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## Popular Content

Showing content with the highest reputation since 09/02/2010 in Posts

1. ## [RELEASE] Build Queues Patch

Dune 2000 Build Queues Patch Version 1 After about a month of development, I'm pleased to release Version 1 of the Build Queues Patch. This patch introduces queuing for units when you're already building a unit from that building. So if you click light infantry 5 times then 5 troopers it will build all 10 of them sequentially. This patch works for both single player modes (campaign and practice). I've spent much of the last week removing bugs from it, so it should be quite stable. But if you find any bugs please post. In Version 1.0 there is no facility to cancel queued orders (you have to cancel them when they begin production), I've not found this to be a major issue but if it does become a problem we can add something in. Special thanks to FunkyFr3sh, Sonarpulse, Hifi for the patching framework and invaluable help on IRC CCHyper and D2k Sardaukar for variable/function symbols Gruntlord6 for testing the alpha builds Download Version 1.0 at D2K+
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4. ## Sidebar MouseWheel scrolling

Now you can scroll the sidebar up and down with your mouse wheel! Test file is here: http://www27.zippyshare.com/v/46471557/file.html Thanks to wyq, he was my first tester!
8 points
5. ## new settings file "dune2000.ini" - goodbye dune2000.cfg

dune2000.cfg = abandoned The new settings file is much easier to edit, all you need is a text editor like the standard windows notepad. Many new cool things will be added to this file soon (e.g. no-cd patch on/off) Of course we gonna need a nice config tool to edit this file too (not sure when im going to do that :D ) Test file: http://www54.zippyshare.com/v/78207005/file.html - To change your hotkeys visit this site: http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspxtake the hex number (e.g. 0x46 - F key) and convert it to dec here: http://www.binaryhexconverter.com/hex-to-decimal-converter Here is how it looks currently: [MultiPlayer] FirstTimePlay=No UnitCount=10 TechLevel=7 StartingCredits=7000 AIPlayers=0 Crates=No Worms=0 PlayerName=NONAME PlayerSide=0 PlayerColor=0 IPAddress= ModemPhone= SerialComPort=1 [Options] ScrollRate=20 GameSpeed=75 GameBitsPerPixel=16 SFXVolume=100 MusicVolume=100 [WOL] AllowFindUser=Yes AllowPageUser=Yes LanguageFilter=No ShowAllGames=No Microphone=No [Hotkeys] SelectAllUnits=69 Scatter=88 CenterNextUnit=78 Repair=84 Sell=89 Guard=71 CenterBase=72 Stop=83 Bookmark1=120 Bookmark2=121 Bookmark3=122 Bookmark4=123 SidebarUp=38 SidebarDown=40 Alliance=65 Retreat=82 OptionsMenu=27 Team1=49 Team2=50 Team3=51 Team4=52 Team5=53 Team6=54 Team7=55 Team8=56 Team9=57 Team10=48 CTRL=17 ALT=18 SHIFT=16 PrivateChat1=112 PrivateChat2=113 PrivateChat3=114 PrivateChat4=115 PrivateChat5=116 PublicChat=117 WOLPageReply=119 WOLProposeDraw=68 CenterSelectedUnits=36
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6. ## Dune2K - High Resolution

High resolution patch! * Patch works on fresh/clean Dune 2000 (v1.06), English version preferred. * Mods need to be made for original resolution and first be installed on fresh/vanilla Dune 2000 before patching. * All you have to do is put the folder from the zip in the main Dune 2000 folder and run from within the folder "d2k_patch.exe". * Always keep a (zipped) backup of a fresh/clean Dune 2000 game in case the patch goes funky or you want to try mods. * Get mods and more stuff at http://d2kplus.com/ , like the mission select patch/mod. Special thanks to N.Kindt and mvi. DOWNLOAD: hi_res_patch_v1.4.2.zip Known bug: Certain reinforcements (mission events) on the smaller maps (first few missions) do not work correctly. Larger maps (larger than screen resolution) do work correctly. Not working? Try copying the whole folder like this: http://forum.dune2k.com/topic/19636-dune2k-high-resolution/?p=384335 Still not working?, try the cncnet-gruntmods-edition (contains code-parts of this patch and more!): https://cncnet.org/dune-2000 Here is an example of 1280x1024:
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7. ## CnCNet 5 now supports Dune 2000! Play Dune 2000 Online, now!

CnCNet 5 now supports Dune 2000! This is the initial release supporting Online/LAN/Skirmish games, more features will be added in the coming months (e.g. Map Previews..) Have the game already? Download CnCNet 5 here! (Dune 2000 version 1.06 is required) Don't have the game yet? Our friends over at gruntmods.com have updated their game packages to support CnCNet 5 out of the box! Visit their site for more info - www.cncnet.org
6 points
8. ## Dune 2000 New campaign pack

Hello guys. I see lately there are barely 1-2 new mods, which is sad :( So i thought i should announce that I am working on a big campaign pack for Dune 2k. It will feature new campaigns for all 3 great Houses, plus an expansion pack after these 3 are released. The campaigns are all linked to each other through the story; all 3 follow pretty much the same story, but the emphasise on certain events differs from faction to faction. So for example events in the Harkonnen campaign regarding Ordos will happen in the Ordos campaign as well. The story will be continued in the expansion pack, as this mid will end without a concrete verdict of the war. I don't want to tell u more so that i dont kill the element of surprise, but I can tell you this campaign won't be like anything you've seen before; the plot is complex, it's not like my previous campaigns in which u start as a weak side, kill and kill and kill and in the end u blow everyone up. This mod will be full of twists, betrayals, allegiance changes and desperate unholy alliances. I can guarantee: you'll love the story. The missions are designed 100% from scratch. This means in this mod I am not going to use the copy-paste terrain feature of Shai-Hulud. I realized missions don't look that good using that, and also you don't get the exact terrain you've wanted. A true mod should have maps created from 0,manually, thanks cm_blast for showing me how nice those maps look :D I am not going to add new units in the stock mod, because i dont really want to edit it that badly. The expansion pack will probably contain some new units, but I don't know now exactly which. As briefing, I have used GruntMods Edition's text.uib as that is the most popular dune installation. All in-game messages related to my campaigns are added at the end of it, or in the gaps present close to the end, in order not to mess up any other messages. So far I have the first 4 missions of the Harkonnen campaign, I will release it when i finish all 3 campaigns. If you want, i can post some screenshots.
6 points
9. ## CnCNet 5 now supports Dune 2000! Play Dune 2000 Online, now!

Now with map previews in the game room, yay!
6 points
10. ## Dune 2000 hamachi network for 32 player

Hello, me and SQDeviator have purchased a Hamachi Network for Dune 2000 which supports up to 32 people. Anyone who likes this game and can be a nice guy can join to play with us, the network already got 9 members in only a few days. Join us if you like to play Dune 2000 for fun, free of drama! Network ID: dune2000.my1.ru password: 0
6 points
11. ## Expanded Dune 2000 Forums

An open letter to the admins of Dune2K.com With the Dune 2000 section by far the most popular section of the forums, I think it would be a good idea to expand it. Recent years have seen an explosion in Dune 2000 modding and Dune2K.com has been home to all of those developments. All the modders and a lot of the players have met here and it's been a great place for collaboration to brew, such as the High Resolution Patch, Mission reverse engineering and all new campaigns. Dune2K.com is now in a position where it makes sense to increase the amount of the forums dedicated to the Dune game with the most active following. Currently the majority of modding posts are posted in the main Dune 2000 forum, while forum guidance is for modding posts to be in Dune Editing with tags, the desire from modders has always been to keep it in the Dune 2000 section. Unfortunately the Dune Editing forum just doesn't work very well, posts are ambiguous and require the poster to attach relevant tags. If you're viewing the forums on mobile (which is how I generally use them), or looking at the forums on the root page you can't tell which game the post is related to which is extremely frustrating. It's also something which the modders have always been against, which is why the majority of Dune 2000 modding posts are still made in the Dune 2000 forum. My proposal is for Dune2k.com to go back to its namesake and create more Dune 2000 sections, moving Dune 2000 to a dedicated category to enable the Dune 2000 community to grow to its full potential. Creating dedicated sections for Dune 2000 modding, given its long term prevalence, as well as Dune's multiplayer scene which thanks to the work of the Dune 2000 Online and PVPGN teams is now in a great position, would help the Forums stay relevant to its users and set it up to grow further. It would also help the Dune 2000 community stay in one place, rather than fragmenting as its currently at risk of. Because a picture says a thousand words, here's a rough image of how it could be structured:
6 points
12. ## Dune 2000 WOL patches - 6Player, reduced lag, 1star handicap tourney games

Patches: 6 Player patch (6p is the default setting when you host a game, once you move the slider the original values are used): 0043BD81 |. C605 EC8B4E00 &amp;amp;amp;amp;gt;MOV BYTE PTR DS:[4E8BEC],6 0043BD88 \. C2 1000 RETN 10 1 Star handicap for tournament games (WOL was using 2 star handicap by default): 004099F2 . C605 48986B00 &amp;amp;amp;amp;gt;MOV BYTE PTR DS:[6B9848],0 004099F9 . C2 0C00 RETN 0C 00419A45 |. C685 B2284F00 &amp;amp;amp;amp;gt;MOV BYTE PTR SS:[EBP+4F28B2],0 Changed multiplayer vars to remove the huge delay WOL games had (copied the LAN settings over and improved them... recon time-out has been change to 15seconds): 0045A9C1 |&amp;amp;amp;amp;gt; C705 E8936B00 &amp;amp;amp;amp;gt;MOV DWORD PTR DS:[6B93E8],0B4 0045A9CB |. C605 E83A4E00 &amp;amp;amp;amp;gt;MOV BYTE PTR DS:[4E3AE8],28 0045A9D2 |. C705 1C3B4E00 &amp;amp;amp;amp;gt;MOV DWORD PTR DS:[4E3B1C],12C 0045A9DC |. C605 60946B00 &amp;amp;amp;amp;gt;MOV BYTE PTR DS:[6B9460],0F 0045A9E3 |. C705 EC3A4E00 &amp;amp;amp;amp;gt;MOV DWORD PTR DS:[4E3AEC],64 0045A9ED |. C705 F03A4E00 &amp;amp;amp;amp;gt;MOV DWORD PTR DS:[4E3AF0],5DC 0045A9F7 |. 90 NOP Raised the game version to make the patch incompatible to the original 1.06 to avoid oos (only for WOL, LAN is still compatible): 00413EBE |. 83F8 04 CMP EAX,4 0041A291 |. 6A 04 PUSH 4 ... Maybe someone knows what these variables could be ? Here are the default settings for LAN and WOL (var 5 and 6 are already identified) vars: (start 0045A955) LAN: (Cases 0,1 of switch 0045A977) 1 = 40066666 (1074161254) 2 = 0B4 (180) 3 = 28 (40) 4 = 12C (300) 5 = 6 (6) [Reconnect time-out to a single player during the game] 6 = 96 (150) [send rate, lower = faster/more packets] 7 = 5DC (1500) WOL: (Cases 2,3 of switch 0045A977) 1 = 40000000 (1073741824) 2 = 12C (300) 3 = 4B (75) 4 = 3E8 (1000) 5 = 1E (30) [Reconnect time-out to a single player during the game] 6 = 12C (300) [send rate, lower = faster/more packets] 7 = 5DC (1500)
6 points
13. ## Dune 2000 WOL patches - 6Player, reduced lag, 1star handicap tourney games

Launcher has been updated, special thanks to Grand_Leo for making this awesome background image !
6 points

Like this?
6 points
15. ## Change sides during gameplay

I have been trying to hack Dune 2000 all day and I finally got something worth sharing. I found a memory location that allows you to in-game change sides. So if you play for example in mission 9 as Ordos you can switch to the Harkonen on the fly and control the units/buildings while the AI just keeps going on. This might be useful when having a computer AI that does not rebuild. The memory location contains the house index value, so for example 2 = Ordos. The memory location is 00798544. Just use Cheat Engine to change the value. Here is some proof controlling the Mercenaries (house index 6): I have today also figured out a way to inject code in the DUNE2000.DAT file so that I can run any code I want without needing a trainer or cheat engine. I only tried a small injection, like changing a memory value after a certain event, and it's all by hand (calculating offset etc, so takes much time to code), but it's a step in the right direction. edit: Download patcher that allows to change side by numkeys here: http://forum.dune2k.com/topic/26356-change-sides-during-gameplay/?p=385825
6 points
16. ## Dune 2000 Online Tournament Ladder

Dune 2000 Online now hosts tournaments again. Heres a screenshot of some ranking players, hope to see yall there soon. http://www30.zippyshare.com/v/71293886/file.html Theres the download link, completely automatic install, will install our client, and hamachi. Make sure to see the screenshot!
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5 points
18. ## Dune 2000 Sprite Pack 8 bit

File Name : Datar8sprites.zip File Size : 6.89 Mb File Format : Zip Uploaded On : 11-3-2013 5:30pm @ All : This Sprite Pack contains all of data.r8 contents.... I still haven't found out what does the pics in unknown folder do.... Have fun people..... @ MVI : Add this pack into your D2k Plus website..... Darar8sprites.zip
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22. ## [Release] Ordos campaign

Hey everyone, After very long time of work I finished a full Ordos campaign (9 missions with in game briefings). I tested everything and couldn't find any more bugs but if you find some, please let me know and I'll fix it asap. Oh and any feedback is highly appreciated :) Ordos campaign.zip
5 points
23. ## CnCNet 5 now supports Dune 2000! Play Dune 2000 Online, now!

Well, i might just remove those from the stats or group them up, so instead of HeayWarfacoryHarkonne HeayWarfacoryOrdos etc it will only show HeayWarfacory update: Spectators can now see live stats while watchign games
5 points
24. ## CnCNet 5 now supports Dune 2000! Play Dune 2000 Online, now!

More stats will be added soon:
5 points
25. ## CnCNet 5 now supports Dune 2000! Play Dune 2000 Online, now!

here we go again... :D Update: Human players can now choose their starting location
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27. ## Dune 2000 1.06p - Game patching (bug fixes, new features)

done! News: Been spending the last 2days hunting bugs, i hope the public beta testing can start soon... Meanwhile, check this screenshot for the new Online/Lan/Skirmish lobby:
5 points
28. ## Dune 2000 1.06p - Game patching (bug fixes, new features)

alright :) got some news, preplaced buildings and events (triggers) are now working in skirmish too. Its just for testing atm, nothing is done yet :D Feda and dato were able to play a singleplayer mission online using this patch :D but it still needs some tweaks to get it working perfectly online (players need to pick the right sides/colors or the game goes OOS) test file is here: http://funkyfr3sh.cncnet.org/files/d2k/dune2000-multiplayer-missions.exe here is a video of feda and dato playing a mission online in co-op mode :D
5 points
29. ## APM counter / meter

Hey guys, found this awesome program that can measure APM in dune. It can divide APM from keyboard and from mouse clicks or count an average of both. Could be interesting to see potential areas to improve in the game (mouse or keyboard controling). May be also good to set up balanced teams. CTRL+SHIFT+P is a shortcut to start / stop recording. APM Counter Installer.zip
5 points
30. ## Dune 2000 extra stuff

Some extra stuff from dune2k installer (if anybody need this) 1.35mb archive there
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33. ## Dune2K - High Resolution

It's me again. I am glad that the patch released, how about replace some graphics? Result of 30 minutes in photoshop:
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35. ## Windows 7 or Vista Problems?

Gruntlord! This is awesome! Thank you!!!!!!! Dune2k is pretty much the last real computer game I played, 15 years ago. Married, babies, you know the routine. I found myself, once again, up 'til 2 am playing "just one more mission"
5 points
36. ## [RELEASE] Dune 2000 Audio Converter

Tool for playing and converting Westwood .AUD audio. Feature Set: * Supports loading an AUD and playing it. * Supports exporting AUD to WAV file * Supports replacing AUD contents from WAV file * Supports saving AUD file with new WAV contents * Supports shortcuts (Ctrl-O, Ctrl-S, Ctrl-P, Ctrl-E, Ctrl-R) * Supports AUD files being dragged onto the EXE icon. * Supports AUD files being dragged onto the open window. Download at D2K+
5 points
37. ## Emperor Chronicles The Rise Of Corrino Empire

Man i'm gonna repeat this: stop getting in so many things, you WON'T be able to make them all, or at least not in a decent amount of time especially if you say you're working alone. For example, the videos are totally useless, why don't you focus on the gameplay, the tilesets and missions to get a demo release ready. Try to do the things you can as fast as possible now, and let those hard & time consuming ones for later. People are waiting a release, an incomplete one ofc, just to be a release. Vids would take LOTS of time. Good luck anyway.
5 points
38. ## my topic deleted

well all fed2k forumers work on their own blood and sweat to publicly help everyone who want help and not give any conditions for anything.. What you were researching now and not disclosing will be done by someone who is lyk the rest of us and will be available to all.. If you really wanted help on samp you should have said please and not talk like a gangster saying I'll give you this if you do this.. If you would have asked politely without saying anything about misai file research I or anyone would have helped you.. What you did now made everyone angry.. We had a great mind in our midst who helped us in modding Dune 2000.. For free he did.. MVI was his name.. The rest of us follow in his footsteps and completing the mission he started.. Try to understand the anger when we saw that post you posted.. Step into our shoes Luminar.. You did a good job.. But with great power comes great responsibility..
5 points
39. ## Dune2K - High Resolution

Small tut about installing it, as some subscribers & ppl kept asking me when is the bug-free version going to come out. And yeah I noticed that as well, mentioned it in the video :D
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40. ## Dune2K - High Resolution

Little hacker D2k Sardaukar has some news. I made a Python script that takes any .UIL file and can move all the elements so that they are aligned in the centre of 1024x768. I also made a script that takes Dune 2000 tga images and adds black borders to fit the 1024x768 resolution. There are however some small glitches. The black border I added doesn't put the original image exactly in the middle (vertically), also in contains some funky colours (which are I think tga settings that should not be copied). The pop-up text is still also at the wrong place (see: enter your name). I also have a script that can take saved bmp files from GIMP in the X1R5G5B5 format. That's rather simple, but makes it possible to use GIMP for image editing. I'm personally not a big fan of the big main menu of mvi because it's all stretchy (border images don't look authentic) and you need to do a lot of image editing also. So I prefer just to put all the menus in the centre and only have the gameplay screen be full resolution (1024x768 in this case). My proof:
5 points
41. ## Well, I thought I am the only one..

To have a good visuals for such complex weather effects, I need to have normal maps for every game sprite. It's a huge amount of work. But I am mad enough to do that. athanasiosathanasios, I am changing tiles color in realtime. To have a better understanding of how it looks like, check out this vid: http://youtu.be/DRyOvqkJx8Y
5 points
42. ## Clans

Emperor: Battle for Dune "The Revival" official blog link: http://ebfdrevivalblog.blogspot.com/ Visit the Events page for the latest event. Logo submissions and screenshots, send to: zhartconcepts@aol.com Important: Site is still under construction. Errors in design are to be expected. Clans event will be officially open for business when there are enough active clans registered. Every Clan should have their own logo. If you can't make your own, please let me know... I can always help with my limited skills in design. Please try to use English when using chat boxes in the site, as it is an universal language on the internet. Use of other languages are still allowed but try not to overdo it. There might be a new server, so be prepared for transition. A new server will allow us to record battles and setup our own Ladder ( As known as Ranking list ); It will also ensure there are no players playing under new nicks. Here is an update of the list of new clans and their members: 1. "Dark Allience" has changed their name to "Children of Dune" Members list: Kindjal86 Centner Moroz666 New logo on the way, "Dark Allience" Logo proposal was: 2. "Russian Attack" (Official when logo is submitted) Members list: Chaos Kralizets "Awaiting for new member" 3. (No name, no logo) Members list: Atom Newlords Viking
5 points
43. ## I got an original Dune II box! :D

I found this on ebay, for $15. Despite the shipping to Belgium coming down to an additional$33, I could absolutely not resist this: The box arrived yesterday, and I immediately got to work. Sadly my current PC doesn't have a floppy drive, so I couldn't get the content off the disks, but I'm fairly sure I already got that version on my disk anyway. The main reasons I had for buying this didn't really include the floppies, anyway. These reasons, besides the fact this is a treasure of gaming history, and the fact the box is complete even down to the original receipt of the sale in a game store, are these: -The cover art. I haven't found any place online that has a high resolution version of that, or even a good quality one. -That cute little newspaper thingy, which is more or less their newsletter with added internal development anecdotes, and some hints and tricks for their games. -The lovely ring-bound manual. Of course, since I already remade the manual as PDF file with colour images, there wasn't much use in scanning that. Not to mention, A) there must be plenty of scans of that going around, and B) it's ring-bound, which is annoying to scan. However, the other two items are scanned, and posted here for your enjoyment: Find them all here: Scan of the cover image (larger version) Full scan of the cover (the gold letters came out quite nicely I think ;) ) Newspaper page 1 Newspaper page 2 Newspaper page 3 Newspaper page 4 These are, in fact, still downsized versions; I scanned everything at 600 dpi. You can find the ultra-high lossless png versions in this folder: http://nyerguds.arsaneus-design.com/dune/dune2box/png/
4 points
44. ## Dune 2000 1.06p - Game patching (bug fixes, new features)

D2k Sardaukar ported his python UIBB generator to C, the game is now able to generate its own high res in-game graphics! That means no additional files are needed anymore, just get the latest dune2000.exe from the first port and you are ready to go :)
4 points
45. ## New Mercenary Mission - Defenders of the Core

Hello everybody. I kept getting requests to release THIS mission, but I no longer have it. So instead of remaking it, I decided to create a brand new one, having similar idea: defending Harkonnens while they build up a base. This one is a lot more complex though. Story: House Harkonnen suffered a treachery from some bribed harkonnen commanders who are working for the Atreides-Ordos alliance. They are attempting to destroy a very important Harkonnen sector. You're commanding a small base with the purpose of defending the Harkonnen one, being under construction. There are also some smugglers helping you out (Harkonnens hired both you and the smugglers). There are 4 other enemies attempting to destroy the Harkonnens: Atreides, Ordos, Rebel Harkonnens (brown-black color, use 16 bit mode to display correctly) and the Imperial Sardaukars. You do not have a Barracks because I wanted this mission to give you the feeling of a SUB-HOUSE, meaning that you DO NOT have a Construction Yard. You have 6 Wind Traps, 2 Heavy Factories, 1 Starport, 1 Refinery, 1 Outpost and that's all. Also, BUYING ANY MCV FROM THE STARPORT WILL RESULT IN AN INSTANT LOSS. Most of the sub-houses missions (including mine) make you an unstoppable force, while you are not supposed to be stronger than any main house, as a sub-house. So that's what i tried to accomplish here: you help off Harkonnens until they get strong enough to release devastating attacks. The mission is challenging and fun enough without you having huge bases and tons of units! In order to play, download the .zip file and paste all files in your "missions" folder. Then, open up the game and select ordos mission 7 version 2 by using the Mission Select screen. If you do not have it, open up a new campaign and play the first ordos mission (any territory). Thanks & enjoy! core_def.zip
4 points
46. ## Dune 2000 WOL patches - 6Player, reduced lag, 1star handicap tourney games

@Shai-Gel98: it would be pretty sad to remove that awesome background ! chat and launcher updated... Grand_Leo made a new design for the chat as well
4 points

edit: nvm...
4 points