FunkyFr3sh Posted March 26, 2015 Author Share Posted March 26, 2015 Yes, the game did always repeat the same song. But I will try to fix that Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 26, 2015 Author Share Posted March 26, 2015 Ok i fixed the problem, the game will now play another random song once it is done with the first one I also added a new hotkey "PlayRandomSong" which is set to the + key by default 2 Quote Link to comment Share on other sites More sharing options...
Feda Posted March 26, 2015 Share Posted March 26, 2015 Ok i fixed the problem, the game will now play another random song once it is done with the first one I also added a new hotkey "PlayRandomSong" which is set to the + key by defaultVery cool man, you're awesome :D Quote Link to comment Share on other sites More sharing options...
Dato Posted March 26, 2015 Share Posted March 26, 2015 http://forum.dune2k.com/topic/26905-dune-2000-random-music-player-patch/ now download this and have fun :D full cncnet games music pack for dune Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted March 27, 2015 Share Posted March 27, 2015 Very cool man, you're awesome :DOne step closer to a new dune :) 1 Quote Link to comment Share on other sites More sharing options...
sandworm Posted March 28, 2015 Share Posted March 28, 2015 Excellent work! Thanks for the new patch. There were some crashes with the sub-houses still and these bugs have been addressed so far with this patch. Thanks again funkyfr3sh EDIT: Hey funky would it be possible to include the build que's patch with 1.06p? Unfortunately we would have to download it seperatley and overwrite 1.06p changes 1 Quote Link to comment Share on other sites More sharing options...
skuallx Posted March 28, 2015 Share Posted March 28, 2015 Excellent update! I am able to use res: 1366 x 768 again, without crashes!. Thanks!Is it possible to get automatic updates for this patch; instead of manual update?. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 28, 2015 Author Share Posted March 28, 2015 Excellent work! Thanks for the new patch. There were some crashes with the sub-houses still and these bugs have been addressed so far with this patch. Thanks again funkyfr3sh EDIT: Hey funky would it be possible to include the build que's patch with 1.06p? Unfortunately we would have to download it seperatley and overwrite 1.06p changes I cannot include the build que's patch since my patch got all the multiplayer stuff included as well (anti cheat etc.), but you can rename the executable and have both files in your folder without problemsExcellent update! I am able to use res: 1366 x 768 again, without crashes!. Thanks!Is it possible to get automatic updates for this patch; instead of manual update?.Multiplayer updates go via CnCNet and all Singleplayer stuff goes via the Gruntmods updater. I guess there will be an update soon, the multi language addon should be fully working now and i have no doubt Gruntlord will include that since we have been talking about this longer time ago Quote Link to comment Share on other sites More sharing options...
Adriano Posted March 28, 2015 Share Posted March 28, 2015 EDIT: Hey funky would it be possible to include the build que's patch with 1.06p? Unfortunately we would have to download it seperatley and overwrite 1.06p changesYes, I like this patch too. 1 Quote Link to comment Share on other sites More sharing options...
sandworm Posted March 29, 2015 Share Posted March 29, 2015 I cannot include the build que's patch since my patch got all the multiplayer stuff included as well (anti cheat etc.), but you can rename the executable and have both files in your folder without problemsOh ok, What should I name the executable to then? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 29, 2015 Author Share Posted March 29, 2015 It will work with any name, pick something you like :P Quote Link to comment Share on other sites More sharing options...
sandworm Posted March 29, 2015 Share Posted March 29, 2015 Well what I mean is, should I just change the name and keep the ".exe" file type or does it need to be changed to .dat or something else? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 29, 2015 Author Share Posted March 29, 2015 Keep the .exe extension and the rest can be random Quote Link to comment Share on other sites More sharing options...
sandworm Posted March 30, 2015 Share Posted March 30, 2015 Ok I understand I thought it would use both features but its just switching back in forth. I like using your patch because of the fixes to the subhouses, but also love the build que. EDIT: I got some crashed while playing the Emperor house. When selecting a unit to repair with the wrench the game crashes saying invalid string with the string number. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted March 31, 2015 Share Posted March 31, 2015 Ok I understand I thought it would use both features but its just switching back in forth. I like using your patch because of the fixes to the subhouses, but also love the build que. EDIT: I got some crashed while playing the Emperor house. When selecting a unit to repair with the wrench the game crashes saying invalid string with the string number.Is it only with the wrench? Quote Link to comment Share on other sites More sharing options...
Feda Posted March 31, 2015 Share Posted March 31, 2015 I believe that thing has never worked. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 31, 2015 Author Share Posted March 31, 2015 Ok I understand I thought it would use both features but its just switching back in forth. I like using your patch because of the fixes to the subhouses, but also love the build que. EDIT: I got some crashed while playing the Emperor house. When selecting a unit to repair with the wrench the game crashes saying invalid string with the string number.No, you cannot run both patches at the same time :) Can you show me a screenshot of the error or copy/paste the full message here? Quote Link to comment Share on other sites More sharing options...
Cm_blast Posted March 31, 2015 Share Posted March 31, 2015 EDIT: I got some crashed while playing the Emperor house. When selecting a unit to repair with the wrench the game crashes saying invalid string with the string number. When I did my Corrino Campaign that error happen to me too (that was the reason why I retired the repair pad with tibed). If you send your units manually don't happen, but with the wrench the error appear most the time. The same happen if your playing a house with index > 9. Quote Link to comment Share on other sites More sharing options...
sandworm Posted March 31, 2015 Share Posted March 31, 2015 Is it only with the wrench? No, you cannot run both patches at the same time :) Can you show me a screenshot of the error or copy/paste the full message here? When I did my Corrino Campaign that error happen to me too (that was the reason why I retired the repair pad with tibed). If you send your units manually don't happen, but with the wrench the error appear most the time. The same happen if your playing a house with index > 9. Ill try and run the game again and get the error, and yes this only happens with the wrench for some reason, not selecting the repair pad manually. Im using house index 3 = emeperor Quote Link to comment Share on other sites More sharing options...
sandworm Posted March 31, 2015 Share Posted March 31, 2015 Here is an image of the error. It happened on several units randomly.http://postimg.org/image/kysvxbqg7/full/"String ID 555 does not exist (valid range 0-326)" Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 1, 2015 Author Share Posted April 1, 2015 thanks, it should be fixed now and you can re-download dune2000.exe 2 Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted April 1, 2015 Share Posted April 1, 2015 Will you also apply the fix(es) to github? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 1, 2015 Author Share Posted April 1, 2015 I had to create a new repo for the CnCNet stuff, currently I got all the patches in there. It's too much work to keep doing everything twice so I have to keep it closed source (the other CnCNet stuff got access to it too). But I can share single patches if someone needs them Quote Link to comment Share on other sites More sharing options...
sandworm Posted April 2, 2015 Share Posted April 2, 2015 So far no crashes, great work!. I was wondering would you mind sharing how you fixed the "string" error? What tool did you use? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 3, 2015 Author Share Posted April 3, 2015 I use ollydbg for all game patches, but it takes some practice to get used to it Quote Link to comment Share on other sites More sharing options...
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