nemafakei Posted March 14, 2002 Share Posted March 14, 2002 Ghosty now needs more comments, ideas, improvements and flamings (he said so, but still, go easy on the last one...)... in order that the next version of the mod can be made. Enjoy the mod and start posting new ideas!You can find the expansion pack thread from WW's boards here:http://www.dune2k.com/forum/YaBB.pl?board=hosted-editing;action=display;num=1008452018-Gobalopper Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 14, 2002 Share Posted March 14, 2002 It only gets to about an inch from the right end, and then the games quits out. Why? Quote Link to comment Share on other sites More sharing options...
ordos45 Posted March 14, 2002 Share Posted March 14, 2002 Just played a skirmish as Corrino. Might I say congratulations to the production team, the Harkonnen are finally a force to be reckoned with. Although I want to point out some possible bugs.Possible Bugs: When your troops go over the spaceport when the frigate is supposed to land and the spaceport is near the corner of the map, the frigate never lands.Next is the fact that your palace unit, the Sardaukar General can be obtained from selling any building. I sold twenty windtraps and got twenty generals.This may not be a bug, but why do the Corrino have no advanced carryalls?Now for some compliments: Nice. I will worship u, whoever had the idea to put those big bombs in the griffin hold. Oops did my sound blast guy do that to your base? And finally it just rocks period. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted March 15, 2002 Share Posted March 15, 2002 it is the order of soldiers apparently some kinda of thing when the first infantry unit is the one that comes out or something Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted March 15, 2002 Share Posted March 15, 2002 Generals come out of buildings... Of course this is a bug. Hmm, just dun sell your buildings, ok? I just realised it now, cos i added palace units last moment and i didn't test it many times, and when i tested it i wouldn't sell my buildings... Quote Link to comment Share on other sites More sharing options...
ordos45 Posted March 15, 2002 Share Posted March 15, 2002 oh ok. So what about the fact that Corrino light infantry is named Atreides light infantry? Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted March 15, 2002 Share Posted March 15, 2002 You mean corrino scouts are named atreides scouts? Cos light infantry is properly named. As for the scouts, when I would rename them, I would be kicked to the desktop :-[ Quote Link to comment Share on other sites More sharing options...
ordos45 Posted March 15, 2002 Share Posted March 15, 2002 More rants, and possible bugs. I have just played as the Ordos. I thought the palace gave u sabotuers, it gave me chaos lightning but the nice stealth sabs were on my EITS. Next is the fact that the Ordos Cyborg Mine did nothing but hide under the sand, was it supposed to attack?Next is the fact that when your ordos sniper gets to elite sniper it has the ability to go back to the barracks and train the next level up like Atriedes snipers do. I had over 100 elite Ordos Snipers running around in the hark base.Last of all I want to know what happened to the slasher unit? U know, the Ordos Unit that was supposed to have swords to slash up enemies. Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted March 15, 2002 Share Posted March 15, 2002 When I chose skirmish, House Corrino to myself, start the game, only a little of the right end and it crashes!!!!! Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 15, 2002 Share Posted March 15, 2002 That's my problem exactly, Why does it do this Ghosty and Edric? Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted March 15, 2002 Share Posted March 15, 2002 don't blame him cause remember we can't change the xbf some times that happens when something is incompatible, I've had that loads of times. read the reade me file. anyway he should fix this later on so don't say it is bad Quote Link to comment Share on other sites More sharing options...
Edric O Posted March 15, 2002 Share Posted March 15, 2002 Ok, I'm compiling a list of gameplay bugs and balance issues. Speaking of which, what do you think of the game balance?Bugs found so far:1. Generals come out of sold Corrino buildings2. Ordos45's starport bug3. Corrino Air Mine won't kill Carryalls that are carrying something, it will only block their path4. Iron Griffin gets INSANE speed when it's 2nd level veteran!5. 1 EITS can take out any building, including Con Yard6. Elite Sard's and Rocket Turret's AA was not taken offBalance issues:1. Corrino Lion Tank needs a little more speed and a little less armor2. Hark ADP needs those changes! No air-to-ground but twice the old AA range.3. The 3 new turrets are utterly useless, except maybe the D-turret (but that's inaccurate as hell)4. Hark plasma trooper is useless (it does too little damage)5. Corrino Sonic Blast troopers are too powerful6. Corrino Repair Vehicle gives them an insane advantage! It was supposed to be a slow *infantry* unit, ghosty! (the scientist)Ligic and Jacob, I wish I knew how to help you... :-/ Maybe it's time we asked Nyar for help. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted March 16, 2002 Share Posted March 16, 2002 who is nyar? Quote Link to comment Share on other sites More sharing options...
nampigai Posted March 16, 2002 Share Posted March 16, 2002 I had that problem to but it works fine now, I must say it's great but I need the slasher. I can't seem to find out what the second unit of the smugglers is? Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted March 16, 2002 Share Posted March 16, 2002 All of you whose game crashes during loading, you should read the readme file! When playing as Corrino, never put pre-built on (that's because i renamed ATConYard to COConYard, and when you select pre-built it searches for ATConYard which does not exist anymore)Now I 'll answer to Edric O 's list (whoa, lots of bugs)1. Generals come out of sold Corrino buildings- A BUG2. Ordos45's starport bug - I haven't experienced it myself, i dunno why this happens3. Corrino Air Mine won't kill Carryalls that are carrying something, it will only block their path -what? mines work fine for me, sometimes they will explode without killing the other unit (if the other unit is too fast) but they never just sit there blocking paths4. Iron Griffin gets INSANE speed when it's 2nd level veteran! - sorry, my mistake5. 1 EITS can take out any building, including Con Yard-i thought the eits would contain the new type of saboteur 6. Elite Sard's and Rocket Turret's AA was not taken off -why take off their AA? you never told me about thatI did give the hark platform twice the range, i didn't sacrifise its air-to-ground capability.As for the mines, place them in the sand and wait for a vehicle to run them over. You cannot self-destruct them yourself. I have explained some of the mine bugs in the emperor message boards. The best place to place them is the enemy's spice fieldThe turrets? I admit the Lion turret is a bit useless. But I found the plasma turrets extremely useful. As for the d-turret, if it would launch guided missiles, it would be overpowered. Quote Link to comment Share on other sites More sharing options...
dar Posted March 16, 2002 Share Posted March 16, 2002 Right, I've read through the readme twenty odd times, made sure it was off prebuilt bases, about the same number of times. But the thing still crashes on me. Do I need to patch my game, as I'm using version 1.04. Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted March 16, 2002 Share Posted March 16, 2002 Perhaps you do need to patch your game, I always test the mod with version 1.9I 'm sorry there are so many problems :'(, but at least the next version will be much better ;D Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted March 16, 2002 Share Posted March 16, 2002 More possible bugs!1. I can't choose the smugglers as subhouses.2. The game won't work on non-ww maps.Oh and how do I change the rules to make the hero units buildable? Quote Link to comment Share on other sites More sharing options...
el_d00d Posted March 16, 2002 Share Posted March 16, 2002 does this mod slow Emp down? Because the normal version is already slow enough ::) Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted March 16, 2002 Share Posted March 16, 2002 Not for me. Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted March 16, 2002 Share Posted March 16, 2002 Man who made the corrino musics that are on MP3?!That person sure knows how to make music! Quote Link to comment Share on other sites More sharing options...
ordos45 Posted March 16, 2002 Share Posted March 16, 2002 I am using V1.04 and its working fine besides the bugs I have reported. Mine doesn't move slow now because of the mod....although my comp has 1.3ghz speed. Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted March 16, 2002 Share Posted March 16, 2002 It won't work on non-ww maps cos the map editor has its own rules.ini Perhaps if you replace it with the mod's rules.ini it will work, but I 'm not sure.What do you mean you can't select smugglers??As for the music tracks, those were made bu Djcid Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted March 16, 2002 Share Posted March 16, 2002 To make hero units buildable, give them a primary building. Bronso of Ix isn't ready yet, but you can make Feyd-Rautha and Fenring buildable Quote Link to comment Share on other sites More sharing options...
evilbaronatreides Posted March 16, 2002 Share Posted March 16, 2002 This was mentioned before, but where is the slasher? And what do the nerve gas soilders do? Quote Link to comment Share on other sites More sharing options...
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