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- Yesterday
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Nick Luo started following Open RT2 Wish Lists
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Hi all, I'm new here, and thanks for allowing my post. I know this topic is over 12 years, but I'm still playing RRT2 recently, since this game contains my childhood memory. A couple of years ago, I bought the game fro STEAM and restart my RRT2 career again. Here I'd like to share some of my thoughts. 1. I wish the cross-ocean bridge could be double-lined. My current workaround is to build two parallel bridges together, each for one direction. But I still hope there could be a mod of doubling the bridge. 2. Speaking of mods, isn't there anyone modding the trains or adding new trains to the game? I know that most of players are modding the trains in RRT3, but I'm really not a fan of the economy system of RRT3. And I somehow prefer the simplicity of RRT2 more. I hope there could be a way of adding new engines to the game. 3. I'm the one who like to play the game without pressure, so I always start the game rich. But being rich for too long can cause problems, too. That is, the stock value turns negative all of a sudden when the value passes a certain maximum. I'm an IT guy, so I know what was behind the scene, that is, "32-bit signed integer overflow". I think the severity of this bug is no less than any other bugs, since this may crash your company, or even crash the game. Once I had managed to force through this bug, and the worth of my stock holding becomes "Error" in the market view. But I couldn't reproduce the solution anymore. I just remember that I buy (buy back stock) and sell stocks for many times in a random sequence. I encounter this bug just yesterday, and this time my game was frozen after a dialog saying that the broker has contacted me and I should handle my purchase power bla bla bla. However, buying back stock with that "minus" value can devour the company's cash instantly. If I had a lamp genie that can fix a bug in the game, I will choose this overflow problem first. Or at least I wish I had an editor that can edit the saved games to reset some necessary values. Hope there's still people playing RRT2, and possibly provide some tech help here.
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Nick Luo joined the community
- Last week
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Open File Formats (for modding or remakes)
Odrade replied to IceReaper's topic in Emperor: Battle for Dune
Hello, I see that like Adrian before you, you're not parsing the FX Data header. Here is a pattern for ImHex: https://gist.github.com/Lunaji/c096127f21a3b0138d33d6eb71ba2f4c -
[Updated 7/21] Development of a new tool to render XBF files
Odrade replied to Apoc's topic in Emperor: Battle for Dune
Hello, Here is a preliminary pattern of the FX Data header for ImHex: https://gist.github.com/Lunaji/c096127f21a3b0138d33d6eb71ba2f4c -
A first draft of the full FX Data header as a ImHex pattern: https://gist.github.com/Lunaji/c096127f21a3b0138d33d6eb71ba2f4c
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Quikelle joined the community
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zero-one joined the community
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JM1147 joined the community
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Ogamaga joined the community
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Game freezes when I pick a faction in single player campaign.
Theduke80 replied to Theduke80's topic in Dune 2000 Support
Never mind I figured out what it was. I had to go in and turn off vertical sync In the Nvidia Control panel. -
Theduke80 joined the community
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Rafina joined the community
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Yradboss changed their profile photo
- Earlier
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Oh man... I already wasted a 72 days' playthrough because the game never triggered Stilgar's mentioning of Chani and the plot pretty much refused to move forward, but it sure didn't stop me from wiping out every single Harkonnen fortress without a care in the world, only for Thufir to say how I need to bring Chani over... and I had no way of getting to Oxtyn-Tabr without Stilgar telling me about it, even when I would fly right above its location. Off to the mirror and restart. Now, this next playthrough seemed to go nice until I made it to the point when I asked Gurney to stay in one of the Western sietches (there was one Fremen inside though). I had already been told about Chani, but wanted to have Gurney start training the troops before collecting her so I wouldn't waste time. And when I asked him to stay... Chani (whom I had not yet met at that point!) appeared out of nowhere, did her night sky love confession thing and the damn kiss cutscene happened right there in the sietch, with Gurney and the Fremen right there in the background of Paul and Chani's shades, lmao. I was afraid I had screwed up my game again so I loaded back to the palace and figured I just had to get Chani first because reasons. But I already had Gurney and Stilgar in my troop and didn't want to leave them on the palace because I needed Gurney out there and Stilgar with me. So I left Gurney in I think an empty sietch (bad idea!) and went with Stilgar to collect Chani. I did the deed with her, then left Stilgar at Oxyn-Tabr, went to get Gurney and upon landing I got the vision from Jessica about her getting horny with all the sexy stuff. Anywho, I took Gurney to the sietch that already had like two Fremen training combat, left him there, picked up Stilgar over at Oxyn-Tabr, then came back to the palace and sure enough, Jessica reported Leto dead and Leto of course was perfectly alive and well in the main room. Of course, I had never received the Harkonnen message and he never left on his punitive expedition (which I had witnessed in an earlier playthrough). Like Christ, I already have both my savestates from after the Gurney business, no way for me to get back. Do you know if this glitch renders the game unbeatable? I don't think Leto being technically alive must be a deal breaker, but I so don't want to find out it actually is precisely that when I'm done with another two hours of this crap. I mean, I like the game, but if all this is strictly on the source code and not on DosBox being hokey, then... it's one badly coded game. Even for 1992 standards.
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Funny, Soon I willl return to the game as well. I got all kind of noob tactics against the AI. - Quads for harvester raids. They are fast and anti vehicle. Use them to scout and kill enemy harvesters in the fields. Run away from any enemy units defending the harvesters. But they can fight the faster raiders/trike's with ease. - Missile tanks for carryall removal. This way, the harvesters can't be lifted up and placed down in a fast fashion. - If you are a heavy camper type. Sonic tanks in front, followed by 2 rows of combat tanks, followed by 2 rows of siege tanks and missile tanks. And move them forward to the enemy 1 row at a time. The width depends on the path. But 7 is really the maximum. Meanwhile, build a new steamroll wall. - The multiplayer spam seems to be trooper/quad/combat tank, plus some starport reinforcements. - Atreides....get that Napalm!
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Dardanelles changed their profile photo
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Thank you, Dato / Fedaykin! Appreciate the re-pack. I've been waiting for a long time to play this game again since my old PC broke down. I still have the original box and CDs. To people concerned about Tom Mason's patch being detected as malware (mine was detected as having "Gen:Variant.Lazy.594268"), I recently submitted the file to BitDefender for analysis. And after 2 days, they replied to me directly and concluded that the file is clean and definitely a false-positive. As of today (11-04-2024), BitDefender no longer flags the file as malware. Thanks again.
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I appreciate the feedback. Yea I thought about giving the infantry more health, but didn't want to change it too much without some people giving me feedback. I guess another option is to just make the units a lot cheaper and quicker to produce.
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Railroad Tycoon II on Windows 11?
WolfOfCampscapel replied to CrownVic95's topic in Railroad Tycoon 2 Discussion
With the unofficial patch and the opengl wrapper mod it works fine on Windows 11. -
Starting this topic as a placeholder, although it’s early days. After the recent excellent patch by Tom Mason that allowed playing the coop campaign again, felt motivated to dig out previous work on XBF, which seems to still have some obscure corners after all those years. Two tools have been created so far, a Python library: https://github.com/Lunaji/xanlib And a cross-platform viewer/animation player, with a stand-alone Windows exe just released: https://github.com/Lunaji/Xanadu-Animation-Viewer/releases/tag/v.0.1.0 What these do that, to my knowledge, has not been done before: 1 - Parsing compressed vertex animation data, where essentially each vertex is packed into 64-bits, including its normals. The files that have these may not be a lot - about ~170 among the ~1500 that come with the game, but they are important for human units and some other objects, like flags. 2 - Beginning to parse the FX Data header, which also contains information on animations (notably their names and frames of each), effects (including trigger frames) and particles. As far as I know, any mods so far would at best copy this section around, but not edit it per se or create it, and it has been a major roadblock in having new, functional 3D models. The library is functional. In principle, it may be used to view, edit and export models from the game, or even import other models from other formats into it - there are examples and proofs of concept for each of these. However, for the moment it is not very user-friendly. The fx data parsing is not done, and there remain a few bits and pieces to clarify. In the end, these are just tools, conceived to explore and experiment. There exist many possibilities for their usage and evolution. For example the game menus and UI elements are also stored in XBF files, so technically it is possible to redo the entire look. Maybe one day there will be again a concrete mod or remake that needs such.
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Odrade changed their profile photo
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The old post is pretty much outdated since then now with all the new releases of new versions of the editor we have actual regular numbers and not hexadecimal counts, although overall still works the same. I don´t remember if I mention the proportions on the original post: this is a screenshot from the lastes editor that no longer use hexadecimal values. If you have a proportion of 1,000, killing your own units won´d do anything, as you get both a kill an a casualty at the same time. Because of these, the mercenaries with whatever proportion they had (I don´t remember from memory right now), even if they kill their own troopers with the sieges that won´t affect them, or at least not in a negative way. I guess you can make them kill their own troopers with their sieges just to make it to not turn against you easily on those missions. And, if I recall, crushing over infantry also count.
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Hello and sorry for bringing up an old thread. I was curious what counts towards the kills / losses in the Causalities condition so I did some experiments. These are the results of the testing: Every enemy, allied or own unit killed counts for the units killed parameter. Killing allied units counts. (For example killing allied infantry with a Siege Tank). Killing your own units counts. (For example killing own infantry with a Siege Tank). Kills made with Ornithopters count. Kills made with Death Hand Missile count. Kills made with Turrets count. You shooting / forcing the worm to sleep doesn't count. Structures destroyed don't count. For the units lost condition, every source of unit loss counts. Utilizing a Saboteur (destroying a building) counts as a unit lost. Vehicles lost to Worm Attacks count as lost. Units lost to Spice mound bursts count as lost. Losing a structure doesn't count. The type of unit does not seem to affect the counters, losing an Infantry counts the same as losing a Vehicle.
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During Covid. I didn't play it....but now after Covid.... I returned to Minecraft. That game....has changed in those 3 years.
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blamirvelasco2 started following Dune Game Backgrounds and "Spice Opera" has been remastered!
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Have also preserved another unfinished Dune scenario for Civilization 2.. Dune Scenario alpha by Wonx2150 (MGE) https://forums.civfanatics.com/threads/dune-civ2-tot-scenarios-development.285644/#post-16324700 As mentioned in my previous post I was thrilled to find all the lost Dune scenarios for Civilization 2 but was a bit disappointed in their quality as I was really hoping to find one more closely attached to the Dune 2 game that used imported graphics. Well.. in the years since I've decided to make my own using mostly authentic imported assets from Dune 2, Cyro's Dune 1 and Dune eXtended (with permission). Managing the 2D to 2.5D isometric conversions has been difficult but I'm pretty happy with how things are looking. Using skills learned making my Heroes of Might & Magic 2, C&C Africa, and Red Alert 2 scenarios for Civ2 I'm overhauling a lot of Civ2's interface to feel more Dune 2 like as well. I'll post here when it's all finished but for now folks can follow my work over at CivFanatics if they wish.. https://forums.civfanatics.com/threads/dune-civ2-tot-scenarios-development.285644/#post-16394123 Here's a test shot of the new Civ2 diplomacy screen I've just made using a Dune 1 shot in the background and a shot of the Stilgar from Dune 2 extended (although I flipped his view screen around so the planet is next to him) in sort of scifi transparent holographic display. And here's a recent shot of what the scenario looks like atm..
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Jesse MuadDib changed their profile photo
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Yeah, it's funny, I don't remember exactly what he changed from the Spice Opera version of the tracks, but I like these tracks way better than I liked the originals on the 1992 CD. Unfortunately I think he used your Youtube upload of the Adlib Gold versions (from that reverse-engineering the original Dune game thread here way back when) as a reference when he was making his remastered versions, so even his remastered version of PC_ARRAKIS cuts off at 3 minutes instead of 5. In fact, he said he forgot he had written those last two minutes of the track 🙃
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Thx for the update campaign! The most challanging mission for me, the mission 7 & 9. Thank you for your hard work!
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Hi! That Autoqueue is brilliant idea! Especially when special units need to be clicked, that autoqueue really help! I really enjoy the campaign, thx for the hardwork making this campaign!
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I don´t understand, I have no link on the first post here. so not sure if you mean that you clicked on the index, or you clicked something here. Regarless, if you only need the mission launcher, check the signature of the user of the 2º post, that´s the autor of the launcher, that will send you to a topic that contain a big "DOWNLOAD" to download.
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More industry of the same type
jeffryfisher replied to Myrth's topic in Railroad Tycoon 2 Discussion
Excellent research -- Yes, that answers my question perfectly. -
When I click the link for mission launcher it take you to begining of topic, so dont think it works.