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Select the palace. In there you can select the Death Hand. Then click anywhere on the map.
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I've been playing this map for a while now, basically 'went for it' on a first try and got a textile mill in Perth, a port in Bunbury with a cotton farm sitting right on top of it, but not a whole lot else. I have to say, I appreciate the challenge of this map, but otherwise, feel like it's a bit too extreme. These one horse towns simply DO NOT grow in a lot of cases. Perth started at 4 houses, went to 5, then to 6, then back to 5 (!?) despite me absolutely slaughtering it with every possible resource I could access. I've managed to get Katanning to town status, but outside of Perth and Bunbury, these three are all I have. It's now 1904, and things are slowly coming unglued as my first trains age themselves to replacement. There's nowhere to even move these goods to when I finally manage to make them. This map is not so much challenging as it is just a long frustrating slog. It's grossly unrealistic IMO....pumping a city full of all available resources should do something, and here it just doesn't do anything. Expanding to adjacent territories is impossibly expensive, and the industries that do pop up randomly are a dairy processor (with only available dairy in queensland), a timber mill with all the logging camps located in Adelaide thousands of kilometers away, and the ubiquitous and useless paper mills. None of the AI companies have managed to expand beyond 2 cities, and 3 of 5 have shuttered ages ago. I think this map can really be improved a lot.
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Maykon joined the community
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arraqatsi dune out of balance - new mod in production
Fey replied to Striking Drekavac's topic in Dune 2000
with the graphics files, the mod should be intact there are always new features under development by Klofkac. feel free to drop by the Landsraad Discord server, a thread by Feda pinned on this forum, if you have any questions about a concept you'd like to implement or bugs you're having trouble figuring out -
Otong18 joined the community
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arraqatsi dune out of balance - new mod in production
Striking Drekavac replied to Striking Drekavac's topic in Dune 2000
ohh thats how it works.. im uploading updated version this time with r8 and r16 files. new stuff - rapid fire sonic tank variant little tweak - rapid fire devastator variant little tweak but stopped being rapidfire hmmmm - more damage from death hand and airstrike - harkonnen can fire three death hand missiles properly issues - harkonnen palace missile launch animation is looped and never stops playing -just cosmetic glitch, not impacting on gameplay - atreides is unable to fire three airstrike raids - getting error about unit exits from unknown thingy. so disabled it for now - rapid fire sonic tank should never be stored in your base. if you do and base get attacked. your sonic tank will take out half of your base LOL. - devastator rapidfire does not work. will be fixed soon. - rapidfire trike and rapidfire raider damage too low - will be better on next update. . whats going to be next? - will rework atreides airstrike to let atreides use three airstrikes but not all-at-once. fire one before next is ready. - will make rapidfire devastator and rapidfire sonic tank new weapons for one hit kills - ordos rapidfire deviator will have alot more hitpoints. - MCV units will have huge hitpoints to make them almost invulnerable also this will be used on harkonnen mission 4 map 2. (will be like h4v1 same objectives but different scenery) - reworked atreides/ordos/harkonnen original missions will be released with few warnings (few maps will be crashy - will fix them later) - new concrete variants - armed harvester variant - armed carryal variant - these three raider and three trike variants will be reworked to make them alot different so one for infantry one for tanks one for structures etc. data.rar -
arraqatsi dune out of balance - new mod in production
Fey replied to Striking Drekavac's topic in Dune 2000
don't forget to include the data.r16 you'll find it under the "data" folder, not in "bin" it's important when adding new units or structures because anything new gets a new icon in the icons slot. not having an icon means anything new is an instant crash -
Gardiner started following Australia 1850 - WA
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CrownVic95, did you ever find a solution to your WA logging camp issue? I'm a new player of this game (last 6 months) and would be embarrassed to divulge how much I've played since I found it. I'm currently playing this map, and it is very frustrating how slow things develop, or in fact, how some things never seem to. I'm considering making some map tweaks (importing different things through the ports is an amazing idea) but am hesitant to cross that particular Rubicon.
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Hello All 😀 Soon to be released a new Mod for Dune 2000, named Dune 2000 Extra aka D2Kx Preview https://imgur.com/a/t0AD7GN Or https://postimg.cc/ct4V7rBh Notes: This Mod wouldn't have been possible without these tools: Dune Editor v2.2.7 UIB Table Editor v0.3 Resource Editor v0.2 Artwork contributions from the community
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I think the FMV in question is the one where you are shown a dead sandworm and then a Tleilaxu craft taking off from it, foreshadowing the creation of the Emperor Worm. This one plays -- with appropriate variations -- for all three Houses, if I'm not mistaken (but I haven't played the game for over a decade or even longer). I'm fairly certain that it should happen sometime mid-campaign without any specific conditions having to be met -- but perhaps you should not be allied with the Tleilaxu? I'm not sure.
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Gardiner joined the community
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rrfan joined the community
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Weyland joined the community
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arraqatsi dune out of balance - new mod in production
Striking Drekavac replied to Striking Drekavac's topic in Dune 2000
im uploading the mod - b\in files. just unpack this to your dune2k/data/bin some features may be missing. some features may crash game. heavily unbalanced on purpose lolol.. have fun and enjoy. let me know if anything is broken etc.. missions will released later when i try fix few unstable ones bin.rar -
PaulH joined the community
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vic83 joined the community
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I can recreate the situation: I play a specific map (Das imperiale Becken), have the lower, middle field, and at the bottom right I place a "Raumhafen". As soon as I get a delivery from the Raumhafen, it crashes. No matter what happened before, it's exactly this combination. I have a gamesave right before this happens, so for analysis it could do the job. Today I played again, not the gamesave, but new game. It happened exactly the same (The raumhafen is on exactly the same place where I always pace it). So, all ideas with windows / incompatibility, graphic card issues etc... : NO!! It IS the game, NOT the settings!
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Once the Palace is built and the missile is ready to launch, how do you launch it?
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I remember playing with it on single player. But anyway, this is more on an event level, which means that the modder or the mission has to add it to make it work; my very last campaign present it as a feature, it is a sequel of my very first campaign, and it starts on the second mission with a "we have developed this new thing, try it". It is not the same autoqueue as you can only queue one thing at at time and of course, this is just a bunch of events/condiciones that apply to these specific situations. To compare, this is like adding reinforcements into whatever map. Although nobody can stop people to grab these, open every single msision, either vanilla or custom campaign, paste it and play with it. But for multi only way to work is that later you share the map already altered, and I am not even sure if on multi the exe that allows these events/condition to happens is even used.
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it would be funnier and cooler if dune2k was ported to unreal engine and make dune2k as 3d world. something like dune2000 psx wanted to be
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Auto queue - proof of concept and test map available.
Striking Drekavac replied to Cm_blast's topic in Dune 2000
auto-queue was available throught cheatengine table long long ago. i remember when XWIS was a thing and played agaist some guy who admitted that he did automate unit production and just kept grouping them sending them and looping with macro for endless unit spam. -
hello all fremens and saboteurs,today im starting to work on weird dune2k project called arraqatsi dune out of balance, an mod for dune2k that is completly insane,out of mind. prepare for total chaos. current features in mod - all races got more gun turret and rocket turret variants. they have also more hitpoints. - some buldings have more hitpoints than others - repair amount for structures is increased alot so solo whole base with sonic tank or devastator is not possible anymore, bring armada lol - higher amount of crates for skirmish ( 75 ) - cash in crates set to 5000 - almost all weapons damage is increased. - two new wapons for turrets - refineries nolonger take power,they give small amount now. - walls are now super strong - new trike and raider variants,stealth trike for atreides and harkonnens. each variant has other rate of fire and hitpoints - original trike hp increased as it has no weapon change. - stealth MCV with extra hitpoints - death hand missile now deals HUUUGE damage. can destroy many buldings at one shot. - airstrike damage increased alot so its possible to destroy multiple buldings in one raiding. planned features - atreides windtrap hp increased little extra 100 to production of energy(300) - ordos windtrap hp increased very little but 200 extra produced energy (400) - harkonnen windtraps produce only 50 extra energy but almost doubled hitpoints - special variant of devastartor,sonic tank and deviator - armed engineer variant with slow sardaukar rifle - rapid fire combat tank for atreides ordos harkonnen - new missile tank with nonhoming missile but with massive damage increase - range of some weapons increased. - rocket turrets can nolonger be sniped with missile tank or sonic tank. rocket turrets range increased. - atreides , harkonnen, ordos , emperor palace will have integrated missile launcher slow rate of fire but DEADLY - construction yards will be armed with gun turret to give chance agaist single engineer or saboteur, - stealth engineer but with so low hp that can die to even when farting in his spacesuit., - more death hand missile variants. - new harvester variant- more armor and faster driving for quicker harvesting in dangerous areas. - all original missions reworked into insane. HUGE bases. stronger fortifications .. few missions can take longer than hour,. some mission maps got resized to 128x128 if not most. have some crashes on big bases i cant resolve. estimated release date 13 or14th january so very soon this will be freeport mod meaning anyone can use whole mod or some ideas in their own projects. this mod will be compatable with original dune2000 1.06 patched non gruntlord edition aswell. WARNING. if you have savegames...if you have savegames with selection screen thats okay but if you had savegames done during gameplay they will be unstable and crashy. soooo dont delete savegames just because they dont work,if mod is removed savegames will work again.
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i am working on mod for dune2k working title "arraqatsi dune out of balance" with some crazy features like extra units and more turrets with faster firing etc. ,more hp on buldings and sush.. decided to create..... stealth MCV by duplicating exsisting ones +rename +more hp and there is big issue when i start skirmish ai refuses to build base. it sells conyard instantly after deployment aaaaand the mcv is stealth one,not original.. how to make it work to start with 2 mcv instead of one without breaking game?
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Hello! The game has no sound for a few days. I checked all the settings. No sounds, no music. Do you have any ideas what I should do?
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Railway Empire is a good game but can get expensive if you want all content. There is allegedly an editor of sorts bit only with the steam version as part of the steam workshop but I dont know - Kalypso sell via steam I believe . I got a free version from the epic game store (1 country only) and I bought all the content on offer from Good Old Games as I found the game to be OK. Neither of the games from those sources has any editor so once its done its done. Not bought the 2nd version but might if it ever goes on offer - I've never heard of an editor for that. It is a different game with some similarities so not directly compable to Railroad Tycoon 2. Its years since I played it. The video below may show how it works.
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SOLVED: Dune 2000 and Windows 11 Issues
LinkinForcer replied to LinkinForcer's topic in Dune 2000 Support
SOLVED: Launch the Dune2000Config. Disable Single Processor Affinity. This worked for me. I hope it works for you! -
jeffryfisher started following Railroad Empire
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Does anyone here have experience with Kalypso's Railroad Empire (or Railroad Empire 2)? If so, how does it compare to the venerable RR Tycoon II? Does it have a scenario builder / map editor to support user-created content? (I haven't found any yet).
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Hello, I have seen this and similar issues come up so I wanted to share my experience. First of I am running Windows 11 24H2. When I had 22H2 I did not seem to have this problem with the game on any version. Problem: Dune 2000 freezes or crashes In my experience I have tried the disc version, gruntmods version and dunemaster version. In everyone I can make it to the map screen after selecting a house and then the game freezes and locks up as soon as the voice over begins. I read on another thread that turning v-sync off in the control panel to your graphics card works. I tried it and it did work but I had to get off the computer because I had work in the morning. Fairly certain I had found the issue I tried other versions of the game and it failed to be a solution. It wouldn't even work for the version it seemed to work on the night before. I'm hoping someone will have a solution to this issue soon or in the near future. If anyone has a possible solution please let me know.
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Try going into your control panel for your graphics card and turn off vertical sync in the global settings. This worked for me when picking a faction. It's late so I wasn't able to play any missions yet to verify if it helps there. I will test it tomorrow after work and get back to you. Edit: This now does not work....not sure why it worked last night but now it does not. I'm stumped.
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Game freezes when I pick a faction in single player campaign.
LinkinForcer replied to Theduke80's topic in Dune 2000 Support
Genius! Thanks for sharing! I was having the same issue! -
For me when it hung up the game would eventually just crash or I'd have to open task manager and end the game that way. I'm still not sure why this is happening now though or at those points. I thought it was the videos but it's not.
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I have a similar if not same issue. I've installed Dune 2000 through the discs, three different versions of Gruntmods and an all in one installer from MyAbandonware. The only version of the game that does not freeze on me is the Gruntmods version that does not have the videos installed. For some reason the crashing or freezing for me happens upon mission complete or during the beginning intro after selecting a house. I'm guessing its something to do with the video format. If I find out something I'll post back. POSSIBLE FIX: Turn off vertical sync in your graphics card control panel. Go to the global settings and turn it off. I still need to verify this works throughout the game but when picking a faction it no longer froze.