DukeLeto Posted March 14, 2003 Posted March 14, 2003 Remember, I'm the real fast Yak that crushes everything, but is hard to control.I want to be green, please.
Dante Posted March 17, 2003 Posted March 17, 2003 *Attempts to breathe life back into topic* .....................*CHOKE!*It seems that we are becomeing somewhat slow...
Dunenewt Posted March 17, 2003 Posted March 17, 2003 I think I'll create my own and then post all the stuff...Dust Scout I can do yours aswell if you want
Dante Posted March 17, 2003 Posted March 17, 2003 Please do. I'm still rubbish at anything more than pathetically simple mods.
alphabeta4000 Posted March 18, 2003 Posted March 18, 2003 u got to be kidding me, this mod isn't finished yet? OMG and u left me out again lol
Dante Posted March 18, 2003 Posted March 18, 2003 Will you be sticking around to help us alphabeta?*PleaseohPleaseohPleaseohPleaseohPleaseohPleaseohPleaseohPleaseohPleaseohPleaseohPleaseohPleaseohPleaseohPleaseohPleaseohPleaseohPlease...*
Inoculator9 Posted March 18, 2003 Posted March 18, 2003 Unless he can do textures, he isn't really needed. I hope Frodo can start doing that now though. So, a message to Frodo since his IM box seems to be full :PI would appreciate it if you could handle the textures we still need :)
Dante Posted March 19, 2003 Posted March 19, 2003 Unless he can do textures, he isn't really needed. DON'T SAY THAT! You never know when someone will come in handy...
Inoculator9 Posted March 21, 2003 Posted March 21, 2003 It's true, I have mastered whatever could possibly be needed for ini editing. I just need textures at this point, nothing else.
Dante Posted March 22, 2003 Posted March 22, 2003 Right, I've done a lot of looking about... and...[ORDustScout]Score = 2DustScout = TRUEHouse = OrdosStormDamage=10 //only damages is never picked upPrimaryBuilding = ORFactory //only built in ORFactoryUnitGroup = FromFactoryTerrain = Rock, Sand, NBRock, Ramp, DustBowlCost = 1350BuildTime = 150 //was 260Size = 2Speed = 18.2 //game coord per updateTurnRate = 1.3 //0.05 //radians per updateArmour = LightHealth = 2800 //was 900StealthedWhenStill = TRUETurretAttach = ORDustGunSpecialGround = DustBowl //should be DustBowlCanSelfRepair = 3 //per model tick//SoundSelected = Selected//SoundOrdered = OrderedExplosionType = SmExplosionViewRange = 16,8,InfRockDebris = DebrisSmallAiTank = TRUETechLevel = 2Starportable = TRUE //order from starport (if ordos)ReinforcementValue = 5crushes = TRUEDamageEffect = MediumDamageFXChaosEffect = SmallChaosFXHawkEffect = MediumHawkFXTastyToWorms = TrueWormAttraction = 4CanMoveAnyDirection = TRUEUnstealthRange = 7HitSlowDownAmount = 87 // Percent (100 = complete stop)HitSlowDownDuration = 40 // ticksGetsHeightAdvantage = FALSERoofheight = 10AIThreat = 50// LEVEL 1 ----------------------------------VeterancyLevel = 8 // Score requiredExtraArmour = 50 // Takes 50% less damage// LEVEL 2 ----------------------------------VeterancyLevel = 20ExtraArmour = 75 // Takes 75% less damage// LEVEL 3 ----------------------------------VeterancyLevel = 40ExtraDamage = 50 // 50% more damage - applied to all weaponsExtraRange = 50 // 50% extra range[ORDustGun]TurretMuzzleFlash = Muzzle1Bullet = MMG_BReloadCount = 50[MMG_B]//Data taken from straight bombSpeed = -1 // Conceptual (was 20)MaxRange = 9Debris = DebrisSmallDamage = 700 //was 313Warhead = LMG_WExplosionType = mghitShot = TRUE //infantry death anim[LMG_W]None = 100Earplugs = 100BPV = 790Light = 320Medium = 300Heavy = 700Concrete = 100Walls = 120Building = 20 //was 20 CY = 15 //was 15Harvester = 27 //was 25Invulnerable = 1Aircraft = 800That's what I've got. In purple and black please.If you find some of the stats disagreeable, Dunenewt, you can change them. Just ask me first, is that alright?As I have mentioned before, this gives the gun for the Atreides Sandbike unwanted power. You may need to create another one.
Dante Posted March 22, 2003 Posted March 22, 2003 The Dust Scout. Pleeeeeeeeeaaase... :-*I'm not very fussy about the pattern.
Inoculator9 Posted March 22, 2003 Posted March 22, 2003 Perhaps, Frodo, you could extend the front of the Dust Scout so that it doesn't resemble Apollyon's unit so much.
lowzeewee Posted March 27, 2003 Posted March 27, 2003 This mod is still not finished yet?WTF?I remembered adding my post into this very,very,very long ago,exactly 5 months already >:(
Inoculator9 Posted March 27, 2003 Posted March 27, 2003 Two points for me to make:1. I can't make good textures for anyone's unit.2. You were kicked from the mod a very, very, very long time ago.
Andrew Posted March 28, 2003 Posted March 28, 2003 Hope I'm still in it. I'm a worm. not sure where the info is at in this thread.
alphabeta4000 Posted March 28, 2003 Posted March 28, 2003 so u dropped many ppl already? including me? o man... its not like its too hard to add me, don't even need textures, just a daishi and that text stuff somewhere among all these posts lol
vidiware Posted March 28, 2003 Posted March 28, 2003 The strong and fast Atreides ornie have reached a new stage. Using the Hero VidiWare as a pilot... Please add me... VidiWare Ornie or something.A regular atornie with improved speed and more poweful bullets... (rockets would be nice)
Frodo Posted March 28, 2003 Posted March 28, 2003 im working on dustscouts textures and model. don't worry alpha and andrew, you'll still be in.
Inoculator9 Posted March 28, 2003 Posted March 28, 2003 Lol, just lowzeewee. He isn't in it, because goldeagle cut him when he got banned, and I've decided to stick with that, since this mod was his idea.Also, the mod has an official board:inocprime.eglador.com/forum
alphabeta4000 Posted March 29, 2003 Posted March 29, 2003 u know vidiware i thought u had to supply the code ur self and textures was to makers unless u made it urself
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