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Posted

I would first go for their harvs and refinery, no spice no build. If you were to attack their con-yard then also nuke heavy factory and starport at same time.

Posted

u cannot kill harvesters online anymore, cause people make rules for the game. the best attack still is his refinerys and after this the expensive buildings: ix research, etc

Posted

It depends n the kind of game you are playing, rushing, no rushing, or in-between. I like to take out heaveys then barracks (cause those guys get to be pains in the ass) then lights then yards then ports, I take out ixians with airstrikes, or if not them, then ports. I don't take out refinaries, becuase if the player is any good, then they probably have a couple thousand solaris stored up extra. (I usually have about 5000 about 15 min into the game, and thats with continues building) As for the wind traps, I would rather get rid of 3 factorys and eliminate any possible new units than 50 traps with enemys still attacking me.

Posted

I always try for to hit 3 key buildings but in no particular order, just in one calculated strike.

Try to hit the Construction Yard, the Starport, and either the Repair Pad or the Heavy Factory. If you get get the three targets, your opponet will be unable to rebuild anything or order MCVs. All you have to do then is wear him down.

  • 1 month later...
  • 1 year later...
Guest a dude
Posted

people  if you attack somebody's base the first thing is his defence once you pass that well     hello      you won dont matter the order of buildingsto be destroyed heheheh  personally i always have 10 engeniers behind the attacking force ehheheheeh

Posted

Constr. yard & Refineries

Either of those two should be the first things you plan to destroy. If there is a starport present that should be targeted also first on the list.

  • 3 weeks later...
Posted

I think it is important to first take out the turrets and the tanks, and after that the windtraps, cons. yard and starport. If you've done that, it's no matter how much solaris u have in stock... ;D

  • 3 weeks later...
  • 4 weeks later...
  • 2 weeks later...
Posted

1. Some Wind Traps

2. Construction yard (i.e. no replacing wind traps)

3. Turrets

4. Heavy Factory

5.Light Factory

6. Barracks

7. Starport

8. Refineries

9. Any other cak lying around.

  • 2 months later...
Posted

1)Construction Yard                                                                                                                                                                              2)Heavy Factory                                                                                          3)Starport                                                                                         4)Light Factory                                                                                          5)Barracks

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