All Activity
- Last week
-
brosce joined the community
-
xborg joined the community
-
M4G3 joined the community
-
DennisVago changed their profile photo
-
Hi, I made a remake of the classic Dune II, featuring the original campaign, modern controls, advanced AI, multiplayer, and a scenario editor. It is completely free. If you enjoyed playing the original, give it a try. I hope you’ll enjoy it! Dune II: Resurrection
-
Hi, I made a remake of the classic Dune II, featuring the original campaign, modern controls, advanced AI, multiplayer, and a scenario editor. It is completely free. Dune II: Resurrection
-
DennisVago joined the community
-
sander joined the community
- Earlier
-
Sintaxes joined the community
-
rebrane joined the community
-
Читатель joined the community
-
Thanks man. Well it's been another bunch of busy months and much to my surprise PC Gamer UK & US decided to publish a special report on my Civ2 Heroes 2 mod (posted earlier in this thread) and also covered my other Civ2 modding work such as the CnC scenario above and my up and coming Red Alert 2, Dune 2, and Sid Meier's Alpha Centauri scenarios for Civ2. So I guess I better hurry and release another mod below heh! This time is another big one, the Red Alert 2 Siege of New York scenario! RA2 Final Dev Diary 07 – Sounds, Videos, GUI, Diplomacy & more for the Civ2 C&C Red Alert 2 Scenario: In this final seventh dev diary we overhaul and finalise all the sound effects, videos, GUI colours & backgrounds, diplomacy, and city building icons with RA2 assets. https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/final-dev-diary-07-sounds-videos-gui-diplomacy-more-for-the-civ2-red-alert-2-scenario . RA2 - Civilization 2 Red Alert 2 Siege of New York Scenario Release: Yes I’m finally also releasing my C&C Red Alert 2 Siege of New York Scenario for Sid Meier’s Civilization II Gold (MGE). This project was a rather ambitious attempt to recreate and expand upon the first Allied siege of New York mission from Red Alert 2 using assets from RA2 and some of the best fan projects out there, all entirely within Civ2! https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/civ2-red-alert-2-scenario-release
-
Yeah, dato did a very good job on that one.
-
The mobile version is also very close to the original. But you have only one setting for that one.
-
I didn't play it myself either. It is too generic. I rather have a full fledged RTS game again. Even if it means telling the story all over again. Something along the lines of Dune, Dune 2(000) and then EbfD remade or something. That would be neat.
-
yeah or the Dune2000.exe, rather SOME features, like unit queues, are set up on a per-map basis for reasons like preserving the mappers' original intent and balance and whatnot on maps designed without queues in mind. hence why those would need to be added via the ini on a given map YOU want queues on. other quality of life hotkeys like type select (W), all units with unarmed exception (alt + E), deploy (D, but you need to delete the WOLProposeDraw line from your Dune2000.ini for that to work properly), that nifty B hotkey for repeatedly spamming certain kinds of buildings... all those are just baseline now
-
Just overwrite the dune2.exe? That's all I need to do?
-
eh? yeah, you just overwrite the game exe I've run it on either modern version of d2k, gruntmods or dunemaster. and the current 1.6.7 install of gruntmods uses a prior version of Klofkac's advancements - this is just a later branch that gruntlord and dato haven't placed in their install packages yet
-
Well, has anyone actually played it? Has it gotten any better over the years? I signed up and played a free alpha of it what must be a few years ago now. It seemed OK but it wasn't exactly drawing me in. I didn't really go back to it.
-
But is this compatible with the GruntMods version of Dune 2000? It sounds like not, from the earlier posts in that thread.
-
Usually Ms-dos games have a "setup" so you can select soundblaster, adlib or other options, usually games come with soundblaster by default. I can send you that specific page that has the game portable and working (and I will tell you how to increase the cycles to avoid game slowing around past mission 3), or the harder way is you installing dosbox, downloading the game and doing all the Ms-dos commands required, depending on how you deal with that can be rather easy or hard. The easy game will be in spanish unfornatelly, but these may be the only options to play the original thing. Dosbox + game (and knowing to put commands), not extra things, but just know how to enter the folder and executing the game using Dos commands. Or... if you even have any windows 95/98/XP emulator that you use for other older windows games, game can work there way easier.
-
oh, that's great! I'm glad to hear it suits your purposes aye, dato gets too little credit. everybody stumbles across gruntmods first, and gruntlord does good work too, but we gotta shout out our boy dato!
-
it's this one I linked up there I left details in the latest post in that thread on enabling queues sounds like you've gotta enable cutscene stretching. in the Dune2000Config executable, click advanced settings, go to the video options tab, and check the "Cutscene Change Resolution" box. that should solve the problem otherwise, you could try setting up custom scaling through ddraw.ini. in your Dune 2000 directory, at least after you mess with the config exe, there should be both a dune2000.ini and a ddraw.ini. you can set GameWidth and GameHeight in the former and what you want it stretched to in the latter. for instance, try 1056 x 588 in the former, then width 1795 and height 1000 in the latter. and that'll make the game almost 2x zoomed, like this: which should affect everything in the game, including cutscenes. the original resolution of the game is 640x400, but that allows for only four icons on the sidebar the reason for the weird dimensions I suggested trying is because a new sidebar icon will only appear if there's enough space vertically, so if those dimensions are off, the sidebar will be screwy. as for horizontal, if those dimensions are off, there will be space between the sidebar and the battlefield. 1056x588 is one of those perfect combos that isn't too zoomed out, but still provides a good eight icons on the sidebar eh, idr how this'll work out in fullscreen though. I play in windowed to test crap all the time. anyway, I hope that helps
-
I just tried it out. Beautiful. And plays perfect in 3440 x 1440. It is somewhat stretching the movies but I can't complain much. You guys are amazing for making this happen.
-
Point me in the direction of this thread? Also, while it all works now there is still a big black area below every cinematic. I've got a widescreen monitor with a native resolution of 3440 x 1440. Is there any way to adjust?
-
ah yeah, redundancies and all that. glad you figured out the problem! still, be sure to update to the latest from Klofkac's thread. it has a number of great bugfixes and new hotkeys, like B to queue or ready for placement the last structure you queued, and the much-requested unit queues feature, which can be enabled on any mission
-
that, I ain't sure of. I do know it works on modern machines though, so it'd at least serve as a great starting point!
-
But is that the best playable version of the game available?
-
I think I see the problem I had. I was installing the latest GruntMods version of the game and THEN downloading and installing the cinematic pack separately. That caused the game to fail. If I just install the GruntMods first and then click "Install Cinematics" from within the first menu, it all works fine.
-
Will just plugging it into DosBox give Soundblaster quality sound and all, or is that plug-ins?
-
Ok so, if we stay strictly into the original Dune 2, the best way is to download the game from any abandonware site, and then running it using dosbox (Ms dos emulator). It require a bit of settings, and a couple of ms-dos commands, but you can get the original experience. There are pages that let you play on the browser, such as internet archive, but I have no idea if you can save, or if the game will run slower (this can also happens in dosbox, but in dosbox you can "speed up" the game). There is a spanish game that has the game as "repacked", which means you only need to download, unzip and just play, but I think by default is in spanish, don´t remember now if you can change anything to be in english. It will be the "dosbox" emulation but no Ms-dos commands needed. For the no oficial thing, I only know Dune Legacy and dune 2 the golden path or dune 2 the maker. I played the first, which use modern controls, but last time I played, because the enemy has so little economy (and with modern controls that´s not good enough), the AI started building multiple factories and I couldn´t past but a few levels due enemy sending plenty of units against me. I didn´t play the other 2, so I cannot tell how they are, but I remember hearing about them some years ago. This post was done 15 years ago, so it´s possible that things listed there no longer exist, but you can check what it is on their own. I usually stick with the dune 2 + dosbox setting and I only briefly toyed with any fan made dune 2. At least in that regard I can help you; maybe that spanish site editing a file is enough, or applying the only english on top of it, I don´t know, but considering that the objetive on all levels is "destroy everything but turrets/walls" language is not a big issue.
-
you can try this thread dato is the same fellow who maintains the dunemaster version of Dune 2000
-
Like my Emperor question, I'm just interested in knowing what would be the very best way to play Dune 2 in 2026? On Windows 11? I'm not super interested in fan-made sequels or anything (but please tell me if there's any quality ones out there), just what I need to do to get it playing perfectly with the best quality of music, etc., as was available when the game was originally released.