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Fan Maps

140 files

  1. Tileset » Arrakis
    Release » 2003-01-11
    Players » Four
    Map Size » 208 * 256
    Additional Info » 007 has been sent to Arrakis to help clear the Harkonnen from their desert occupation. The Freman are camped out on a very unique Sietch that "Q" helped create. There, Bond can pick up extra supplies and money when needed. This mission must not fail.
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  2. Tileset » Arrakis
    Release » 2002-05-23
    Players » Two
    Map Size » 128 * 96
    Additional Info » The two rock plateaus in this region were once used by the Guild as testing grounds for new weapons. When they left, they didn't dismantle all their experiments. Two prototype Guild weapons can be found on small rock outcrops next to each of the two plateaus...
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  3. Tileset » Arrakis
    Release » 2001-10-21
    Players » Two
    Map Size » 64 * 112
    Additional Info » A small Arrakis map. Spice is unreachable to everything but air units. This will hopefully result in intense air battles.
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  4. Tileset » Arrakis
    Release » 2001-10-13
    Players » Two
    Map Size » n/a
    Additional Info » What could possibly be the first map released made using the Map editor Westwood gave to the community is a two player map with a Fremen encampment in the middle of the map. There are several things to note about this map, firstly, it's played at night. Secondly, it is fairly small, and each side is separate from the other, this means that if a sandworm appears on the map, it'll be one either your side, or your opponents.
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  5. Tileset » Arrakis
    Release » 2002-09-22
    Players » Four
    Map Size » 168 * 184
    Additional Info » First map attempt, that hopefully will lead to big air battles. The spice grounds are mostly situated in the centre part of the map. Enjoy the air fight.
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  6. Author » Eric van Gasteren
    Tileset » Arrakis
    Release » 2002-09-20
    Players » Two
    Map Size » 144 * 208
    Additional Info » My first map with the following background: Long ago a fight took place in this region between the Fremen, Harkonnen, Ix, Tleilaxu, Sardaukar and the Guild. At least that's what the remnants of these houses tell. It's unclear who else was involved. But now there is peace, the desert sings her own tunes again. But for how long...? Nobody knows. Exploit all the nooks and crannies of the area and use what you find to your advantage. Especially infantry can be deployed in a variety of ways. There is a reasonable amount of spice but when the easier harvest regions have depleted, the battle for spice becomes tougher. The map is best played in multi player but a single skirmish against an AI will also result in interesting games. Especially when the energy gates have been destroyed (I haven't seen an AI do that yet). I'd appreciate your feedback and if you're interested in the .dme file, just drop me a mail.
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  7. Tileset » Arrakis
    Release » 2002-11-30
    Players » Six
    Map Size » 256 * 256
    Additional Info » Our far outpost in the southern regions of Arrakis detected the installation of a Harkonnen starport and newly placed buildings in air valley. Our intelligence reports that the Harkonnen troops were transferred to the eastern region as support to finish off our remaining troops there. Infiltrate and occupy this region commander... let the spice flow... Air units are very important as the spice grounds in the centre part of the map can only be accessed by infantry. Destroy or capture the unguarded Harkonnen buildings before they detect our presence.
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  8. Tileset » Arrakis
    Release » 2003-12-13
    Players » Eight
    Map Size » 256 * 256
    Additional Info » Our scouts have located the second secret hunting ground that Rabban built on Arrakis. When Rabban was governor, he used this outpost to hunt the local inhabitance of Dune. Since the defeat of the former governor, Furnace Point was lost from memory, until now. Reports are coming in indicate that the enemy is building, under the cover of a Coriolis Storm, a base at Furnace Point. If they build their base, the enemy will control spice production within the Funeral Plain region. We cannot let this happen! Destroy the enemy base or bases and secure Furnace Point for our house. The spice must flow.
  9. Author » WebTurf
    Tileset » Arrakis
    Release » 2001-10-29
    Players » Four
    Map Size » 128 * 256
    Additional Info » Nice large map with big bases. Fair amounts of spice! A few objects thrown in here and there, to break up the sand zones. For all of you who like good long battles.
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  10. Tileset » Arrakis
    Release » 2003-01-20
    Players » Four
    Map Size » n/a
    Additional Info » n/a
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  11. Tileset » Arrakis
    Release » 2006-07-26
    Players » Eight
    Map Size » 256 * 256
    Additional Info » Intelligence reports indicate that they might have found the prototype "No Ship" built by the Richesian researcher Cholyn. This stealth ship was lost by the Harkonnens while on a mission over the mother school complex on Wallach IX. It was thought that the Bene Gesserit destroyed the ship, but roomers persist that the remnants of the craft might have been moved to a more secure location on Arrakis. The wreckage is located near the Southern Worm Line and that is where your next mission will be. Destroy the enemy garrison guarding the area, then we will begin to look for the stealth ship. Good luck and good hunting commander.
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  12. Tileset » Arrakis
    Release » 2001-11-18
    Players » Two
    Map Size » n/a
    Additional Info » This is a map for those that like intense battle from the git-go and lots of crates laying around.One thing I like also is that the various infantry units can climb the rock towers. Real good for pure infantry battles. (too much spice but ... too much is never enough!)
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  13. Tileset » Caladan
    Release » 2005-04-05
    Players » Eight
    Map Size » 25
    Additional Info » Somehow, enemy troops have slipped through our defenses here on Caladan commander. They have landed a force on the Southern Content near the ivory colored coast of Arcadia. The enemy has already started pillaging the villages in the area. Crush the invaders commander before they annihilate Arcadia.
  14. Tileset » Arrakis
    Release » 2002-10-12
    Players » Eight
    Map Size » 256 * 256
    Additional Info » The Tleilaxu and the Sardaukar are already present in this region. Both subhouses can be persuaded to join either side, so detect their location first commander.
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  15. Author » Sven the Slayer
    Tileset » Arrakis
    Release » 2001-10-17
    Players » Four
    Map Size » 152 * 152
    Additional Info » Pretty simple map (yes, I make a lot of those). Each player must fight for control of the spice in the middle of the map. There are spice mounds elsewhere on the map, but the middle will be your main source of income. Remember to use the four patches of infantry rock to your advantage.
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  16. Tileset » Arrakis
    Release » 2004-08-17
    Players » Eight
    Map Size » 256 * 256
    Additional Info » Two years later our spies have detected another subhouse base of Fremen and Sardaukar in the northern section of Arrakis. Persuaded them to join your side and detect their location first commander.
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  17. Tileset » Arrakis
    Release » 2002-01-28
    Players » Four
    Map Size » n/a
    Additional Info » Well, you won't find mirages on this map. However, the dunes are full of spice for the taking. Most people won't have any economic complaints on this map. The combat will be fast and furious, as each base has wide ramps to defend. This 4 player map will run well on most lower-end computers.
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  18. Tileset » Arrakis
    Release » 2003-01-20
    Players » Two
    Map Size » n/a
    Additional Info » n/a
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  19. Tileset » Draconis IV
    Release » 2003-10-08
    Players » Eight
    Map Size » 256 * 256
    Additional Info » Good day, commander. Your next assignment will take you to the planet Draconus IV. What is strategically important about this region, Astheria, is the fact that it holds one of the largest oil reserves on the remote ice world. Also, within Astheria lies a spaceport that is the only way to get off the planet within a fifty mile radius. Try to secure this spaceport first! Plus, there is a town, named Arra, which has on defenses as far as we know. Even though the local inhabitants are harmless, the enemy is aware of your presents so be alert. Good luck and good hunting commander.
  20. Tileset » Caladan
    Release » 2003-01-23
    Players » Three
    Map Size » 256 * 256
    File Size » 5324 KB
    Downloads » 2274
    Additional Info » The Duke's Homeland security has been breached. Protect the Palace and it's wealth of history from the oncoming threat of the enemy. No one can be trusted at this stage of the war. The Atreides weapons have been sold to the highest bidder and everyone's army is fortified equally with weapons.
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  21. Tileset » Arrakis
    Release » 2007-01-03
    Players » Eight
    Map Size » 256 * 256
    Additional Info » This map was designed for as a traditional map that starts on building rocksand not in the center of the map. Attack the Elites was designed by Voodoodaddy and made by Duke Davis II.
  22. Tileset » Arrakis
    Release » 2004-09-30
    Players » Eight
    Map Size » 256 * 256
    Additional Info » Our Dune men have reported that Carryalls are being shot down near the El-Sayal region on Arrakis. This strategic point lies on the shortest, quickest route to the rich spice deposits beyond the OH Gap. If the Carryalls have to reroute their course to avoid El-Sayal region, this would significantly slow spice production and delivery, which would threatens our CHOAM company contract for spice mining. This plot must not succeed! Secure this region and protect the flow of spice commander.
  23. Tileset » Arrakis
    Release » 2007-01-03
    Players » Eight
    Map Size » 256 * 256
    Additional Info » This map was designed for as a traditional map that starts on building rocks and not in the center of the map. Attack the Elites was designed by Voodoodaddy and made by Duke Davis II. This is a center start map for online or LAN play only.
  24. Tileset » Arrakis
    Release » 2003-01-01
    Players » Eight
    Map Size » 256 * 256
    Additional Info » All participants start on the fortified island. The building surface is minimal and the enemy is close by. There is a infantry passage on each corner of the island allowing the infantry to access all areas. For the vehicules you will need the advanced carryall. Several neutral buildings are spread all over the map to help out either side. Only the strongest will survive and/or make it to the other areas...
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  25. Author » Antisonic
    Tileset » Arrakis
    Release » 2001-10-19
    Players » Five
    Map Size » 256 * 256
    Additional Info » Well this is my first attempt with the new editor, took a bit of playing with and some things did not work, but oh well. I have a slow connection so can not play online, but my friends and I LAN pretty hard so this is geared with what we like in mind. The map is as large as they get, with largish bases, but not so easy to be exploited, as they are split in two halves with a narrow gap of rock between. large deposit of spice outside bases initially then players will need to depend on the spice blooms later in game. The base landmasses are based (in a wierd way) on the shape of Australia, (my homeland), hence the map title. there is a large cluster of rock in the cetre which comprises of the fifth base (if anyone is unlucky (or lucky if you like the advantages it can offer) enough to get stranded there. My friends and I like big bases with huge battles over large maps, so that is what this is. Oh and the dead worms where just me playing with a few items and to break up the space.
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