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  1. Dune Games

    1. Emperor: Battle for Dune

      They don't call this the official Emperor message board for nothing.

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    2. Dune 2000

      Discussion relating to Dune 2000 for both the PC and Playstation.

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    3. Dune Editing

      The board for help, tips and details on what is happening in the Dune editing community.

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    4. Other Dune Games

      Any other Dune games that aren't listed above.

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  2. General Discussion

    1. Duniverse

      Discussion of the Duniverse, the novels, movies, and miniseries.

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    2. General

      Discussion of topics not found in the other boards, within the discretion of the moderators.

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    3. Gaming

      Anything and everything to do with gaming.

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    4. Fan Fiction

      Start your own fan fiction or reply to a current one. Please read the rules set out by the moderators before posting.

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    5. Technical Issues, News, & Reviews

      A place for tech support but also somewhere to talk about other tech related issues, news, and reviews.

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    6. Politics, Religion, & Philosophy

      Pull the fence post out of your arse and take a side. Not for the weak minded.

      55.8k
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  3. The Terminal

    1. Railroad Tycoon 3 Discussion

      General discussion relating to Railroad Tycoon 3.

      1.1k
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    2. Railroad Tycoon 2 Discussion

      General discussion relating to Railroad Tycoon 2.

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    3. The Terminal General Discussion

      Discussion of topics not found in the other boards, within the discretion of the moderators.

      962
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    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

      219
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  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

      3.2k
      posts
    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

      499
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  • Posts

    • This is a post done for preservation purposes. First campaign that I've made. Uses some of the new features made like radar pings and hover units. (I included a version of the exe that supports the features) I wanted to focus on make a simple campaign and making sure all missions can be played at max speed for all difficulties. Campaign: Smuggler Restructure Missions: 9 GameSpeed: supports all speeds House: Smugglers There is no voice overs in this campaign (maybe one day) There is custom units and a slightly modified tech tree. Difficulties will effect reinforcements and AI behavior Easy: 75% cost / 100% build rate Normal: 100% cost / 100% build rate Hard: 125% cost / 100% build rate The story focuses on the player being a newly appointed Taskmaster for a smuggler faction. While adjusting to this role and proving you can handle it you are quickly thrown into conflicts with other fellow taskmasters. Special thanks to Fey for testing/feedback as well as general help with code Download file: SmugglerRestructureV1.zip  
    • Not sure if anyone still around (2025).  Just "rediscovered" RR2.   +30 years ago was playing RailRoad Tycoon.  Don't think I actually played RR2.  Don't remember.  Anyway enjoying the game and now digging into the mods.  Awesome job on the U.S. History.  Looking forward to playing it this weekend.  
    • This is a post done for preservation purposes. Enjoy the Harkonnen but as Emperor Campaign Harkonnen_Campaign_harder_but_as_emperor.rar -By Comrade Marshal Wrathnar these are expanded versions of the vanilla campaign maps set up for co-op. the terrain is brand new, drawn from scratch, but the layout is all based heavily on the original vanilla maps' layouts. enemy bases are larger, enemy reinforcements are great in number, umm... some other stuff these are designed to be pretty difficult compared to the average campaign, so good luck 😛 All co-op missions.zip -By Fey  Fix all levels 1.zip <-- fix for all level 1 on the coop. Fully Original Campaign but map expanded done by Fey  All_Original_Campaing_maps_but_expanded_and_with_AI.rar - By Залупенко Modded Custom campaign (coop)  Installation instructions on the spoiler:  File download modded custom campaign.zip - By Fey
    • This is a post done for preservation purposes. The first part of my campaign named "Smugglers Rise".  If you find bugs please tag me and tell me the bug, i will fix it as fast as i can and release a patch for it soon. You should be able to play it without any difficulty, but if the game crashes just download the latest "Dune2000.exe" from the D2K forum If it still crashes, tag or dm me. IMPORTANT: The info about the new additions are not present in the briefings yet, check ⁠general on discord for more info  file download: Smugglers_Rise_Part_1.rar
    • This is a post done for preservation purposes.   Player House: Emperor Game Speed: Any Atreides have a strong bond with the fremen and it's become a problem for our spice mining operations. The Emperor has order his commanders to deploy and apply pressure to the Atreides. You as a commander under the Emperor have been ordered to destroy an Atreides base. The base is using new stealth technology allowing them to hide a variety of troops. You are being granted Sardaukar reinforcements. Do not fail. Primary Objective: Destroy the main Atreides base Secondary Objective: Destroy the outposts at the enemy forward bases to secure tech levels. ||| Difficulty differences ||| == Easy: - Sardaukar reinforcements include 10 infantry - Small sneak attacks - AI build rate increases slightly == Normal: - Sardaukar reinforcements include 7 infantry - Moderate sneak attacks - AI build rate increases moderately - Outpost attack waves include more infantry == Hard: - Sardaukar reinforcements include 5 infantry - Sneak attacks also include fremen - AI build rate increases highly - Outpost attack waves include stealth infantry - Main AI gets stealth heavy armor Easy: 100% Production / 25% cheaper costs Hard: 100% Production / 25% more expensive costs File: Decisive.zip
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