Anathema Posted November 8, 2002 Posted November 8, 2002 In the Duniverse, armor would be nearly useless. You have shields in those days. That's why there is so much hand-to-hand combat in Dune.
Terror Posted November 10, 2002 Posted November 10, 2002 true, but westwoods universe is different, since they have tanks and they fight with guns only, except for the sard elite
GhostHunter Posted November 19, 2002 Posted November 19, 2002 Freemen are all around more durable, giving a better amount of firepower to the field ( Feydikin and warriors). But the Sardukar in groups on a rock dish out very large, heat seeking (Dont miss) damage that can alter the effects of battle, plus the AA, so they both have their advantags and dis so this really is pointless...
Warlord Posted November 26, 2002 Posted November 26, 2002 Freemen are all around more durable, giving a better amount of firepower to the field ( Feydikin and warriors). But the Sardukar in groups on a rock dish out very large, heat seeking (Dont miss) damage that can alter the effects of battle, plus the AA, so they both have their advantags and dis so this really is pointless...The fremen's only usefulness is their fedykin which can cloak and does an insane amount of damage. Besides, if you have fedykins that kill infanty as well as the warrior, what do you need warriors for?The Sardaukars have more armor, firepower, and perfect in a team along with their counterparts (Imperial Elite/Imperial)
Anathema Posted November 26, 2002 Posted November 26, 2002 The Sardaukars are more durable. Especially the elite, who can take 3 sniper bullets or a mino salvo and still live. Elites are also damn usefull against Ordos since you can sacrifice a sard elite to kill a laser who is over twice the price. They also can take a lot of pounding from the kobra or dust scout.Fedaykin are usefull for taking down units on the move (the opponent won't see them coming) but they don't do well against buildings, and are killed quite well by dust scouts.Then again, you can easily kill a whole bunch of sards by sneaking an infiltrator to them.
House_Draco Posted January 1, 2003 Posted January 1, 2003 I find that both are about equal. The Fedaykin can use sand worms to bust up a army. I would use both subhouses ;)in a game to have great protection :) and even better attackers ;D
Fremen_Mentat Posted January 8, 2003 Posted January 8, 2003 Hard one. They are even, as everyone has said. But i just like fremen because of the warroirs and feydakin. more powerfull, Camo, faster reloading snipers, and mini worm riding sonic tanks. Cool.
Timenn Posted January 8, 2003 Posted January 8, 2003 I think it's just the way you need a specefic units what decides your preference
ken124578 Posted January 30, 2003 Posted January 30, 2003 Bad offence and defence, you will never get enough sardaukar to repel something like a mino rush, and you will never have enough guild to kill all his fedaykins/kindjals and all the other anti guild units (if your opponent is smart)
lowzeewee Posted January 30, 2003 Posted January 30, 2003 u cant stop minos and flame tank unless its fedaykin or mass of sard elite
ken124578 Posted January 30, 2003 Posted January 30, 2003 lowzeewee, try and look at some previous topics talking about this, the minotaur rush ISN'T unstoppable!
sycplayer Posted January 31, 2003 Posted January 31, 2003 lowzeewee, try and look at some previous topics talking about this, the minotaur rush ISN'T unstoppable!EXACTLY and plus u think i would put my base under a serious attack with only sard!!! :O
Arokthis Posted January 31, 2003 Posted January 31, 2003 My favorite trick against Ordos: Use Ix projectors to make armies of Elites. Result: ZZZZAP! :O BOOM! enemy dies at no co$t to me! ;D Funny, huh?
Timenn Posted January 31, 2003 Posted January 31, 2003 This is all about Sarduakar and Fremen. Though I think people have already talked more then enough about it
Seal89999 Posted February 5, 2003 Posted February 5, 2003 God its funny how many times I have seen this topic around.but anways But i will again answer. I like the Sardaukar. They are strong, fast , and just friggen cool. I like how they look and act. And in a game of emperor they are quite useful. Mix them in with an attack and watch out.
Scy Posted February 8, 2003 Posted February 8, 2003 I like Fremen they are useful in planet Arrackis, Feds can ride worms and even 2 feds from good side can crush mino or tow with one sonic wave ;), and also fremen warrior is usefull against all other infantry , cheap not like Sardaukars.the Sardaukars only great in small maps with many rocks(like knife fight).
Timenn Posted February 16, 2003 Posted February 16, 2003 I can ask Gobalopper to make a final poll of the Fremen/SardaukarSo we can all clearly see what the real division is of Sard and Fremen supporters.Let it be the last thread then, about this subject
Devastator_Mech Posted March 29, 2003 Posted March 29, 2003 I always use Sardaukar and when I use the Fremens, I reckon they're too delicate.But it is true when it comes anti-infantry infantry, Fremen Warrior is the ultimate one, while overall against vehicle, the Elites are better, but the Fredaykins have larger firpower when at short range which is usually suicidal since their postion would be relieved once attacking.
lowzeewee Posted March 29, 2003 Posted March 29, 2003 There have been no more Empy strat threads for the past few weeks already....guess noone needs help nemore
Duncan_ghola Posted April 3, 2003 Posted April 3, 2003 i pick fremen, they build faster the feyds have powerful weapons and they are invisible, i also think they are cheaper. they can also ride the worm
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