shortbusme182 Posted August 4, 2002 Posted August 4, 2002 I know that for different people there are different subhouses the same with the houses, but which one is the best, I favor the Sardaukar out of them all.
GUNWOUNDS Posted August 4, 2002 Posted August 4, 2002 Well i like sardukar and use them alot and i love fremen... but guild is almost unstoppable..... 30 Niabs can teleport into a base regardless of any defense (except for projected deviators and ultra-massed Fedykin) and kill whatever building they came to kill....yes they may lose 90% of the niabs.... but if they manage to kill your mcv and your only factory.. you lost.
GUNWOUNDS Posted August 4, 2002 Posted August 4, 2002 Fedykin are to easily killed by fremen snipers [red](as navaros found out in our QM)[/red] and fremen snipers are too easily killed by vehicles but i agree they are awesome however there is a post on this topic if you just flip to the second page i believe.also fremen are somewhat like house IX they can be thwarted by well placed scouts.....fremen without cloaked ability is worthless
shortbusme182 Posted August 4, 2002 Author Posted August 4, 2002 I like to use Fedyakin to sneak into a newbies base and blow up his conyard and factory.oh and about the niab tanks the cost 2000 each so that would cost around 60,000 spice or what ever its called and that will take a while, but i have seen it happen
Navaros Posted August 4, 2002 Posted August 4, 2002 Ah heck I am bored out of my skull so I'll post some stuff here:Sure Fremen are easily killed by lots of type of units, but so is ANYTHING else in the game.The fact remains that Fremen are, without question, the most powerful and useful subhouse in the game.30 Guild? If your enemy has 30 Guild and you only have one factory, you're an idiot, in which case you would have lost the game long before your enemy had 30 Guild in the first place.Guild are much easier to counter than Fremen, generally speaking.
GUNWOUNDS Posted August 4, 2002 Posted August 4, 2002 I tihnk the price of the units tell alot.....the niab is 2000 dollars and the fedykin are 250 dollars.. why arent the guild 250 dollars? because they are superior...however shots to kill are the same....5 niab shots to kill fedykin....5 fedykin shots to kill niab.
shortbusme182 Posted August 4, 2002 Author Posted August 4, 2002 yes that is true just because the guild tanks are vunerable for a amount of time
GUNWOUNDS Posted August 4, 2002 Posted August 4, 2002 But i agree wit nav that everything has its counter.... just like IX counters guild....duplicating his guild will devastate him
shortbusme182 Posted August 4, 2002 Author Posted August 4, 2002 I tihnk the price of the units tell alot.....the niab is 2000 dollars and the fedykin are 250 dollars.. why arent the guild 250 dollars? because they are superior...however shots to kill are the same....5 niab shots to kill fedykin....5 fedykin shots to kill niab.you also have to consider though that the fedaykin has a greater ROF and does more damage at closer range
Elite47 Posted August 4, 2002 Posted August 4, 2002 I have to agree that fremen are the most useful subhouse, ESPECIALLY early in a game. Guild are more powerful etc... But unless you are playing something over 15k, then it takes a while to get them.Fremen can be used fast,cheaply and effectively. Guild are slow,expensive but are VERY effective.sards would have to come 2nd because of the same reasons for fremen. The only thing i prefer about fremen is the cloaking,worm riding and that powerful fedaykin blast which can kill almost anything in a couple shots.Then i would go guild,ix and tliexu.
shortbusme182 Posted August 4, 2002 Author Posted August 4, 2002 i personally prefer the ix over guild because of the projector tank ;D
GUNWOUNDS Posted August 4, 2002 Posted August 4, 2002 yes but if those projector tanks get detroyed (which is easy cause they are fragile) all those projections are lost .... thats why i dont use them often
Navaros Posted August 4, 2002 Posted August 4, 2002 Here's a tip:Use Ix as a newbie and you will get plastered.Ix can be good, but in most cases, projections/Projectors take way too much time to micro in order to make them useful. The time you have to spend microing your Ix will cost you the game. Plus, Projectors just suddenly *stop* working for no reason half the time. I've lost QM's before because my strat involved using Projectors. I was pulverizing my enemy, then all of a sudden the 7 Projectors I had laid out all stopped working for no reason at all (other than because it's a bug that Westwood will never fix).
GUNWOUNDS Posted August 4, 2002 Posted August 4, 2002 yes i have often wondered about that Nav..........is it really a bug or did the Devs make it so that the duplicators can only produce a limited amount of projections or maybe it is a reloading period?? (like recharging their duplicating batteries or something)(some people have said if you leave them alone for a while they work again) it sounds far fetched.. but it maybe the devs did it on purpose....any other views on this subject??
Frodo Posted August 5, 2002 Posted August 5, 2002 i will look it up in the inis. But I seriously don't play emperor enough to notice these bugs. I have only played like 5 multiplayer games, and i think one of them was with you wasn't it Gunwounds?
GUNWOUNDS Posted August 5, 2002 Posted August 5, 2002 yes frodo,.. fisher's plains 5k you were atreides and made a refinery first and mongoose rushed the player next to you
Frodo Posted August 5, 2002 Posted August 5, 2002 yep, i remember that, i haven't played emperor since that. :-[ But, that was a good game, and I think the only reason that I stayed alive was because you were my teammate. :-[
path_xiii Posted August 5, 2002 Posted August 5, 2002 The unresponding projector tank thing is an actual bug. It rarely happens but when it does, you can't undeploy or use the projector tank in anyway. Its basically jammed (code-wise that is). To solve the problem, thus freeing up deploying space for other proj tanks, u need to force fire one of your own units to destroy it.
Krazyorse Posted August 5, 2002 Posted August 5, 2002 all subhouses are strongs...only if you know how to use them..but i think....humm...no i'm sure that fremen is the strongest subhouse just because they are "cloackable" (it's english that?)it's a really avantage!!sard are strong too.....but they could be crushed by the hark buzz and destroyed bye the minos..cause they are not invisible..you see them on the map;fremen could make strategic attack everywhere on the map ...but the number of troops are really the question...30 sardaukars on a sand rock , it ll be difficult to attack them...and 30 niab too!!don't forget the strenght of the theilaxu!!they are more powerful that you could imagine!!bye bye,krazyorse
Sh3llsh0ck Posted August 5, 2002 Posted August 5, 2002 And the best subhouse totally depends on which house you have and which house your opponent has.
Magna Tleilaxu Posted August 9, 2002 Posted August 9, 2002 I like the Tleilaxu. I just LOVE sneaking into a newbs resource feild with one leech and infecting all their harvesters. 8)
Guest Duke_Killersiil Posted August 9, 2002 Posted August 9, 2002 Sardaukar elite and fremen fedykin are the key to victory!!
Devastator_Mech Posted August 9, 2002 Posted August 9, 2002 I partly agree with Krazyorse. The Sardaukar is the strongest house and not the Fremens. But in some situation, strategy is more important than strength e.g a load of Fremens could enter a base without be noticed, but the Sardaukars can't, and even with their great strength they're not invincible and would sooner or late be overpowered.When your talking about strategy fremen rocks, when your talking about POWER, Sardaukar is always the answer.
ethan Posted August 10, 2002 Posted August 10, 2002 like bus said, it depends on your house and your opponents house. but i like fremen the most, cause they are cheap....
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