Gunseng_Harkonnen Posted April 11, 2002 Share Posted April 11, 2002 Projections rock. Long range units projections can eliminate turrets without risk that enemy will destroy real ones. Quote Link to comment Share on other sites More sharing options...
Timenn Posted April 11, 2002 Share Posted April 11, 2002 I think the best unit is Shai-Halud. No not because it's my pet ;). But just because it can destroy entire armies. But I also prefer the projector. But that has a very good antistrategy what is very cheap. Place scouts everywhere...I think the best units are with the subhouses and the supporting/general units are with the main House. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 11, 2002 Share Posted April 11, 2002 There's an antistrategy for worms. It's called rock. Quote Link to comment Share on other sites More sharing options...
Timenn Posted April 12, 2002 Share Posted April 12, 2002 Yes ;), but you need to cross the sand when attacking the opponent, and for harvesting. But in the part from the destruction of the enemy (destroy base) a worm is useless. But special units (so units which can't cause the destruction) can be a best unit.Maybe I prefer then the fedaykin. What is buildable unit. Quote Link to comment Share on other sites More sharing options...
playerap Posted April 12, 2002 Share Posted April 12, 2002 me too feds rule  ;D there strong and they call worms Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted April 18, 2002 Share Posted April 18, 2002 i dont really care which is the best, but the worst is the AAmines, makers, and contaminators Quote Link to comment Share on other sites More sharing options...
sneezer3 Posted April 19, 2002 Share Posted April 19, 2002 Â feds rule yep i just fineshed a game i kept calling empworm and killed half my enemys army! Â ;D Quote Link to comment Share on other sites More sharing options...
Aribites Posted April 20, 2002 Share Posted April 20, 2002 Sardaukar rule: Â tough, ready for anything, heavily armoured and all round heavies..........perfect!!! Quote Link to comment Share on other sites More sharing options...
Dante Posted May 9, 2002 Share Posted May 9, 2002 Yes, it's very difficult to defeat a Sardaukar....Nonetheless, the Fremen stand a decent hance, with the camouflage they could hit from a distance and probably make severe casualties before being wiped out. If they were wiped out at all.And contaminators could probably take care of about....2 Sardaukar. ;DThe Guild would be pushovers. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted May 9, 2002 Share Posted May 9, 2002 i dont really care which is the best, but the worst is the AAmines, makers, and contaminatorsdo not underestimate the power of the aa mine, come to close? then your carry al is dead.it helps damaging enemy planes. Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted May 9, 2002 Share Posted May 9, 2002 i perfer 5 troopers. Cheaper, and they dont detonate and need replacements Quote Link to comment Share on other sites More sharing options...
NO_SURRENDER Posted May 9, 2002 Share Posted May 9, 2002 I want to share some unit quirks (you might already know them), and then you can decide what's best for yourself.1) Fedakins finre a weaker version of sonic beam, but they can cloak, are cheaper, rides worms, etc. More cost-effective than the sonics.2) Projecters can give you an extra sub house. First choose anything but Tileaxu, then use project enemy leeches and contaminaters, then attack you own disposiable unit before the projection goes away, and you now have Tileaxu units.3) Sonic-based weapons do more damage to large units: the waves pass thru the unit, the longer it stays in the unit, the more damage.4) Deviated missile tks are not as painful, because they attack only one unit at a time. Sonics are usually at the frone lines, and they will fire at the units at the back to do lots of damage you. Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted May 10, 2002 Share Posted May 10, 2002 you forgot to say that the fedykin can heal once he gets off a worm, But will lose whatever experience he earned before he hitched a ride Quote Link to comment Share on other sites More sharing options...
Dante Posted May 10, 2002 Share Posted May 10, 2002 Really? I didn't know that.... Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted May 11, 2002 Share Posted May 11, 2002 do not underestimate the power of the aa mine, come to close? then your carry al is dead.it helps damaging enemy planes.Yes, but you like need to replace them almost every 5 second, it could be destroyed by ground unit, it couldn't hit any ground unit and is relatively expensive (even its the cheapest aerial unit.) Quote Link to comment Share on other sites More sharing options...
Dante Posted May 11, 2002 Share Posted May 11, 2002 Not quite every 5 seconds....When I smashed Atriedes capital with my forces all I need to do to avoid the ornithopters was to send up about seven AA mines at the start. They blew up yes, but I never needed to replace them.Although I confess, I do prefer to use vast ammounts of AA troopers spread around for air defence. Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted May 12, 2002 Share Posted May 12, 2002 Yes, I prefer it too. In every house i more often use air defence tanks or infantry that air units. There is more of them becouse of general defence and they can destroy few ornithopters in very short time. Quote Link to comment Share on other sites More sharing options...
Dante Posted May 20, 2002 Share Posted May 20, 2002 Or gunships. I found it very easy to destroy gunships with AA troopers. Even when there aren't very many after annoying death hand.... Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted May 20, 2002 Share Posted May 20, 2002 If they stand far from death hand area, they can destroy gunships. But if there are a lot of gunships, they can destroy buiding before units menage kill them. But sometimes air units haven`t chance to go to base cos units in entry welcoming them with huge amount of missiles from AA troops, missiles tanks or mangooses. Quote Link to comment Share on other sites More sharing options...
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