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Dunlavy

Fremen
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    34
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About Dunlavy

  • Rank
    Desert Mongoose
  • Birthday 05/29/1980

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    http://dunlavy.tripod.com

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  • Gender
    Male
  1. Dunlavy

    Massacre On Giedi Prime

    Version

    65 downloads

    Tileset » Giedi Prime Release » 2002-01-28 Players » Six Map Size » n/a Additional Info » A very detailed layout of Giedi Prime, House Harkonnen's homeworld. Toxin pits divide six man-made islands, five of which are accessible by bridges. A fairly decent computer is required to play on this map; due to lots of buildings and fires, there are some high polygon counts, and Emperor's particle system is used to simulate a smoldering landscape, riddled with floating ash and haze.
  2. Dunlavy

    Scarred Valley

    Version

    54 downloads

    Tileset » Arrakis Release » 2002-02-19 Players » Four Map Size » n/a Additional Info » A map with no tricks. Just a straight-forward, manage your units, build a lot of them and attack-map. Each base has lots of places they need to defend, so players who prefer to hole up will have a difficult time killing say... an aggressive Harkonnen player - in this map. Managing your spice flow is easy, however, as each base has several medium sized spice patches to rely on. Each spice field is protected by infantry rock or has been placed nearby a player starting zone.
  3. Dunlavy

    Arrakis Mirages

    Version

    32 downloads

    Tileset » Arrakis Release » 2002-01-28 Players » Four Map Size » n/a Additional Info » Well, you won't find mirages on this map. However, the dunes are full of spice for the taking. Most people won't have any economic complaints on this map. The combat will be fast and furious, as each base has wide ramps to defend. This 4 player map will run well on most lower-end computers.
  4. The best players are not in clans. Works that way in every game. The concept of a "cybergang" is just ridicoulous. Almost every clan member I've ever played takes their gaming way too seriously. Should Frodo, Biblo, or Cable2GHZ ever see this, they'd flame me just for posting.
  5. >:( Something that recently occured me as I logged in and started reading some of the posts that indicate an ANTICIPATION for Westwood's upcoming game: you people are masochistic deush bags. Seriously. I used to be pretty active in Westwood online game communities. I played Emperor online everyday and even a little Renegade. Before that I played Red Alert 2. And you know what? Each game has managed to piss me as bad as a hornet in hell. First, we get Red Alert 2. People were raising hell when this game was first released, and with good reason. Red Alert 2 was like selling a chess set to the public, but giving the black side two queens or the white side less pawns. The game was highly unbalanced. Now we move on to Emperor. We ALL know what killed Emperor, so I won't elaborate on it. This game is awesome and will always be a classic... but the online community that supports this game will dwindle (not die, but dwindle) and folks who don't feel like waiting ten minutes to play an online game will move on for greener pastures. What am I saying? They already have. Thanks Westwood, again. :- Renegade... that game was just a bit strange. I'm not a big fan of pumping enormous quantities of lead into other players and watching them still juke left and right, bunny-hop, and what not... It just ain't right. The typical Renegade shootout consists of bunny-hopping, circle strafing, and zig zagging until someone eventually dies. Even explosives are not a one-hit kill. WTF? Granted, this is supposed to make the game more strategic since certain units have counterparts and anti-counterparts (paper, rock, scissor, flamethrower, etc.), but it's a bit misleading to market the game as an FPS... since it's more of an RTS with a different viewpoint and individual unit control. Surely in real life, a man standing in an open field and fired upon by a TANK won't stand a better chance than if he were to be shot at by a sniper. Now, after all this... and after all the "I'm not supporting Westwood; they betrayed us!" whining and beseeching, you crazy folks are going to run out and buy the next thing Westwood Studios cranks out? You must be masochists. In fact, that's the very definition of masochism... paying for pain; enjoying it; anticipating it... It seems that Westwood has somehow managed to botch a lot of their otherwise great games. Westwood games are somehow never a 100% stress-free, totally fulfilling gaming experience. There are patch battles, unit balancing issues, technical issues (WOL software doesn't even interface with LinkSys NIC hardware correctly), and ladder issues. And people notice these issues. They bitch like there's no tomorrow! And then they continue to eat out of Westwood Studio's hand like trained lap dogs. I say to the Emperor community: Grow a brain. And sorry, I'm just venting. Emperor is l337. GENERALS WILL NOT BE.
  6. Dunlavy

    The Dial Up Debate (continued)

    I don't really immerse myself in news about gaming consoles anymore. X-Box nothing but broadband? That's cool. Maybe PCs should be that way, too... at least gaming-wise. Hell, they're almost there. At my friend's apt. I couldn't get on ONE bloody server for Return To Castle Wolfenstein.
  7. 8) 8) I thought the topic was good. Hope you don't mind if I create my own post for it... 8) 8) ------- Now listen... I pay for AT&T Cable internet in my area. Why? Because I'd kick my own ass for everyone else if I tried to play an RTS or first person shooter online with 56Krap. Besides, I love fast internet. A true computer guru doesn't tolerate pages that load in less than three seconds. For those with 56K: Like it or not, you will be discrimated against. As politically incorrect as it is to verbally bash someone who can't afford to purchase a cable or ADSL modem and pay off the monthly bills, the fact of the matter remains that 56K users deteriorate the online experience for others. If this isn't true, why are more and more game servers banning users with high pings?? This is especially true in FPS shooters like Jedi Knight 2, Unreal Tournament 2003 and Return to Castle Wolfenstein. In games like these, high pings lead to consequences such as players "popping" around on screen as though they are teleporting... and fragging these jumping beans is next to impossible short of the rocket launcher. On Emperor: Battle For Dune the effects are far less noticable, but they are there. Users with low-end machines coupled with dismal bandwidth rates can cause a stuttering, crawling game speed for everyone else they're matched against (or with). THAT'S why I think Emprworm's quote "Why must I have to sacrifice my fun to sloth through lag soup for an hour in a game that should have taken only 20 minutes," speaks for this entire post. Users with 56K should not attempt to tackle an elephant with a baseball bat. 56K is barely acceptable for internet browsing, so what kind of person assumes this lame, outdated technology can serve them sufficiently on online gaming servers? This is Dunlavy (at work), speaking... //**I'm bored so a little ranting was in order to cheer myself up.**// string1="idiot"; cout<"You are an &s.", string1>;
  8. Dunlavy

    Dial-up users unite

    Now listen... I pay for AT&T Cable internet in my area. Why? Because I'd kick my own ass for everyone else if I tried to play an RTS or first person shooter online with 56Krap. Besides, I love fast internet. A true computer guru doesn't tolerate pages that load in less than three seconds. For those with 56K: Like it or not, you will be discrimated against. As politically incorrect as it is to verbally bash someone who can't afford to purchase a cable or ADSL modem and pay off the monthly bills, the fact of the matter remains that 56K users deteriorate the online experience for others. If this isn't true, why are more and more game servers banning users with high pings?? This is especially true in FPS shooters like Jedi Knight 2, Unreal Tournament 2003 and Return to Castle Wolfenstein. In games like these, high pings lead to consequences such as players "popping" around on screen as though they are teleporting... and fragging these jumping beans is next to impossible short of the rocket launcher. On Emperor: Battle For Dune the effects are far less noticable, but they are there. Users with low-end machines coupled with dismal bandwidth rates can cause a stuttering, crawling game speed for everyone else they're matched against (or with). THAT'S why I think Emprworm's quote "Why must I have to sacrifice my fun to sloth through lag soup for an hour in a game that should have taken only 20 minutes," speaks for this entire post. Users with 56K should not attempt to tackle an elephant with a baseball bat. 56K is barely acceptable for internet browsing, so what kind of person assumes this lame, outdated technology can serve them sufficiently on online gaming servers? This is Dunlavy (at work), speaking... //**I'm bored so a little ranting was in order to cheer myself up.**// string1="idiot"; cout<"You are an &s.", string1>; I'll repost this up top...
  9. I'll play you a game, Fuzi0n. I might beat you, but I'm not sure. I have much learning to do in that game. My win percentage is only in the 40s, unless is has dropped since last week.
  10. Dunlavy

    WELL F **k it

    You know nothing of computers.
  11. Fuzi0n, my account name on Battle.Net is (ahem) Dunlavy. Yes, that's right. I have little to no creativity when it comes to picking my names. Dunlavy is my last name, BTW. What's yours?
  12. **throws a fit** I hate you, I hate you!!! **runs into bedroom crying**
  13. There is no love in your heart. That message was for everyone. Everyone. Even you, ya lousy, insensitive pig.
  14. ;D Yes, my dear Padawans, I am back (for just a short while). Emperor has been removed from my hard drive, so don't expect to see me on WOL. In fact, the entire Westwood directory has been removed from my computer. My computer is completely Westwood free. Even my WinXP Pro registry has been cleaned to remove all traces of Westwood (and other uninstalled) programs. Do I still like Emperor? You bet your sweet ass I do, hot mamas. But I'm sure that many of you will oblige that RTS games need a thriving online community and continual support from its publisher and developer(s) in order to be worth playing. Emperor, sadly, lacks those essential components needed for complete success. I have jumped on the Blizzard bandwagon. I am Undead. I hate Night Elves. Humans bother me. Orcs scare me. I dream of creeps, goblin sappers, wands of negation, and Infernals. For you see, Blizzard is the anti-thesis company of Westwood. They make few games. But they're starting to make them very well. And they support these games for years to come. WarCraft III is alive and well. One thing I hate about WarCraft III: I suck ten times more at WCIII than I did at Emperor. Hard to imagine, yes, but it's true. Strange thing is, however, I own Frodo_I's ass on that game. He looked me up (for reasons unknown) and played me a one-on-one. I even have the replay file of my landslide victory. ;) Perhaps he's been humbled, because on Battle.Net, he's actually a pretty nice guy. :O Well, I hope people read this or I'll feel bad for writing this much for nothing. Write back. And get the damn map packs.
  15. Dunlavy

    Infantry "veterancy"

    :D Actually, my misinformed friends, while it isn't used a lot during online play where there is a lot of uncertainty and, dare I say, rather intense competition, a lot of LANS that I've been to have had players that upgrade Kindjal and move them to the barracks for beefed up forces.
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