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  1. Dune Games

    1. Emperor: Battle for Dune

      They don't call this the official Emperor message board for nothing.

    2. Dune 2000

      Discussion relating to Dune 2000 for both the PC and Playstation.

    3. Dune Editing

      The board for help, tips and details on what is happening in the Dune editing community.

    4. Other Dune Games

      Any other Dune games that aren't listed above.

  2. General Discussion

    1. Duniverse

      Discussion of the Duniverse, the novels, movies, and miniseries.

    2. General

      Discussion of topics not found in the other boards, within the discretion of the moderators.

    3. Gaming

      Anything and everything to do with gaming.

    4. Fan Fiction

      Start your own fan fiction or reply to a current one. Please read the rules set out by the moderators before posting.

    5. Technical Issues, News, & Reviews

      A place for tech support but also somewhere to talk about other tech related issues, news, and reviews.

    6. Politics, Religion, & Philosophy

      Pull the fence post out of your arse and take a side. Not for the weak minded.

  3. The Terminal

    1. Railroad Tycoon 3 Discussion

      General discussion relating to Railroad Tycoon 3.

    2. Railroad Tycoon 2 Discussion

      General discussion relating to Railroad Tycoon 2.

    3. The Terminal General Discussion

      Discussion of topics not found in the other boards, within the discretion of the moderators.

    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

  • Posts

    • Now that I posted my experience, time for an actual review. Pros: - Good story. I can tell you spend hours on it (or maybe I'm just bad). - Ally. Most modern RTS seems to forget that the player is not alone in the world. What unique to Dune is you actually have a strong ally. - Twist. I love twist. I didn't expect that Durant will betray me. - The terrain was ok-ish, except for S9V1, which is good. Too many empty space, I think. I also like the custom infantry path you made. - 2 versions with different objectives.   Cons: - Difficulty hikes after mission 6. I expect smoother line. I suggest increasing the difficulty of mission 5 & 6. - Too many harvesters replacement event! I suggest you remove them for any AI who has Heavy Factory, please add "If refinery exist condition" for these events. This would also create space for more events. - Player (ok, maybe only me) often confused on what to do. If the game has multiple step-by-step objective, I suggest you loop the message telling the current objective (RA2 style). That also solve the problem with mission 9. - Most Fremen leaders was forgettable. Why bother giving them name? - Only one side to defense. Especially in later mission, the enemy rarely attack you on more than one path. So mass turret was too effective. Ordos's Tactic 9 by Cm_blast did a nice job on this.   Neutrals: - No named Fremen died in Sietch in mission 9, inconsistency. - 2 versions. I'm not really the fan of this system, I'd prefer a route system where if you decide on option A, then you go all the way on version A. - No twist on enemy side.
    • Hehe, I don't blame ya. Your feedback will be really helpful when I go back and update this campaign, I'm sure.
    • Maybe later. I'm tired after S9V2.
    • XD This is a good not-twist! lol

      Yeah, no kidding! Good going, Runtowin.

      Ohh, I see. Okay, I'll try increasing the rebuilding time. That'll do it.

      Yeah, I'll be sure to fix that. Whatever it is. XD I don't know how I manage to break something every single time I come out with a new update. T_T
    • Bad, Fey loves good plot twist xD (I'm sorry for intruding on your conversation). He, I said some post ago "I am prepared for the 2 hour long on the last mission", and here we have a player that did it I am not sure what part of the map of which AI it is about, but if the AI it's not in "practice" mode they don't care about building limits. The original maps have a limit of 1, but the AI always rebuild anything that you destroy. The only way to stop them it's or removing the CY or the "rebuildbuildings" set to 0 (but that'll affect the rest of the buildings to). However, the AI section have a "TimeBeforeRebuilding <building>". You can try to increase the value for the turrets so the AI takes 15-20 minutes to rebuild it or something like that (but still rebuilding everything else at a normal pace). I don't know if that line works, but you can try it. For the record. They show as "ally" on screen (not enemy or neutral units), so a change if alliances it's not done right and you are ally with them but them are neutral toward you.
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