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    1. Emperor: Battle for Dune

      They don't call this the official Emperor message board for nothing.

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    2. Dune 2000

      Discussion relating to Dune 2000 for both the PC and Playstation.

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    3. Dune Editing

      The board for help, tips and details on what is happening in the Dune editing community.

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    4. Other Dune Games

      Any other Dune games that aren't listed above.

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  2. General Discussion

    1. Duniverse

      Discussion of the Duniverse, the novels, movies, and miniseries.

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    2. General

      Discussion of topics not found in the other boards, within the discretion of the moderators.

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    3. Gaming

      Anything and everything to do with gaming.

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    4. Fan Fiction

      Start your own fan fiction or reply to a current one. Please read the rules set out by the moderators before posting.

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    5. Technical Issues, News, & Reviews

      A place for tech support but also somewhere to talk about other tech related issues, news, and reviews.

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    6. Politics, Religion, & Philosophy

      Pull the fence post out of your arse and take a side. Not for the weak minded.

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  3. The Terminal

    1. Railroad Tycoon 3 Discussion

      General discussion relating to Railroad Tycoon 3.

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    2. Railroad Tycoon 2 Discussion

      General discussion relating to Railroad Tycoon 2.

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    3. The Terminal General Discussion

      Discussion of topics not found in the other boards, within the discretion of the moderators.

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    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

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  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

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    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

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  • Posts

    • Uh yes it does matter, especially if your ideology is socialism. That was the whole reason for my post. Did you not read it? Socialism is objectively bad because of all the reasons I just stated. To summarize: Socialism/Marxism/Communism was created by the Aristocracy and Bankers in order to control the middle and lower classes. I'm not trying to push any ideology, I'm just pointing out that this particular one is insidiously bad by design. I wonder if the original poster, Edric-O, figured this out in the many years since he made this topic, lol.
    • Well it's been a busy few years, I finally released my big Sid Meier's Civilization II 30th Anniversary Tour video showcasing hundreds of the best Civ2 scenarios & mods that I painstakingly searched, rescued & preserved over the years. I then released my huge Civ2 Heroes of Might & Magic total conversion mod and my Civ2 How to play as Barbarians scenario & tour video too. But more importantly the time has come to make the final touches to and release my next big total conversion scenario for Civ2!  . C&C Final Dev Diary 03 – Sounds, Videos, GUI, Diplomacy & more for the Civ2 Command & Conquer Scenario: In this final third dev diary we overhaul and finalise all the sound effects, videos, GUI colours & backgrounds, diplomacy, and city buildings with C&C assets. https://www.moddb.com/mods/civilization-2-command-conquer-scenario/news/final-dev-diary-03-sounds-videos-gui-diplomacy-more-for-the-civ2-command-conquer-scenario . C&C - Civilization 2 Command & Conquer Tiberian Africa Scenario Release: Well after much delay I'm finally releasing my Command & Conquer Tiberian Africa Scenario for Sid Meier's Civilization 2. This remaster takes Wonx2150's original Civ2 CnC Africa scenario containing CnC1&2 units and overhauls its graphics & expands the unit lineups using assets from CnC2 Tiberian Sun and some of the best CnC fan projects out there! https://www.moddb.com/mods/civilization-2-command-conquer-scenario/news/civ2-cnc-tiberian-africa-scenario-release
    • Doesn't matter what ideology you follow. Everyone always tries to push their own, onto others. No matter if it is socialism, kapitalism or whatever. Some use it in order to use others. And most are convinced that their ideology is right, and see all other as wrong. Newsflash, all ideologies are wrong and right. Right if you know how to use it in order to use other people. Wrong if you are being used and only outsiders can tell because outsiders have their own ideology applied to them. Happy to tell you, I am rather right....in using the ideology that I am in. Although, it is a never ending battle in not being used by someone else. And buisness is often finding a middle way in using each other in such way that both benefit from it. Searching a synergy so that you can use each others tertiary group. Like how the US and USSR worked together in the cold war. Increasing the usage of their own population. By pointing to the other side.
    • I've been playing this release for a couple of weeks now (skirmish only and usually Harkonnen)- I love it! Great work! Playing on Linux, never had any crashes. Everything runs smoothly. Right now I see the following which needs to be improved: - Ornithopter is very OP: it is too fast, has quite heavy armor and is dirt cheap (in the startport). The startport delivery is very fast so it is very easy to spam the battlefield with them. - Starport: units seem to be quite cheap most of the times (?) and units are never out of stock. Fast delivery means fast game play, but it feels out of balance right now. it is very easy to build up a vast army within 2 minutes, making it easy to overrun the computer. I'm not sure if the computer is using the startport at all? - Superweapons: death hand timer seems to be a bit off. When timer reaches 0 the pictogram still shows bit of gray indicating count down is still ongoing. After about a minute the death hand is available (and shows the yellow text in the bottom left corner of the screen). Death hand explosion is *chefs kiss* by the way! The 'accuracy' seems fine! It feels more accurate than original dune 2 though. It seems like that for Ordos and Artreides their super weapons are spawned automatically, would be better if it was manual. - In basically every skirmish, after a while, the computer starts attacking some of their own buildings. - Enemy units trapped in their own base, because they are boxed in by their own buildings. Also happens with harvesters which causes computer to run out of credits. Maybe introduce an auto-pick up system for harversters which are standing still too long? - When a building's health bar reaches yellow add smoke to highlight that repairs are needed. When health bar is red add more smoke effects - it looks nice, but it also a visual indicator repaires are needed - Rocket launchers are key to destory enemy base. However, sometimes they park directly against a building instead of attacking that building. Happens sometimes. - Would be nice to see thougher computer attacks. Right now they go for a building which is in the back of my base, instead of taking out my defences at the beginning of my base for example. Hence computer attacks are not always very effective. It seems right now that the computer is not yet able to prioritize its attacks; why not go for my con.yard, wind traps or base defences instead of my repair facility? These is just my initial feedback! I know a lot of these things are easier said than done  Keep up the good work!
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