Adriano Posted March 13, 2015 Share Posted March 13, 2015 Thank YOU! :) I must to think about some words.What do you mean here word "Debug"? DebugMenu=Debug"Debug" is something like "looking for errors (bugs)", how I can understand. What does it mean HERE? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 13, 2015 Author Share Posted March 13, 2015 Yes you did understand this correctly, I think this string is used in the in-game options menu where gruntlord added a new debug menu Quote Link to comment Share on other sites More sharing options...
Adriano Posted March 13, 2015 Share Posted March 13, 2015 I think this string is used in the in-game options menu where gruntlord added a new debug menuThank you, I know WHERE is this menu. But I don't understand... what does word "Debug" mean HERE?Can somebody explain in one or several phrases? Or to find synonym that means exactly or nearly the same. So now I cannot find exact Russian analogue. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 14, 2015 Author Share Posted March 14, 2015 You already explained it well, Debug" is something like "looking for errors (bugs)" In the worst case you can just keep the name Debug, everyone will understand what it means :) 1 Quote Link to comment Share on other sites More sharing options...
athanasios Posted March 14, 2015 Share Posted March 14, 2015 Ops! It is 'Atreides' not 'Atredies'. ;-) Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 14, 2015 Author Share Posted March 14, 2015 Gruntlord screwed it up :D Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted March 15, 2015 Share Posted March 15, 2015 Gruntlord screwed it up :Dno where near as bad as using dessert instead of desert :pI like the progress you guys are making :) Quote Link to comment Share on other sites More sharing options...
Adriano Posted March 16, 2015 Share Posted March 16, 2015 You can get back to the original string table via dune2000.iini, Language=(remove the "rus") If you like to translate the new strings from english to russian then you gotta open text.uib to find them, then copy them over to textRus.uibI start to translate other strings and I find another incompatibility with Gruntmod version. I have never played before "Survival Mode" (in "Select Mission" menu). Now I begin to translate captions from it. So I run Survival Mode. NB! It works only if file dune2000.ini has string Language= (blank). If to choose ANY language , then the game in Survival Mode does not work. At least I tried Rus, Fr and Eng. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 16, 2015 Author Share Posted March 16, 2015 Maybe it got custom in-game trigger messages? I updated the multi-language download to fill in all the words in english for the new languages, i was hoping to prevent problems like this until everything was translated Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted March 17, 2015 Share Posted March 17, 2015 Maybe it got custom in-game trigger messages? I updated the multi-language download to fill in all the words in english for the new languages, i was hoping to prevent problems like this until everything was translatedIt has text that triggers in game (just like campaign does), these strings are unique to survival mode. Quote Link to comment Share on other sites More sharing options...
Adriano Posted March 17, 2015 Share Posted March 17, 2015 So, is it possible to run "Survival Mode" in different languages? Or this is not possible now at all? Next question. Is there any condition to WIN this Survival Mode? For example, if I change the map and destroy all the enemies. Another question. I still don't understand, where do some strings used from IniToUib.ini. I would like to see these strings on the screen (how they look like, on buttons, menu, etc).For example, string TitleSelectMission=Select a mission to start the game.It seems to me, that when we press button "Select mission" in main menu, then title of next menu is from SelectGameToPlay. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 17, 2015 Author Share Posted March 17, 2015 Did survival mode still fail in russian after you updated your russian textRus.uib? That would be strange, then i gotta find out what what the problem is Select mission is maybe the string from the custom mission select dialog where you can pick all the missions? Not sure Quote Link to comment Share on other sites More sharing options...
Adriano Posted March 17, 2015 Share Posted March 17, 2015 Excuse me, I don't understand, what exactly I must update? I copied againhttp://funkyfr3sh.cncnet.org/files/d2k/MultiLanguage.zipand rewrite these files in Dune2000 folder. I can see that English text appears on empty items there. Maybe it needs something else.And... survival mode fails not only in Russian. It fails in English and French too.It does not work when I choose in Dune2000.ini file:Language=Eng or Language=Rus and so on.IT WORKS only when:Language= Maybe this question for Gruntlord, author of Gruntmod... Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 17, 2015 Author Share Posted March 17, 2015 I will look through it, not sure what is going on with it Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 22, 2015 Author Share Posted March 22, 2015 Russian add-on was removed, just heard it is not an official one. No one knows who made it either, so there is no need to finish it up Adriano. Quote Link to comment Share on other sites More sharing options...
Adriano Posted March 22, 2015 Share Posted March 22, 2015 :(This translation was not bad.I had much worse variant earlier. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted March 23, 2015 Share Posted March 23, 2015 Russian add-on was removed, just heard it is not an official one. No one knows who made it either, so there is no need to finish it up Adriano.Do the current translations have the GruntMods strings added? Would it be helpful for me to list them? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 24, 2015 Author Share Posted March 24, 2015 Yes, all strings were added (the english versions), so actually the language packs should be working already besides the fact that all the gruntmods strings are showing up in english Adriano said he had a problem with the surivial mode, I will test that today and once confirmed that everything is working you can already add them to your site. You could add a note that a few words are still not translated and we are looking for translators, that would help to speed it up for sure Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted March 24, 2015 Share Posted March 24, 2015 Yes, all strings were added (the english versions), so actually the language packs should be working already besides the fact that all the gruntmods strings are showing up in english Adriano said he had a problem with the surivial mode, I will test that today and once confirmed that everything is working you can already add them to your site. You could add a note that a few words are still not translated and we are looking for translators, that would help to speed it up for sureI'll take a look, I'm guessing his translation had the strings omitted. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 24, 2015 Author Share Posted March 24, 2015 It looks like some of the strings need to be on the right position, the trigger system is using the ID (line number) to get the string. I will update the tool to fill in some emtpy lines to make sure .uib files are synced Edit:What are these about, do you use them? Cause those have been changed in your .uib HarkonnenTestMission=Not UsedOrdosTestMission=Not UsedAMission5V2=Not UsedAMission7V2=Not UsedAMission8V2=Not UsedHMission4V2=Not UsedHMission5V2=Not UsedHMission7V2=Not UsedHMission8V2=Not UsedOMission4V2=OD4 v2OMission5V2=Not UsedOMission7V2=Not UsedOMission8V2=Not UsedAMission4V2=Not Used Besides those ones everything should be aligned and working now, MultiLanguage.zip updated Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted March 24, 2015 Share Posted March 24, 2015 It looks like some of the strings need to be on the right position, the trigger system is using the ID (line number) to get the string. I will update the tool to fill in some emtpy lines to make sure .uib files are synced Edit:What are these about, do you use them? Cause those have been changed in your .uib HarkonnenTestMission=Not UsedOrdosTestMission=Not UsedAMission5V2=Not UsedAMission7V2=Not UsedAMission8V2=Not UsedHMission4V2=Not UsedHMission5V2=Not UsedHMission7V2=Not UsedHMission8V2=Not UsedOMission4V2=OD4 v2OMission5V2=Not UsedOMission7V2=Not UsedOMission8V2=Not UsedAMission4V2=Not Used Besides those ones everything should be aligned and working now, MultiLanguage.zip updatedThey are used in the mission select screen, if you select them they crash the game because of missing mission files, so I label them accordingly.Ordos Mission 4v2 was a custom bonus for the GruntMods Edition. Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 25, 2015 Author Share Posted March 25, 2015 Update:You can now choose the soundtrack that is going to play during a Mission/Skirmish/MultiPlayerRandom songs are supported too Example: "0-1=fremen.aud" -> house 0 (atreides) -> Mission 1 -> play fremen.audExample: "MultiPlayer=*" -> Plays a random soundtrack found in the Data/Music folder (once the soundtrack is done playing it will pick another random soundtrack) [Music]0-1=fremen.aud1-1=*2-1=ARAKATAK.audMultiPlayer=*Skirmish=AMBUSH.AUD http://funkyfr3sh.cncnet.org/files/d2k/Music.ini Quote Link to comment Share on other sites More sharing options...
Feda Posted March 25, 2015 Share Posted March 25, 2015 Update:You can now choose the soundtrack that is going to play during a Mission/Skirmish/MultiPlayerRandom songs are supported too Example: "0-1=fremen.aud" -> house 0 (atreides) -> Mission 1 -> play fremen.audExample: "MultiPlayer=*" -> Plays a random soundtrack found in the Data/Music folder (once the soundtrack is done playing it will pick another random soundtrack) [Music]0-1=fremen.aud1-1=*2-1=ARAKATAK.audMultiPlayer=*Skirmish=AMBUSH.AUD http://funkyfr3sh.cncnet.org/files/d2k/Music.iniHow should it look if i want linkup.aud, slavesys.aud, elusive.aud, hacker.aud to play for both skirmish and multiplayer randomly? Do we use commas after each filename or just a space? the * is a wildcard, meaning it takes all files and starts with one randomly? Quote Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 25, 2015 Author Share Posted March 25, 2015 You cannot choose that, but you could delete the songs you dislike from the folder and it would only play the ones left if you choose * Update:I had to disable parts of the patch again, it will keep repeating the song now like it always did since for any reason the game OOS'ed when the song was changed. The song it is choosing is still random tho, that part works fine.Gonna try to fix it the next days Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted March 25, 2015 Share Posted March 25, 2015 You cannot choose that, but you could delete the songs you dislike from the folder and it would only play the ones left if you choose * Update:I had to disable parts of the patch again, it will keep repeating the song now like it always did since for any reason the game OOS'ed when the song was changed. The song it is choosing is still random tho, that part works fine.Gonna try to fix it the next daysSo it picks a random song and repeats it? Quote Link to comment Share on other sites More sharing options...
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