Chaos_Storm Posted April 12, 2002 Share Posted April 12, 2002 I'm not saying Harkonnen infantry are not effective. I love their light infantry, flamers can wipe out lots of Anti-Vehicle infantry rapidly and Troopers are a cheap way of getting Anti-Air power. But they're all so slow, especially the flamer and there is no real long range unit. The trooper fires too slowly and has too short a range to fight vehicle groups (similar with AA troopers) without sustaining heavy casualties (e.g. being run over).I suppose it's just me that's not suited to commanding Harkonnen infantry very well. I can have mixed infantry cells on infantry rock that can survive quite a bit with Ordos and Atreides, but with Harkonnen I sustain too many casualties. Perhaps I haven't found the right way of using Harkonnen infantry. Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted April 12, 2002 Share Posted April 12, 2002 you just need to know when and when not to use em.Try using the troopers and flamers more often Quote Link to comment Share on other sites More sharing options...
Terror Posted April 13, 2002 Share Posted April 13, 2002 if you use troopers.... try to stay away from mino's.... but you can charge cobra's when they're setting up and also mongooses, lasers and assaults can be taken quickly out by troopers.... flamers can take out lots of infantry in one shot.... where the sniper needs quite some time to take out let's say 5 AA troopers... the flamer does it in seconds. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 13, 2002 Author Share Posted April 13, 2002 The Hk could really do with an APC.But they have their uses... remeber that the inkvine has the longest range, so it's perhaps a compensation. Quote Link to comment Share on other sites More sharing options...
playerap Posted April 13, 2002 Share Posted April 13, 2002 Still apcs would be great!!! ~~~~~for hark~~~~ Quote Link to comment Share on other sites More sharing options...
Terror Posted April 14, 2002 Share Posted April 14, 2002 yeah... so then how should the hark apc be like? slow, heavy armored and good weaponry? Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted April 15, 2002 Share Posted April 15, 2002 naa, just make it big, heavy, slow, malfunctioning and heavily armed... Quote Link to comment Share on other sites More sharing options...
Timenn Posted April 15, 2002 Share Posted April 15, 2002 That's what he said. Except for that malfuntioning. That is not Harkonnen like. They have the advantage to never have something malfunctioning... Quote Link to comment Share on other sites More sharing options...
Terror Posted April 15, 2002 Share Posted April 15, 2002 but it sounded cool :-) Quote Link to comment Share on other sites More sharing options...
burseg_candor Posted April 15, 2002 Share Posted April 15, 2002 a harkonnen vehicle malfunctioning?i feel sorry for that guy Quote Link to comment Share on other sites More sharing options...
Terror Posted April 16, 2002 Share Posted April 16, 2002 i feel sorry for every harkonnen soldier anyway Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted April 16, 2002 Share Posted April 16, 2002 its not like house harkonnen really needs an APC, they are fine on their own. their engineer even has a gun (a really crappy one, but still a gun) and plus, the flame thrower is the strongest anti infantry unit in the game, not including vehicles Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 17, 2002 Author Share Posted April 17, 2002 But lack of an APC - will this help them in defence? Quote Link to comment Share on other sites More sharing options...
leech13 Posted April 25, 2002 Share Posted April 25, 2002 A few Fedaykins or One sonic tank blast is enough to kill him (Cough* Dumb advantaged Atreides cough*) a sonic tank takes 3 blasts to destroy a dev and the atreides can get destroyed easyly. all you have to  do is trick the sonic tanks or minos to fire into their crowded defenses and half their infs get hurtthis has happened to mejust a couple infs were sent into my pile(stealth) and half of my units were destroyedsame with the superweaponsif the atreides are so advantaged then why dont you use them? Quote Link to comment Share on other sites More sharing options...
leech13 Posted April 25, 2002 Share Posted April 25, 2002 sorry that first part was a quote from earlier and i didnt notice there were 4 pgs  :)  :-[ Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 29, 2002 Author Share Posted April 29, 2002 ^ Â Â Remember you can use the modify button as indicated.The sonic tanks' main problem is with shooting the repair vehicles (infantry can be kept out of the way). And remember that three sonics together against any number of advanciing Devs tend not to die easily, because of their relative maneuverability. Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted May 13, 2002 Share Posted May 13, 2002 about the hark apc, they should put up a flame thrower on it. You know Ordos has rockets, Atreidies have 30mm cannon. kinda evens it out Quote Link to comment Share on other sites More sharing options...
Terror Posted May 14, 2002 Share Posted May 14, 2002 hmm... wouldn't that replace the flametank too much? i'd say give it a nice gatling gun making it effective vs. infantry and light vehicles.. Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted May 15, 2002 Share Posted May 15, 2002 And it would be second units that works usually with infantry besides carrying them. Gun would be better, Harks have two flame units already. Quote Link to comment Share on other sites More sharing options...
dragon harkonnen Posted June 20, 2002 Share Posted June 20, 2002 myself i use devistaters to protect my base but if someone made them faster in a mod i would be forever greatfull ;D Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 20, 2002 Share Posted June 20, 2002 Why? They aren't so slowly build. And you can better use them for attack IMO Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted June 21, 2002 Share Posted June 21, 2002 Sometimes its annoying as leech when deva is trying get somewhere and it takes hours. But it would be too powerful if it was faster. For me, I can use AC, even in base, to move deva closer. Deva work with missiles tank in defence, usually, minos/cobras are destroyed by missiles and those that need be closer, are destroyed by devas. Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 21, 2002 Share Posted June 21, 2002 What about huge amounts of infantery?Then you can build a stack of Buzzsaws, and role and run down! Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 13, 2002 Share Posted July 13, 2002 Harks has the best mobile defence tower: Devastator, and doesn't require power too !!It also has the best anti-infantries turret and units out of all the 3 houses, even though its lack of range it could do multiple kills while the sniper will take ages or ordos units lack of armour. Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted July 13, 2002 Share Posted July 13, 2002 About anti infantry Atreides has good unit as well but it must reload longer than flame tank for exemple. If enemy sends a lot of infantry, I send flamers. And one flamer can kill more than one in one shot. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.