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  4. That's a hell of a coincidence; I just finished watching the first two parts a day before this trailer dropped. Right after watching them, I watched this fan edit of David Lynch's 1984 Dune movie, which restructures the plot to make it more chronological and restores a lot of scenes, some of them with unfinished special effects: Now I just gotta rewatch the Dune mini series, although I remember it pretty well. Those costumes were epic lol, and out of the 3 pieces of Dune cinema, it adapted the most plot from the books I enjoy all three flavors of Dune movies/TV. They all have their pros and cons. The newest movies are well filmed; the special effects and cinematography are great. But they leave out the most plot and have the least amount of direct dialogue from the book. The overall look and set pieces are drab, but the ornithopters are good. The original movie from the 80's has better set pieces, more interesting architecture and space ships. It's scenes and dialogue are much closer to the book. Then again, the weirding module was invented for this movie. It's not a bad idea but it's hard to make it seem cool 100% of the time. In some scenes it comes across as badass, and in others it's kind of cringe, seems stupid. This is ironic because David Lynch, the director of the movie, thought the original concept of the weirding way wouldn't seem cool to audiences. He thought "karate in space" was dumb, so that's why he invented the sound weapons. Ultimately I'm glad he did though, because "my name is a killing word" is an iconic line and scene. Dune 1984 never finished filming all of the desert scenes where Paul joins the Fremen. That's why that whole arc seems rushed. He joins the Fremen almost instantly. This is where the newer movies are better, they do a good job showing Paul and Jessica's ascension, and fleshing out Paul and Chani's interactions. Same with Stilgar and Gurney. The best part of the newer movies are fight scenes, especially the knife fights/shields. But I was disappointed to learn the director of the newer Dune movies (Denis whatever his last name is) had cut out a lot of character development scenes for the traitor plotline, even though he had filmed quite a few scenes:
  5. What about the subhouse units? Where are their voice lines? They have group select voices too.
  6. LOL I explained in the post, "mega necro or not this cannot stand; this dangerous ideology needs to be fully exposed to what it truly is" I been cruising these forums, and that guy named Ordos linked that topic in his profile so... I mean, he's asking for it.
  7. Why are you replying to a 22 year old post?
  8. exatreide

    Dune 3

    Hey folks, The new trailer just dropped for the third Dune movie. Looks pretty...well fantastic. How you feeling about it
  9. Earlier
  10. Uh oh we got ourselves a fanatical proletariat. Mega necro or not, this cannot stand; this dangerous ideology needs to be fully exposed to what it truly is: Communism/Socialism/Marxism is today what it always has been since it's inception around 1773, — the instrument of destruction and the manual of action used by internationalists to further their own plans by which, in the final analysis, they intend to obtain control of the wealth, natural resources, and manpower of the entire world. Also, Karl Marx was a filthy slob with boils on his ass who wrote about industry without ever setting foot in a factory. All of his children died before he did, most of them due to suicide. His own father likened him to the devil. I'm not kidding, you can look all of this up. On 17 November 1845, Karl Marx became a member of the lodge Le Socialiste. In February 1848, Marx published his "Communist Manifesto" on the orders of the Masonic leadership, which was comprised of guys like Moses Hess, etc. Marx was freemason of the 31st degree. The financial elite he worked for (guys like Moses Hess, etc) needed a suitable ideology to camouflage their aspiration to power. They wanted to carry out certain conspiratorial plans and at the same time propagate for atheism. (communism and athiesm go hand in hand) The workers happened to be "useful idiots" (proletariats) and could be made excellent blind tools, which they hoped to be able to manipulate most efficiently (they did). To carry on with their conspiracy in the name of the working classes, they had to cultivate and shape all kinds of communist and socialist Utopias. Hess and Marx hoped to exploit the jealousy of the stupid proletariat to enforce a hell on earth where fear, suffering, terror and treason ruled supreme - Communism. And they did. They REALLY did. I mean just look at the history of Communist efforts to implement "equality:" Chinese Civil War (1945-1949) 9 million killed Mass killings of landlords (1947–1951) - 2 million killed Campaign to Suppress Counterrevolutionaries (1950) - 1 million killed Sufan Movement (1955-1956) - 53,000 killed Anti-Rightist Campaign (1957) - 550,000 killed Great Leap Forward (1958 to 1962) - 45 million killed Socialist Education Movement (1963-1965) - 77,000 killed Cultural Revolution (1966 until 1976) - 20 million killed Russian Civil War (1917-1923 ) 12 million killed The Red Terror (1918) - 200,000 killed Mass deportation of ethnic minorities (1930-1950)- 390,000 killed, 6 million "resettled" Soviet Famine (1932-1933) - 4 million killed Great Purge (1936-1938) - 1.2 million killed Stalinist repressions in Mongolia (1937-1939) - 35,000 killed Soviet killings during World War II (1939-1940) - 150,000 killed Chinese occupation of Tibet (1950-1960) 1 million killed People's Republic of Bulgaria (1944-1989) - 31,000 killed NKVD special camps in Germany (1945–1950) - 100,000 killed Socialist Republic of Romania (1945) - 300,000 killed Socialist Federal Republic of Yugoslavia (1945) - 200,000 killed Khmer Rouge Killing Fields (1975-1979) 2 million killed Land Reform in North Vietnam (1953-1956) - 200,000 killed Post Cuban Revolution terror (1959+) - 100,000 killed North Korea (1948-1947) - 1 million killed North Korean Famine (1994-1998) - 3.5 million People's Democratic Party of Afghanistan (1978-1989) - 1 million killed Famine in Ethiopia (1983-1985) - 1.2 million killed ^^^ absolute hell on earth for those people. Trust me Edric O, you don't want communism, real communism. Real communism is always bloody "revolution." That cozy peaceful idea you have of communism is a lie, always has been. It's a scam, to put it simply, and you fell for it. Unfortunately it is easy to fall for because it's been allowed to infest a lot of public and private school systems in western countries.
  11. Another release after 4 years! See here for the blog post.
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  12. actually yeah! Danny Danku's working on a new xna client that will allow build queues to be enabled or disabled with a checkbox in the lobby, similar to switching on worms or crates. moving stuff over to skirmish/multiplayer is still a work in progress and rough around the edges due to the nature of differences between single- and multi-player, but yeah, queues are doable already over there I'm not sure there's a forum post about it yet, and I'll direct Danku to this post. if he has an account here, maybe he can reply, himself. otherwise, he links new versions of the xna client over in the Landsraad Discord server, which itself is linked in a post pinned to the top of this d2k section of the forums. feel free to swing by anytime I'll see if I can getcha a link later and edit this post with it if he ain't available edit: I think he can drop by later. I'll leave it to him ^^
  13. A nice addition to my newest installation of modded Emperor.
  14. Major necro but this AI mod has me greatly interested. I want to merge the changes this AI mod does in the rules.txt with my own rules.txt if possible. EDIT: I just compared the rulest.txt file in this mod with the unmodified rules.txt file for Emperor using this site: diff. There is not a single change made. The only thing different is the name of the file. Huh. What was the point of this file?
  15. unfortunately custom games are broken in this version. you can only do 1v1 or 2v2, and you cannot add any A.I. players. The coop is pretty cool, although the second player doesn't have a lot of space to build in the first couple of missions.
  16. How did you mod in the Supply drop for the starports? That idea sounds perfect to help games where there is no spice.
  17. I think I figured it out. In the weapon settings change MyIndex to 0. I changed all the settings for the weapon FREMEN_L to be the same settings for the weapon SOUND, except instead of MyIndex being set to 6 (which causes that blue ball GFX to show when firing the weapon) like it is for SOUND set it to 0, like it is for minigunners. It's hard to see (especially when playing at 1920 x 1080 resolution) but you can see a little shimmering ball being fired, like a mini version of the Sonic Tank's projectile. Question: anyone know what weapon BULLET14 is? I didn't see it used by any units.
  18. WOAH that's awesome. Is there anyway to make this function work for Skirmish/Multiplayer?
  19. Hey everyone, long-time lurker here. I’ve recently been on a massive Westwood RTS kick and decided to dust off Dune 2000 for some multiplayer action via CNCNet. It’s been great reliving those Harkonnen campaigns, but I’ve hit a technical wall that’s honestly driving me a bit crazy and I'm hoping someone here has dealt with something similar. The specific point I’m struggling with is the frequent "Unable to connect to players" error, especially when I try to host a lobby. I’ve noticed this started happening right after I upgraded my home setup to a newer wireless gateway provided by my ISP. While the raw speeds are incredible for downloading huge modern titles, I have a feeling the way this gateway handles NAT and internal traffic is totally clashing with the peer-to-peer protocols that older games like Dune 2000 rely on. I remember back in the late 90s, the biggest hurdle was just getting a stable phone line without someone picking up the extension. Now, I have fiber-level speeds, but the "smart" security features on this modern gateway seem to flag classic game traffic as suspicious. I’ve gone into the admin panel to mess with port forwarding and even tried toggling the UPnP settings, but I’m still seeing these weird latency spikes every time a large group of units starts moving on screen. It’s like the hardware is trying too hard to "optimize" the packet flow and ends up causing a bottleneck for the real-time data these older engines need. Has anyone else here successfully navigated the settings on a modern wireless gateway to keep their retro RTS matches stable, or are we just doomed to deal with these "smart" security layers getting in the way of our nostalgia? I’d hate to give up on multiplayer just because my hardware is too clever for its own good.
  20. Hola, yo también hablo español pero este es primeramente un foro en inglés. Si puedes usar algún traductor en inglés (más que nada para que en el futuro cualquiera pueda ayudarte) mejor que mejor. Todas las campañas y mods se pueden usar con gruntmods, de hecho, eso es lo que hacemos, creamos misiones para funcionar con gruntmods. Todas y cada una de las listadas aquí son para este sistema. Tienes que descargarlas, descomprimir y aplicarlas correctamente pero todo debería funcionar. Sigue las indicaciones del anterior usuario y hazte con el último exe para asegurarte que todas funcionan perfectamente. Ah, y para otra, si es posible escribe en otra parte del foro y no aquí. Más que nada porque el post principal es el listado de todo lo que existe (para dune 2000) y uso los posts de a continuación para escribir que he actualizado y que cosa he añadido o retirado.
  21. Welcome back! Yes, Gruntmods or Dunemaster can handle all the modded missions, but you might need to update your game exe to support certain advanced / recent missions. The advancements Klofkac has made are detailed in his devlog thread over here: Hope that helps!
  22. Approved message, here is english translation
  23. Hola a todos , quería daros las gracias de ante mano por admitirme en el foro, soy un jugador que a vuelto tras muchos años a jugar a este juego y tela menudo trabajo están haciendo me quito el sombrero,,, soy novato en esto de los mods etc,,, y quería saber si todos las campañas, misiones los puedo usar con gruntmods para pc ? de por si lleva bastantes para hecharle horas pero me surgió la curiosidad , muchas gracias un saludo
  24. Klofkac recently added real queueing to the game. I've been asked to add it to SS, so... details below: I guess that's all, so, good luck and have fun!
  25. Now that que is awesome! I would love to implement that. And im fine with discussing it here or the new campaign thread.
  26. Ah yes, I remember releasing that awhile ago. Glad to be back and editing again Thank you for the insightful tips! Guess im stuck in the old way of naming mission files, I will go ahead an update the mission and folder names so things arent overridden or are too generic. I would rather be consistent and be unique in naming these things so players dont have issues. I will absolutely join that discord server, love the idea of an active community still regarding editing for dune 2k My last goal is to add custom unit types to the game, still working that out.
  27. Hey, long time. I remembre I rearrange your very old campaign because you had to add the imperial palace on the building queue or something like that. Glad to see you are back and creating a campaign. I only gave the missions a quick glance, just to see how a couple of missions locked (but didn´t wanted to see events or anything in deep just to play them blind later). There is already a small issue which it is not exactly your fault. The missions gruntlords release waaaaay back then, the one called "rise of the mercenaries", as you may remember as those they are only 2 missions, well, those missions were named M1v1.map and M2v1.map, which it is the same name you gave yours. If it is possible, give the files a different name. You don´t need to change the name of the campaign or the customcampaign folder stuff, that seems fine. But if you can, you can make your files "Mercenary guild 1.map /.mis /.ini" and same for all 9. Files no need to have any specific name for any specific faction so you can write whatever you want, is just to avoid overwritting those 2 missions from gruntlords. For example, when I rearrange these old campaign from Feda I wrote the name of the authors as part of the file, and this works fine. Also, this another thing is not really necesary: the customcampaign folder you added has "mercenaries" which it is fine, just a bit generic. If you also want you can have it as "mercenariesguild" just in case in the future somebody does a mercenary campaign and decided to use a generic named convention. Again, this is not mandatory, but the same as gruntmods using a generic m1v1.map file, which now can be an issue with yours, a future modder can generate a issue with a generic "mercenary" folder. If you want to get insta feedback on the mission or simply watching people playing it, here on the our discord there is a person that likes to record playing every single new mission or campaign drop and then he shares, so you can see people playing your mission, or at least know for sure that people are playing it even if on the forum we are not too active. You can read the post. The discord is mostly for singleplayer and modders, any question on "how you do this or that" can be solved here if you need help, or if you want to play the game and don´t know which campaign to pick from the big list.
  28. see you there, mate! ping Fey there anytime, I can help ya set up the following: ah, we've actually got a proper queue now. it's hot off the presses, made more recently than the ArkDebut mission. behold: very customizable. comes with bulk, priority, infinite, and other queue functions I see you created a thread for your new merc / guild campaign, so I suppose that would also be a fine place to discuss it further
  29. Hey everyone. I have been on hiatus from the Dune 2000 community for awhile and jumped back in recently. Couldnt believe the amazing contributions and additions to the editors. With that, I decided to do a quick design of a Mercenary Guild campaign. I tried to tie in their Personality/Function as best as I could within the Great Spice War. They appear to be simply Pragmatic, Loyal to only those who pay, not ideological or political I welcome any feedback, or any bugs/issues within the campaign Hope you enjoy INSTALL: Will require the latest gruntmods edition to utilize added colours and custom mission parameters Place the missions in your data/mission folder, and the CustomCampaignData in your dune2000/CustomCampaignData folder CustomCampaignData.rar Mercenary Guild.rar
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