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      Discussion relating to Dune 2000 for both the PC and Playstation.

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    3. Dune Editing

      The board for help, tips and details on what is happening in the Dune editing community.

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  3. The Terminal

    1. Railroad Tycoon 3 Discussion

      General discussion relating to Railroad Tycoon 3.

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    2. Railroad Tycoon 2 Discussion

      General discussion relating to Railroad Tycoon 2.

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    3. The Terminal General Discussion

      Discussion of topics not found in the other boards, within the discretion of the moderators.

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    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

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  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

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    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

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  • Posts

    • Thank you! From the looks of it ... i have only scratched the surface of what is possible with the newer editor versions 😅 Also i didnt know about the ? icons, thank you. Hold on, actually it looks different for me as it does for you, the overlay and everything when i import it, what version do you have there? I downloaded the Gruntmods Studios which automatically included "D2K Editor (Map and Mis) Version 2.2" ...so i didnt test this yet so dunno if it still works, but the actual problem for me personally is, that i dont understand all that variable stuff, from the word alone i first thought its similar as how they work in warcraft 3, but i dont really get how to use them.
    • ✅ Carryall: "A unit enters the repair base automatically — it leaves automatically; if a Carryall is delivered, it will also return." ✅ Action buttons (7 instead of 4) ✅ AREA_GUARD — guards the location when the button is pressed ✅ Turrets are disabled when there is no power ✅ Place buildings 2 tiles away ✅ Units do not interfere with concrete placement ✅ MCV deployment on concrete tiles ✅ Init attacks precisely on the building tile ✅ Custom repair multiplier via META.INI ✅ Immortality for units and buildings (except PvP) in the options ✅ Half damage from AI in the options
    • I got around to looking at this myself. did a fresh install, installed only Flippy's pack, and found I was getting the same error on level 32. after testing a few things, it seems BLOXXMAS, a unique vanilla tileset that happens to be missing its .r16 graphic file by default, might be at fault. it only has a .r8, and maybe when Klofkac was trying to ensure backwards compatibility with the vanilla format we overlooked maps using this tileset. that could be why maps using custom tilesets, like mission 27, or maps using 'normal' vanilla tilesets like 30 or 31, launch properly although that needs to be investigated further, I was able to launch 32 by saving BLOXXMAS into the new .TLS format. here's that file: BLOXXMAS.TLS just drop that under your Dune 2000 folder in the directory CustomCampaignData > FlippysContent > FlippysContent (H) > Data > Tilesets and that'll fix the issue. dang 1998 game voodoo can be real pesky sometimes
    • hmm. I know we've run into this error before, but I'm pretty sure it was patched... I can't say for sure if Flippy arranged everything in his zip correctly either. if you haven't, grab the exe and associated files directly from Klofkac over here: it'll be in the OP of the thread. if that fixes it, it just means Flippy's missing something or another in his zip  hopefully that's it
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