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  1. Timm

    Spice Viens


    Tileset » Arrakis Release » 2003-01-11 Players » Two Map Size » 64 * 256 Additional Info » A simple, straight forward battle with a fun twist to the bases. They start out small, but can double in size quite easily.
  2. 151 downloads

    Tileset » Arrakis Release » 2002-01-28 Players » Two Map Size » n/a Additional Info » Twin Capitals II- The Tombs is an adventure to be taken quite seriously. The Capital Cities on Arrakis have just dedicated two large tombs in the name of the lost soldiers in the long struggle over the control of the spice. However, each house treats their dead with different respect and memorial decoration. Which side are you on? A Highliner filled with precious cargo has crashed into a nearby cliff. Gather the crates and lost goods to move ahead in this battle. The Spice Must Flow!
  3. 50 downloads

    Tileset » Arrakis Release » 2003-01-14 Players » Two Map Size » n/a Additional Info » The Fremen Wastes have been rebuilt thanks to Dr. Kynes and an elite group of dedicated Fremen. There are, however, two nearby bases that continue to disrupt his experiments and their peaceful way of life. Protect yourself from the enemy and harvest plenty of spice. The sale of the spice will help the good doctor continue his work to improve the living conditions on Arrakis.
  4. 71 downloads

    Tileset » Arrakis Release » 2002-02-02 Players » Two Map Size » 192 * 192 Additional Info » Two infantry bases divided by the Sietch of the Second Moon sets a challenge for all vehicles. Four infantry ramps feed each of the two bases. The Freman occupy a large sietch in the center and as night has taken over, campfires light the otherwise hidden terrain. Infantry will be of great power in this moonlit battle over the Spice.
  5. Timm

    Spice Maze I


    Tileset » Arrakis Release » 2003-01-11 Players » Eight Map Size » 80 * 256 Additional Info » Dune... Desert Planet. The deep desert is where this battle takes place. The land surrounding a once toxic Nuclear Waste Facility is all but reduced to sand now. The sand is the only place to build, however, worms are still a factor. And they are focused primarily on Harvesters. The more players, the better. A true test to a strong, secure base.
  6. 92 downloads

    Tileset » Caladan Release » 2003-01-23 Players » Three Map Size » 256 * 256 File Size » 5324 KB Downloads » 2274 Additional Info » The Duke's Homeland security has been breached. Protect the Palace and it's wealth of history from the oncoming threat of the enemy. No one can be trusted at this stage of the war. The Atreides weapons have been sold to the highest bidder and everyone's army is fortified equally with weapons.
  7. 63 downloads

    Tileset » Arrakis Release » 2002-01-28 Players » Four Map Size » n/a Additional Info » Sietch of the Bridges is a wasteland-maze of ancient Harkonnen bridges that date back to the early times of Harkonnen Rule. The Sietch is all that remains of a once glorious community that was decimated by Rabban the Beast as one of his first assignements from the Baron. Rich with the mind enhancing Spice, this valuable resource is extremely abundant. Advanced carryalls will be your only option to control the sands.
  8. 72 downloads

    Author » Timm & Lisa Tileset » Arrakis Release » 2003-01-19 Players » Eight Map Size » 72 * 256 Additional Info » Through the tight, spice laiden canyon, you must battle a most desperate fight of survival by the dim light of the second moon. Spotlights show the way to a treasure of Melange however, the nearby Sietch communities are hesitant to join in the battle, as they are tired of the ongoing battles over the spice. Their principles stem in a much deeper, less materialistic part of the soul. The land is tight however, backdoors to every base expand you chances of victory.
  9. 82 downloads

    Tileset » Giedi Prime Release » 2002-01-28 Players » Four Map Size » 256 * 256 Additional Info » A Secret Report within the Guild: The Harko City Spaceport has been taking in extra shipments and running non-stop operations for three solid days now. We suspect not only illegal weapons, but the Emperor's trained Sardukar troops have also been spotted in the city. The Baron is plannig an evil plot to attack on Arrakis, to try and retake the planet that was once in his control. The Baron's guard is down. He will not suspect an attack on his home planet. I did not say this. I was not here...
  10. Timm

    007 on Arrakis


    Tileset » Arrakis Release » 2003-01-11 Players » Four Map Size » 208 * 256 Additional Info » 007 has been sent to Arrakis to help clear the Harkonnen from their desert occupation. The Freman are camped out on a very unique Sietch that "Q" helped create. There, Bond can pick up extra supplies and money when needed. This mission must not fail.
  11. I have the bag tool.exe, but I'd like to know how to put my own music into the Emperor Game. I'm not sure how to do it. I've converted the .WAV files into .BAG files, and placed them into the MUSIC folder... but now what?
  12. Timm

    Spice Mounds

    I wanted to know if it's possible to delete a spice mound in Map Editor? I got one of them off the map, and the game will not play. Every time I load the game, it gets almost all the way finished loading, then it kicks me back to Desktop. From what I can tell, that's the only thing that looks out of place on the whole map. Any help here would be cool. Thanks.
  13. I am trying to create my own textures in Photoshop to use in the Emperor Map Editor for the "Top Rock" surfaces (bases). The *.tga files are read only, but I tried saving them in 16 bit, 24 bit, and 32 bit. None of them work. They work in the editor and I can view them after I build, but they don't work in the game AND if I open up that map in Map Editor again, I get an error and can't work on that map again. Is there anyone out there who can solve this for me? Thanks. Timm
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