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    1. Emperor: Battle for Dune

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    2. Dune 2000

      Discussion relating to Dune 2000 for both the PC and Playstation.

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    3. Dune Editing

      The board for help, tips and details on what is happening in the Dune editing community.

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    4. Other Dune Games

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  2. General Discussion

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    5. Technical Issues, News, & Reviews

      A place for tech support but also somewhere to talk about other tech related issues, news, and reviews.

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    6. Politics, Religion, & Philosophy

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  3. The Terminal

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    3. The Terminal General Discussion

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    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

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  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

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    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

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  • Posts

    • I've been getting weird stuttering too Same stats, nearly, I'm running Windows 7 64 bit with 32 gb ram with an Nvidia card. Been bothering me 'cause I've been trying to record some games lol
       
      Hey! Make sure you check out my Smugglers campaign then It's done in the same format as the original - levels 1, 2, 3, 6, and 9 have two versions, making a fourteen-map campaign. Since you're a fairly neutral faction, you'll see lots of allies and enemies. There's also a bonus mission, but it's not in the zip on the thread yet, although it should be. I'll add it when I update the campaign with some minor fixes.

      Here's the release thread: https://forum.dune2k.com/topic/27508-release-smugglers-campaign/
      And if you want to check out the very short bonus mission, it's on this page of the development thread, somewhere near the bottom, in a Mediafire link because I didn't bother to attach. You can ignore the mod included in the Mediafire link if you install the one in the Smugglers Campaign release thread! Here: https://forum.dune2k.com/topic/27473-playing-around-with-the-d2k-campaign/?page=2

      Have fun :3
    • I find this mission difficult by having to guard the Harvester and timing the time before the enemies arrive, I have to watch out for him and looking both ways and still build the base, I build my base on the far left side, so I avoid attacks I do not get enough money to develop light or heavy vehicles, and to create a consistent defense, I spend almost everything on Windtraps, Barracks, Refinery, and the Out Post (which releases the Rocket-Torrets). I have positioned my Sonic Tank in front of the line of defense with the two Siege tanks, but they resist only for a while, always my defense of vehicles ends up being destroyed, the troops are left, and they are a disaster with enemy Siege tanks, I Already tried to create walls in the borders of my main base, they delay the attacks but do not impede the enemy advance. I have tried to invade a secondary base of Ordos to the southwest, but beyond their defense units, others also appear and destroy my offensive, this is an exercise in patience, I do not really intend to ask for help, even though I am almost on my knees on the ground From so much failure, but I'll try and try again.
    • BTW drnovice, do you think you could produce a binary specifically to run DuneX which would add the tech tree changes without scrapping the old units?
    • I solved the problem before, but recently has a new problem, according to the previous method to die, very strange, seeking answers
       
    • Thanks for the replies. I've been borrowing your settings for the past couple weeks, and recording the length of time I've been able to play the game without crashes. In my psychology class I once learned about the situations in which rewards in experiments were the most likely to generate superstitious behavior. When delivery of a treat was delayed by a long time after a specific behavior was performed by the mouse, or was simply random, the mouse would engage in all kinds of superstitious, absurd behaviors in its cage to try and get the treat. In this analogy, I'm the mouse, as I have no real idea what is causing these crashes, so I'm doing a whole bunch of things to get as much stable playtime as possible (the treat). I do think applying FunkyFresh's settings made a major difference (relative to my settings, the game feels 'fluider' and just kinda feels more stable) as delays between crashes increased. Getting an hour of playtime used to be rare; with Funkyfresh's settings it became fairly common. I don't think applying Windows 8 compatibility really matters, but based on the crash times it's hard to tell, would need a bigger sample size. If I weren't so lazy about it, I'd install visual studio or another programming suite, run the Dune 2000 with an attached debugger, and try to isolate the crash like in my programming days. As is, I've just wrapped up the last of the 3 campaigns on hard, next will be the alternate missions & custom maps. Final Ordos mission was cool, fighting the Atreides, Harkonnen and Emperor with Mercenaries helping, had just enough units to take out the Atreides base, expand and stop myself getting spice starved. Greetings to Germany, sorry to hear about Helmut Kohl! Funkyfresh settings but with cutscene resolution change, 1280X720 resolution: 8:15
      Funkyfresh settings but with 1280x720: 19:18
      Funkyfresh settings pure (forgot to write time, but it wasn't longer than 25:00)
      (from here on, clip cursor and modal style also disabled but shouldnt matter b/c RunInWindow already disabled)
      Funkyfresh settings pure 4:07
      Funkyfresh 1280X720 Win 8 compatibility: 1:03:06 (clicking on loadgame menu crash. But it was 1 second after loading another game, might not've happened if I'd waited an extra second for the load to settle)
      Funkyfresh 1280X720 Win 8 compatibility Cutscene res change: 1:03:34 (at least, shut down early)
      Funkyfresh 1280X720 Win 8 compatibility Cutscene res change: 0:00:56 (clicking savegame menu crash)
      (around here I start closing the dune launcher after each launch, because it sometimes seems to help)
      Funkyfresh 1280X720 Win 8 compatibility Cutscene res change: 15:25 (Click save crash again)
      Funkyfresh 1280X720 Win 8 compatibility Cutscene res change: 1:13:00 (Normal crash)
      Funkyfresh 1280X720 Win 8 compatibility Cutscene res change: 26:46 (Normal crash)
      Funkyfresh 1280X720 Win 8 compatibility Cutscene res change: 35:27 (Normal crash)
      Funkyfresh 1280X720 Win 8 compatibility Cutscene res change: 25:35 (Normal crash)
      Funkyfresh 1280X720 Win 8 compatibility Cutscene res change: 00:57 (Normal crash)
      Funkyfresh 1280X720 Win 8 compatibility Cutscene res change: 18:26 (Normal crash)
      Funkyfresh 1280X720 Win 8 compatibility Cutscene res change: 16:50 (Normal crash)
      Funkyfresh 1280X720 Win 8 compatibility Cutscene res change: 26:22 (Savegame crash)
      Funkyfresh 1280X720 Cutscene res change: 28:32 (Immediately after game save)
      Funkyfresh 1280X720 Cutscene res change: 18:00
      Funkyfresh 1280X720 Cutscene res change: 1:01:08
      Funkyfresh 1280X720 Cutscene res change: 0:03:18 (didn't close dune launcher before this launch)
      Funkyfresh 1280X720 Cutscene res change: 2:35:00 (much of the time was with the menu opened, which appears to make the game more stable. When I returned 10 hours later, it had crashed in the menu.) 
      Funkyfresh 1280X720 Cutscene res change: 2:00:00 (some of it in menus)
      Funkyfresh 1280X720 Cutscene res change: 15:00
      Funkyfresh 1280X720 Cutscene res change: 23:22
      Funkyfresh 1280X720 Win 8 compatibility Cutscene res change: 03:32
      Funkyfresh 1280X720 Win 8 compatibility Cutscene res change: 32:00 (ended session by winning Ordos campaign)
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