Serquej Posted March 22, 2002 Share Posted March 22, 2002 I don't use inkvines but I would like to use them (they look nice)if I only know how.Help please. ??? ??? ??? Quote Link to comment Share on other sites More sharing options...
Hk Posted March 22, 2002 Share Posted March 22, 2002 inkvines are good for making my sardaukars go level 3 ;D Quote Link to comment Share on other sites More sharing options...
IxianMace Posted March 22, 2002 Share Posted March 22, 2002 There are many uses for the good old Inkvine Catapult. You can take out turrets with 3-4 of them, take out deployed Kindjal and Mortar Infantry positions, you can even wear down big heavy units like the Ordos Kobra, or the Atreides Minotaurus with them. Just remember to pull them back when they're in danger, since they won't last long by themselves without support. One nice little trick that I like to do on the AI (doesn't work on humans ::) ) is get lots of Inkvine Catapults, lay down a big patch of Inkvine fluid at their ramps, and set it alight. That's just hilarious, watching their units walk right through the fire and getting burnt to a crisp. Quote Link to comment Share on other sites More sharing options...
Timenn Posted March 23, 2002 Share Posted March 23, 2002 You can use them also by placing them at the edges of cliffs. There isn't many defense there, especially longrange defense Quote Link to comment Share on other sites More sharing options...
Chaos_Storm Posted March 24, 2002 Share Posted March 24, 2002 Yes, Inkvine is very good at flushing out infantry from a long range, especially Mortar, Kindjal and Fremen as the first 2 need to deploy to be effective so can't get out of the way and Fremen take ages to move after first decloaking to shoot - mobs of Fremen under poor control can be quickly killed with Inkvine or better, Mortar.The other use for Inkvine is literally: "Find peaceful spot, destroy it!". Find a nice bit of infantry rock your enemy likes to use. Cover it with Inkvine. Set it alight with a Flame tank or a Devastator Plasma shot. I've never seen infantry get hurt by Inkvine already on the ground (though projections die so they must do damage) but when you set it alight, BBQ time! IxianMace's burning ramp trick may not work on ramps but what if you tried it on infantry rock? Humans would not use send infantry to their deaths by going onto burning infantry rock so effectively, you've destroyed a 'peaceful' spot for infantry!Inkvine for base defence can do wonders for the Gun Turret as it too can ignite inkvine. Then your Gun Turret/Inkvine combo can take on just about take on any force (provided they are not outranged or hopelessly outnumbered of course). Devastators could do as a suitable replacement for Gun Turrets if need be. Quote Link to comment Share on other sites More sharing options...
Timenn Posted March 25, 2002 Share Posted March 25, 2002 Lol, ever seen two inkvine fire at each other and then run away for the other's inkvine canister. ;D ;D. Inkvines are also fast, that's make them good. Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted March 26, 2002 Share Posted March 26, 2002 Inkvine Flame tank combo ;D Quote Link to comment Share on other sites More sharing options...
Timenn Posted March 26, 2002 Share Posted March 26, 2002 'Ashes to ashes' ;D Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted March 26, 2002 Share Posted March 26, 2002 The inkvine fires the projectile too high in the air, So it takes a long time to hit its target.They should atleast make the projectile faster and more powerfull against verhicle's :) Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted March 27, 2002 Share Posted March 27, 2002 Dust to dust... Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted March 27, 2002 Share Posted March 27, 2002 Catapults are technology of middle ages. Why they ARE in a serious game like Emperor?Anachronic inkvine catapults were made against Kindjal Infantry. But slow speed of barrel is horrible disadvantage against other units like Sardaukars or Laser Tanks. Against second mentioned unit is flame tank nothing. Also, in Emperor aren't many "peaceful spots". Quote Link to comment Share on other sites More sharing options...
IxianMace Posted March 29, 2002 Share Posted March 29, 2002 Actually, my burning ramp trick may work be somewhat effective against humans. The units they send through (infantry or not) get damaged by the burning fluid, you can be guaranteed that any infantry that isn't a Sarduakar unit will start crawling and then burn to death in the fire. Vehicles will be damaged as they move through the fire as well, and the other player probably won't or can't keep on using lots of Advanced Carryalls just to avoid the fire.Caid, the reason why catapults are used to lob barrels of Inkvine fluid is because the fluid is 'too volatile to be fired from a gun'. Can you imagine what would happen if they tried to fire the Inkvine fluid from a gun?!?! ;D Quote Link to comment Share on other sites More sharing options...
Chaos_Storm Posted March 29, 2002 Share Posted March 29, 2002 There aren't many 'peaceful spots' but the burning Inkvine field trick does deter units (and projections). Only the insane would try to send non-Sardaukar infantry past a raging fire to hit Inkvine catapults (far away due to their long range). Burning Inkvine is a deadly obstacle that can hinder infantry progress. Remember that you don't have to set the Inkvine alight - both the Minotaurus and deployed Kobra are excellent at igniting Inkvine in no-man's land.Vehicles and air units would also be deterred if you positioned Missile tanks and/or Devastators with the Inkvine Catapults - you won't have infantry to draw their fire (if you don't have Sardaukar). If the situation looks bad Inkvine and Missile tanks can run fast. Devastators would just have to slug it out but they would stop the chase against the Inkvine Catapults.But yes, the Inkvine trajectory is a little too high and slow. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted April 12, 2002 Share Posted April 12, 2002 Actually, my burning ramp trick may work be somewhat effective against humans. The units they send through (infantry or not) get damaged by the burning fluid, you can be guaranteed that any infantry that isn't a Sarduakar unit will start crawling and then burn to death in the fire. Vehicles will be damaged as they move through the fire as well, and the other player probably won't or can't keep on using lots of Advanced Carryalls just to avoid the fire.Caid, the reason why catapults are used to lob barrels of Inkvine fluid is because the fluid is 'too volatile to be fired from a gun'. Can you imagine what would happen if they tried to fire the Inkvine fluid from a gun?!?! ;DWhat about using bombers? In Vietnam war it was normal to bomb with chemicals. So what about some in Dune era? Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted April 12, 2002 Share Posted April 12, 2002 put them on a cliff with a rocket launcher so that they can take out vehicles and infantry 2gether Quote Link to comment Share on other sites More sharing options...
playerap Posted April 13, 2002 Share Posted April 13, 2002 Invikines are awsome for guys that all they do is defense so they hit them. And they cant be hit because of there range. Quote Link to comment Share on other sites More sharing options...
Dezertfish Posted April 18, 2002 Share Posted April 18, 2002 not really::), the units move in to attack the inkvine, and because they are moving, the inkvine misses. :P Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted April 18, 2002 Share Posted April 18, 2002 i still think that inkvine catapults are better against infantry by Running em over Quote Link to comment Share on other sites More sharing options...
Timenn Posted April 18, 2002 Share Posted April 18, 2002 You mean the undeployed ones Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted April 20, 2002 Share Posted April 20, 2002 Catapult rocks against infantry against units that deploy themselves or are slow. Then you can put catapult on the cliff and wait for them. Quote Link to comment Share on other sites More sharing options...
Serquej Posted May 9, 2002 Author Share Posted May 9, 2002 I've tryed some things with inkvines and I still think that flame tanks are much better.Inks are only good for kinjal. They do so little damage to slow armoured units and buildings.They can kill mortars but flamme tanks are better i that. One more thing: after they shoot they stay in place for a litle time and they loose range advantage cause enemy can come closer and kill 'em. But when I play against atreides I always have one or three or four of them, those kinjal can get really annoying. 8) Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted May 10, 2002 Share Posted May 10, 2002 I agree, flamers are better. They can kill more infantry in the same time. But inkvine has longer range and can be used against turrets. Quote Link to comment Share on other sites More sharing options...
Serquej Posted May 11, 2002 Author Share Posted May 11, 2002 But ink have to hit turret so many times while the devastator only needs one or two shots. I rearly engage turrets before I destroy some windtraps. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted May 12, 2002 Share Posted May 12, 2002 would you wait for a devastater untill you attack? Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted May 12, 2002 Share Posted May 12, 2002 In small map deva can destroy turrets. But if enemy has a lot of turrets and I want destroy building with gunships and all those turrets shoting to them, I usually do something with them. Like death hand and later inkvines that are far enough to not to be damaged by death hand missile area. And in campaign planets and enemy main base missions turrets were on the way to base without long range units so inkvine were very usefull to clean way. Quote Link to comment Share on other sites More sharing options...
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