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    1. Emperor: Battle for Dune

      They don't call this the official Emperor message board for nothing.

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      Discussion relating to Dune 2000 for both the PC and Playstation.

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    3. Dune Editing

      The board for help, tips and details on what is happening in the Dune editing community.

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    4. Other Dune Games

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  2. General Discussion

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      Discussion of the Duniverse, the novels, movies, and miniseries.

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    2. General

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    4. Fan Fiction

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    5. Technical Issues, News, & Reviews

      A place for tech support but also somewhere to talk about other tech related issues, news, and reviews.

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    6. Politics, Religion, & Philosophy

      Pull the fence post out of your arse and take a side. Not for the weak minded.

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  3. The Terminal

    1. Railroad Tycoon 3 Discussion

      General discussion relating to Railroad Tycoon 3.

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    2. Railroad Tycoon 2 Discussion

      General discussion relating to Railroad Tycoon 2.

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    3. The Terminal General Discussion

      Discussion of topics not found in the other boards, within the discretion of the moderators.

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    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

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  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

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    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

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  • Posts

    • ohh thats how it works..  im uploading updated version this time with r8 and r16 files. new stuff   - rapid fire sonic tank variant little tweak - rapid fire devastator  variant little tweak but stopped  being rapidfire hmmmm - more damage from death hand and airstrike - harkonnen can fire three death hand missiles  properly issues - harkonnen palace missile launch animation is looped and never stops playing -just cosmetic glitch, not impacting on gameplay - atreides is unable to fire three airstrike raids - getting error about unit exits from unknown thingy.  so disabled it for now - rapid fire sonic tank should never be stored in your base.  if you do and base get attacked. your sonic tank will take out half of your base LOL. - devastator rapidfire does not work. will be fixed soon. - rapidfire trike and rapidfire raider damage too low - will be better on next update.   . whats going to be next? - will rework atreides airstrike to let atreides use three airstrikes but not all-at-once. fire one before next is ready. - will make  rapidfire devastator and rapidfire sonic tank new weapons for one hit kills - ordos rapidfire deviator will have alot more hitpoints. -  MCV units will have huge  hitpoints to make them almost  invulnerable  also  this will be used on harkonnen mission 4 map 2.  (will be like h4v1 same objectives but different scenery) -  reworked atreides/ordos/harkonnen original missions will be released with  few warnings (few maps will be crashy - will fix them later) - new concrete variants - armed harvester variant - armed carryal variant - these  three raider and three trike variants will be reworked to make them  alot different  so one for infantry one for tanks one for structures etc. data.rar
    • don't forget to include the data.r16  you'll find it under the "data" folder, not in "bin" it's important when adding new units or structures because anything new gets a new icon in the icons slot. not having an icon means anything new is an instant crash
    • I think the FMV in question is the one where you are shown a dead sandworm and then a Tleilaxu craft taking off from it, foreshadowing the creation of the Emperor Worm. This one plays -- with appropriate variations -- for all three Houses, if I'm not mistaken (but I haven't played the game for over a decade or even longer). I'm fairly certain that it should happen sometime mid-campaign without any specific conditions having to be met -- but perhaps you should not be allied with the Tleilaxu? I'm not sure.
    • im uploading the mod - b\in files. just unpack this to your dune2k/data/bin   some features may be missing. some features may crash game.   heavily unbalanced on purpose lolol.. have fun and enjoy. let me know if anything is broken etc..   missions will released later when i try fix few unstable ones   bin.rar
    • I can recreate the situation: I play a specific map (Das imperiale Becken), have the lower, middle field, and at the bottom right I place a "Raumhafen". As soon as I get a delivery from the Raumhafen, it crashes. No matter what happened before, it's exactly this combination. I have a gamesave right before this happens, so for analysis it could do the job. Today I played again, not the gamesave, but new game. It happened exactly the same (The raumhafen is on exactly the same place where I always pace it). So, all ideas with windows / incompatibility, graphic card issues etc... : NO!! It IS the game, NOT the settings!  
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