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^SnIpeR^

Fremen
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  1. ^SnIpeR^

    Whale Farm

    101 downloads

    Tileset » Caladan Release » 2001-10-15 Players » Two Map Size » n/a Additional Info » A bridge-style map with only a thin way to the enemy base and separate areas for artillery units.
  2. ^SnIpeR^

    Corridor

    73 downloads

    Tileset » Arrakis Release » 2001-10-17 Players » Two Map Size » n/a Additional Info » Two bases are essentially side by side, but the only way by land to the enemy base is through a corridor right between the two bases that runs parallel. This means there will be artillery along the canyon walls, and getting any form of units through will prove very difficult.
  3. 67 downloads

    Tileset » Arrakis Release » 2001-10-15 Players » Four Map Size » n/a Additional Info » This is a four player map with scattered resources. This means that early aquisition of spice will ensure more strength later in the game. The player's rock areas are divided by a Hall of Pillars, natural rock shapes and elevated areas all of which can be used for a tactical advantage. The pillars also have a scattering affect when you send large amounts of forces through, which may change your strategy entirely.
  4. 62 downloads

    Tileset » Arrakis Release » 2001-10-13 Players » Four Map Size » n/a Additional Info » A four player map where the teams begin in the corners of the map. The entire map is packed very tightly together so there will be a lot of non-deliberate confontation, the entire centre of the map is an infantry-only rock, so all armoured units will be forced to go around, or be flown over. Holding the centre of the map will prove quite important, as any and all attacks must got within firing range of the rock first.
  5. 64 downloads

    Tileset » Arrakis Release » 2001-10-13 Players » Two Map Size » n/a Additional Info » What could possibly be the first map released made using the Map editor Westwood gave to the community is a two player map with a Fremen encampment in the middle of the map. There are several things to note about this map, firstly, it's played at night. Secondly, it is fairly small, and each side is separate from the other, this means that if a sandworm appears on the map, it'll be one either your side, or your opponents.
  6. 74 downloads

    Infantry Only.
  7. My first post in this topic... I've probably left it a bit late... But in all honesty of the 3 people on the forums who still play Emperor, I don't think they need my help :)
  8. Give it buttons? Are you mad? You can't clutter an editor with crap like graphics, fancy buttons, pretty menues and worthess garbage. All professional software avoids this (except Metacreations, a perfect example of how NOT to make an interface). 3DS Max, Maya, Softimage, Lightwave.. No fancy buttons, just straight to the point. As an editor should be, the more effeciency the better. Learning is irrelevant, if you aren't smart enough to learn it, chances are you aren't smart enough to make a decent map anyway. :P
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