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Did you knows?


ken124578

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Did you know that projected Ordos Deviators can deviate enemy vehicles?

Did you know that the Tleilaxu Leech can not be deviated?

Did you know that projected Tleilaxu Leeches can infect vehicles like normal Leeches, giving you REAL leeches when the infected vehicle dies? :O

Did you know that Advanced Carryalls can pick up enemy vehicles?

Did you know that you can get units chevrons by shooting vertical/horizontal worms?

Did you know that the Hawk Strike effect wears off after a short time?

Did you know that Harkonnen Buzzsaws are immune to Tleilaxu Leech larvae?

Did you know that if you deviate an enemy MCV then deploy it into a Construction Yard, it will become yours permanently? :O

When I made projections of Tleilaxu Leeches they died from being too close to the enemy unit when I tried to leech the unit.

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Did you know:

A leech larve will paralyze any deployable unit in its current deployed status

Buzzsaws are will not allow a leech larva to grow on it but still take damage from leeches

Vertical Sandworms easily give units chevron experience when attacked

An apc with a scout in it will make it so that the unit will have the speed of an apc and the sight range of a scout

Subhouse units dont give chevron experience

Anything (other than infantry) that picks up an invisibility crate will leave some type of trail

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just so noone is mislead by your post, warlord:

An apc with a scout in it will make it so that the unit will have the speed of an apc and the sight range of a scout - dont think thats true

Subhouse units dont give chevron experience -not true

Anything (other than infantry) that picks up an invisibility crate will leave some type of trail - definitely not true, indeed ONLY the laser tank, deviator and the APC leave trails (I may be wrong 'bout the APC).

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Subhouse units dont give chevron experience -not true

I disagree with this. Please give me an example of where a subhouse unit has given another unit a chevron when it has been killed. I looked in the Rules.txt, and noticed that ALL the subhouse units have no "Score = x" value, meaning that when they are killed, they are worth 0 points towards chevron experience, therefore they do not give units chevron experience.

Subhouse units do not give chevron experience, as far as I know. This is in an unmodified version of Emperor Battle for Dune.

When I made projections of Tleilaxu Leeches they died from being too close to the enemy unit when I tried to leech the unit.

Do not tell your Tleilaxu Leech replicas to attack an enemy vehicle. Put them on guard mode, run them close (not right up to) the enemy vehicle, then tell them to stop.

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wrong, the bullet is EXACTLY the same in every respect, indeed IT IS the same bullet =).

FRFremenGun] //Data from ATSniper probably needs separate bullet

Bullet = cal50_b

ReloadCount = 40

TurretMuzzleFlash = Smuzz2

[ATSniperGun]

Bullet = cal50_B

TurretMuzzleFlash = Smuzz2

ReloadCount = 76

No it isn't

The damage done per hit is in some reason mixed with the reload count. That means that both units to the same amount of damage in the same amount of time (average)

Anyway, back to the do-you-know's

Did you know that worms have a strange kind of armor. Meaning that they are very vulnerable for Flames and Sniper bullets for example?

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Subhouse units NEVER give chevron experience

&

All invisible units except infantry give off a trail

Try doing it before you disagree with it

youre right about the subhouses but you wanna make a bet bout the trail thing? :)

Try doing it LOL Ive been playing this game for way longer than you have and Ive actually modded it = I think I know better than you about the workings of the game. Want further proof?

Behold:

This is why the *lasertank* shows up with a trail when invisible:

MissileTrail=6

MissileTrailSize=11

MissileTrailWiggleFreq = 10

MissileTrailWiggleScale=10

MissileTrailLength = 14

MissileTrailDelta = 0.9

Now lets look at say the minotaurus:

[ATMinotaurus]

Score = 4

House = Atreides

StormDamage=10 //only damages is never picked up

//PrimaryBuilding = ATFactory

UnitGroup = FromFactory

Terrain = Rock, Sand, NBRock, Ramp

UpgradedPrimaryRequired = TRUE

Cost = 1300

BuildTime = 589

Size = 2

Speed = 8 //6.0  //3  

MechSpeed = 2

TurnRate = 0.15  

Mech = 1

TurretAttach = ATMinotaurusBase

Armour = Heavy

Health = 2500

//SoundSelected = Selected

//SoundOrdered = Ordered

//SoundID = 39

ExplosionType = Explosion

ViewRange = 4,8,InfRock

Debris = DebrisLarge

AiSpecial=TRUE

TechLevel = 5

Starportable = TRUE

ReinforcementValue = 7

Crushes = TRUE

DamageEffect = MediumDamageFX

ChaosEffect = MediumChaosFX

HawkEffect = MediumHawkFX

TastyToWorms = True

WormAttraction = 7

HitSlowDownAmount = 50  

Roofheight = 44

AIThreat = 90

See? No trail data.

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Did you know that 1 shot of the kindjal takes away the shield of a lasertank?

Did you know that 1 shot from the trooper takes away the shield of the lasertank?

Did you know that all ordos tanks (except shielded onces) slow down when hit?

Did you know that splash damage can remove leech larveae's too?

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Did you know that 1 shot of the kindjal takes away the shield of a lasertank?

Did you know that 1 kindjal shot can disable a lasertank's shield (no chevrons)

Somehow, it may become difficult to track what has and what hasn't already been mentioned. I just wanted to let you know that you already mentioned this before.

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  • 2 weeks later...

Did you know that?

A Hark Assault Tank gives as much exp as a devastator?

Hark Flame Infantry are the only House infantry(excluding subhouses) with a type of armor?

Flame Infantry have the same type of armor as a sard?

Feds can kill a Kobra with 3 shots or less?

Kindjal and Hark Engineers only require 2 exp points to get to lv1?

Dust scouts are faster than laser tanks?

Buzzsaws get a speed boost at lv1?

Kobras get a major speed boost at lv3?

Atr Sand bike leaves trail when stealthed?

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