IxianMace Posted November 4, 2002 Share Posted November 4, 2002 Well I was thinking that the unit would only dig into Dust Bowls like Dust Scouts, but if it could sink and submerge into sand as well that would be nice (as long as the unit wasn't TOO powerful). ;D Btw, the unit will be an Ix Projector, with those stats. Link to comment Share on other sites More sharing options...
Apollyon Posted November 4, 2002 Share Posted November 4, 2002 only if apollyon agrees :- its kinda no fun when units have same weapon dont they? sorry but id rather keep my weapon exclusivethink up an original weapon please. Link to comment Share on other sites More sharing options...
alphabeta4000 Posted November 5, 2002 Share Posted November 5, 2002 been working on my unit, can u add the strings? i'll just make the weapons and stuff, my unit is gonna be a nightmare Link to comment Share on other sites More sharing options...
alphabeta4000 Posted November 5, 2002 Share Posted November 5, 2002 [alpha]Score = 32Devastator = TRUEStormDamage=10 //only damages is never picked upPrimaryBuilding = HKFactory, ATFactory, ORFactory //only built in HKFactorySecondaryBuilding = HKPalace, ORPalace, ATPalaceUnitGroup = FromFactoryTerrain = Rock, Sand, NBRock, RampCost = 10000BuildTime = 5000Size = 2Speed = 1.0TurnRate = 0.5 //radians per updateTurretAttach = alpha1gun, ATRocketTurretBaseArmour = HeavyHealth = 10000//SoundSelected = Selected//SoundOrdered = Ordered//SoundID = 44ExplosionType = DeathHandBombViewRange = 4,8,InfRockDebris = DebrisLargeAiSpecial = TRUETechLevel = 9Starportable = TRUE //order from starport (if hk)ReinforcementValue = 40Crushes = TRUEDamageEffect = LargeDamageFXChaosEffect = LargeChaosFXHawkEffect = SmallHawkFXTastyToWorms = TrueWormAttraction = 8Resource = DeathHandBomb //bomb when to deploy itCrateGift = TRUE//CanBeRepaired = FALSERoofheight = 77AIThreat = 100// LEVEL 1 ----------------------------------VeterancyLevel = 16 // Score requiredExtraDamage = 10CanSelfRepair = 1 // Should have 0.5?ExtraArmour = 10 // Takes 50% less damageHealth = 11000// LEVEL 2 ----------------------------------VeterancyLevel = 32ExtraDamage = 20CanSelfRepair = 2 // Should have 0.5?ExtraArmour = 20 // Takes 50% less damageSpeed = 2.0Health = 12000// LEVEL 3 ----------------------------------VeterancyLevel = 64ExtraDamage = 30CanSelfRepair = 3 // Should have 0.5?ExtraArmour = 30 // Takes 50% less damageSpeed = 3.0Health = 13000// LEVEL 4 ----------------------------------VeterancyLevel = 128ExtraDamage = 40CanSelfRepair = 4 // Should have 0.5?ExtraArmour = 40 // Takes 50% less damageSpeed = 4.0Health = 14000// LEVEL 5 ----------------------------------VeterancyLevel = 256ExtraDamage = 50CanSelfRepair = 5 // Should have 0.5?ExtraArmour = 50 // Takes 50% less damageSpeed = 5.0Health = 15000[alpha1gun]Bullet = alpha_bTurretMuzzleFlash = SonicmuzzleReloadCount = 30[alpha_b]Continuous = TRUEMaxRange = 10AntiAircraft = trueSpeed = 40//10.0Debris = DebrisMediumDamage = 1000 //600 //Low value because it does continuos damageWarhead = sound_WBlowUp = TRUE //infantry death animReduceDamageWithDistance = Falsethis is one dangerous unit if u alter anything let it be speed, costs the most and build time same as hkdeath hand missile Link to comment Share on other sites More sharing options...
guusr5644 Posted November 5, 2002 Author Share Posted November 5, 2002 nice unit alpha and is damn GOOD!!! i need the art only... if it is a devo ill re paint it to the color ya want... Link to comment Share on other sites More sharing options...
Inoculator9 Posted November 5, 2002 Share Posted November 5, 2002 That is a nice unit, but you might want to make it a little less powerful. Link to comment Share on other sites More sharing options...
Frodo Posted November 5, 2002 Share Posted November 5, 2002 nice job alphabeta. :O Link to comment Share on other sites More sharing options...
Apollyon Posted November 5, 2002 Share Posted November 5, 2002 That is a nice unit, but you might want to make it a little less powerful.dittoa continous bullet that does 1000 damage?! Link to comment Share on other sites More sharing options...
ethan Posted November 5, 2002 Share Posted November 5, 2002 ok, i want a fremen with a cha weapon primary and sniper rifle (fremen) for secondary. build time 700, cost 500. ;D Link to comment Share on other sites More sharing options...
alphabeta4000 Posted November 6, 2002 Share Posted November 6, 2002 well actually 2000 (2 shots) but it is far faster than the normal sonic tank gun so it is off set by shooting aircraft but not guided, it is dev and make it black Link to comment Share on other sites More sharing options...
guusr5644 Posted November 6, 2002 Author Share Posted November 6, 2002 F**K im so lazy!! and i got also big mouth ::) its now 2 progects im working on so theres kinda delay... i didnt even added ethan yet andi must also do new textures for alpha and for ixmace its kinda hard!!! *delay till next messege* meanwhile post your status so i can know what to add and plz be more fair!!! some units i changed already so they be fair!!! alpha plz change your status ok? Link to comment Share on other sites More sharing options...
ethan Posted November 6, 2002 Share Posted November 6, 2002 no rush! mine is probably easiest to do, since all you have to do is change the fed to use sard elite health, and make a secondary weapon as a fremen sniper gun. Link to comment Share on other sites More sharing options...
Dunenewt Posted November 6, 2002 Share Posted November 6, 2002 I'm still working on mine.Status:Designing (15%) Link to comment Share on other sites More sharing options...
guusr5644 Posted November 7, 2002 Author Share Posted November 7, 2002 no rush! mine is probably easiest to do, since all you have to do is change the fed to use sard elite health, and make a secondary weapon as a fremen sniper gun.you cant make a secondary weapon to a fed :- to a unit like the kindjal you can but to unit who have 1 weapon you just cant :( Link to comment Share on other sites More sharing options...
alphabeta4000 Posted November 7, 2002 Share Posted November 7, 2002 status? and u don't ahve to give me new textures, only if u want Link to comment Share on other sites More sharing options...
guusr5644 Posted November 7, 2002 Author Share Posted November 7, 2002 i will give ya new textures (i need to recocnize ;)) and the status plz changwe them... Link to comment Share on other sites More sharing options...
Dante Posted November 7, 2002 Share Posted November 7, 2002 I am working on it, (me, that is) but have no program to open TGA files. Could anyone recommend one? Or even do it for me? (That was a joke)Work done: 0%. Work concepts done: 78%. I just need to put it all together. Link to comment Share on other sites More sharing options...
guusr5644 Posted November 7, 2002 Author Share Posted November 7, 2002 i maked a new bullet for inoc now :D Link to comment Share on other sites More sharing options...
Dezertfish Posted November 7, 2002 Share Posted November 7, 2002 could i be like sandtrout? relatively weak, no gun, can dig into sand like dustscouts into dustbowls, and if it gets attacked, a big wormie appears and a small worm or two also comes. :OIs that too good, bad, impossible? Be kinda like a suicide unit. Link to comment Share on other sites More sharing options...
guusr5644 Posted November 7, 2002 Author Share Posted November 7, 2002 btw its impossible Link to comment Share on other sites More sharing options...
ethan Posted November 7, 2002 Share Posted November 7, 2002 no rush! mine is probably easiest to do, since all you have to do is change the fed to use sard elite health, and make a secondary weapon as a fremen sniper gun.you cant make a secondary weapon to a fed :- to a unit like the kindjal you can but to unit who have 1 weapon you just cant :( ok, i want a super-kindjal. with a harkonnen light inf gun and an upgraded kindjal cannon that does more damage to infantry Link to comment Share on other sites More sharing options...
alphabeta4000 Posted November 8, 2002 Share Posted November 8, 2002 note: for fremen with knife give fremen textures to sardukar elite? would that work? Link to comment Share on other sites More sharing options...
Dezertfish Posted November 8, 2002 Share Posted November 8, 2002 btw its impossibledarncouldn't it be like, if it dies it immediately plants an thumper, and once the worm comes, no one can control it?maybe a saboteur with a death hand blast ;D Link to comment Share on other sites More sharing options...
Inoculator9 Posted November 8, 2002 Share Posted November 8, 2002 A new weapon for me? Great, if it's good can I use it in my House Corrino mod? Link to comment Share on other sites More sharing options...
IxianMace Posted November 9, 2002 Share Posted November 9, 2002 Ok, the final stats for my unit are here:Unit information[iXMace]Score = 10House = IxStormDamage=0Projectable = FALSEPrimaryBuilding = IXResCentreUpgradedPrimaryRequired = TRUESecondaryBuilding = ATPalace, HKPalace, ORPalaceUnitGroup = FromIXResCentre Terrain = Rock, Sand, NBRock, RampCost = 2600BuildTime = 1500Size = 3Speed = 14.0 //game coord per updateTurnRate = 0.2 //radians per updateArmour = HeavyHealth = 2500TurretAttach = IXRFGunCanSelfRepair = 1//SoundSelected = Selected//SoundOrdered = Ordered//SoundID = 43ExplosionType = ExplosionViewRange = 12Debris = DebrisSmallAiSpecial = TRUETechLevel = 5DamageEffect = MediumDamageFXChaosEffect = MediumChaosFXHawkEffect = MediumHawkFXTastyToWorms = FalseWormAttraction = 0CanMoveAnyDirection = TRUECrateGift = FALSEAIThreat = 95CantBeLeeched = TRUECanBeDeviated = FALSEUnstealthRange = 10ExplosionType = ORLightningDevastator = TRUEResource = DeathHandBomb// LEVEL 1 ----------------------------------VeterancyLevel = 15 // Score requiredExtraDamage = 25 // 25% more damage - applied to all weapons// LEVEL 2 ----------------------------------VeterancyLevel = 30ExtraArmour = 25 // Takes 25% less damage// LEVEL 3 ----------------------------------VeterancyLevel = 60CanSelfRepair = 2Health = 2800// LEVEL 4 ----------------------------------VeterancyLevel = 90Speed = 16Health = 3000Score = 15// LEVEL 5 ----------------------------------VeterancyLevel = 120ExtraRange = 50 // 50% more rangeScore = 20// LEVEL 6 ----------------------------------VeterancyLevel = 200ExtraDamage = 75 // 75% more damage - applied to all weaponsExtraArmour = 75 // Takes 75% less damageExtraRange = 75 // 75% more rangeSpeed = 20Stealthed = TRUEHealth = 3500Crushes = TRUEScore = 30AIThreat = 100Bullet information[RF_B]MaxRange = 12Homing = TRUEAntiAircraft = trueSpeed = 32TurnRate = 0.3Debris = DebrisSmallBurnt = TRUEExplosionType = ShellHitDamage = 800Warhead = DevPlasma_WMissileTrail=2MissileTrailSize=2MissileTrailWiggleFreq = 80MissileTrailWiggleScale=10MissileTrailLength = 14MissileTrailDelta = 0.5Turret information[iXRFGun]TurretMuzzleFlash = DevMuzzleBullet = RF_BReloadCount = 1Add this to the 'Bullets' section of the ArtIni.txt (towards the bottom of the file is where you'll find the section)[RF_B]Xaf = "Gplasbolt.xaf"ArtIni information for the unit[iXMace] Icon = "iconsIX_Radar.tga" IconGrey = "iconsgrey_IX_Radar.tga" Xaf = "IX_Radar"SideBarType = "Units"ClipSphere = 60 Link to comment Share on other sites More sharing options...
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