OK - I will take your word for it, but it seems to me that if all the remaining original events that are below my last revised event are changed to be nothing and then deleted there should not be a problem.
I have an inclination to play around with this map to see for myself what bad things can happen if I open the map in the editor, nullify and remove all events, clean the map of everything except cities, remove existing companies, and then start over.
Editing an event to become a trivial nothing is okay. Besides reducing them to nothingness, I like to mark dead events as multi-player only, which effectively negates them.
However, actually deleting an event corrupts the event list (screws up some pointers). Around the point of deletion, multiple events will end up pointing to the same effects. Once an event is corrupted, no known edit can repair it. It must be nullified and marked as forever unusable.
Yeah, that's what I mean with the infinite Spice. And I was thinking of playing around more with the tech level thing! I used it once already in S6V1 when the Ordos get their first delivery. It boosts their tech level so they start building Deviators out of their Heavy Factory, and then use those weapons against their normal targets.
So far I'm obviously really fond of using alliances and multiple AIs. Gunseng's going to be assisting Krillys personally in H4V1, HBON, and H5V1. I do want to use more reinforcements in my maps, I already started playing around with that in H3V1 and H3V2.
Sometimes I like to try new ideas. For example that mercenary map where it's the player who choose the side to ally, not the game or the briefing; and based on that the player start with different initial money, specific reinforcements at bigger/smaller loops... things like that.
I remember thinking a map where the player harverst X credits to recieve extra harverters, then X credits for increasing your tech, recieving MCV, revealing the map, etc... but at the end I didn't like this.
well, with 99.999.99 credits the AI it's infinite anyway. The game should last for like 20 hours just to spend all that.