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Map Editor Surface texture changing doesn't work on WIN 10


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Just started making custom maps and faced very irritating behavior on WIN 10. Surface textures aren't changed. Here is the quote from the official manual:

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·         Changing a Profile Outline Surface texture

 

Every now and then, you might want to change a surface texture of a profile outline (for example, when you create a dustbowl the surface texture defaults to ‘rock’ – you’ll need to replace this with a dustbowl texture.) Substituting a surface texture is simple….

To change a surface texture:

1.      In the zones layer, click on top of the profile outline that you wish to change

2.      Press the <T> key

3.      A ‘Select A Texture To Use’ window appears – go to mapeditor/data/textures subdirectory and click on the texture you want to use (e.g. dustbowl.tga for dustbowls or sea.tga for Caladan rivers.)

4.      Click Open. You’ll notice that the profile outline is now labelled as the newly applied texture.

 

For some unknown reason it doesn't work on my WIN 10. I spent a day and have finally found a workaround. Copied all textures files (.tga) from Map Editor folder to  the game folder. In resource.cfg file (in Map Editor root folder) changed a default path from

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TEXTURE_DATA

data\textures

to the new one (where textures files have been copied before)

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TEXTURE_DATA

c:\games\emperor\data\textures

And it helped. Maybe this little workaround could come in handy to someone.

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