I have the GoG version. Just to confirm that Silverback is correct. It reports as 1.56. I still see the bugs with Milk demand, ports etc.. I know GoG has been known to do updates that will help a game run with current generation PCs, I don't have a PC that was difficult to run the original disc version, so I have no experience whether there has been some improvements in that regard or not. I'm not a programmer. I don't know this hex stuff. I do have a simplistic free hex program. I tried a compare, but it doesn't give me a report on the % difference. The files appear to be similar length but there are at least a couple larger blocks that are showing as different as well as quite a scattering of shorter edits throughout much of the file. But as I said, I really have no idea. . . .
I will try playing alone (I mean 1 AI being ally with me), just for curiosity.
But before that I can tell you some info. You can set some pre-rules into the .ini file to make you map to do as expected by adding some lines on the .ini file:
Check other's people .ini files to look at more interesting stuff. I don't know how many things can be done but at least seems that you can set the techlevel, initial credits...
Unfortunatelly no. If you want your Ais to be on the game, needs to be added on the skirmish/lan menu. So your map requires to the player to add 5 AIS manually; or at least that's what people have been doing. I am not experienced with online maps at all; but everyone seems to write "2P vs 3 Ais" as the name-mission file and stuff like that just to make clear how many enemies you are facing.
Because of this you also need to give us more information. For example what side/faction/color both human are (like 1º human it's Atreides, second human it's Harkonnen); the same for the Ais, Plus what handicap the human should use.
A good solution (if you really want) it's to show us a screenshot with your Lan-select-mission menu; there you place all the Ais with the faction/color they should be, at what difficulty they play, the handicap for the player, what options of the menu I should mark or not, etc...
Something like "aarmaageedoon" did for his skirmish map:
My 1st campaign for Co-op.
This campaign will be about The Honored Matres and their Desert Mercenaries arriving in Dune, Their interest is caught fast, so they decide to strengthen themselves and join in on the Battle for Dune, while gaining new allies and enemies.
This campaign is meant to be played by 2 Human players (maybe will add AI later) and either Online or LAN.
Right now, only the 1st mission is done and needs testing and feedback, missions 2 and 3 are in the works, So take your time explore the map, maybe note how long it took you to finish the mission, post some pictures or report anything that is missing or broken,
I will leave it up to you players to find out whats the objective.
Every mission / or almost will have a condition: If 1 player loses, the other loses too. So stay alive.
Crates: Off by default (If you really want then enable them)
Worms: On by default
Disable Engineer: On for 1st mission
Disable Turrets: Off
Short game: Off
Tech level: 5
AI Teams: 5
So far the only problems in these missions are the multiplayer settings overwriting the Mission settings and you have to add more than enough AI players to add the right teams, so if anyone knows how to change, this i will fix it immediately.
[WIP] HM Coop mission1.rar
That reminds me of Warzone 2100 game.
Personally I like the graphics of the units. They look to me like a mix between the early dune 2 (boht pc and genesis), Herzog Zwey but as detailed as the Total Anihhilation.