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Matthias M.

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Matthias M. last won the day on May 7 2023

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  1. We started a new development cycle, which among other things, added vehicle smoke particle effects. The playtest 20230801 announcement comes with a video clip of it.
  2. https://www.openra.net/news/release-20230225/ marks a new stable release after a long hiatus of active development. Note that there is a small multiplayer community: https://discord.openra.net/ has a dedicated #dune-2000 channel also organizing events like the OpenRA D2K 2023 Community Tournament.
  3. We also expanded on the original pixel art to have 2 distinguishable factions and yes, those gates can open:
  4. There is a new release and the https://www.openra.net/ website got a makeover
  5. Yes, both things are entirely possible. We even had controllable Ornithopters in earlier releases. You can make a map and edit the rules to play custom games in multiplayer. Look at an existing https://github.com/OpenRA/OpenRA/tree/bleed/mods/d2k/maps on how to apply your own rules and https://docs.openra.net/en/latest/playtest/traits/ on how to use them.
  6. See https://github.com/OpenRA/OpenRA/issues/9287 for progress on the campaign missions.
  7. Some of the new changes to look out for in playtest-20201213 include: New lobby options for Automatic Concrete in Dune 2000 Disable spawn points in a game lobby by right-clicking on the map preview Share OpenRA status and game invites on Discord More fluid infantry combat after fixing several long-standing combat bugs Battlefield zooming is now centered on the mouse cursor Servers can be configured to save replays, enabling the creation of community ladders Dune 2000 features new weapon damage calculations that are more faithful to the original game, plus a number of other small consistency fixes. Players who use Discord can now share their status and post game invites in their favorite channels.
  8. The map editor now supports editing actor properties such as owner, health, facing, and stance. The color chooser now allows you to save and restore your favorite colors.
  9. You can now save games: Other notable changes in Release 20191117 Significantly improved behavior for harvesters, attack-move, and unit repair Aircraft-based support powers can be given an attack direction The Death Hand missile now works like the original game Fixed various issues with left-click mouse controls
  10. Yeah, the feedback here is a little low recently. Yet there are nice new features such as registered player names in the current playtest:
  11. Thanks. I assume that modders for the original game can learn a lot by reading the OpenRA source code.
  12. I saw you purged any mentioning of OpenRA and it's d2k mod from the website and deleted the wiki entry twice.
  13. The OpenRA development team wishes you a Merry Christmas and a Happy New Year! We are proud to announce the Christmas 2015 release of OpenRA! 40 developer elves have toiled long and hard to fill your stocking with lots of fixes, improvements and long-awaited features. In particular, this release introduces the global chat channel that is shared across all mods, which will allow you to meet up with other waiting players and arrange matches without joining servers. Going along with it is a re-design of the ingame server browser as well as the skirmish lobby. Another big focus of this release has been overhauling our Dune 2000 mod. We have added Thumpers, spice blows, and rebalanced all unit and building statistics to more closely match the original game. Also new in this release is a game speed selector, a feature that many people have often and repeatedly asked for over the years, and now it’s finally here, for multiplayer, single-player skirmish and missions! In addition, OpenRA now offers an additional way of scrolling the map similar to the way it worked in the original Tiberian Sun and Red Alert 2 (by right-clicking and moving the mouse). To use it, select the “Joystick” scrolling option in the input settings dialog. A change we are sure many will rejoice to hear is that units will now start with the “Defend” stance by default. No more losing units that decided to hunt after enemies without your explicit orders! As usual, we not only have treats for our players, but for modders as well. The map editor has seen further improvements, such as a cash counter and a copy and paste function. There are also new traits for weather and lighting effects, more flexible Missile and DeployToUpgrade logic, as well as new additions to the Lua API. As usual, use the OpenRA.Utility to upgrade your mods or maps to this new release. Be warned, however, that there are couple of changes this time around where it unfortunately wasn’t possible to offer an automated upgrade path. Most of these are mentioned in the changelog, the OpenRA.Utility will alert you to the remaining ones when it runs. There are a lot more minor changes and bugfixes, so take a look at the full changelog if you want to unwrap all of the details. Grab the installer now for your operating system from our download page! We hope you’ll enjoy this newest installment of OpenRA! Have fun!
  14. Save game support isn't there yet. https://github.com/OpenRA/OpenRA/issues/2743 https://github.com/OpenRA/OpenRA/wiki/Game-Content has instructions on how to get the game assets. Downloading from the community mirrors servers or installing from CD should be a matter of pushing a button on first game start. If not, check your firewall settings or disc respectively.
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