenshot from our Steam workshop like http://resource.openra.net website where you can share maps and missions for any mod including Dune 2000.
  14. Halloween is upon us, and the latest OpenRA playtest is full of new tricks and other treats! This build includes all of the major new features and balance changes that we have planned for our Christmas release, and it is going to be one of our biggest releases yet! We rely on your testing and feedback to make sure that our release builds are as balanced and bug-free as possible, so please let us know if you find any issues or just generally don’t like something by filing a bug or joining our IRC channel! We will try our best to fix any issues before the final release. Grab the installer now for your operating system from our download page! New chat lobby The multiplayer server browser and game lobby have been redesigned around a new global chat channel. This will make it easier to find and talk with other players, and to organize matches without server-hopping. The channel is available from outside the game as well, by connecting to irc.openra.net:6667 channel #lobby using your favourite IRC client. Game speed options Do you think that our default game speed is too slow (or too fast)? We now include a game speed option in the lobby and campaign menus! Overhauled Dune 2000 mod One of our big focuses has been completely overhauling our Dune 2000 mod to more closely match the original game. All of the unit and building statistics have been adjusted, and we have implemented new (old) features including the thumper and spice blows. We have made good progress towards matching the feel of the original game, but we aren't there yet. Let us know what you think, or if you find something that still doesn't match! Fixes and performance We have fixed a large number of bugs, including the well-known replay freeze bug when a player disconnects, and a memory corruption bug that would cause random crashes when starting a match on a Windows OS. We have continued our crusade for performance, and this playtest shows significant further improvements over the last release. Improved map and mod support There is a boatload of new features for modders and map authors: maps can now include custom music and define particle effects for rain, snow, or sand storms. We have made major changes to the traits that control actor rendering and targeting that make them more flexible and self-consistent. Make sure to use the automatic rule upgrader to easily port your maps and mods to the new release! You will need to manually update your mod.yaml and UI definitions for the new version.
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