Scorpius Posted August 2, 2002 Share Posted August 2, 2002 Hey, Im new to the forums and I need some strategies for Emperor. I'm playing the Harkonnen campaign and Im attacking Caladan. How do I defend against the Fedaykin without loosing most of my armor units? because if you've been there, you would know that they don't give you a whole lot of time to prepare for the fremen attack.. or maybe its me.. Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 2, 2002 Share Posted August 2, 2002 The best counters for fremen are Kobra's. But in the beginning you can build a lot of Dust Scouts. Don't forget to add scouts to your defense. They can see alot of Fremen coming Quote Link to comment Share on other sites More sharing options...
DarkElf49 Posted August 3, 2002 Share Posted August 3, 2002 I don't know about this Timenn, it's kind of hard to get a bunch of dust scouts when your Harkonnen ;D same with kobras, but I guess that you spend alot of time in these forums and sometimes skip important words like say HARKONNEN or campaign ;D but back on subject, if you have the imperal sardukar use the normal ones to quickly take the fredican, or if you don't perfer that method, the try 5-8 buzsaws and run em over where you last saw them ;) Quote Link to comment Share on other sites More sharing options...
GhostHunter Posted August 3, 2002 Share Posted August 3, 2002 Well, in your armored units put buzzsaws, then put scouts around your armored units so they can see Fremen and kill them before bad things happen. And btw it is hard to build Kobras in a Harkonnen campaign on Caladan LOL. Until next post, Vilgent. Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 3, 2002 Share Posted August 3, 2002 ::) was a little bit lazy in reading topics. Well you know that for Ordos thenBut I think you like it as Harkonnen more. Well mostly you can build Buzzsaws. for running those Fremen down. Just go hunt some with them. And Flame Tanks for guard. With ofcourse scouts with them. Careful to not light your own scouts Quote Link to comment Share on other sites More sharing options...
Cyborg Posted August 3, 2002 Share Posted August 3, 2002 Get some flametanks to fry'em. The flametanks does not have much hp, so have them guarded and when the fremens arrive, just fry the whole area! It works perfect for me as I have done the harkonnen campaign without having any problems at all. Quote Link to comment Share on other sites More sharing options...
Barron Posted August 4, 2002 Share Posted August 4, 2002 Ya i agree and good job big T, some times, no, all the time, mass' rule. Even weak light inf. will work. If you have enough. Building 10-15 is cheaper than a flame tank or buzz saw. Think about it. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 12, 2002 Share Posted August 12, 2002 But i'll not be as relatively as effective. Quote Link to comment Share on other sites More sharing options...
ethan Posted August 12, 2002 Share Posted August 12, 2002 flamer inf. flamer tanks in conjunction with inkvines and buzzsaws.dont forget the scouts either... :P Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 13, 2002 Share Posted August 13, 2002 well no, the inkvine and flamer inf. wouldn't be necessary. Because what the flame tank could do and withstand take more damage than the inf. version, and the inkvines would be useless too, because the Fremens are cloaked, it cannot do its job from long range. Quote Link to comment Share on other sites More sharing options...
ethan Posted August 13, 2002 Share Posted August 13, 2002 inkvines might help so the Flame tanks can light the inkvine stuff on fire. :P watch 'em burn Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 14, 2002 Share Posted August 14, 2002 What do you mean? Light what stuff? Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 14, 2002 Share Posted August 14, 2002 If you fire with an explosive weapon (I don't think it need even to be explosive) on a spot that is polluted by Inkvine, it will be set on fire. Everything on it will be burned.But you don't need Flame Tanks for that. And it's only too much work Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 14, 2002 Share Posted August 14, 2002 According to my experience, the polluted area will only set on fire when someone is killed by the hit at first.And what are you trying to tell us? Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 14, 2002 Share Posted August 14, 2002 No, the inkvine spot will always burn if a bullet is fired on it.And Scorpius asked how to stop Fremen, and I was simply replying to someone's strategy Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 14, 2002 Share Posted August 14, 2002 Here's what you do to prepare for the Fremen rush. WATCH your level 2 Inkvine Catapult. You must try to KEEP IT ALIVE! It's very valuable, which means that the Atreides will want to roast it as soon as possible. Get Flame Tanks, and Buzzsaws, and position them on the ridge where the Fremen come from. Hit the Snipers and Kindjal infantry in the infantry cover with the Inkvine Catapult(s) you have, simply to remove the nuisance. Now, force fire on an area between the two areas of infantry cover closest to the left side of the map. Keep force firing on it with the Inkvine Catapults. Now set it alight with Flame Tanks! Some of the Fremem will probably run through it and take damage, allowing you to spot them and move Buzzsaws and Flame Tanks in for the kill. Pay particular attention to the Fedaykin. Run them over, or kill them first, before targeting the Fremen warriors, and you should have no problem fending off their attack. The hardest part about this tactic, is getting the necessary amount of Flame Tanks/Buzzsaws in time. 3-4 Flame Tanks and 3-4 Buzzsaws backed up by 2-3 Inkvine Catapults (you start with some of them), should be quite sufficient. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 14, 2002 Share Posted August 14, 2002 I haven't played this mission, so i'll better shut up.But about the Fremens, can't you see their tracks on the sand even their cloaked, just use a few buzzsaw and squash a "pan-meat" out of them. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 14, 2002 Share Posted August 14, 2002 No, unlike cloaked units that get their invisibility from crates, Fremen are noiseless, and trackless. They move across any terrain (save cliffs and impassable terrain), with complete stealth. The only time they are revealed is when they fire, or come within range of enemy units and scouts. An Infiltrator blast nearby will also decloak them, but only for a short while. Fremen Fedaykin usually kill Buzzsaws before they run over many Fremen, but if you have lots of Buzzsaws, then taking several of them and running over where you think the Fremen are, works well. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 14, 2002 Share Posted August 14, 2002 I know you could see the sand flying up when the cloaked units go pass the sand. Try use the buzzsaw to run them over, when they attack, there's the chance given to the inkvines and Flamer. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 14, 2002 Share Posted August 14, 2002 One thing about Fremen, they are worthless against aircraft. ADPs are very effective at stopping Fedaykin sneak attacks on your base. Once they lock onto a unit, they keep firing their full salvo, even if the unit that they are firing on cloaks again. They will however, need to see the unit again to start firing another salvo. ::) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 14, 2002 Share Posted August 14, 2002 Thats why the scouts are so useful all time, and all time, people ally with the Fremens too !!! Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 14, 2002 Share Posted August 14, 2002 Fremen won't be much use online now, unless you can get 10+ of them into the enemy base and kill the Construction Yard. Most people ally with the Fremen probably because they are scared they will have no defence against other people with Fremen. If there is 1 person in the channel with Fremen, then it is likely that everyone will get Fremen. ::) I hardly see Sard/Ix/Guild combo's anymore, and Tleilaxu are even more rare. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 14, 2002 Share Posted August 14, 2002 Of couse man, which dumbass will ally with Tleilaxu online !!!And the Fremens aren't really that hard the counter, (scouts will its ultimate counterer) Flame, mino, and Kobra will kill a group of them in no time. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted August 14, 2002 Share Posted August 14, 2002 now just to get those BEFORE i took over your con. yard and building turrets to destroy your buildings Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 14, 2002 Share Posted August 14, 2002 You wouldn't have chance to sneak a fly in !!! Quote Link to comment Share on other sites More sharing options...
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