Repoman Posted October 17, 2002 Share Posted October 17, 2002 Medics would have been such an easy addition to emp.They could have healed troops and even given them stim packs that make them fight like orcs with bloodlust.I am going to do my best for emperor to keep it alive for as long as i can.what a game what a display of marketing incompetence :'(what are your thoughts? Quote Link to comment Share on other sites More sharing options...
AWACS Posted October 17, 2002 Share Posted October 17, 2002 Yeah I think that medics would be a good idea for a mod. Why they didn't do it in the first place i don't no even tho atreidies would be the only ones with it as harkonnen wouln't care about ther men Quote Link to comment Share on other sites More sharing options...
guusr5644 Posted October 17, 2002 Share Posted October 17, 2002 i can make a medic unit the only problem is that it will also can repair units ::) and it supose to heal only infantry so... Quote Link to comment Share on other sites More sharing options...
ricksam Posted October 17, 2002 Share Posted October 17, 2002 thats good idea but if they can dont heal the fremen is great ! ( just cause i hate fremem for too strong and too cheap 8)) Quote Link to comment Share on other sites More sharing options...
Repoman Posted October 17, 2002 Author Share Posted October 17, 2002 I think bang for dollar fremen are easily the best unit in the game and are too powerful Quote Link to comment Share on other sites More sharing options...
RotazoOm Posted October 18, 2002 Share Posted October 18, 2002 Nah i dont think a good idea becouse will modify the units balance, if atr have medics will have more one atr advantage ( air drones is the best advantage of all houses ) and fremens with medics will be unstopables, maybe sards medics is a good idea... Quote Link to comment Share on other sites More sharing options...
guusr5644 Posted October 18, 2002 Share Posted October 18, 2002 if there will be a medic for sards it will be insult... sards dont like to coward ::) Quote Link to comment Share on other sites More sharing options...
Repoman Posted October 18, 2002 Author Share Posted October 18, 2002 all houses should have access to medicsanyway the cost in time of micromanagement would be high i don't think that they would make a big difference to eveness. It would be just a interesting addition. Quote Link to comment Share on other sites More sharing options...
babyface Posted October 18, 2002 Share Posted October 18, 2002 all houses should have access to medicsanyway the cost in time of micromanagement would be high i don't think that they would make a big difference to eveness. It would be just a interesting addition.I agree with repro. Men units die so fast in battle, u would not be able to heal them.The only unit wich will use it are feds..But then, when a fed is being repaired it will lose his stealth for a time i guess, which makes them more funnerable...So i think it does not make any difference to the game Quote Link to comment Share on other sites More sharing options...
Navaros Posted October 18, 2002 Share Posted October 18, 2002 I am going to do my best for emperor to keep it alive for as long as i can.Emperor has been dead for ages. ROFL. Nothing left to keep alive. What you see now is not Emperor, rather it's like the shadows left on walls right after the A-bomb fell on Hiroshima.newbies are silly. newbies make me laugh. hahahahahahhahah newbies are funny. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted October 18, 2002 Share Posted October 18, 2002 newbies are silly. newbies make me laugh. hahahahahahhahah newbies are funny.Hahahahahahaha that was really funny navaros hahahahahaha you did it again hahahahahaha ::) Quote Link to comment Share on other sites More sharing options...
ken124578 Posted October 18, 2002 Share Posted October 18, 2002 Hahahahahahaha that was really funny navaros hahahahahaha you did it again hahahahahaha ::)I liked the way he responded to this reply lol ;D Ahhh... did i hurt navaros's feelings :-* Quote Link to comment Share on other sites More sharing options...
ethan Posted October 18, 2002 Share Posted October 18, 2002 I think bang for dollar fremen are easily the best unit in the game and are too powerfulever heard of scouts? Quote Link to comment Share on other sites More sharing options...
RotazoOm Posted October 18, 2002 Share Posted October 18, 2002 if there will be a medic for sards it will be insult... sards dont like to coward ::) Yeah i forgot...Maybe medics really not is a good idea.Nav and Ken back to topic plz... Quote Link to comment Share on other sites More sharing options...
Repoman Posted October 19, 2002 Author Share Posted October 19, 2002 ethan ever heard of killing a scout or do they scare you? ::) Quote Link to comment Share on other sites More sharing options...
firefly Posted October 19, 2002 Share Posted October 19, 2002 I think most of us agree that of the three houses, the Atreides would be most likely to have a medic (in keeping with their philosophy regarding the value of their troops) with the Ordos a close second. As a matter of fact, I'd come up with a unit concept, which I'll repeat here for convenience:medic ($500)Atreides; requires barracks and starportJust like their Tiberian Sun counterparts in all respects.Quotes: "Specialist reporting."; "I'm on it."; "It'll be done in two shakes."; "Got it."I'd considered giving them a flare gun (ala the Starcraft medics), but...What might make sense is for the medics (Suk doctors, IIRC) and some other units to be available from the starport... subject to the usual pricing fluctuations. Quote Link to comment Share on other sites More sharing options...
ethan Posted October 19, 2002 Share Posted October 19, 2002 ethan ever heard of killing a scout or do they scare you? ::)hmmm, they see stealth units enabling you to take out the fremen, and only cost 30bucks! Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted October 20, 2002 Share Posted October 20, 2002 All houses must have access to medics, even the Harkonnen. Why?Maybe they are very cruel and greedy. But that doesn't mean they will let their soldiers die on the battle field, just like in a real war.About the stimpacks, I think only the Harkonnen must have stim packs, since they are brutal and aggressive. And a gun just like the engineer. :)Ordos must have medics that run faster and the Atreides a medic that heals very fast. Quote Link to comment Share on other sites More sharing options...
ethan Posted October 21, 2002 Share Posted October 21, 2002 All houses must have access to medics, even the Harkonnen. Why?Maybe they are very cruel and greedy. But that doesn't mean they will let their soldiers die on the battle field, just like in a real war.About the stimpacks, I think only the Harkonnen must have stim packs, since they are brutal and aggressive. And a gun just like the engineer. :)Ordos must have medics that run faster and the Atreides a medic that heals very fast.wrong, most of the ordos have regeneration after vetrancy 1st. Quote Link to comment Share on other sites More sharing options...
VigilVirus Posted October 21, 2002 Share Posted October 21, 2002 Harkonnen don't give a crap about their men dying as long as they accomplish the mission, that's why they are considered to be effective. Cause in Emperor, if you try to save your units by retreating and stuff like that, eventually you will fail. And the idea that Harkonnen units work their best even if damaged is great. Medic would be useless. No one would care to spend they time of healing their infantry, cause you can build it faster than you would be able to heal it, lol. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 21, 2002 Share Posted October 21, 2002 I managed to make the tleilaxu scientist heal infantry. Quote Link to comment Share on other sites More sharing options...
rigel6669 Posted October 22, 2002 Share Posted October 22, 2002 how about replacing the scout by the combined unit medic scout?like that they would have more things to do than just scout and stand there... and they would be available to the 3 houses Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted October 23, 2002 Share Posted October 23, 2002 people how about a mobile base? heals all units on ground, problem is we start reaching problems and we take one hell of a job to do, but this way every single ground unit can get repaired? and we can decide which specific units get repaired, so can exclude fremen Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted October 23, 2002 Share Posted October 23, 2002 There are several reasons why Medics are a bad idea... (probably mentioned before)Harks don't care what happens to their menOrdos alredy have the self-healing, and so do Ix and Guild(?) Some units self heal when they get to veterancy Quote Link to comment Share on other sites More sharing options...
VigilVirus Posted October 23, 2002 Share Posted October 23, 2002 If one should make something to heal the units, it should be a war hospital kind of thing where units walk in half-dead and come out in full health. Quote Link to comment Share on other sites More sharing options...
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