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lirik1193 joined the community
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you'll wanna open C&Cnet, which you'll find in your d2k directory with any modern install package, and then you can run skirmish games from there. IIRC you just click the mini-map image in the C&Cnet lobby to choose which map you wanna load note that due to how the Mission Launcher works, replacing files and such, if you're encountering sync issues with a friend while trying to co-op, consider using a fresh install for the C&Cnet stuff. even if windows isn't being a jerk and preventing the Mission Launcher from properly restoring files after single-player missions, C&Cnet can sometimes give folks trouble anyway if the Mission Launcher was used at all. why? 1998 game voodoo, I guess anyway, hope that helps!
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Greetings! In the original D2000 there were something in the multiplayer (practice?) where one could play against set-number of AIs. It has some nice maps like the "Imperial basin". Could I play something like that in D2K Online? If yes, where and how? Thanks for any kind of replies!
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Fruitso joined the community
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you posted on the dune 2000 subforum, you mean dune 2000 or dune emperor? If it is emperor, no idea if it is dune 2000, they don´t get chaos lighting.
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ddridim joined the community
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Billy363 joined the community
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Hi there, why I never see Chaos Lightning in Ordos missions? even in the last misson of Ordos house, I've built all constructions and upgraded... thanks in advance!
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nil_sx joined the community
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tacci joined the community
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ah, no worries! take your time I'm just doing spritework in the meantime lol. nice to hear from ya though, X3M got that Railgun Tank sidebar icon sorted the other day, but like the Kovi and Castle it doesn't have a place in any tech tree just yet. I DID intend for it to be a unit for the native rival faction to the Aether Knights, but it's a really cool new unit and the AK need something in the Autogun Tank's spot in their tech tree, sooooo I might just put it there. I've got other ideas for that other faction lol oh yeah, Shotgunners were in the Summers' Solstice campaign and will remain the Light Infantry-like unit for the smugglers and mercenaries in this campaign. they have more impact against light armor, albeit only slightly, than the former standard Riflemen. their area-effect, while larger as well, is nowhere near that of Grenadiers or Siege Tanks when trying to determine why exactly the Shotgunner is so superior to the regular Light Infantry, it has to do with their method of dealing damage. they don't actually have higher DPS than Riflemen with that small exception of more oomph against light armor. it's just that they deal their damage sooner, meaning they're more likely to eliminate threats sooner. Riflemen might need another shot or two Trikes' rapid fire attack works because it has the speed to compensate. it gets on top of stuff, eats it, and can leave just as quickly. since infantry are slower and tend to be stuck in the fight, a bursty damage model lends itself very well to the weakest infantry unit the Shotgunner becomes the player's standard infantry on S03V1 and on. both they and Grenadiers can be compared on this mission, and I'll link you to this vid from Felix where the action starts if you want to check it out for yourself, Summers' Solstice is in any regular d2k install with gruntmods or dunemaster nowadays... although I did do a small mostly-cosmetic update to backport a bunch of features Klofkac added for this campaign after its completion, including a new spirteset for the Shotgunners. more details about that are in... this post here ^^ hope that helps
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Didn't find any time yet. In order to check it out. Too busy with RL, work and other games 😛 I spotted shotgunner. I like that. Is it going to be a classic short ranged anti infantry unit? Will it deal medium damage to light vehicles by any chance? Is the attack type similar to that of the siege tank and grenadier? In other words, the projectile goes fast and deals similar damage.
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Traincrazy08 joined the community
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Vitaleks joined the community
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just an update for the curious... lotsa stuff needs doing before I can get on with doing up campaign missions, but just cuz it's boring backend stuff doesn't mean we can't look forward to the final results! Klofkac has been working on reviving mvi's ol' queues system I believe I already mentioned that my current pursuit is spritework and I've also refined the tech tree seen in the debut mission although ArkDebut was released primarily to showcase the tileset, it happens to also be the latest mission created for d2k and I could do up another draft later just to showcase the new art additions and gameplay tweaks. and also to make that art available for other mappers through the mod data y'all can see it in action with or extract it from. I've got a lot more spritework to wrap up first though that's all for now
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I haven't tinkered with saved games in this iteration of RR Tycoon (I did in the original). I suspect that the train list has rules that won't be easy to tease out. However, if you can find it and understand it, then it might be easier to fix the corruption than to delete a train. The one vague recollection I have from earlier investigations is that all trains in the game (for all companies) are stored together in a master list, so finding *your* train 182 isn't as easy as scrolling down to the 182nd train in an array. If you might recover from the older saved game, first try running it for a year or two to see if it's already doomed. If it gets past your crash date, then it's probably okay. Look at the trains at and around #182. If train #182 in your old save isn't the same train as #182 in the corrupt save, then you might have deleted a train during the year, and that might have corrupted your file. Did you see my message above where I wrote that there's a bug in the game's train deletion algorithm? Never ever ever delete a train! Good luck!
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1850 WA save crashing after almost 100 in-game years...
Gardiner replied to Gardiner's topic in Railroad Tycoon 2 Discussion
Ok Jeffry thanks very much. Do you have any experience using a HEX editor on save games? That would be quite a challenge but I wonder if I can delete the train altogether (On that topic, do you have any experience, or have you ever heard of, potentially making the trains smaller / shorter in general?). As for the older working save itself, should i preemptively delete or somehow alter the demon train? -
haha, yeah those final missions can get a bit hairy xD especially the Harkonnen ones! I guess because you get Devastators as Harkonnen, Westwood was like, "alright, start 'em off with the cruddiest of stuff between all the level 9's" lol ah, sorry to hear this issue has gotten in your way on thatun. fortunate it is, indeed, that we can freely select any mission from the Mission Launcher! starting a long mission over again is bothersome, but at least it ain't the whole campaign, right? I hope you enjoy the campaign though! 💕 good luck n have fun!
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TheDailyVinyl changed their profile photo
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game data invalid gGameTicks = #####
TheDailyVinyl replied to TheDailyVinyl's topic in Dune 2000 Support
Excellent info! Thank you. I'm still mostly addicted to the OG campaigns. The level 9 scenarios. I will admit to - for lack of better word - cheating - by opening the editor and doubling my starting funds. lol. I do need to deviate into those other amazing campaigns tho! Actually I was doing the Summers' Solstice last before this crash. But honestly, not a big deal. Happy to start it over. -
I looked train #182 on the map, but I couldn't touch it without crashing the program. I fear that its data has become corrupted in a way that we can't fix, so your path forward appears to be to fall back to your earlier save (and avoid corrupting it). I recommend rotating saves more often. Do you have a habit of deleting trains when no longer needed? Years ago, I complained that RT2 doesn't always clean up all of its internal pointers correctly when it deletes a train. I can recall having one train's catalog entry linked to a neighboring train's detail page. For that reason, I have a policy of never ever ever deleting trains -- I repurpose and/or replace them instead. Good luck!
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1850 WA save crashing after almost 100 in-game years...
RRslowM replied to Gardiner's topic in Railroad Tycoon 2 Discussion
I couldn't get rid of this train -
1850 WA save crashing after almost 100 in-game years...
Gardiner replied to Gardiner's topic in Railroad Tycoon 2 Discussion
I also renamed the save file to .mp2 and moved it into the maps. I was able to edit the map, but clicking on the train crashed it. Maybe there's another way to delete this train through the editor? -
1850 WA save crashing after almost 100 in-game years...
Gardiner replied to Gardiner's topic in Railroad Tycoon 2 Discussion
I tried to double up the track around the train and the train responded, but nothing improved and it still crashed at the same time. -
1850 WA save crashing after almost 100 in-game years...
Gardiner replied to Gardiner's topic in Railroad Tycoon 2 Discussion
You guys are amazing! Were either of you able to delete train 182 and have the game continue? -
hey there! the number you're seeing in the error message is the amount of "ticks" that have passed in the saved games you've got. 25 ticks = 1 in-game second, and at fastest game speed, an in-game second is roughly 0.4 of a real-life second. it's just a way to tell you when the crash occurred, for debugging purposes game data invalid is what it sounds like, unfortunately. something in the save file ain't playing nice with the new exe. we try to maintain backwards compatibility, but ya know how development can be the good news is, you should be able to run any mission made with a prior version of the game in mind just fine between stable versions of the exe. there are minor exceptions, like if a bug was exploited for map design and that bug was fixed, the map that used it may be a little different. nothing should be unplayable though and, you should also be able to run more modern campaigns making use of the powerful new features. Cm's index has all known playable content documented: and if you'd like some examples of more modern campaigns, I can make a few recommendations of threads to check out via that index: - Thel 'Vadam Flippy's Great Battle of Arrakis focuses heavily on large-scale macro missions, using some powerful variables-based features, such as 'repeat queueing' to let you mass-produce large armies to clash with - PsYcHo's Smuggler Restructure campaign is closer to vanilla in terms of most of the event types used, but makes use of minimap pings and quite a few lovely new units he created as voxels, which I later polished up - my Summers' Solstice campaign recently had some new features backported to it. nothing that fundamentally changes the missions, except ooone thing on the final mission, but some significant optimizations and QoL but there are plenty of gems besides those; these are specifically campaigns that use new features with the v2.3 exe and all that on a tangential note, the very latest mission designed for d2k at the time of this post is the Arkanon Debut mission included in that tileset's thread. it'd be under "single missions" in the index. that uses a cutting-edge exe though, technically not the stable version of 2.3. still, it might be of interest if you're looking to get a peek at the most modern of our capabilities anyway, I hope that answers your question!
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1850 WA save crashing after almost 100 in-game years...
RRslowM replied to Gardiner's topic in Railroad Tycoon 2 Discussion
I found it. The train stops when the following stations are removed: "Darwin", "Darwin Power Steel". Note: This happens irregularly, differently each time, as if the train's route stations were changing. -
I just updated to the latest version. I haven't actully played in a long time and was 3 versions behind. But when I tried to load any previously saved games, I get: game data invalid gGameTicks = (and a five or six -digit number) such as 11659, 220336, 61488 thanks for any help. I mean, if I can't finish the old game I was playing, that's not the worst thing, but I just want to make sure it doesn't happen again with new games.
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Well... I have loaded the saved game and tried (while paused) to investigate the train. However, when I first load the game, keeping it paused, and scroll through trains, I always crash at the moments that I expose train #182. I even went into train details of #181 and then clicked the right-arrow to display "Next". To confirm toxicity, I snuck up on it from the high side, displaying the condensed list from #183 to #187, but when I clicked "prev", the game crashed. No Go! Train #182 is radioactive and toxic. It can't even be displayed, which makes it difficult to find it and delete it. I have no idea where it is on the map, and I don't know its route. #182 is the demon train!
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thanks
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jeffryfisher started following 1850 WA save crashing after almost 100 in-game years...
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RT2 has some known crash bugs, including one where it's possible to build track over the top of a farm but the 1st train to run over it will crash the program. I'll try to take a look on Wednesday night. I'll look into #241, but that could just be a coincidence (if you stop that train in place before arrival, does that prevent the crash?)
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1850 WA save crashing after almost 100 in-game years...
RRslowM replied to Gardiner's topic in Railroad Tycoon 2 Discussion
No. I've never played for so long or made so many trains) -
1850 WA save crashing after almost 100 in-game years...
Gardiner replied to Gardiner's topic in Railroad Tycoon 2 Discussion
Thank very much...that's not good news. Means that on my end a reinstall wont help anything. Any idea what's causing the crash?