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Thanks, I didn’t do anything different but the Game is working fine again. 😊
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I was able to solve this issue by pausing my VPN connection.
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Paule started following Dune 2000 modding questions
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Hello. I`m new around here. Is there a way to rearrange building\unit icons on the sidebar? Make sardaukars and grenadiers appear with other infantry or switch places for High-Tech and Heavy factories?
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arraqatsi dune out of balance - new mod in production
Striking Drekavac replied to Striking Drekavac's topic in Dune 2000
i tried solving this but even if on map theres not so many tanks and infantry it still happens. i guess i made too big bases... reworked original missions are finished but still thinking about making skyrim-based cities. but damn game limitations are problem i mean "too many initial buldings for atreides/ordos/harkonnen thing" because wanted make just three parties controlling 9 bases (each country would hold 3 cities i.e atreides would have solitude dawnstar and morthal while ordos would own windhelm whiterun and riften and harkonnen could have markarth falkreth and riverwood).. i wanted to retexture ornithopters so could replace it with dragon to represent alduin attacks since all houses would posess airstrike ability. because i made right now airstrikes for all just dont know how to bite the texturing thing.. ill upload reworked missions in few days once i have more time.. as for skyrim missions - that will come later but no dragon attacks yet. -
frociaccio changed their profile photo
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Should be working fine, what's the issue?
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Hi all! What's the problem with gruntmods official site? Can't connect to gruntmods.com. Thx.
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New Site Design and OverhaulView the full article
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Territory triggers are tricky. IIRC, you check a per-territory box and (for just one) fill in the ID number of the destination. Then you find the function for hauling cargo to territory from territory and feed it the amount, cargo ID, and source territory ID. It has been so long that I forget the exact format, but I know that US History has one for hauling passengers from Washington DC to Galt's Gulch. EDIT: Galt's Gulch (event 662 in my spread sheet) is too complex, but Seattle (716) looks like one worth emulating. It uses a function called CompanyTerritoryLoadsHauledFromLifetimeToTerritory(#) where you pass in the "from" terr-ID and it returns the number of loads. Combined with other conditions (player company, destination territory ID), you should get what you want.
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Hey there A bit late ik, to do that basically choose an enemy unit and click a, your opponent must do the same for red color. you can find that in the forum, search about it
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arraqatsi dune out of balance - new mod in production
Fey replied to Striking Drekavac's topic in Dune 2000
get next square is usually related to pathing issues. those can be made much less frequent by making sure there's adequate room to move around comparative to the amount of units you expect on the field. adding infantry-only paths to help free up other paths for vehicles also helps quite a bit -
I have had Dune 2 on my PC, and now on my mobile phone, I still love the nostalgia of the game and play it all the time.
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Nevermind, I think I got it. So many years after playing this as a kid, I suddendly start obsessing over the editor.
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I'm sorry if this isn't the proper topic, but I'm scratching my head over this: I want to trigger an endgame event for hauling, for example, 5 loads of autos from a certain territory to another. Is it possible with the functions we have available? The editor tutorials and files either aren't much help or I'm just not finding the correct function (they're not all that self-explanatory in some cases) Thanks in advance.
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Hi everybody, first of all, thanks for this great game Since today I get the error message when I try to connect to online multiplayer game in Dune2000: error :closing link: 'name' by prothid.ny.us.gamesurge.net (G-Lined) It would be so great if there is an easy fix for that. Best regards Sebastian
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The development and testing team did their best, and a relatively good job overall, with the pretty limited time they had before release... but yes, this game is not airtight, as you've experienced. In 1996, Thufir saying that I need to bring Chani in one of the three fortresses closest to the Harkonnen Palace was my first introduction to her as well. That's what led me to have to fix my game, which was missing a copy of VILG.HSQ (for which trial and error showed that ATTACK.HSQ is a "valid" substitute, in the sense that the game does no longer crash - of course, the nice village graphics don't display), as a visit to any village with Harah as a companion is essential to the game progressing forward the intended way. I don't remember seeing the "Chani appearing and the kiss scene triggering out of the blue" bug you describe, though. With Chani discovered and Jessica's message triggered, Leto being stuck in the palace because the punitive expedition was never triggered, as a consequence of never letting Gurney Halleck train troops, does in no way prevent the game from being beaten. As I wrote above, that's how I played Dune most of the time between 1996 and the late 2010s. And it was a mistake, don't do it. BTW: without having discovered Chani, a 72-day playthrough before destroying all Harkonnen fortresses, thereby stopping the spice shipment requirement, is lengthy. The one time I did a longer playthrough, the Emperor killed Paul Atreides at day 86 - even if from my save at day 84, I immediately attempted to discover a village, eventually meet Chani, and start processing and mining some of the spice-rich areas unlocked by meeting Chani, it was too late. Destroying all fortresses before day 30 is a good first target - when you can do that, I'd say that you've become at least Efficient at Dune 1
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I allowed post. Translation: https://translate.google.com/?sl=auto&tl=en&text=Здравствуйте! Спасибо большое за возможность поиграть в Дюну на современном компьютере! Скажите%2C пожалуйста%2C а можно ли как-то установить кат-сцены с русским дубляжом%3F &op=translate
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McSadMax started following Dune 2000 all in one installer
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Здравствуйте! Спасибо большое за возможность поиграть в Дюну на современном компьютере! Скажите, пожалуйста, а можно ли как-то установить кат-сцены с русским дубляжом?
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Is there a widescreen solution yet?
G1080p replied to TaxOwlbear's topic in Emperor: Battle for Dune
Works great! Thank you! 1920x1080 -
I was making a mod that had similar goals to his mod. Like Doubling the health of all buildings, reducing infantry speed by 50%, removing free carryalls and harvesters forcing you to buy them, and making most vehicles have more realistic turning speeds. The mod is on a fried hard drive though so I might have to re make it.
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arraqatsi dune out of balance - new mod in production
Striking Drekavac replied to Striking Drekavac's topic in Dune 2000
only get next square errors piss me off. well some missions are buggy,crashy if map is 128x128. and i wanted make big bases plus more houses to fight agaist. its hard to make it work great. the reworked campaign is almost finished. and finally made rapid devastator to work. gonna make yet some extra polishing and will drop next release. ohh i did look around missions and found some maps underrated so original campaigns got alot of extra bases. .. planning to make some maps less empty aka even more bases. moe challenge,more stuff to destroy hahahaha imo stealth engineers i added are damn so good, fragile like glass but base with no turrets is easy targets. or atleast some infantry xD . im thinking about making trike/raider engineer variants too. .. reminds me a red alert 2 squid eating nighthawk thing xD -
Select the palace. In there you can select the Death Hand. Then click anywhere on the map.