Caid Ivik Posted July 20, 2004 Share Posted July 20, 2004 According to firestorm.ini, Defender has its own weapon. Particularily laser style. Quote Link to comment Share on other sites More sharing options...
Timenn Posted July 20, 2004 Share Posted July 20, 2004 I thought the Core Defender didn't had any AA weapons. And I thought that was one of its weak spots. I used many Orca Bombers/Banshees against it, while it was walking towards my army, and it didn't fire at them... Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted July 21, 2004 Share Posted July 21, 2004 If you look at rules.ini, the Cyborg Commando did have the flamethrower as his secondary weapon but uunfortunately, it didn't appear in the game. Strange... Quote Link to comment Share on other sites More sharing options...
Khan Posted July 21, 2004 Share Posted July 21, 2004 I swear it did, if infantry got too close the always got flamed... Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted July 21, 2004 Share Posted July 21, 2004 I swear it did, if infantry got too close the always got flamed...Are you sure? I didn't see the flamethrower, just that when the plasma projectile hits an infantry, the infantry will be burned... Quote Link to comment Share on other sites More sharing options...
Khan Posted July 21, 2004 Share Posted July 21, 2004 Well it has been a while but I'm pretty sure that it did happen. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted July 22, 2004 Share Posted July 22, 2004 What I wonder about is why the Banshee has such a poor weapon compared to the Cyborg Commando. And the Banshee even has to reload ammo! Quote Link to comment Share on other sites More sharing options...
Jack Leaf Posted July 22, 2004 Share Posted July 22, 2004 Westwood has always made aircraft almost useless in their games. They are something just to irriatate your enemy, they can be merely used to blow small buildings or defences. In Red Alert you needed almost 20 migs to do something sensible.Kirov Airship was hella powerful in RA2, though. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted July 22, 2004 Share Posted July 22, 2004 Yeah, when I massed up 20 Kirovs in any game, the enemy was toast. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted July 22, 2004 Share Posted July 22, 2004 What about the A-10 in TD? Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted July 22, 2004 Share Posted July 22, 2004 Westwood has always made aircraft almost useless in their games. They are something just to irriatate your enemy, they can be merely used to blow small buildings or defences. In Red Alert you needed almost 20 migs to do something sensible.Kirov Airship was hella powerful in RA2, though.I used to capture GDI yards to use helicopters against enemies in TD and must say it's a devastating tactics. If you take that only capable units against them are rocket infantry and MRLS, which can be shot down quickly. Quote Link to comment Share on other sites More sharing options...
NHJ BV Posted July 22, 2004 Share Posted July 22, 2004 Westwood has always made aircraft almost useless in their games. They are something just to irriatate your enemy, they can be merely used to blow small buildings or defences. In Red Alert you needed almost 20 migs to do something sensible.Kirov Airship was hella powerful in RA2, though.I disagree. While the YaK was a piece of sh*t, the MiG was pretty powerful (although it's price may have compensated it). I believe 5 MiG's could take out a War Factory, 6 for a Construction Yard. With two you can take out a turret, and since they reload insanely fast you can do a great deal of damage (also to tanks) with just 2 MiG's. Quote Link to comment Share on other sites More sharing options...
Jack Leaf Posted July 22, 2004 Share Posted July 22, 2004 Well, it has been a while since I played RA1, but I remember the planes being useless... Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted July 22, 2004 Share Posted July 22, 2004 Ok, let's get from words to acts. Freelancer addon of Banshee is DONE and awaits you on Battleship Westfalen ;Dhttp://imperium.nazory.cz/Nod%20Banshee.zip Quote Link to comment Share on other sites More sharing options...
Wolf Posted July 22, 2004 Share Posted July 22, 2004 In C&C: Generals: Zero Hour, the USA Air Force General's King Raptors are an awesome weapon. I've played entire games with the Air Force General without ever building a war factory. So, while aircraft may have been useless in RA or Tiberain Sun, EA/Westwood got their acts together and made some seriously decent air units. All I need are 12 King Raptros, and I can commit to solid base defense or assaults. That, and I get paratroopers (20 men per drop), MOABs, carpet bombings, spectre gunship strikes, or A-10 strikes if I wanted... Quote Link to comment Share on other sites More sharing options...
Andrew Posted July 22, 2004 Share Posted July 22, 2004 The migs in RA1 were very powerful. Send a fleet of them in to take out a MCV and presto, you may win.But i think the whole RA1 discussion should have its own thread. (not a gdi/nod war) Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted July 23, 2004 Share Posted July 23, 2004 What about the A-10 in TD?It wasn't buildable, just a time-lapse ability like the hunter seeker, Multi-missile, ion cannon, etc.Didn't play RA2 much so I don't know and it has been ages since I played RA1 so I don't really care for both.WW didn't actually introduce Air-to-air battles, that's what I hated with their "Can-only-hit-land-targets" air units. The air battles in Real War: Air/Land/Sea really were realistic. You can make your planes dodge missile and rockets, release flares and there are also ATA weapons suited for attacking other air units, all in a cool and realistic manner. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted July 23, 2004 Share Posted July 23, 2004 Orca in TD could hunt down aircraft. Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted July 24, 2004 Share Posted July 24, 2004 Oh ok. I didn't play TD so I don't know. Quote Link to comment Share on other sites More sharing options...
Terror Posted July 24, 2004 Share Posted July 24, 2004 yeah, but air to air battles in any of the c&c games is useless. It just doesn't work. Because planes have to reload, they're only in the air for a short while.The fist game to realy good introduce air to air battles was Total Annihilation. That game has excellent air to air fights. Dogfights etc. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted July 26, 2004 Share Posted July 26, 2004 I'll leave you to wonder for while ;) Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted July 26, 2004 Share Posted July 26, 2004 finally...http://www.lancersreactor.com/t/download/download.asp?id=1178 Quote Link to comment Share on other sites More sharing options...
Jack Leaf Posted July 26, 2004 Share Posted July 26, 2004 Oh, and yet about the aircrafts in Westwood games. Why do they fly so low? In Tiberium Dawn it was realistic that the A-10a flied just a bit overhead the buildings, but I guess Migs could radar-track their target from the sky oh so high... Quote Link to comment Share on other sites More sharing options...
Procyon Posted July 27, 2004 Share Posted July 27, 2004 I'll leave you to wonder for while ;)WTF!!?? If I see one of those I will die due to the extremely laugh I would have, even if this thing is 1Km away. It looks more like a yuri weird tank, than a cabal one. Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted July 27, 2004 Share Posted July 27, 2004 Isn't that a pic of the China flame tank in C&C: Generals? Quote Link to comment Share on other sites More sharing options...
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