wraith126 Posted September 14, 2003 Share Posted September 14, 2003 HarkonnenGOOD : good on mino hordes and bunched up unitsBAD : can only destroy some powers, barracks, outpost and a starportAtreidesGOOD : destroys your enemys econemy when used on their spice patch(bye bye harvs and carryalls)BAD : on the much used fishers plain there is only 1 exit piont, so when used on slow units they generally dont make it off the map(but good when combined with feds)OrdosGOOD : this is only really good when used on units with high damage (sard elites are funny :D)BAD : if ur enemy has no bunched up units its useless...my favourite is atreides by a long shot Quote Link to comment Share on other sites More sharing options...
Warskum Posted September 14, 2003 Share Posted September 14, 2003 Harkonnen Death Hand, cuz u can damage his base and killhordes of units. :P Quote Link to comment Share on other sites More sharing options...
ordos45 Posted September 14, 2003 Share Posted September 14, 2003 Hawk Strike...goodbye enemy laser tank horde. Quote Link to comment Share on other sites More sharing options...
darkd3th Posted September 14, 2003 Share Posted September 14, 2003 with me its a tie with the nuke and hawk strike Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted September 14, 2003 Share Posted September 14, 2003 Hawk all the way. Since it's effects are generally more widespread, unless of course you hit slow units which is basically ineffective. Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted September 15, 2003 Share Posted September 15, 2003 Tie between all.I have uses for all.Hark DH-For killing masses of sards and distrupting enemy's power supply/weakening buildings.Atr HS-Useful for ridding of fast enemy units.[better watch out,you dustie/lastank/buzzsaw massers, ;).Ord CL-Useful generally. Quote Link to comment Share on other sites More sharing options...
darkfir3s Posted September 24, 2003 Share Posted September 24, 2003 chaos for me Quote Link to comment Share on other sites More sharing options...
Warlord Posted September 24, 2003 Share Posted September 24, 2003 HarkonnenGOOD : good on mino hordes and bunched up unitsYou mind as well use chaos lighting for that purposeThe death hand is for taking out wind traps, palaces, barracks, turrets(not really recommended), startports, & landing bays in one go. ORUse them to hit something that wont die and then finish it off with units. Quote Link to comment Share on other sites More sharing options...
henry Posted September 25, 2003 Share Posted September 25, 2003 I rarely use SW, so...?!Okay, okay. The DHM if you really insist. Quote Link to comment Share on other sites More sharing options...
Warlord Posted September 27, 2003 Share Posted September 27, 2003 why wouldnt you use superweapons? Quote Link to comment Share on other sites More sharing options...
henry Posted September 28, 2003 Share Posted September 28, 2003 why wouldnt you use superweapons?I play Ordos. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 4, 2003 Share Posted October 4, 2003 Good reason! :P Quote Link to comment Share on other sites More sharing options...
Warskum Posted October 4, 2003 Share Posted October 4, 2003 That`s the most stupid reason I have ever heard, cuz its ordos who realy needs superwapons against a horde of minos/sard. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted October 4, 2003 Share Posted October 4, 2003 AtreidesBAD : on the much used fishers plain there is only 1 exit piont, so when used on slow units they generally dont make it off the mapOn Fishers Plain, there are at least 5 exit points. It's strange that most of the time, the units try to exit at the exit on the top right corner, but I have seen units exit the map at other exit points besides that. Quote Link to comment Share on other sites More sharing options...
bryorama Posted October 4, 2003 Share Posted October 4, 2003 1. Atreides Hawk Strike2. Harkonnen Deth Hand Missle3. Ordos Chaos Lighting Storm(In order from best to least) Quote Link to comment Share on other sites More sharing options...
henry Posted October 12, 2003 Share Posted October 12, 2003 That`s the most stupid reason I have ever heard, cuz its ordos who realy needs superwapons against a horde of minos/sard.When you play Ordos it means that you should be a good rusher. Before Atredies can pump out a single mino his base shall be filled with dust scouts. Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted October 12, 2003 Share Posted October 12, 2003 Then u chaos lightning the mino horde. ;) Quote Link to comment Share on other sites More sharing options...
Warskum Posted October 12, 2003 Share Posted October 12, 2003 "When you play Ordos it means that you should be a good rusher. Before Atredies can pump out a single mino his base shall be filled with dust scouts."Well u can`t kill a good Atredis with dusties alone, and lots of atr these days can stop a rush, so if ur rush fails what are u gonna do? quit?? Quote Link to comment Share on other sites More sharing options...
Apollyon Posted October 13, 2003 Share Posted October 13, 2003 Any ATR who can't stop an Ordos rush consisting of dusties sucks. There are plenty of ways for any ATR to stop any rush. Harv-drops, turrets, or just building the right units as fast or faster than opposition. Quote Link to comment Share on other sites More sharing options...
Emperor Harkonnen Posted October 14, 2003 Share Posted October 14, 2003 I like the death hand the most Quote Link to comment Share on other sites More sharing options...
Duncan_ghola Posted October 15, 2003 Share Posted October 15, 2003 Any ATR who can't stop an Ordos rush consisting of dusties sucks. There are plenty of ways for any ATR to stop any rush.... building the right units as fast or faster than opposition.I have my methods of building light units to defend against hark and ordos rushes, would anyone like to share theirs? there are more polls than strats on this board ive noticed... Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted October 15, 2003 Share Posted October 15, 2003 Originating from Henry of course,who now has dissappeared into oblivion. ;)Anything is possible to counter.If you know how to do so. Quote Link to comment Share on other sites More sharing options...
Duncan_ghola Posted October 15, 2003 Share Posted October 15, 2003 ive noticed that the newer atr players dont know how to defend against rushes, bikes and light inf are really important, usually this type of defense/offense fails against a harkonen rush but regular sardukar will make a big difference. Also, dont try to get rushed if possible attack his rush before it reaches its destination, suprise will most likely give you the lead, i would give away a BO, but all my Bo's suck and i usually rely on simple tactics to win battles. If you get the opportunity, rush your enemy but unless you have a sufficient amount of sardukar, dont rush his base Quote Link to comment Share on other sites More sharing options...
Apollyon Posted October 15, 2003 Share Posted October 15, 2003 Personally I use a simple BO of Barracks-Ref-Fac-Sards. I build loads of light inf, 4 bikes 1 mino then 4 bikes 1 mino then 1 rep vehicle (pausing when necessary) and endless regular sards. Obviously against another ATR it's very different. Quote Link to comment Share on other sites More sharing options...
Duncan_ghola Posted October 15, 2003 Share Posted October 15, 2003 i never adopted a BO for many reasons. If i were plaing against an atr and hark or ordos, i would build a hangar before a sardukar barrack, this is just an example. There are too many effective Bo's to memorize for use against specific players and against specific houses Quote Link to comment Share on other sites More sharing options...
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