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Fan Maps

140 files

  1. The Great Flat

    Tileset » Arrakis
    Release » 2005-08-09
    Players » Eight
    Map Size » 256 * 256
    Additional Info » We have received an urgent message from a Landsraad courier commander. The council has exposed a plot by two great houses to distroy the Imperial Capital of Kaitain in a act of revenge for loosing their Battle for Dune. The other houses plan to assemble there warheads here on Arrakis, travel to Kaitain, and then use atomics to rain down death and reduce to ashes the surface of the planet. We plan to stop them here by sending your battalion to the open wastelands of The Great Flat for a twilight assault. What happened to Salusa Secundus must not happen to Kaitain commander! Go and distroy the enemy and save the Imperial Capital.

    58 downloads

    Updated

  2. Oasis

    Tileset » Arrakis
    Release » 2003-02-01
    Players » Eight
    Map Size » 256 * 256
    Additional Info » Both "buildable L shaped zones" allow the passage of the infantry by only crossing the rock areas. All the spice mounths are situated in the "oasis" situated in the middle of the map. Concentrate your attention on this zone as it will decide who will claim this area commander...

    127 downloads

    Updated

  3. The Hourglass

    Author » BeHe
    Tileset » Arrakis
    Release » 2001-10-20
    Players » Two
    Map Size » n/a
    Additional Info » A Mm sized 2 player map with limited spice except for two blooms in the middle of long deserted villages, theres limited space on the original start positions so plan your building carefully. Of course you could try and expand to the ridge running across the middle, but beware there are multiple ways across this ridge and you might find it hard to hold.

    91 downloads

    Updated

  4. Old Times Sake

    Tileset » Arrakis
    Release » 2002-09-26
    Players » Two
    Map Size » 96 * 192
    Additional Info » Two big base areas, some spice for both, middle spice area is surrounded by infantry rock, therefore only reachable for infantry and air units. Note: There is no colorwash, this is intentional in order to keep the friggin download smaller. Please copy the default colorwash from any of my previous maps or from the map editor to the maps directory to make it look a lot better. Greets to all the old timers. This game is dying but hell, it still rocks!

    99 downloads

    Updated

  5. Southern Regions

    Tileset » Arrakis
    Release » 2001-12-14
    Players » Four
    Map Size » n/a
    Additional Info » On the fringes of the "known" regions of Arrakis, where only the Fremen are native, is an area known only as "The Southern Region". The Harkonen have never been able to maintain an outpost there for very long. And due to its fridgid temperatures Shai'halud only skirts the edges. Hence no Major houses have a true interest here because of lower spice concentrations. Fremen legends speak of the "fountain of melange" found only in the southern regions. Perhaps there is such a place, and if you can find it. And hold it would prove useful to the capture of such an un-charted and vast region. Happy Hunting!

    54 downloads

    Updated

  6. One On One

    Author » WebTurf
    Tileset » Arrakis
    Release » 2001-10-29
    Players » Two
    Map Size » 256 * 256
    Additional Info » A map as large as they get with some spice, and lots of space to move around in. Promises some interesting tactical variations.

    46 downloads

    Updated

  7. The Ix Files

    Tileset » Caladan
    Release » 2003-01-25
    Players » Eight
    Map Size » 256 * 256
    Additional Info » Spies came in possession of the secret "ix files". This document reveils a plot between the atreides, ix and fremen to combine their forces on future battles. A highliner will transport your mcv to caladan. Destroy and/or persuade the fremen and ix before the combined troops land on arrakis. The "X zone" is accessable by all units from 8 directions and contains the most valuable neutral buildings.

    75 downloads

    Updated

  8. Pro's Fightclub

    Tileset » Arrakis
    Release » 2003-06-01
    Players » Four
    Map Size » n/a
    Additional Info » n/a

    46 downloads

    Updated

  9. Spice Maze I

    Tileset » Arrakis
    Release » 2003-01-11
    Players » Eight
    Map Size » 80 * 256
    Additional Info » Dune... Desert Planet. The deep desert is where this battle takes place. The land surrounding a once toxic Nuclear Waste Facility is all but reduced to sand now. The sand is the only place to build, however, worms are still a factor. And they are focused primarily on Harvesters. The more players, the better. A true test to a strong, secure base.

    86 downloads

    Updated

  10. Pyramid's Mystery

    Tileset » Arrakis
    Release » 2003-02-12
    Players » Four
    Map Size » n/a
    Additional Info » n/a

    41 downloads

    Updated

  11. Spice Melange Crisis

    Author » Maciej Skorupa
    Tileset » Arrakis
    Release » 2003-07-21
    Players » Two
    Map Size » 256 * 160
    Additional Info » It's a story about abandoned Harkonnen base. Spice fields are very pure. Map is created for two players. Multiplayer option is the best.It is specially dedicated for "Ordos" and "Atreides"(APC). Player must be very creative and fast.It's a few crafty ways to victory. Good luck.

    35 downloads

    Updated

  12. Maetel's Spaceport

    Tileset » Arrakis
    Release » 2005-03-03
    Players » Eight
    Map Size » 256 * 256
    Additional Info » Enemy troops are building a base 1,200 miles south of Red Wall Sietch. Undoubtedly their plan is to control the only spaceport in the area. Secure Maetel's Spaceport by destroying the enemy and anyone who is helping them.

    48 downloads

    Updated

  13. Sietch Tabr

    Tileset » Arrakis
    Release » 2009-05-07
    Players » Eight
    Map Size » 256 * 256
    Additional Info » Sietch Tabr is under attack!!! This sietch is too important to fall into enemy hands commander that is why we are sending you to defend this sector. The identity, size, and disposition of the enemy forces is unknown because of there swift attack. Some Fremen camps have been abandoned and can be reactivated by an Engineer. It's up to you if you think you need assistance by the Fedaykin. We are confident that you will win the day and bring victory to our house. Good luck.

    65 downloads

    Updated

  14. Scarred Valley

    Tileset » Arrakis
    Release » 2002-02-19
    Players » Four
    Map Size » n/a
    Additional Info » A map with no tricks. Just a straight-forward, manage your units, build a lot of them and attack-map. Each base has lots of places they need to defend, so players who prefer to hole up will have a difficult time killing say... an aggressive Harkonnen player - in this map. Managing your spice flow is easy, however, as each base has several medium sized spice patches to rely on. Each spice field is protected by infantry rock or has been placed nearby a player starting zone.

    64 downloads

    Updated

  15. Massacre On Giedi Prime

    Tileset » Giedi Prime
    Release » 2002-01-28
    Players » Six
    Map Size » n/a
    Additional Info » A very detailed layout of Giedi Prime, House Harkonnen's homeworld. Toxin pits divide six man-made islands, five of which are accessible by bridges. A fairly decent computer is required to play on this map; due to lots of buildings and fires, there are some high polygon counts, and Emperor's particle system is used to simulate a smoldering landscape, riddled with floating ash and haze.

    71 downloads

    Updated

  16. Minotaur DeathZone

    Tileset » Arrakis
    Release » 2003-06-01
    Players » Four
    Map Size » n/a
    Additional Info » On this map all players start in same point. You must decide allies and which side you want before game starts. Move MVCs to bases and have at it. I changed how units interact with canyons and pits. In this maps your units WILL fall into the pits and canyons and must climb their way out while the enemy units can fire at the units trying to climb out. Changes the game quite a bit so be warned when your playing, And the mountains can be scaled by both infantry and vehicles. Thought I would mention these additions for anyone looking for something new.

    74 downloads

    Updated

  17. Sietches

    Author » Walt Huber
    Tileset » Arrakis
    Release » 2001-10-29
    Players » Two
    Map Size » 104 * 152
    Additional Info » A medium size map for two players. There's plenty of spice, but its easy for an opponent to interfere with any activity going on in the sand. Each rock platform has lots of room, but they be closed off only with difficulty. A good map to use infantry, and Ordos may use the Dustbowls to some advantage. A quick rush may work if the enemy isn't prepared.

    76 downloads

    Updated

  18. Mission 1

    Tileset » Arrakis
    Release » 2003-02-17
    Players » Two
    Map Size » n/a
    Additional Info » n/a

    40 downloads

    Updated

  19. Stand Off

    Author » WebTurf
    Tileset » Arrakis
    Release » 2001-10-29
    Players » Three
    Map Size » 184 * 128
    Additional Info » A three player map, with a fair amount of spice, lots of rocky outcrops, the large rock in the middle can only be occupied by flying units, or a base to it. Use it well, and the control of Arrakis is yours!

    49 downloads

    Updated

  20. Mission 2

    Tileset » Arrakis
    Release » 2003-03-17
    Players » Two
    Map Size » n/a
    Additional Info » Play ALONE with 1 computer AI and it's very difficult! Use it, you'll see! If you win you are strong!

    35 downloads

    Updated

  21. Tear Valley

    Tileset » Arrakis
    Release » 2001-10-13
    Players » Four
    Map Size » n/a
    Additional Info » A four player map where the teams begin in the corners of the map. The entire map is packed very tightly together so there will be a lot of non-deliberate confontation, the entire centre of the map is an infantry-only rock, so all armoured units will be forced to go around, or be flown over. Holding the centre of the map will prove quite important, as any and all attacks must got within firing range of the rock first.

    44 downloads

    Updated

  22. Mission 3

    Tileset » Arrakis
    Release » 2003-03-17
    Players » Four
    Map Size » n/a
    Additional Info » n/a

    43 downloads

    Updated

  23. Tears of Shai-Hulud

    Tileset » Arrakis
    Release » 2005-03-03
    Players » Eight
    Map Size » 256 * 256
    Additional Info » Welcome commander. This week while exploring the deserts of Arrakis, Spotter 02 on Carryall 017 found a spice patch worth millions of Solaris. The dune men believe that this huge, untouched spice patch to be the biggest strike they have seen in years in the open desert. The newly discovered spice lies within The Great Flats region in an area the Fremen call The Tears of Shai-Hulud. The name comes from the strange, tear like rock formations north and south of your base camp. It is believed by the indigenous peoples of Arrakis that Shai-Hulud formed the tears as a symbol for the suffering and hardships that the Freman have endured over the millennia. They consider the rocks a Karama, a miracle. However the rocks were formed, your main mission is to protect the region for spice mining. It is certain that the enemy knows of this find, so be on the watch for them. Engineers have prepared your base camp and set up a bridge system to for you to get around easier. Good luck commander and remember, the spice must flow.

    62 downloads

    Updated

  24. Mount Irulan Revisited

    Author » Bashar
    Tileset » Arrakis
    Release » 2001-10-21
    Players » Four
    Map Size » n/a
    Additional Info » This four player map is dominated by a large mountain in the center. Two man-made bridges allow the only vehicle access through the mountain, connecting the east and west sides of the map; however, infantry have additional mobility around the map edges. Also, keep an eye out for hidden mountain passes accessible only to infantry.

    54 downloads

    Updated

  25. Mt. Idaho

    Tileset » Arrakis
    Release » 2004-11-20
    Players » Eight
    Map Size » 256 * 256
    Additional Info » For weeks, raiders have been looting and pillaging settlements within the Shield Wall region. When our forces reach the battle site, the raiders would vanish into the open desert of The Funeral Plain. In order to stop these raids, your battalion will protect the small towns on the rocky slopes of Mt. Idaho, where we believe the raiders will strike next. When the raiders approach the settlements, wipe them out.

    63 downloads

    Updated


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